Game Design is the practice of creating and balancing systems and the mechanics which the player uses to affect those systems. This is not to be used for programming questions about the "design" of features, engines, etc.
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2answers
62 views
multi user web game with scheduled processing?
I have an idea for a game which I am in the process of designing, but I am struggling to establish if the way I plan to implement it is possible.
The game is a text based sports management ...
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1answer
95 views
How to handle a player's level and its consequent privileges?
I'm building a game similar to Mafia Wars where a player can do tasks for his gang and gain experience and thus advancing his level.
The game is built using PHP and a Mysql database.
In the game I ...
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1answer
106 views
Specific Position in THREE.js
I want to ask, how to find out the terrain height at specific points in three.js as I searched a lot but nothing find suitable or working according to my situation.
Actually I want to move the car on ...
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votes
1answer
183 views
Game mechanic for a battle between 2 monsters
I'm building a flash game where you have a collection of creatures. It's basically a petting game at the moment, I'd like to know what kind of mechanics I could use to battle them efficiently. I'd ...
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1answer
1k views
2.5D Game Engines/Libraries - Which are the most popular and stable?
Like many other developers, I have experience with many programming languages. I've worked with C++, Java, JavaScript (+ HTML5 Canvas), etc. The question thing that I've found very difficult to ...
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0answers
53 views
Paylines and Pay dots in Slot Game
I'm working on a HTML5 slot game and completely stuck on the pay lines and the dots that produce the lines from 1 end to the other.
Can someone tell me what's the logic behind generating random ...
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0answers
136 views
Pygame animation with different size sprites
I'm trying to create a simple top-view 2D rpg, in the style of Zelda and Secret of Mana, using PyGame. I've managed to make the beginnings of a game, with an animated character walking around. ...
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0answers
161 views
Scene or Activity Animation
My game require an animation when one activity finishes and next started because I have develop game with multiple activity not as multiple scene per game. I have to show animation at the time of ...
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0answers
35 views
player cannot see up and down in the dialog mode in VBS2 VTK
I'm developing scenario in vbs2 vtk. In my scenario I need to use dialog mode for satisfying some requirements. I've successfully created dialog and I need movement in the dialog so that is also done. ...
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0answers
61 views
UDK Mutators, do they only apply on local games?
I have developed a pretty simple Mutator, it works exactly as intended on a local game against bots but the problem comes when i try to play using the mutator (Or any mutator for that matter, even the ...
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0answers
11 views
Making Puzzle Bubble type game in AndEngine
I want to make Puzzle Bubble clone game and I need some serious help.
Can you please tell me using physics what should I start with? I mean how can I make addictive levels and How can I reflect the ...
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0answers
43 views
Database Logic: Weapon “Templates”, Weapon Entities, Weapon Effects
I want to create a weapon system that ties into my item system (stores in vaults and carried in bags) and I'm having a rough time thinking through the best model for the database.
Weapons have ...
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0answers
45 views
Shooter enemies spawning without editor on iOS
I have found this question with some very brilliant answers. I really like the "distance from bottom of the screen" spawning approach and the fact that the enemies flow can be easily visualized on an ...
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0answers
58 views
unity3d making a non walk trough portal
hi.
can any one please tell me how can i make a non walk trough portal in unity pro
like this one youtube ?
i know that i need to do some thing with texture render but i'm not sure what.
thank u in ...
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0answers
94 views
How to manage own bots at the server?
There is a game server and people can play in game rooms of 2, 3 or 4. When a client connects to server he can send a request specifying a number of people or range he wants to play with.
One of this ...
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0answers
101 views
Is it a good idea to use a formula to balance a game's complexity, in order to keep players in constant flow?
I read a lot about Flow theory and its applications to video games, and I got an idea sticking in my mind. If a number of weight values are applied to different parameters of a certain game level ...

