0
votes
0answers
53 views

Perfect game loop [closed]

I've been working on development for an android game, and this is the game loop I have so far: @Override public void onDrawFrame(GL10 unused) { // Use this structure to set constant dt on a ...
0
votes
2answers
190 views

How to change from 60FPS to 30FPS while keeping things smooth?

Here is my current game loop: final int ticksPerSecond = 60; final int skipTicks = (1000 / ticksPerSecond); float dt = 1f/ticksPerSecond; while(System.currentTimeMillis() > nextGameTick ...
0
votes
0answers
56 views

Vsync and Gameloops

I was about to publish my app but I tested it on a cheap Android tablet. It's anew tablet, but a cheap / low spec one. The game runs, but is pretty choppy. I'm made a discovery that quite surprised ...
0
votes
0answers
126 views

Limiting game loop to exactly 60 tics per second (Android / Java)

So I'm having terrible problems with stuttering sprites. My rendering and logic takes less than a game tic (16.6667ms) However, although my game loop runs most of the time at 60 ticks per second, it ...
0
votes
0answers
105 views

Limiting Rendering in my game loop (Not Game Updates)

My Gameloop (code below), limits the game updates to 60 ticks per second. However, it renders as fast as the device on which it is being run can handle. I'm using a fixed time step in my game and I ...
0
votes
1answer
107 views

Game Taking too long during render cycles [closed]

Firstly, I'm not asking anyone to read my code. It is only posted as a reference just in case you want to. I am asking for general tips on how to get my game running at higher FPS on android, for ...
7
votes
3answers
1k views

Is a separate thread for game loop compulsory for simple games?

I am new to game development. In order to learn I am recreating this game on android platform. You can observe the game-play video at the above link. It is a simple game. I have read a lot of ...
0
votes
1answer
242 views

Framerate and game loop on mobile

I'm searching how to manage game framerate on mobiles devices, here is my problem: On a computer with got something like that: void main() { while(game.isRunning()) { ...
0
votes
1answer
95 views

either use a for loop or iterator for the List of sprites for loop Optimization in libgdx

I am making and there I am making a frequent use of java.util.ArrayList for enemies, coins and shots. Is there any other utility in libgdx better than this from the Performance point of view. ...
1
vote
0answers
90 views

Accessing variables from non-neighbouring classes specifically in game development (Android) [closed]

Edit Using direct access while breaking the law of demeter looks like this: res.sprite.drawQuad(res.sprite.xScreen,res.sprite.yScreen, mMVPMatrix); Using proxy methods / getters / setter looks ...
0
votes
2answers
496 views

Android Loop : Draw Loop : How to pull off smooth FPS?

I am writing 2D side scrolling bullet hell-like game. I am at a point where I struggle to pull off smooth fps. I have separated loop that manages drawing. However I want update the position of ...
6
votes
1answer
656 views

Android game loop's effect on cpu/battery usage - unexpected results

I will try to keep this question as concise and as readable as I can. I recently came across an odd problem with my Android game that I'm developing. It's an openGL ES 2.0 game and initially I was ...
2
votes
1answer
193 views

How to implement a multi-platform Java 2D game engine's graphics?

I'm not sure whether this question should be posted here. I'm trying to make a basic generic game engine in Java. Here's what I have so far. public abstract class Device { public abstract void ...
2
votes
2answers
245 views

Correct utilisation of gameloop (Android)

When using a gameloop like (much simplified)............ updateLogic(); render(); How does one perform 'single' operations? I mean, things like triggering sounds (which will only be played once), ...
2
votes
1answer
3k views

Android: Improving surfaceView?

I'm using Surfaceview in my Android app. I have two threads, one for UI and another for rendering and updading the UI. I am limiting my frames per second to 30 fps and have employed frame-skipping ...
1
vote
3answers
1k views

Android, how important is deltaTime?

Im making a game that is getting pretty big and sometimes my thread has to skip a frame, so far I'm not using deltaTime for setting the speed of my different objects in the game because it's still not ...
2
votes
1answer
299 views

Handling various frame layouts in Android

I am trying create a Contra or the old TMNT game (but a simple one) like game for Android. For the game I decided to divide my main screen in three parts - upper for stats, mid for the game and lower ...
11
votes
2answers
5k views

how should i develop my android game efficiently?

I have attached a image of a flow chart that i made in paint. The image shows how i want to develop my game. I want a game that runs great with smart coding that is easy to update and ad features ...
3
votes
1answer
236 views

How can I organize code for views efficiently?

I'm making a video game for the Android platform and I need advice on the overall set up of the activities and views in the code. I don't need actual code, psuedocode will do, but actual code always ...
-3
votes
1answer
1k views

What can be the cause of sudden lag spikes in my Android game?

My Android game has sudden lag spikes sometimes. I know this is due to something going wrong. My phone has a 1GHz processor so there shouldn't be a problem. Basically I use the Canvas class to render ...
1
vote
2answers
711 views

Game Loop: Should resources be initialized in the game loop or in the respective classes? (both?)

For example, lets say we have an enemy class in my Android game project. I am initializing the enemy bitmap to be used with certain sprites in my game loops init. I am then calling the respective ...
4
votes
5answers
611 views

Flash Game not working on Android

I am not sure if I will be able to provide enough information for someone to answer this question, but any ideas might help. I am creating a tower defense game in Flash and I eventually want to make ...
4
votes
4answers
19k views

Android game scrolling background

I'm just trying to figure out the best approach for running a scolling background on an android device. The method I have so far.... its pretty laggy. I use threads, which I believe is not the best ...
3
votes
1answer
2k views

Handling game states for Android

Currently developing a game for Android. I went through a tutorial to get sprites, loop, etc. up and running, and it all works fine. The way it is currently set up is that Main creates a canvas, the ...