I am new to Java game programming, but the more I read the more I'm confused, because I've seen several different approaches to make a game loop: 1. The standard approach, that uses the Timer class ...
I have an XNA game using a basic lockstep update loop. The client sends all commands to the server, and updates only if it has received the next turn's commands from the server. When does a turn end? ...
The title pretty much sums it up. I'm using delta time to move my objects and every few seconds the delta time will spike and all the objects will jump forward. Should I just Interpolate the delta ...
I have a question about game loops. I understand that you shouldn't have a static loop, say 100ms and set something's speed to 1px/frame so it moves 10px/sec. You should have a speed and multiple that ...
Possible Duplicate: Tips for writing the main game loop? I am attempting to make a game using OpenGL and C++ but i haven't been able to find any good tutorials..or anything that could ...
So I've reached the point in my exploration of gaming where I'd like to impliment the concept of time into my little demo I've been building. What are some common methodologies for creating the ...