5
votes
2answers
133 views

How do I maintain game balance while promoting interaction between dead and alive players?

How do you motivate players to be content with randomly selected roles that are often complex to play and differ drastically in playstyle (AND to stick around till the end of game)? Some background: ...
2
votes
2answers
158 views

How to limit players to low-level content before they advance, if they can't die

I am making a game with the basic RPG elements: levels, xp, items, currency, stats, spells and monsters. The only different thing is that the player doesn't have hitpoints, you can't die. It's a ...
2
votes
2answers
158 views

Different methods of ammo resupply

I'm writing a small game at the moment. Presently, I have one or two design elements that aren't locked down yet, and I wanted to ask for input on one of these. For dramatic effect, the player's ...
11
votes
5answers
3k views

How do they made Pokémon games so flawlessly balanced?

I find it hard to believe how well balanced the Pokémon games are. Not just within the games, where you'll find amazing balance from the very beginning to the very end, but, surprisingly, even when ...
8
votes
7answers
639 views

How to create a mathematical mechanism in order for a game to be balanced?

For example, in a game like Diablo, how did they decide how much damage each skill does? Is it the amount of clicks that the player needs to do? Or maybe the expected lifetime of a player? Maybe ...
30
votes
9answers
3k views

Is it possible to calculate or mathematically prove if a game is balanced / fair?

This question is not focussed on video games but games in general. I went to a boardgame trade fair yesterday and asked myself if there is a way to calculate the fairness of a game. Sure, some of them ...
5
votes
3answers
210 views

What are the different ways to balance an online multiplayer game where user spend different amounts of time online?

Let's consider a game where every player is building his own medieval town. To make this question simple, let's assume that, on this persistent world, some people will play an hour every day (heavy ...
4
votes
2answers
437 views

What is the name of this power or value-oriented gameplay mechanic?

I would like to identify the name of a certain gameplay mechanism. It is fairly commonly seen but probably best illustrated with card games: A game played with a pack of cards usually has card values ...