0
votes
1answer
171 views

Pokémon character turning / facing: How is it achieved? Movement is already done though [closed]

You know that when the player playing Pokémon games want to change the facing of the main character, one would simply tap on the directional pad (D-pad) on the Game Boy (Color/Advanced/Advanced SP) or ...
0
votes
1answer
117 views

Pong horizontal movement algorithm

I was just wondering about the horizontal movement of a pong ball? What is the general algorithm used with this? The ball in my pong game just move vertically and I don't know about the algorithms ...
-1
votes
1answer
93 views

A paddle in my pong game isn't moving [closed]

I'm working on a little pong game in LWJGL but only one paddle moves. I've tried to switch around some code in the hopes it would work again but it still doesn't. Here is my paddle class: public ...
1
vote
1answer
330 views

openGL ES - change the render mode from RENDERMODE_WHEN_DIRTY to RENDERMODE_CONTINUOUSLY on touch [closed]

i want to change the rendermode from RENDERMODE_WHEN_DIRTY to RENDERMODE_CONTINUOUSLY when i touch the screen. WHAT i Need : Initially the object should be stationary. after touching the screen, it ...
1
vote
1answer
560 views

Acceleration Based Player Movement

Ok, so I am making a first person shooter game and I am currently working on movement that looks and feels good. I want to incorporate acceleration based movement for the player so that he has to ...
4
votes
3answers
1k views

Moving from A(x,y) to B(x1,y1) with constant speed?

I currently have something like: float deltaX = point0.getX() - point1.getX(); float deltaY = point0.getY() - point1.getY(); And every 0.01 seconds I refresh my objects position like this: ...
2
votes
1answer
270 views

Move Sprite from A(x,y) to B(x1,y1);

I have a sprite with an UpdateHandler that can change it's position every 0.1 seconds. My Question is , given the Sprites current position, how can I move it to another position(like from 10,10 to ...