Game Design is the practice of creating and balancing systems and the mechanics which the player uses to affect those systems. This is not to be used for programming questions about the "design" of features, engines, etc.

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66
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16answers
31k views

Good game design books? [closed]

I have some experience in creating, however I like to have some well written reference material to help me produce better products. Are there any game design books that are not aimed at a particular ...
67
votes
11answers
24k views

How to develop RPG Damage Formulas?

I'm developing a classical 2d RPG (in a similar vein to final fantasy) and I was wondering if anyone had some advice on how to do damage formulas/links to resources/examples? I'll explain my current ...
23
votes
5answers
3k views

How should I structure a design document?

Should the design document be a continuous line of text, with real sentences, more like a description of the entire game, or should I structure it in simple points? What are the benefits, and are ...
24
votes
4answers
3k views

How to determine the amount of experience needed for leveling up

Related questions under this topic might include: How should I base how much experience points it takes to get to the next level? What factors are involved in this? How do I keep the player not ...
226
votes
57answers
39k views

Game development Blogs [closed]

What are good game development/design blogs to follow? Please one blog per answer (make sure to provide a link) and give a brief summary as to the content of the blog posts. If you can, pick a ...
43
votes
14answers
4k views

1% idea, 99% execution? [closed]

I keep reading in the game development community that the idea of a game is 1% and the execution of the game is 99%. Do you believe that to be true? Not necessary in those percentages.. I always ...
26
votes
6answers
3k views

Designing a game - Where to start? [closed]

A friend of mine and I are planning a game together to work on in our free time. It's not an extensive game, but it's not a simple one either. He's working on the story behind the game while I'm ...
9
votes
7answers
808 views

Design Document Contents [closed]

What is the minimum content that a game design document should have?
34
votes
1answer
4k views

Decision Tree vs Behavior Tree

What are some differences between Decision Trees and Behavior Trees for AI Game Development? When would you use one over the other?
29
votes
4answers
3k views

How to design the attack class in an RPG game?

I am in the planning phase of a small RPG style game. The character will have have a set of attributes, like strength, agility, etc which are represented as integers. The character also will have a ...
22
votes
5answers
6k views

Lag compensation with networked 2D games

I want to make a 2D game that is basically a physics driven sandbox / activity game. There is something I really do not understand though. From research, it seems like updates from the server should ...
20
votes
6answers
10k views

Algorithm for dynamically calculating a level based on experience points?

One of the struggles I've always had in game development is deciding how to implement experience points attributed to gaining a level. There doesn't seem to be a pattern to gaining a level in many of ...
10
votes
3answers
2k views

Algorithm for determining random events

I'm struggling with coming up with an elegant solution to generating random events in the game that I'm working on. Say there are 4 classes of events that can happen, with varying events in those ...
12
votes
4answers
1k views

Calculating the output of two armies fighting

I am programming a strategic game using Flash. The game works very similar to the famous game "Travian". My problem is as follows: I am trying to make the calculation of the troops lost as a result ...
56
votes
19answers
9k views

Level Design Tips [closed]

What are some pitfalls or pieces of good advice when designing levels or maps for a (presumeably 3D but not necessarily) game?
10
votes
8answers
1k views

What should a game have in order to keep humans playing it?

In many entertainment professions there suggestions, loose rules, or general frameworks one follows that appeal to humans in one way or another. For instance, many movies and books follow the ...
11
votes
5answers
915 views

Custom Content Package for Files

I am about to purchase quite a few model packs from a website for prototyping my game. In the contract it states that I must protect them as to prevent the public from gaining access to them. I ...
12
votes
1answer
1k views

Programming a climbing system like tomb raider

I was wondering if anyone knew or had knowledge of how to program a climbing system like the one found in tomb raider/uncharted. I had thought of just having bounding boxes at all the climbable ...
1
vote
2answers
7k views

Where to start learning OpenGL with C++? [duplicate]

Possible Duplicate: What are some good learning resources for OpenGL? I have learnt C++ and made some cool text based games and such but I would love to start graphical programming. I'm a ...
6
votes
5answers
628 views

GamePlay Patent

Do you know any patents of GamePlay model? I mean behavior between User as Player and the System? In another words Patent of GamePlay rules. For example "when player's character dies -> the system ...
13
votes
2answers
4k views

What is a Game State?

The terminology "game state" is a bit vague to me. Could anybody clarify, what is included in the game state, please? Is it a state of all the variables and objects within the game at particular ...
5
votes
9answers
2k views

How do I create a game that runs on Windows, iOS and Android?

I use C++ to create windows games and now I want to step into another other OS like Android or iOS. I'm totally familiar with C++ so I tried to create app for iOS using objective C it was working ...
35
votes
12answers
31k views

How do you come up with ideas for new games? [closed]

What is the best way in your opinion to find new ideas for games? I want to invent something really new (like Gish, World of Goo, Crayon Physics etc), but I'm having problems coming up with new, ...
21
votes
11answers
1k views

Approaching the Fun Factor in Game Design

As designers there has to be some ways you've approached establishing the 'fun-factor' in your games. You've likely done something in one game that may very well transfer into the future games you've ...
12
votes
4answers
14k views

Best Way to Create A Map for a 2D Game?

I apologize for the subjective "best" keyword. My friend and I have started creation of a 2D adventure game. It will be top-down in the style of pokemon or zelda (just the perspective). We have been ...
12
votes
4answers
2k views

Programming the combat sequence in a role playing game

I'm trying to write a short "game" where a player goes around and fights monsters but I have no idea how to handle the combat. For example, say I have a "Warrior" and a "Troll". How do the two fight ...
7
votes
2answers
1k views

Where do you search/look for game developers for an indie game startup? [closed]

I just recently saw stackoverflow had a game dev sister site so here I am, wondering if you experienced fellows know where one can search/look for game developers for an indie game startup? In other ...
18
votes
2answers
974 views

Kickstarter “last minute cold feet”

today I scheduled the publication of a video on Kickstarter requesting approximately $5,000 in order to complete the iPhone shooter game I started 1 year ago after quitting my job. I invested more ...
14
votes
6answers
803 views

Is there a site where people discuss game concepts and questions in general?

I like making game concepts for fun, as a hobby. I don't think that all my game concepts are amazingly awesome and have to be created and would revolutionize the industry. I just want some people to ...
18
votes
6answers
5k views

Enemy Spawning method in a Top-Down Shooter

I'm working on a top-down shooter akin to DoDonPachi, Ikaruga, etc. The camera movement through the world is handled automatically with the player able to move inside of the camera's visible region. ...
15
votes
4answers
2k views

What makes puzzle games addictive? [closed]

I'm currently developing a puzzle game for Android that is sort of along the lines of Alchemy. I was wondering what makes games like Alchemy or Bejeweled so addicting? How do I keep players ...
4
votes
1answer
1k views

The Physics behind 2D Platformer Games? [closed]

Is there any good book or tutorial that explains the physics behind creating a 2D Platformer game? Such as tile rendering, tile map reading, collision detection, camera movement etc.?
11
votes
4answers
2k views

How can I design an effective game object interaction scheme with a component-based architecture?

This is a design question... I'm sure this could be generalized more, but I'm having a hard time with it. I am wondering about design for game object interactions - here is my example (2D ...
9
votes
2answers
1k views

Methods for character design

When one begins the character design process, what are good starting points? Are there well known methodologies or systems to help in this process? How does the design process work in game industry, ...
4
votes
2answers
633 views

Factors to consider when building an algorithm for gun recoil

What would be a good algorithm for calculating the recoil of a shooting guns cross-hairs? What I've got now, is something like this: Define min/max recoil based on weapon size Generate random ...
11
votes
1answer
2k views

Unit Testing a C#/XNA Game Project

I have been dabling in game development since I started programming, but never very seriously. I work as a business app developer, but I'm working on some games in my spare time. In the business ...
7
votes
1answer
6k views

Time based movement Vs Frame rate based movement?

I'm new to Game programmming and SDL, and I have been following Lazyfoo's SDL tutorials. My question is related to time based motion and frame rate based motion, basically which is better or ...
5
votes
2answers
2k views

Culling for a 2D, platformer game?

By culling, I mean, only rendering what is currently seen by the camera. In my game, nothing is tile based. Each object has a center point and that is where it is on the screen. The camera is ...
3
votes
4answers
696 views

How to Create a Game? [closed]

I'm a newbie. I like to play games, but I'd also like to program them too. I know it's difficult to create a game, but please share the basic info I need to get started creating my first game. What do ...
3
votes
1answer
1k views

Make objects follow a strict path (Xna)

I am making a defence game. Naturally, this means that there needs to be objects following a path on the screen. I want to make it a strict path from one point to another to another. I could use an ...
10
votes
4answers
611 views

How detailed and/or complete is/are your game design documents before starting a project?

What I'm wondering is how complete your design documents typically are before beginning the implementation of a project? I'm talking about medium to very small projects with a very small team here ...
8
votes
3answers
442 views

Intellectual rights to game concepts

For a client I might be making a small puzzle game about getting a item out of a puzzle. The concept will strongly resemble this game : ...
5
votes
1answer
257 views

Handling Different Aspect Ratios for a Multiplayer Game

I'm currently designing a competitive 2D, side-scrolling multiplayer game and I want support full screen play at any aspect ratio (e.g., 4:3, 5:4, 16:10, 16:9). Doing that is not so much a problem, my ...
4
votes
6answers
701 views

Developing an ELO like point system for a multiplayer gaming site

I'm currently working on a gaming site where users will submit virtual players for different games, like Chess, Nash, Backgammon, Go, etc. The idea is that users don't compete themselves, but through ...
4
votes
3answers
601 views

First Person Shooter game agent development

I would like to apply (program) the Artificial intelligence methods to create a intelligent game bots for a first person shooter game. Do you have any knowledge from where can I start to develop as a ...
3
votes
1answer
694 views

Recommended method towards making custom maps for a 2d game?

I am planning on making a 2D game, however different from my last personal projects I want this one to have enhanced graphics, with custom-designed levels. My previous 2d platformers were tile-based, ...
-2
votes
3answers
1k views

What language for Indie dev? [closed]

What would be a easy/fast language that would be good for an Indie developer for a FPS? Java? C#? C++? C? Anything else that would be good? Edit: (Platforms: Linux, Mac, Windows)
4
votes
1answer
1k views

Android Game Dev: Screen Scaling

This question is very closely related to a previous question of mine: Scaling a game view with letterboxes? My game runs at 480x800 right now but when the screen is smaller or bigger than that I ...
0
votes
2answers
226 views

Game Design Education [closed]

I am very interested in a career as a video game designer. to clarify i mean one of the people to figure out how the mechanics, story, levels and art all work together. To any designers on the ...
133
votes
30answers
12k views

How do you prevent inflation in a virtual economy?

With your typical MMORPG, players can usually farm the world for raw materials essentially forever. Monsters/mineral veins/etc are usually on some sort of respawn timer, so other than time there ...