I'm building a game called DVP(Digimon Virtual Pet), and in this game other than taking care of your digimon, You can also battle and breed them. I'm working on the battle system (making it first ...
I've seen a lot of tutorials for things like "fixed circular orbit" and "elliptical orbits" which end up never been what I actually want. I have two objects: oPlayer, and oPlanet. I am trying to ...
I currently have an orbital simulator, with a brilliant answer in another Game Development question here, and would like to know how to slow down the calculations of Game Maker, to be able to do more ...
Following on from my previous question about optimising large object counts in Gamemaker, I am looking for a method for the solution proposed by liggiorgio. My game has large numbers of small, sprite-...