Update: Turns out it's not an issue with this code (or at least not entirely). Somehow the objects I use for keylogging and player automation (basic ai that plays the game) are being 'skipped' or not ...
I am looking to a stencil glow on GM:S with d3d_* functions. I could not find anything how to access the stencil buffer though. Is it even possible to access the stencil buffer without using an ...