A set of rules that govern an in-game experience. Game design is an effort to come up with game mechanics that allow for players to have a fun and engaging experience.

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18 views

2d Platformer Player with set of Items [duplicate]

I need some help on what is the easiest way to implement this feature. I had created a 2d platform game. the main character has a sword. so I had some set of frames for its animation. currently I need ...
9
votes
3answers
1k views

What's the economical design difference for a global auction house or seperate auction traders?

I'm playing The Elder Scrolls: Tamriel Unlimited and there we have local auction houses. (Thy don't have auctions, but I keep the term to not get confused in the following text.) I can see the ...
1
vote
2answers
67 views

How to randomly spawn obstacles for infinite runner?

I am trying to create randomly generated path properly? Think of flappy bird (its not really) but my code/algorithm is all wrong. If I make BarMax, BarMin too large, then player can cheat cos in ...
1
vote
3answers
91 views

Story game loop [on hold]

I have been playing story based games such as lifeline or choice of games. I was wondering what game loop best describes what's happening logically? As when mauling over it myself in my head I am ...
-2
votes
1answer
51 views

Idle clicker game. Math for the economy(Upgrades and more) [closed]

I'm working on a idle clicker game, where you can buy upgrades to get more click value and idle click value. The problem I'm having is that I can't find a suitable math formula for the economy, to ...
0
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1answer
48 views

Restricting my horizontal slash attack

I've been working on making this slash attack for my character in the unity engine. The whole point to this script is to put the damage range in sync with the slashing animation. The slash is ...
-1
votes
0answers
17 views

iOS app Swing Copters game movement when tapped

I love the movement the game Swing Copters uses for it's game. You need to constantly tap the screen in order for the swing copter to stay as close to the middle of the screen as possible, if you ...
3
votes
2answers
131 views

Algorithm for a smooth weather transitions in game weather system

I've been slowly learning c++ and building up a codebase intending to create a simple first person role playing game. I've coded a time management tool to track time elapsed in game, an inventory and ...
3
votes
1answer
120 views

Branching quest system

I've started working in a quest system for my game, but I stumble in a zone where I have to many, if/else conditions to handle a quest, whether you have X and Y item in your inventory, whether you ...
0
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2answers
130 views

Moving a character depending on the direction he is facing (C#/Unity3D)

Right now I have a small soldier on the screen that moves with W, A, S, D and rotates / changes direction with the arrow keys. What I want to happen is when the player's direction changes (by using ...
2
votes
0answers
58 views

Progression in a Sandbox Game (to xp or not to xp) [closed]

I'd like to know the strengths and weaknesses of different progression methods through a game (or a part of a game), where they're suited best, and where they should never appear. I have several ...
0
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1answer
35 views

How, if possible, do you add loop cuts to models in real time?

I am working on a prototype for a very low poly game. I can't figure out a way for a player to cut or break objects in real time without predefined fractures. For example, if a player cuts a tree, it ...
0
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2answers
65 views

Is there any easy way to understand the Alpha Beta for Othello?

I'm stuck with coding the Alpha Beta algorithm for a console-based game I'm developping at the moment. I tried to understand how it works for a week but still no idea how to get started with it. Here ...
0
votes
3answers
122 views

Simple way to shoot bullets from a ship at angles for shoot em up

Just like the title says. I'm working on a shoot em up for a personal project, and I can't seem to get this to work. I don't have any code for it, but I do have the code to make my ship shoot, but ...
0
votes
0answers
70 views

Finding mathematical formula for balancing items

We are working on a game that is glorified rock-paper-scissors. You can play prototype here: http://duelgame.tryadgames.com/ Here is expaneded version with better balance of numbers (at least I ...
1
vote
1answer
130 views

How to move objects in any direction by swiping with libgdx android game development

first of, I'm new to android game development so I don't know all the classes and dictionaries within android and libgdx. I'm actually following a game development tutorial for the first time ...
1
vote
2answers
256 views

Create a continuous flight path on a Bezier Curve in Unity3d

I am working on a game in which a butterfly is flying along some path. What I am trying to do currently is create a Bezier curve starting from the butterfly's position(previous curves end point) and ...
1
vote
1answer
94 views

What is the difference between framerate independent vs framerate dependent?

What is the difference between framerate independent vs framerate dependent? Can you please give an example.
4
votes
1answer
276 views

How can I efficiently represent territories and their borders on a map like if it was a Risk board game?

I am exploring the idea of programming a territory control based RTS. These territories would be in 3D and I would like their colors to change when captured to represent the faction's color. I would ...
0
votes
1answer
97 views

Game mechanic player following path looks very roughly

I want my player entity to follow a path, which works, but it looks very roughly. Like it would stuck everytime. bool arrivedX = false; bool arrivedY = false; float speed = 0.06f; ...
0
votes
2answers
175 views

Space invader barrier implementation algorithm

I've been struggling with implementing the space invader bullet to barriers. I wanted right now to blast a circle around, when the bullet hits the barrier and modifies the circle. As shown in the ...
0
votes
1answer
69 views

Spherical Collision

I have a made spherical collision system which creates a major problem, the balls gets stuck to each other on high speed and sometime with low speed collisions. I researched a lot but I couldn't found ...
0
votes
0answers
32 views

SharpDX draw 3Dmodels?

Hi i have resently started game development just to expand my programming skill from systemdevelopment. And i gave sharpDX a go, i like how the frameworks are built sinse they resemble xna. My issue ...
0
votes
1answer
73 views

What is the better way to speed up gameplay as the level rises?

I started with game programming couple of weeks back. For the starters I tried to develop ZigZag (link takes you to 2 min gameplay). I am done with the logic of gameplay by now. It runs well and ...
0
votes
0answers
45 views

I have an array of blasts and an array of zombies, how can I efficiently detect collisions? [duplicate]

I have an array of blasts, and an array of zombies, but I'm struggling to find a way to efficiently detect collisions and remove both the blasts and zombies that have collided. Any suggestions? ...
1
vote
0answers
41 views

Procedural Progressive wave system advice [duplicate]

I am developing a game based on waves. Enemies appear as time passes by and every level the hero must kill all the enemies to move to the next level. At this time I have 2 types of waves. Progressive ...
0
votes
1answer
58 views

Z axis for player movement is being incremented, but i don't know how

I'm currently learning and developing a 2D plataform game in Unity, but now i'm having some errors that i can't solve. When I press the arrow keys to make my character move right and left, the Z axis ...
1
vote
1answer
70 views

Applying statements to a single instance in Game Maker?

I'm currently in the process of making a platformer, and am currently in the process of creating "depth" into my game, by making Up/Down-W/S control your depth. (Come closer to screen, go further). ...
0
votes
0answers
13 views

How to experiment for the value of gravity in Libgdx? [duplicate]

I am following a guide on how to play a flappy bird clone in the LibGdx framework. -http://www.kilobolt.com/day-5-the-flight-of-the-dead---adding-the-bird.html I am currently on the part where the ...
0
votes
2answers
163 views

How do I derive an appropriate acceleration value for my game?

I am creating a Flappy Bird clone from this tutorial. I have a question about acceleration in libgdx. The author assigned the bird a constant acceleration vector in the constructor of the bird ...
1
vote
1answer
174 views

AI to help player by suggesting upgrades

Suppose I'm creating a racing game.. I would like to implement an awareness system AI, that will suggest to the player that he can buy that booster or some other upgrade, .. etc. How should I start ...
0
votes
2answers
172 views

How to make a gameobject Scale up from another GameObject script

hi there im having a rought time with this code, trying to make a gameobject grow in scale from touching this one, and when a set amount of scale is reached destroy this game object ( the one who ...
0
votes
1answer
60 views

memorizing button tap code iOS game

I'm using a single view app in Xcode 6.1 for my game with Storyboards. Not unity or sprite kit. It's a small game not even 3MB. Anyways, I created un-lockable characters with a BOOLEAN. ...
0
votes
1answer
74 views

What is the difference between a tech tree and crafting? [closed]

Are tech trees and crafting the same thing, except the mechanism to attain them? What the real difference between the two?
5
votes
1answer
209 views

How can I implement large moving “colossus” characters that also act as environmental objects?

I'm curious how enormous characters that act both as entities and environments are implemented. I'm thinking of characters like in Shadow of the Colossus which move, but which the player can also ...
-1
votes
1answer
81 views

What's the optimal balance of story and combat in a game? [closed]

A good movie must balance the action and storytelling so that it keeps the pace without boring the audience with too much story. Now the questions is how should the action and story be balanced in a ...
0
votes
3answers
85 views

Logic level representation that distinguishes “<<under>> and <<above>> the bridge”

I have an logic level/map representation for a 3D game that uses vector<Area> where: class Area{ vector<Point2D> bounding; //determines the shape of the Area, its borders ...
0
votes
1answer
110 views

Collision detection Libgdx

I'm trying to implement Collision detection using Rectangles for my game but can't seem to get it to work. Bullets are updated when pressing space every frame so they move across the screen. ...
4
votes
2answers
296 views

Jelly ground collision

For fun I am trying to replicate the mechanics from The Floor is Jelly. So far I have successfully created "jelly islands/blocks" which are represented by an array of points and then drawn by using ...
1
vote
1answer
147 views

Collision detection algorithms with images (2-Dimensions)

Lately, I have been researching different Collision methods, how to deal with multiple collisions and different types of bounding shapes, circles, rectangles, polygons and ellipsoids. Some common ...
1
vote
1answer
71 views

Stat Multipliers: from Base Value or Iterative

I'm aware similar questions have been asked before but this time I'm asking about a specific issue with the maths of stat modifiers. I have a stat system that applies a list of modifiers to a stat, ...
0
votes
0answers
36 views

Game Development Books [duplicate]

I am looking to expand my C# knowledge and am looking into a fun, long term project to help expand my knowledge. I've been studying programming for about a year, but I would still consider myself a ...
0
votes
3answers
225 views

Dynamic Crafting Systems [closed]

I have been toying with the idea of having a game that is based purely around crafting. That on its own is not much of a big deal. The way the crafting would work is the problem. The idea I have is ...
8
votes
1answer
1k views

Using L-Systems to procedurally generate cities

I'm currently making an app that focuses a lot on procedurally generated content. So far, I've successfully implemented the procedural generation of the terrain and shape of a map using simplex noise. ...
0
votes
3answers
619 views

Add a Countdown Timer that increments in JavaScript and resets per level(Resovled)

I am currently developing a Simon says type game using jquery and javascript. I have linked a fully copy of the game on github Github download and unzip to see the game fully ...
0
votes
1answer
47 views

Implement an action “while” touching event

I'm making a game using Xcode for iOS. This is a segment of code I have that makes the sprite jump up when the screen is tapped: //tap/touch to jump (& play sound) -(void)touchesBegan:(NSSet ...
1
vote
0answers
133 views

What are the common techniques to translate game ideas into game mechanics? [closed]

I would like to know of methods, ideas, etc... that game designers use to dissect a game idea and convert it into FUN game mechanics and integrate in a game. This necessity comes from my own and ...
1
vote
1answer
258 views

Random Placement of Objects on a Tilemap

I have read many topics on random world generation on this site and others, and I roughly understand most of it. What I can't see is how to randomly place objects on the generated tile map I get. Say ...
0
votes
1answer
105 views

Moving CCNode with constant speed in cocos2d

I want to move the object (CCNODE) with constant speed in any direction , what i have did till now is applied a force to object at start to get it moving and set elasticity as 1 and friction as 0 to ...
1
vote
2answers
133 views

Tower Defence game scoring system

I am in the process of developing my first game on android mobile platform, it’s a tower defence game and I am currently busy designing the scoring system. At the end of the stage when the user has ...