I'm thinking about an algorithm for firing projectiles with lag compensation. Now I did find only one descent solution: Player hits fire button. Client sends input "fire". Client waits for server ...
If I'm doing a turn-based card game, what kind of technique do you use to support multiplayer gameplay over Internet? Is it socket? If it's socket, which SDK (CoronaSDK etc.) can provide solid ...
I am currently tackling real-time multiplayer physics updates for a game engine I am writing. My question is how best to use Box2D for networked physics. If I run the simulation on the server, should ...