4
votes
1answer
363 views

Making a game “resize-safe”

It's one thing to get the graphics aligned perfectly, it's another to do this for every single resolution and not take too much time and/or make the code unreadable due to size. Games like Battlefield ...
-1
votes
1answer
53 views

Reverting the view SDL

So in my SDL application, which I setup for OpenGL, if I were to do the following code: glBegin(GL_QUADS); glVertex2i(0, 0); glVertex2i(50, 0); glVertex2i(50, 50); glVertex2i(0, 50); glEnd(); The ...
0
votes
2answers
1k views

c++ opengl sdl game engine tutorial

I have a decent knowledge of sdl,opengl and fmod. i am looking for a recent tutorial or book on the basic of making a game engine. Most of the book and tutorial i found are using old dead library like ...
1
vote
2answers
340 views

Simplified trajectory equation to identify Time Taken(t) by a protectile to travel Distance(d), under gravity?

I am building a game, where I have to plot a trajectory of a ball in 3D space, launched with an inital velocity Sx, Sy, Sz. [I am using OpenGL and Android-NDK] Lets assume Sz is always 0. And Sx ...
4
votes
4answers
1k views

C++ Game engine time scale

i have begun creating a very simple game engine and i am trying to work out how to create a time scale for the game.by time scale i mean some way of increasing and decreasing the speed of the game(not ...