0
votes
0answers
85 views

360 degree gravity game mechanic like “They Need To Be Fed” game

I am a fan of "They Need To Be Fed" game and I want to understand the game mechanic at a deeper level. What are some good resources for the basic Box2d (or similar) physics behind the 360 degree ...
1
vote
1answer
311 views

Hill-jumping game mechanic like Tiny Wings

I'm a huge Tiny Wings fan and I'd like to understand the game mechanic at a deeper level. What are some good resources for the basic Box2d (or similar) physics behind the hill-jumping game mechanic? ...
3
votes
0answers
190 views

Letting the user draw a Polygon Body and Image

In my game, I want to provide the user with a drawing feature. By free hand drawing, the user creates a polygon shape. Then, in my game implementation, I have to create a body for the found vertices ...
19
votes
4answers
4k views

Best strategy (tried and tested) for using Box2D in a real-time multiplayer game?

I am currently tackling real-time multiplayer physics updates for a game engine I am writing. My question is how best to use Box2D for networked physics. If I run the simulation on the server, should ...