Game Design is the practice of creating and balancing systems and the mechanics which the player uses to affect those systems. This is not to be used for programming questions about the "design" of features, engines, etc.

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Managing and rendering bullets

This question is language/framework (etc) agnostic, but if you think it makes a difference, I'm using OpenGL ES 2 on Android. I'm developing something similar to Galaga and I'm not entirely sure how ...
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Player & Level class structure in 2D python console game?

I'm trying to create a 2D console game, where I have a player who can freely move around in a level (~map, but map is a reserved keyword) and interfere with other objects. Levels construct out of ...