Topics about the professional game development industry itself, as opposed to topics that come up in the process of developing games.

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57
votes
4answers
9k views

What are the typical day-to-day tasks of an entry level games programmer? [closed]

What I would like to know is: What are the daily duties of a graduate programmer in the games industry workplace? Is it mostly coding, analysing, designing, or what? Thank you. P.S. I am in my ...
43
votes
8answers
32k views

Is Java viable for serious game development? [closed]

Ever since I was a little kid, my dream has been to develop games. Well, now that I am older, more mature, and have some programming experience, I would like to start. However, I would like to turn ...
37
votes
6answers
11k views

Component-based game object systems in practice

Let's see history of success. Which popular games (and game engines) were built using component-based game object system? Each answer should contain: Game Title (one per answer) Author / Company ...
31
votes
13answers
2k views

How can I minimize the chances of my game getting pirated?

I am planning to make a small game in the near future. How can I minimize the chances of it being pirated?
28
votes
9answers
3k views

Should I continue studying OpenGL or just switch to DirectX to give me a better chance of landing a job in the game industry? [closed]

I've been learning graphics programming for some time now using OpenGL and Linux. I'm pretty familiar with most of the concepts, but I would really like to further my knowledge and eventually pursue a ...
27
votes
11answers
5k views

Do 2D games have a future? [closed]

I'm currently working on a 2D soft-body physics engine (since none exist right now -_-), but I'm worried that there's no point to spending what will most likely be years on it. Although I love ...
25
votes
4answers
932 views

Version control with game development - When should I branch?

I recently started using Version Control with my projects (even though I'm working alone on them). I find that it gives a nice way to keep history of the whole development process (with issue ...
22
votes
4answers
1k views

Looking for articles/books on: How do games make money? What models do they use?

I'm trying to research the ways in which games make money. I want to know more about the models they use (free/premium, trial/subscription, free-to-play with micro-transactions, etc.). In addition, I ...
19
votes
2answers
5k views

How does one buy the rights for a game?

Let's take some old popular at a time but abandoned game: WorldRacing/HiOctane/Constructor/any other. Say I with a team want to revitalize said game and bring it to year 2011 without major changes and ...
18
votes
1answer
832 views

How do we keep ourselves from being sued for unknown patent infringements?

There's breaking news about Zynga being sued over some very obvious implementations. This is making me think that the game industry is full of landmines to be stepped on at every turn. What input does ...
18
votes
2answers
999 views

Kickstarter “last minute cold feet”

today I scheduled the publication of a video on Kickstarter requesting approximately $5,000 in order to complete the iPhone shooter game I started 1 year ago after quitting my job. I invested more ...
17
votes
2answers
1k views

Where can I Find Free TOS or Privacy Policy Templates?

I've come to the point in development where I think I should take care of some of the "cover my butt" things. In particular, I'm looking for free samples or templates for "terms of service/use" and ...
16
votes
3answers
809 views

How to monetize and protect a engine's and its framework's copyrights and patents?

I created a game engine that handles: Rendering levels with 2d textured curved surfaces Collisions with curved surfaces Animationn paths on and navigation in 2d-sapce I have also made a framework ...
16
votes
6answers
2k views

What is the average job length in the game industry?

There seems to be a lot of turnover in the game industry. I'm curious what the average job length is for game developers.
15
votes
10answers
6k views

Does C# have a future in games development?

I recently learned that the MMO Minecraft is powered by Java from a recent interview on CVG.co.uk on a possible collaboration between two former and now competing colleagues. In the interview he ...
14
votes
7answers
2k views

Is C++ necessary to learn if I ever want to get a job in the game industry?

Is C++ necessary to learn if I ever want to get a job in the game industry? I am extremely familiar with C# and have a basic mastery of making 2D games in XNA 4.0. Right now I am only 13 years old and ...
14
votes
3answers
4k views

Is C++ “still” preferred in game development?

I am a 2D Game Programmer.Some programming languages which I am good at are C,Java ,C#. I also know Actionscript 2.0,3.0 and some javascript. I'm interested in learning 3D Game programming. So far ...
12
votes
4answers
3k views

How to make money from creating a game for Windows? [closed]

I'm going to create a game. Well, a set of games, but they will accrue little by little. So, at the beginning there will be one game. The game will be written in C# with WPF and WCF techs, including ...
12
votes
3answers
838 views

What platform were old TV video games developed on?

I am very eager to know how TV video games (which we all used to play in our childhood) were developed and on which platform. I know how games are developed for mobile devices, Windows PC's and Mac ...
12
votes
4answers
2k views

What is the difference between a game director and game producer?

I was browsing through the list of games Hironobu Sakaguchi has worked on and noticed that he is credited differently from game to game. Just to cite a few games from that list, he is credited as: ...
11
votes
8answers
1k views

Should I finish high school or teach myself? [closed]

I want to become a game developer, I am an A student in 11th grade and feel like I am wasting my time in High School. I'm thinking of switching to homeschooling so that I have more time to focus on ...
11
votes
3answers
110 views

Is Gresham's Law relevant for modern online games that allow the use of real money as additional currency?

More and more online games are planning to allow the use of real money to purchase ingame items in addition to the standard ingame currency. Diablo III for example, which will be released next year, ...
10
votes
12answers
8k views

How can I make video games if I don't like programming? [closed]

I am studying C++ code in my school (my major is computer programming). Honestly, my grades are not so good, and assignments are really hard. Sometimes I feel sad that I will spend 8-10 hours per day ...
10
votes
6answers
7k views

Should I consider a graduate degree in game development? [closed]

I am sure you guys can definitely help. Some universities, like NCSU, USC, UCSC for their master's, offer courses based on gaming and game development (some call it MS in Computer Science with an ...
10
votes
6answers
2k views

What makes a game a game vs something else like a puzzle or a toy?

Famously the Sims and similar games have been described by some designers as Toys and not "really" games. I'm curious if there is a good answer to what makes something a game. For example many ...
10
votes
3answers
2k views

Is GNU GCC used for AAA games?

GNU GCC is a very common compiler, but it seems like almost no one uses it for bigger projects like AAA games. To me, it's works just fine, never had a problem with it. But I wonder why all AAA games ...
10
votes
2answers
986 views

Why are the “professional” versions of console SDKs closed to the public?

Why are the "professional" versions of console SDKs closed to the public? For example the Xbox Development Kit is available only to certain registered developers. The PS3 has some similar arrangement. ...
10
votes
2answers
332 views

Which approach is better: Frequent small updates, or occasional large ones?

I recently released the first publicly available free Alpha for my top-down shooter: Dread I'm trying to decide whether a weekly / bi-weekly small update release schedule is better than the more ...
10
votes
6answers
866 views

To sell or give for free [closed]

I am currently making a game that I was originally planning to sell. It is a simple 2D arcade style game for the PC. I've seen many indie games become popular and generate revenue from advertisements, ...
10
votes
4answers
578 views

Legal considerations when starting a game development team

I am about to start a project with two other developers and an artist, who I still haven't found. I'm not sure how exactly should we handle that from a legal perspective, though. Are we supposed to ...
9
votes
7answers
8k views

What are typical job interview questions related to game development? [closed]

I've already looked at some examples from StackOverflow, but I'd like to know if any of you could show concrete examples of job interview questions... Are they different with a job related to game ...
9
votes
1answer
466 views

What should I do about legal considerations for an indie game?

Apologies if there's a bit too much background information here, not sure what's relevant but figured I needed to outline the financial situation to differentiate this from other questions whose ...
9
votes
2answers
2k views

What do gameplay programmers do? [duplicate]

Game development has lots of fronts... gameplay, physics, graphics, etc. and whenever I look up the answer for this question it's always something vague like: "extended knowledge of c++, c# or ...
9
votes
3answers
681 views

How can I measure the “creative/entertainment value” of video-game requirements?

I realize this question is complex and subjective, but bear with me for a moment. I firmly believe that video-game software is essentially different from, for example spreadsheet software, as from a ...
8
votes
3answers
5k views

What is a “Gameplay Programmer”?

In job descriptions, I often see positions called "Gameplay Programmer". What do people in that position do, and what are some good starting places to learn what I would need to know to do that job?
8
votes
8answers
2k views

Is it illegal to use a commercial song in your game (that you intend to sell)

If I were to buy, say this song: http://www.youtube.com/watch?v=3fumBcKC6RE, strip/find/get the instrumental, and use that instrumental in a game I'm making, as a theme, say for a recurring boss ...
8
votes
2answers
526 views

How do you cope mentally with one very long piece of work [closed]

This is my first games industry job and my task is to take out one major game component and put in a newer one. So far it's been 5 weeks, and I'm still just staring at errors. I think it could be ...
8
votes
3answers
318 views

How do I go about hiring Level Designers from the Modding community?

The company I'm working for is growing fast and there's been talk of trying to hire level designers from the modding community. My question is simply, where would be good places to look for this, and ...
8
votes
2answers
549 views

Architects into videogames

I'm an architecture student in my last year. I've always been interested in videogames design. I use 3d Max and Photoshop on a daily basis, and I was thinking about aiming for a career in videogames, ...
7
votes
6answers
907 views

Career in Game Development [closed]

I currently study computer engineering and I want to lead my career towards game industry which I always want to be a part of. But I am not sure where to start. I applied some of the companies in the ...
7
votes
6answers
2k views

In general, are programmers or artists paid better?

I'm in a private game programming school where there also are 3D art classes; sadly, there seems to be a lot more students in those latter classes, something like 50% or 100% more. So I was ...
7
votes
4answers
1k views

Starting career with enough education but no experience?

I am a student in Game Programming at University and a lot of students like me are wondering the best way of entering the industry. With a bachelor degree in game programming, but no real experience ...
7
votes
1answer
223 views

So I have this idea for a videogame. How do I make sure it gets heard?

I was wondering how I could get a developer to hear about my idea. I don't really care if my idea gets "stolen", I only want it to be heard. So do you know how I could do this, or am I just being ...
7
votes
2answers
542 views

What are the typical day-to-day tasks of a games writer?

I am interested in plot writing for games, and wondered first of all: Is this available as an entry-level position, or is it accessed through other avenues (even external to games development) And ...
6
votes
4answers
846 views

What is “pixel art”?

I'm interested in working as an artist in the game industry. Many job postings contain the phrase "pixel art". What exactly is pixel art?
6
votes
3answers
961 views

Are difficult code tests when applying for jobs the norm?

I just did the online tech test for Lionhead and found it a bit defeating. There were questions that required you to work out the answers to recursive algorithms that accepted arrays as arguments and ...
6
votes
4answers
375 views

Do game companies usually provide their artists/modelers with drawing tablets?

Or do you have to provide your own? How essential are tablets for game development?
6
votes
5answers
7k views

What is the basic skill set that a Professional Game Programmer needs to have? [closed]

I have a very general question which bothers me but i want to add some details first. Im a core JAVA programmer.I have independently created some small games in Java for fun. Now, the more I'm looking ...
6
votes
4answers
455 views

Will we see a trend of stereoscopic 3D games coming up in the near future?

I've noticed that the trend of movies is diving into the world of movies with 3-dimensional camera.For me it provoked a thought as if it was the same feeling people got when they saw a colour movie ...
6
votes
6answers
920 views

When does a game idea cross the line between homage/parody to ripoff?

I'm not sure where this question belongs, but as it pertains to the development of a game idea, I figured I'd try to post it here. Recently I've been inspired to create a game based on another game ...