I am making a game with the basic RPG elements: levels, xp, items, currency, stats, spells and monsters. The only different thing is that the player doesn't have hitpoints, you can't die. It's a ...
I am making a 3D tank game prototype with some physics simulation, am using C++. One of the decisions I need to make is the scale of the game world in relation to reality. For example, I could ...
I was wondering if anyone knew or had knowledge of how to program a climbing system like the one found in tomb raider/uncharted. I had thought of just having bounding boxes at all the climbable ...
I am looking for articles on level design and particularly for techniques to imply a direction the player to go in, instead of another. Like which game mechanics can be used, how graphics, sound, ...
I came up with a method for recursively generating simple dungeon maps by starting with one room and recursively connecting new adjacent rooms randomly to it. Maps are represented as two dimensional ...
I am designing a simple game and am looking for some help designing different level/ranks. For instance, starting from "Novice" to "Intermediate" to "Master". Is there are repository somewhere that ...