I have seen different "basic" game loops both from books like "Introduction to 3D game programming with DX11" or online tutorial ( Rastertek ) and if we take off all the fancy stuff to control ...
ISSUE I recently moved a project from my laptop to my desktop(machine info below). On my laptop the exact same code displays the fps(and ms/f) correctly. On my desktop it does not. What I mean by ...
Is it safe to use Sleep() function on Windows in game loop (C++)? I want to have fixed frame rate.
I'm currently working on a game that creates a window using WindowsAPI. However, at the moment the process is taking up 50% of my CPU. All I am doing is creating the window and looping using the ...