I know in a game loop there needs to be an order like physics should update before rendering. So, I have created two separate functions: update and render and the game loops like below: ...
I have a problem that not all inputs of my mouse events seem to be registered. The update logic is checking a 2 dimensional array of 10x10 . It's logic for a jewel matching game. So when i switch my ...
Whats the best way to have a touch even cause an action for a specific period of time or deltaTime? It seems like it should be simple, but I have tried while and for loops based on int counts for ...
How do you synchronise the input-handling, state-updating and rendering threads? If a sprite position is modified due to input, the wrong position of the sprite might be drawn to the screen if the ...
I am making an iphone opengl es 1.0 game. I am using a fixed timestep with interpolation on the end. One thread only. I am using CADisplayLink to fire the game loop. First question: is it okay to use ...
I'm developing a Tetris clone and working on the input at the moment. When I was prototyping, movement was triggered by releasing a directional key. However, in most Tetris games I've played the ...