0
votes
0answers
20 views

make ball to bounce [duplicate]

I'm making a game in GameMaker. I would like to know the code needed or the condition for a line that the player would draw and then a ball would bounce on it
-1
votes
2answers
171 views

What is a Game Engine? [duplicate]

I am new to Game Development, All I have developed is some 2d Games, using Game Maker by YoYo Games. There game development is much more easy, just as simple as Drag and Drop. But, Now I wish to ...
8
votes
2answers
605 views

How do I choose the scaling factor of a 3D game world?

I am making a 3D tank game prototype with some physics simulation, am using C++. One of the decisions I need to make is the scale of the game world in relation to reality. For example, I could ...
-1
votes
1answer
223 views

Human to Monster Morph on 2D graphics [closed]

A friend and I are writing a topdown RPG called NecroMonster. In the game when you defeat an enemy you can take its shape (basically morph into it) and we dont know how to make this look right. First ...
2
votes
2answers
294 views

About making damage between units

I am making my own Tower Defence game engine. I havent built one before and I don't know lot of stuff how games work. I will take Starcraft as an example. You have a marine shooting a zergling from ...
0
votes
5answers
1k views

Collision detection logic

Edit 2 In the following picture sprite1 (the red square) is hitting the platform from the left, so: sprite1_rightEdge>platformSprite leftEdge would be true, so I can simply reposition ...
1
vote
1answer
910 views

3d transformation of game world keeping gameplay 2d - COCOS2D 2.0

Using: COCOS2D + iOS. I want to rotate the game world, may be loading another .tmx file for another dimensions when user want to switch dimension. the effect what I am looking for is something like ...
11
votes
3answers
2k views

How to implement buffs / debuffs / temporary stat changes in an RPG? [duplicate]

Possible Duplicate: What’s a way to implement a flexible buff/debuff system? In the context of creating an engine for a RPG I want to implement a generic way to give effects / buffs / ...
2
votes
1answer
511 views

2D/Isometric map algorithm

First of all, I don't have much experience on game development but I do have experience on development. I do know how to make a map, but I don't know if my solution is a normal or a hacky solution. I ...
1
vote
1answer
311 views

The right way to start out in game development/design [closed]

Greetings everyone I'm a 19 year old student looking for some help in the field of game development. This question may or may not seem a bit overused, but the fact is that game development has been ...
1
vote
1answer
2k views

Which all are the best Android 2D Java based gaming libraries / frameworks? [duplicate]

Possible Duplicate: Are there any 2D gaming libraries/frameworks/engines for Android? Which all are the best and top using open source java 2D Gaming libraries for Android?I had already ...
0
votes
2answers
1k views

c++ opengl sdl game engine tutorial

I have a decent knowledge of sdl,opengl and fmod. i am looking for a recent tutorial or book on the basic of making a game engine. Most of the book and tutorial i found are using old dead library like ...
4
votes
2answers
444 views

Does a basic game engine prototyping tool exist, for common game types?

There are a lot of classic game engines out there (Real Time Strategy, Turn Based, etc), of which you can find countless variations. All of them have a basic starting point which involves units, ...
8
votes
2answers
4k views

Interaction between engine parts

I want to ask a question about how the information exchange between game engine parts should be implemented. The engine is separated in four parts: logic, data, UI, graphics. In the beginning I made ...
0
votes
1answer
885 views

Open source component-based game engines? [duplicate]

Possible Duplicate: Are there existing FOSS component-based frameworks? What open source game engines with component-based design of game objects do you know? And which best of them? I mean ...
2
votes
3answers
1k views

Beginning RTS game student project

I have experience with XNA and Unity3D. I have also built my own engine with Tao and C#. I am in last year of college and I want to make a small RTS game demo, nothing fancy I won't bother much with ...
4
votes
2answers
836 views

Is it correct to assume that behavior trees work for AI, but the player character and static entities still need state machines?

When I read discussions about state machines vs. behavior trees, it is often in favor of using one over the other. However, this seems odd to me that you wouldn't still need a state machine to manage ...
8
votes
2answers
264 views

Is there a design flaw when an entity's state doesn't fully utilize enter(), execute() and exit()?

I'm following Mat Buckland's Programming Game AI by Example, and I find that I don't always have use for enter(), execute() and exit() on an entity's state. For example, in an RPG, a weapon may have ...
3
votes
1answer
307 views

Vector fields and game engine

It exist a game developed with a vectorfield game engine? What I mean is that instead of calculating intersections, one could calculate the vector field generated for example by gravity, and for ...
8
votes
5answers
440 views

Building (simple) stellar systems

I'm currently looking at how to easily simulate some stellar systems (meaning some central stars and then some planets with maybe satellites), in order to allow later some space based strategy game ...
3
votes
4answers
418 views

Time/duration handling in strategic game

I'm considering developing a space opera game, having already done some game design. Technically, though, I'm coming from a business applications background. Hence I don't really know how I should ...
3
votes
1answer
2k views

Mental Image of the engine behind an RTS like SimCity/Settlers, what is it?

Disclaimer: I'm first a programmer and then an RTS gamer. This means I'm a complete and utter newb in terms of patterns, best practices and glossary of technical terms on the game dev world. Since I ...