Game Design is the practice of creating and balancing systems and the mechanics which the player uses to affect those systems. This is not to be used for programming questions about the "design" of features, engines, etc.

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What factors affect the size of ammo limits?

In virtually all shooting games that use ammo, there is also a maximum ammo limit, which often varies between different ammo types. One obvious advantage of using ammo limits is to control the ...
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Create player rankings?

I recently created a tournament system that will soon lead into player rankings. Basically, after players are done with the tournament, they are given a rank based on how they did in the tournament. ...
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Andengine onAreaTouched TouchEvent not working - ACTION_OUTSIDE & ACTION_CANCEL

I have a simple problem. I have a button on the screen. I want isActionDown to push the button down, and isActionUp to push the button back up again and make my character jump. But the problem is if I ...
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Tiling 2D textures in random order

I am wondering what the best way to make a random set of 2D textures. Currently I have tried the follow code but I am aware that when this comes to collisions that would be an issue. Therefore I would ...
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LibGdx Exception

Here is the exception: Exception in thread "LWJGL Application" java.lang.NullPointerException at com.mygdx.test.excav.game.WorldRender.renderTest(WorldRender.java:34) at ...
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Random Object in Array

I am using Unity3d. I am stuck in my game. I Couldn't find the solution yet. I have created 8 different types of objects, stored in array, . i displayed them on the scene randomly in grid pattern. ...
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Parallelism and Functional programming

I have had a recent interest in functional programming and found it to be most appealing to me. However, coming from a OOP background i can't seem to wrap my head around some problems. The main ...