Tagged Questions
0
votes
0answers
38 views
360 degree gravity game mechanic like “They Need To Be Fed” game
I am a fan of "They Need To Be Fed" game and I want to understand the game mechanic at a deeper level. What are some good resources for the basic Box2d (or similar) physics behind the 360 degree ...
1
vote
1answer
55 views
Hill-jumping game mechanic like Tiny Wings
I'm a huge Tiny Wings fan and I'd like to understand the game mechanic at a deeper level. What are some good resources for the basic Box2d (or similar) physics behind the hill-jumping game mechanic?
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2
votes
0answers
117 views
Letting the user draw a Polygon Body and Image
In my game, I want to provide the user with a drawing feature.
By free hand drawing, the user creates a polygon shape. Then, in my game implementation, I have to create a body for the found vertices ...
15
votes
4answers
3k views
Best strategy (tried and tested) for using Box2D in a real-time multiplayer game?
I am currently tackling real-time multiplayer physics updates for a game engine I am writing. My question is how best to use Box2D for networked physics. If I run the simulation on the server, should ...

