Game development software that does not require a high level of programming knowledge. http://www.yoyogames.com/make

learn more… | top users | synonyms

8
votes
6answers
891 views

Can you recommend a good beginners book or project for a young person? [closed]

I'm sorry if this question is a bit subjective but I'm sure you'll understand why. I participate in a volunteer program, Big Brother Big Sister, and my match loves computer games and he'd love to ...
7
votes
2answers
2k views

How should I structure my turn based engine to allow flexibility for players/AI and observation?

I've just started making a Turn Based Strategy engine in GameMaker's GML language... And I was cruising along nicely until it came time to handle the turn cycle, and determining who is controlling ...
5
votes
2answers
807 views

Where can I find a good tutorial to replicate Game Maker's surfaces and blend modes in XNA?

I know Game Maker's surfaces exist in XNA (It's more the othe way around, XNA's surfaces exist in Game Maker), same thing for blend modes, since (I think) they both use DirectX. This is the question: ...
5
votes
0answers
507 views

What are Game Maker drawbacks? [closed]

I actually make games only programming (SFML atm), but I was taking a look at game maker features and it looks very powerful. What are Game Maker drawbacks? any reason why I shouldn't move into it? ...
4
votes
1answer
4k views

Upload Games to Steam without Greenlight?

I've been working on a little game, (which is nowhere near completion) and wanted to know, that when I'm finished, if I would be able to release it onto Steam without having to get it Greenlit. The ...
4
votes
4answers
11k views

How do I scale up pixel art without blur in GM Studio?

I'm creating a game in Game Maker Studio that uses pixel art. When I launch the game, all scaled-up textures are really blurry. (It doesn't happen to small ones.) For example, this image renders ...
4
votes
2answers
1k views

How can I log key presses in Game Maker?

I'm trying to create a log of a players actions as they play a game of Spelunky. The easiest I've found to do this is to log what keys are pressed at each frame. What I don't know how to do is how to ...
4
votes
3answers
9k views

Game Maker: How do I make a score display move with the view?

I have drawn everything needed to the screen including a HUD for the score, but I have my room set to follow my player: When the camera follows the player, the score HUD stays doesn't scroll with him! ...
3
votes
1answer
1k views

Is it possible to load local html pages into Gamemaker games?

I was just wondering if it would be possible somehow to load locally saved web pages into a game. My primary use for them would be as menus, helping to navigate between rooms. I know about the built ...
3
votes
2answers
1k views

Events and objects being skipped in GameMaker

Update: Turns out it's not an issue with this code (or at least not entirely). Somehow the objects I use for keylogging and player automation (basic ai that plays the game) are being 'skipped' or not ...
2
votes
1answer
2k views

Turn based battle and formula

I'm building a game called DVP(Digimon Virtual Pet), and in this game other than taking care of your digimon, You can also battle and breed them. I'm working on the battle system (making it first ...
2
votes
2answers
387 views

How can I implement simple object orbits in Game Maker?

I've seen a lot of tutorials for things like "fixed circular orbit" and "elliptical orbits" which end up never been what I actually want. I have two objects: oPlayer, and oPlanet. I am trying to ...
2
votes
2answers
4k views

How do I share my Game Maker games?

I'm using GameMaker Studio and I want to put my game on my website. I need help with saving a game in a exe file or anything that will make my game to open normally. How do I do that?
2
votes
2answers
53 views

Game maker else checks all ifs?

I have a list of if functions (checking if various spots in the room are empty) in one event. I want to check them ALL with an else statement (if none of the spots are cleared), and display a message. ...
2
votes
1answer
2k views

Checking if a click happened “off” an object

Having made the first game in Game Maker, Catch the Clown, I realised there was no way to win or lose. Winning is easy enough, set a maximum score and a test that fires whenever a score increments, ...
2
votes
3answers
168 views

How to make an object oscillate left and right?

I can't seem to make an object move left and right, back and forth, on room start whilst on solid ground. Codes I used: Step Event: if image_index is greater than 5, then physics_apply_force ...
2
votes
1answer
542 views

Game Maker x and y coordinates wrong

I'm making a game which the user can use the arrow keys to scroll left and right to view the map. I had an issue with the health bars of my enemies being drawn way off even though I set them to be ...
2
votes
1answer
8k views

Collision detection, stop gravity

I just started using Gamemaker Studio and so far it seems fairly intuitive. However, I set a room to "Room is Physics World" and set gravity to 10. I then enabled physics on my player object and ...
2
votes
1answer
72 views

Gamemaker Key Press Duration

I am looking for a way to track the duration of a key press in gamemaker. I was looking into alarm functions, but I figured there's a more elegant way. How can I track the duration of a keypress?
1
vote
3answers
639 views

How do you properly implement level boundaries in a physics room?

I have an issue with creating a proper boundary in GameMaker Studio when using a physics enabled room. My room has a gravity of 0, as it is in Space. My player object has the default values, but a ...
1
vote
1answer
1k views

Is game maker studio actually flexible enough to cater to an avid programmer? [closed]

After I got burned by RPGMaker which seemed fine what with the semi-open Ruby-like engine until you encountered some nasty surprises like the draconian resolution limitations etc., I've become more ...
1
vote
1answer
680 views

Gamemaker Loop Question

How often do loops repeat in game maker? Is it every step, or as fast as it can handle? I need it to loop every step, is it possible to do that? I'm talking about in code, I have a do until loop. Just ...
1
vote
1answer
926 views

Does the license of games made with Game Maker need to include the Game Maker part?

In the default license generated by Game Maker for your games, some of YoYo Games stuff is mentioned. Are those necessary to be shipped with an application made with GM? Is it legally ok if I remove ...
1
vote
1answer
414 views

GML and C/C++ language question

Is GML (Game Maker Language) script is clipped in C/C++ language, and GML wrote the code to Visual Studio C++, it will always be correct, because it is just under C++ language features? I think that ...
1
vote
1answer
229 views

Why does my character stop a little before landing on the ground?

I made a little game with side-scrolling and a box (the player) jumping across the level. The simple physics are almost done, but I have two problem with the way things behave: On landing, the box ...
1
vote
1answer
310 views

game maker stop overlapping buildings

I'm trying to make a game with real time strategy elements, where you can build several different buildings. The problem is that I can't seem to make the buildings stop overlapping. That is too say, ...
1
vote
4answers
12k views

How can determine the number of instances of an object in Game Maker?

I am making a small puzzle based game. I want the number of instances of an object to be equal to the ammo count plus 2. Each time a new room is loaded, the main object's creation method with run ...
1
vote
1answer
114 views

How do I draw text once a countdown ends?

I created a countdown in Game Maker using a variable of time. The countdown works properly and is displayed at the proper coordinates. However, when the countdown reaches zero, I want to make the ...
1
vote
1answer
624 views

Leaving a trail in Game Maker Studio

I'm making a game in Game Maker that involves the player leaving a trail of debris behind them. This trail is permanent and has gameplay implications (for which I'm using a fairly coarse grid to store ...
1
vote
1answer
69 views

How does one go about offering a mobile game, or offering all in-app purchases to backers?

I am planning on trying to get my android game kickstarted. Of course, it's too early in development, and I will wait on until 60% done to do the kickstarter. Some of the rewards I am hoping to give ...
1
vote
1answer
157 views

check if there are planets in the vicinity [duplicate]

I'm trying to make a random galaxy map in gamemaker, with several planets at random places. The problem I have run into is that some planets will be too close together. I need a way to put a minimum ...
1
vote
1answer
3k views

How can I make an enemy to step around solid objects and follow the player at a given distance?

var target_distance = 40; var distance_to_object = 0; target_distance = distance_to_object(objPlayerParent); if ( target_distance >= follow_distance ) { ...
1
vote
2answers
734 views

How to give parallax backgrounds more depth

I have 3 tiled images of some sort of galaxy/space in the background of a 2D Game: The first one has an alpha of 100%, the second an alpha of 80% and the last one has an alpha of 60%. I scroll the ...
1
vote
2answers
2k views

Are there any good books for GameMaker:Studio?

I'm just wondering if there are any good books for the GameMaker:Studio software? I want to using it to prototype my projects and will be travelling for the next few days so I thought it might be a ...
1
vote
1answer
37 views

Can you have an embedded browser in Gamemaker:Studio

I am trying to make a sort of browser in gamemaker and I wanted to know how to embed a browser within a game. Are there any extensions I need to download?
1
vote
1answer
40 views

Gamemaker - Change the fired bullets' direction using objects as guide

So I am trying to create a shooting-ship-puzzle game at sea on gamemaker. There is a playership that must shoot the enemy ships using only the available "whirlpools". There are many whirlpools in the ...
1
vote
1answer
85 views

Pixelated Text in Game Maker

Is there a way to make the text look smoother and less pixelated? It bothers me.
1
vote
1answer
148 views

Game Maker Studio - how do I disable mouse click for a duration of time?

I Have a button that starts in a rest state, and then after clicking on the button, it animates out. I want to disable the mouse click for around 30 steps after the button has been clicked, otherwise ...
1
vote
1answer
245 views

How to make inventory pause screens in Gamemaker?

I'm making a game in Game Maker, and I want to know how to make it so you can pause into an inventory screen and then go back to the same position you were in (also the same room) after you press a ...
1
vote
1answer
62 views

In Game Maker, how do I draw a surface?

I'm trying to draw a surface in black in Game Maker. This is the code: //Create event surf = surface_create(room_width, room_height); //Draw event surface_set_target(surf); draw_clear_alpha(c_black, ...
1
vote
1answer
89 views

Applying statements to a single instance in Game Maker?

I'm currently in the process of making a platformer, and am currently in the process of creating "depth" into my game, by making Up/Down-W/S control your depth. (Come closer to screen, go further). ...
1
vote
1answer
144 views

How can I preserve momentum during a jump, but cancel it when a character lands?

I am attempting to code a run key for my platform game in Game Maker. I'm attempting to keep my momentum when I jump, but yet stop moving at a run speed as soon as I hit the ground if Shift has been ...
1
vote
2answers
794 views

Game Maker: Studio - Make objects avoid other instances of same object with A* pathfinding

I have a game where there are multiple enemies who must chase a single player. I have pathfinding set up using the GML A* pathfinding with mp_grid and a path. However, these enemies can walk on top ...
1
vote
1answer
2k views

Prevent instances from overlapping gamemaker studio

I have a game where multiple instances of an enemy move towards a player in their step process. There can be as many as 50 instances on screen. The issue is that the instances all end up in 1 big ...
1
vote
1answer
113 views

Can you do a stencil glow with native GM:S commands?

I am looking to a stencil glow on GM:S with d3d_* functions. I could not find anything how to access the stencil buffer though. Is it even possible to access the stencil buffer without using an ...
1
vote
0answers
63 views

Learning Curve of GameMaker and its limits [closed]

I am a Data Scientist and the last couple of years, I work also as a Game Designer (not Game Development). I have not thought to create a game by myself, up to now. As a DS, I know programming, but I ...
1
vote
1answer
190 views

Gamemaker Running Animation Flashing, showing single frame, and displaying jump and run sprites at same time

EDIT: I changed the origin of the run sprite to the center, and it is no longer hovering above the jumping sprite. It now flashes in the same location as the run sprite when moving to the side. ...
1
vote
0answers
282 views

In GM Studio, how do I prompt the player for a password?

I could make strings in earlier Game maker versions, but it doesn't work in the Studio version when I try. The code I used: When Left Mouse Clicked on Password Bar: var str; str=get_string("Crack ...
1
vote
1answer
450 views

Gamemaker multiplayer using 39dll

I am making a gamemaker multiplayer game using 39dll's tcp sockets. As I want to host the server (and my javascript knowledge is a lot better), I use node.js for the server. I have already got ...
1
vote
1answer
445 views

Why doesn't my GameMaker step event work?

So I want to make some kind of floor that which the player when walks in gets his movement reduced but im having thousand of different issues implementing this since it doesnt appear to do anything ...