Game Design is the practice of creating and balancing systems and the mechanics which the player uses to affect those systems. This is not to be used for programming questions about the "design" of features, engines, etc.

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0answers
19 views

How to start with game development Android

I am new in Game Development.Basically i want to create android based games.I have seen OpenGl ES is the best way to create games for Android.Is there any Game engine for creating games both 2D as ...
0
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0answers
37 views

Is asynchronous challenge-based multiplayer a good idea in an infinite puzzle game? [on hold]

This is really a game design question. I am currently developing an infinite puzzle game where you place blocks on a grid and have to make them disappear to score points. Scoring points will allow ...
1
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4answers
319 views

Object orientated design for RPG character creation

This question may not be helpful to some but I'll ask anyway. I've hit a bit of a object orientated design issue. Making a RPG and the user gets to choose their own class i.e warrior/rogue/etc. ...
0
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0answers
40 views

What parts of gameplay can be copyrighted? [duplicate]

I am thinking of developping a game and my inspiration largely relies on an existing game (with not many similar existing). Which parts am I allowed by law to replicate (in my own way of course) and ...
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0answers
30 views

Which language will be better for developing a game like pocket tanks on ubuntu? [on hold]

I want to start with developing a game similar to Pocket Tanks for Ubuntu platform.. How can I proceed? Which language will be better? C++ or Python? Any suggestions?
0
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1answer
29 views

Collision with 2 of the same objects

I'm looking to make a button that is activated by two of the same objects, but the code I'm using doesn't recognize the second object as a different instance. Not the best explanation but here's the ...
52
votes
15answers
7k views

Why are character-classes used in game design?

We had a long discussion in my company about character-classes. We are building a skill based game where you will eventually need to select 8 to enter a battle. I am a fan of classless systems, I have ...
0
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2answers
30 views

Questions about property-centric game object runtime

I was reading Game Engine Architecture by Jason Gregory So according to him, I should use an array of entities, and arrays for each property, such as an array gameObjectsPosition, ...
0
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1answer
49 views

Visual studio and Unity does not sync

I'm pretty new to Game Development world. I'm using Unity 3D (4.6 - Latest version I think) and Visual Studio to code the script and something when I edit the script un VS 2013 and go back to Unity ...
0
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0answers
42 views

I have an array of blasts and an array of zombies, how can I efficiently detect collisions?

I have an array of blasts, and an array of zombies, but I'm struggling to find a way to efficiently detect collisions and remove both the blasts and zombies that have collided. Any suggestions? ...
0
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0answers
69 views

What programming language should I use for a 3d game with low polys? [closed]

There are two languages that I am looking at currently, C# and Java. I would like to use Java because I have more experience with it, but you can't optimize the performance as much as I would like. C# ...
0
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0answers
25 views

Android : Candy Crush Map Menu like [closed]

im new in android game dev. Im using a simple game loop and surfaceview and trying to bluid a world level selection like Candy crush. I need some help to understand how to do it (logics) and How ...
0
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0answers
23 views

realistic costs behind creating a high quality gaming app for mobile purposes [closed]

2 part question What would the realistic costs be behind taking a fully developed gaming app premiss (on paper) similar to a bejewelled blitz or Marvel Puzzle Quest (hd visuals and sfx)design to a ...
0
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0answers
66 views

First game engine? [closed]

I'm new here I hope this question doesn't violate any rule, anyway... I have a good knowledge of C++ and I'm really interested in game development. Now more than games I would like to make a small ...
0
votes
0answers
46 views

How do i get started making my own PC game? [closed]

Ok so basically i'm not very creative, pretty crap at drawing, and the most i know about coding is what i learned from modding minecraft. What im looking for is some tutorials maybe and just something ...
0
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0answers
32 views

How to create a mobile game like Subway Surfers [closed]

I want to create a mobile game whose idea is similar to the game Subway Surfers. For those who haven't played it before, the basic idea is that the main character just runs forward and you avoid ...
0
votes
1answer
49 views

Can Java be used for developing games for Android in Unity3D [duplicate]

I only know Java Programming Language and no other. Can I develop games for Android in Unity3D using Java?
-3
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0answers
34 views

How to create a 3 match game? [duplicate]

Is there any tutorial or any advice for someone just wanting to start out on creating a 3 match game. I want to create something similar to candy crush or any other 3 match game out there.
43
votes
8answers
7k views

How can I avoid having many singletons in my game architecture?

I use cocos2d-x game engine for creating games. The engine already uses many singletons. If someone used it, then they should be familiar with some of them: Director SimpleAudioEngine ...
0
votes
1answer
55 views

Character Models: Single Mesh vs. Individual Parts

I was looking up 3D character models from various games (Battlefield 3 and DMC to be specific), just as research work and upon importing the model into Blender3D, I found that every part of the model ...
0
votes
0answers
62 views

Collision detection in JavaScript Canvas game - Issue with 'if' statements [duplicate]

I am currently developing a simple browser-based game and seem to be on the cusp of collision detection that doesn't just return the player to where they were before, but actually will slide them ...
0
votes
0answers
17 views

How to draw borders onto a map in Unity? [duplicate]

I am trying to design a map for my strategy game and Unity seems to have a lot of very helpful tools that simplify the process. I am trying to make a territory system in Unity (using the C# language) ...
0
votes
1answer
34 views

how to close lua file call luaL_dofile?

i created tool that generate lua script on each level which contain lot function, and they named based on the object+id format. ex : trigger1(), etc; so every level may have same function name, what i ...
1
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1answer
80 views

How do you manage a crowdfunding campaign for an indie game?

I am a programmer and I recently started creating small games in C++. It was to practice my skills and learn more about game development and the techniques used to program a game. Recently I got the ...
1
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1answer
57 views

Methods to remove horizontal world slices of voxels in a 3D voxel world

I've recently been working on a hobby voxel world recently. I'm currently interested in ideas or solutions which would enable me to basically step up and down the Y-axis 1 horizontal block slice at ...
0
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1answer
37 views

memorizing button tap code iOS game

I'm using a single view app in Xcode 6.1 for my game with Storyboards. Not unity or sprite kit. It's a small game not even 3MB. Anyways, I created un-lockable characters with a BOOLEAN. ...
4
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3answers
1k views

How to write a good functional spec for a game? [closed]

I am basically (shamelessly) copying a question that has appeared on SO few years ago. The answers are good, but I would like to get more on this topic, so I'm trying a more specialized subreddit ...
4
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1answer
1k views

Is a game like Subway Surfers suited for 2D or 3D?

I imaginated a mobile game and now I'm getting doubts as to whether its possible for my idea to be developed in 2D. Here's a crude illustration of the game scene: It's pretty much like Subway ...
0
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2answers
118 views

How to make a game from the ground up [closed]

I've been using unity to make 2d indie type games for a while now. However, i've tried to branch into different genres and unity cant do some of the things that i want it to do(although it is still ...
1
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3answers
77 views

Should cooldown be time or tick based?

In the past I've done cooldowns as a specific time in ms, but I was thinking isn't having tick based cooldowns better. This would be more accurate and efficent(not sure). The bad side I can think ...
1
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2answers
160 views

How to show my XNA game in form C#

I have a game in XNA, I want to connect this game with WindowForm to show for example the distance and the position. I tried to apply many tutorials that talking about this. but here is my problem : ...
11
votes
2answers
647 views

What is “convexity” in the context of game design?

I have overheard game designers mentioning something called convexity in games. This seems to be a game-design-specific concept, different from (although possibly related to) that in geometry or game ...
1
vote
1answer
162 views

AI to help player by suggesting upgrades

Suppose I'm creating a racing game.. I would like to implement an awareness system AI, that will suggest to the player that he can buy that booster or some other upgrade, .. etc. How should I start ...
3
votes
3answers
183 views

How to have coins burst out in random directions after destroying an object in unity?

I want coins to burst out of an obstacle in random directions after I destroy it, kind of like the rings in sonic. I have everything else done: the physics, bouncing, instantiating to coins. I just ...
0
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0answers
41 views

Google Developer Console Error message

i received my first crash report of on Google Developer Console yesterday and im completely lost. Did anyone receive this error before and how can i go about fixing it? Any help would be greatly ...
4
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2answers
219 views

Do players like holiday events? [closed]

I remember back when I played runescape, they always had these really interactive holiday events. And players would be squirming all around trying to find where it was. After you would complete it (it ...
30
votes
6answers
1k views

Does inflating scores make players happier? [closed]

I realize that this will depend on a game-to-game, situation-to-situation basis and that this is not a very technical question, but I remember hearing in a tech podcast a few years ago that inflated ...
10
votes
2answers
344 views

Which approach is better: Frequent small updates, or occasional large ones? [closed]

I recently released the first publicly available free Alpha for my top-down shooter: Dread I'm trying to decide whether a weekly / bi-weekly small update release schedule is better than the more ...
75
votes
6answers
3k views

How to deal with (bad?) player suggestions

Every game which builds a community while still being in active development will soon be confronted with players who post suggestions for new features on its forum. Most of these suggestions, however: ...
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votes
1answer
227 views

How does a game developer get feedback from gamers (not developers) or start a forum community without paying for advertising or hiring Q&A teams?

I am familiar with a lot of game developer forums, but I'd assume this is much less likely to attract more casual commentators. I also fear that feedback from a gamer's perspective would often be ...
11
votes
3answers
485 views

As an indie game dev, what processes are the best for soliciting feedback on my design/spec/idea? [closed]

Background I have worked in a professional environment where the process usually goes like the following: Brain storm idea Solidify the game mechanics / design Iterate on design/idea to create a ...
0
votes
1answer
58 views

Coins don't show up in game in Unity

I have a 2D game I'm making with Unity, and I want the player to be able to collect coins that I place all over the game. I used the coin prefab with a 2D circle collider and an animation to make it ...
0
votes
1answer
53 views

Why table in libgdx game give wrong position

Can anybody guide me, I am creating a table in libgdx game on menu screen to set different buttons on my screen. here is the code for table draw table.setBounds(0, 0, Gdx.graphics.getWidth(), ...
3
votes
1answer
82 views

Access Entities components via the Entity that holds them, or via a separate System?

Now, I'm implementing a component based game engine and I came to a thought: Which way should I access my components? Have a list of Entities, which have a list of Components, and access them by ...
6
votes
2answers
245 views

How important is music to mobile phone (smart PDA) games? [closed]

Specifically iPhone/iTouch, Droids, and the new Windows Phone 7? I don't know how to quantify this, or if any research has been done. I am wondering how important the music is to the gaming and what % ...
1
vote
1answer
63 views

Unity engine vs JS engine for browser game [closed]

I'm trying to do a browser based game and I don't want to create my own game engine, no sense in recreating the wheel. Should I use Unity as my game engine? Or should I focus on a more Javascript ...
2
votes
2answers
107 views

Where does game logic belong? [closed]

I've always had a hard time wrapping my head around the 'high levels' of game logic and where/how large components, such as collision detection/physics, rendering, and user input, interact with one ...
1
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0answers
102 views

What pattern(s) are used for networked strategy games (real time/turn based) [closed]

I have always been baffled by how real time strategy games handle animation and game state updates. I would imagine update loops for these games look something like this: get input. update current ...
1
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2answers
56 views

Allow Pushing|Boosting in free browser MMOGs? [closed]

There seems to be a set of rules (or game design criteria) common to free MMOGs, to encourage fair competition. One such rule is that each player may have only a single account (despite the difficulty ...
1
vote
1answer
128 views

Environment collision in a pseudo-3d 2d space

The game is a 2D brawler with depth movement in the vein of Golden Axe, Final Fight, Castle Crashers etc. Characters and environment are all 2d sprites as well. I've had no real issue setting up ...