Game Design is the practice of creating and balancing systems and the mechanics which the player uses to affect those systems. This is not to be used for programming questions about the "design" of features, engines, etc.

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20 views

We've finished working on our game. What's the best approch from here?

I'm from Dropout Games, an indie studio from India. Now, post production for a game is as important as the production stage. We'd like help of fellow developers in relation to different approaches we ...
2
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1answer
40 views

How do you manage a crowdfunding campaign for an indie game?

I am a programmer and I recently started creating small games in C++. It was to practice my skills and learn more about game development and the techniques used to program a game. Recently I got the ...
0
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0answers
35 views

Type of Game - Jones life in the fast lane [on hold]

Since I'm doing some research, I need to know what type of game "Jones in the fast lane" is. Here is a link: http://home.broadpark.no/~kboye/jones/jones.html By "type of game" I refer to MMO, RPG, ...
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1answer
40 views

Methods to remove horizontal world slices of voxels in a 3D voxel world

I've recently been working on a hobby voxel world recently. I'm currently interested in ideas or solutions which would enable me to basically step up and down the Y-axis 1 horizontal block slice at ...
0
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1answer
36 views

memorizing button tap code iOS game

I'm using a single view app in Xcode 6.1 for my game with Storyboards. Not unity or sprite kit. It's a small game not even 3MB. Anyways, I created un-lockable characters with a BOOLEAN. ...
0
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0answers
37 views

Is there SDKs that are equivalent to XNA? [on hold]

I had recently found out that XNA has been discontinued when I asked a question on this forum. I just need a SDK that handles the drawing and audio of a game as those are the only parts of game ...
4
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3answers
1k views

How to write a good functional spec for a game? [on hold]

I am basically (shamelessly) copying a question that has appeared on SO few years ago. The answers are good, but I would like to get more on this topic, so I'm trying a more specialized subreddit ...
4
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1answer
1k views

Is a game like Subway Surfers suited for 2D or 3D?

I imaginated a mobile game and now I'm getting doubts as to whether its possible for my idea to be developed in 2D. Here's a crude illustration of the game scene: It's pretty much like Subway ...
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1answer
70 views

Game Level Design for Game Like Candy Crush [closed]

I am newbie to Game Design, My Project involves Game level Design for a casual game similar to Candy Crush Saga, I Would like to request to Expert to help me sort out following things: How many ...
0
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2answers
106 views

How to make a game from the ground up [closed]

I've been using unity to make 2d indie type games for a while now. However, i've tried to branch into different genres and unity cant do some of the things that i want it to do(although it is still ...
0
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0answers
36 views

Visual studio and Unity does not sync

I'm pretty new to Game Development world. I'm using Unity 3D (4.6 - Latest version I think) and Visual Studio to code the script and something when I edit the script un VS 2013 and go back to Unity ...
1
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3answers
66 views

Should cooldown be time or tick based?

In the past I've done cooldowns as a specific time in ms, but I was thinking isn't having tick based cooldowns better. This would be more accurate and efficent(not sure). The bad side I can think ...
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0answers
46 views

What is a game? [closed]

What is a game? Is anything "fun" a game? Is it purely a subjective term? (I know there is subjectivity, but is there also a black and white answer to go with it?) Does it have to have mechanics, ...
1
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2answers
150 views

How to show my XNA game in form C#

I have a game in XNA, I want to connect this game with WindowForm to show for example the distance and the position. I tried to apply many tutorials that talking about this. but here is my problem : ...
-3
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0answers
31 views

Easiest way to create game avatars [closed]

What tools are available for creating 3D models (human and humanoid avatars) for RPG and shooter games? And while we're at it, does anybody know a website where you could find already made avatars?
11
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2answers
613 views

What is “convexity” in the context of game design?

I have overheard game designers mentioning something called convexity in games. This seems to be a game-design-specific concept, different from (although possibly related to) that in geometry or game ...
-2
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0answers
41 views

“ empire earth ” I can increase size map? [duplicate]

My question is about the game " empire earth " . The game "random map " mode generates the map to giant size. How I can increase or modify the size of giant map? .... to a larger size
1
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1answer
151 views

AI to help player by suggesting upgrades

Suppose I'm creating a racing game.. I would like to implement an awareness system AI, that will suggest to the player that he can buy that booster or some other upgrade, .. etc. How should I start ...
3
votes
3answers
165 views

How to have coins burst out in random directions after destroying an object in unity?

I want coins to burst out of an obstacle in random directions after I destroy it, kind of like the rings in sonic. I have everything else done: the physics, bouncing, instantiating to coins. I just ...
0
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0answers
32 views

Google Developer Console Error message

i received my first crash report of on Google Developer Console yesterday and im completely lost. Did anyone receive this error before and how can i go about fixing it? Any help would be greatly ...
4
votes
2answers
218 views

Do players like holiday events? [closed]

I remember back when I played runescape, they always had these really interactive holiday events. And players would be squirming all around trying to find where it was. After you would complete it (it ...
29
votes
6answers
1k views

Does inflating scores make players happier? [closed]

I realize that this will depend on a game-to-game, situation-to-situation basis and that this is not a very technical question, but I remember hearing in a tech podcast a few years ago that inflated ...
10
votes
2answers
343 views

Which approach is better: Frequent small updates, or occasional large ones? [closed]

I recently released the first publicly available free Alpha for my top-down shooter: Dread I'm trying to decide whether a weekly / bi-weekly small update release schedule is better than the more ...
75
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6answers
3k views

How to deal with (bad?) player suggestions

Every game which builds a community while still being in active development will soon be confronted with players who post suggestions for new features on its forum. Most of these suggestions, however: ...
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1answer
220 views

How does a game developer get feedback from gamers (not developers) or start a forum community without paying for advertising or hiring Q&A teams?

I am familiar with a lot of game developer forums, but I'd assume this is much less likely to attract more casual commentators. I also fear that feedback from a gamer's perspective would often be ...
11
votes
3answers
468 views

As an indie game dev, what processes are the best for soliciting feedback on my design/spec/idea? [closed]

Background I have worked in a professional environment where the process usually goes like the following: Brain storm idea Solidify the game mechanics / design Iterate on design/idea to create a ...
0
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1answer
55 views

Coins don't show up in game in Unity

I have a 2D game I'm making with Unity, and I want the player to be able to collect coins that I place all over the game. I used the coin prefab with a 2D circle collider and an animation to make it ...
0
votes
1answer
45 views

Why table in libgdx game give wrong position

Can anybody guide me, I am creating a table in libgdx game on menu screen to set different buttons on my screen. here is the code for table draw table.setBounds(0, 0, Gdx.graphics.getWidth(), ...
3
votes
1answer
73 views

Access Entities components via the Entity that holds them, or via a separate System?

Now, I'm implementing a component based game engine and I came to a thought: Which way should I access my components? Have a list of Entities, which have a list of Components, and access them by ...
6
votes
2answers
239 views

How important is music to mobile phone (smart PDA) games? [closed]

Specifically iPhone/iTouch, Droids, and the new Windows Phone 7? I don't know how to quantify this, or if any research has been done. I am wondering how important the music is to the gaming and what % ...
1
vote
1answer
57 views

Unity engine vs JS engine for browser game [closed]

I'm trying to do a browser based game and I don't want to create my own game engine, no sense in recreating the wheel. Should I use Unity as my game engine? Or should I focus on a more Javascript ...
2
votes
2answers
103 views

Where does game logic belong? [closed]

I've always had a hard time wrapping my head around the 'high levels' of game logic and where/how large components, such as collision detection/physics, rendering, and user input, interact with one ...
1
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0answers
75 views

What pattern(s) are used for networked strategy games (real time/turn based) [closed]

I have always been baffled by how real time strategy games handle animation and game state updates. I would imagine update loops for these games look something like this: get input. update current ...
1
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2answers
50 views

Allow Pushing|Boosting in free browser MMOGs? [closed]

There seems to be a set of rules (or game design criteria) common to free MMOGs, to encourage fair competition. One such rule is that each player may have only a single account (despite the difficulty ...
1
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1answer
109 views

Environment collision in a pseudo-3d 2d space

The game is a 2D brawler with depth movement in the vein of Golden Axe, Final Fight, Castle Crashers etc. Characters and environment are all 2d sprites as well. I've had no real issue setting up ...
3
votes
5answers
140 views

When do you have inflation and when deflation in a virtual economy

In a virtual economy, you can calculate all the income and all the costs (money that sinks) from every user in the game. You can calculate the percentage of the new money on the system or the money ...
4
votes
4answers
168 views

Game numbers and meaning

Each game has it's own "maximum number". One question that comes into mind every time I play a(nother) game is how are these maximums determined and how do these affect gameplay? To explain, here's ...
4
votes
1answer
231 views

Game Programming Gems series still of value? [closed]

Former Nintendo dev Mark DeLoura wrote a series of books called "Game Programming Gems". (http://www.satori.org/game-programming-gems/) Do these books still contain valuable concepts, considering ...
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votes
1answer
61 views

In-development technologies for improvements in video game graphics and design [closed]

Video games have evolved through the ever changing technologies in the past two decades. The advances in search algorithms improved the early AI systems, the introduction of 3D, introduction of ...
0
votes
1answer
63 views

Is it possible to create sqlite database only for android in LIBGDX game? [closed]

I want to know if I can just implement sqlite database for android in libgdx game? Also if this is not possible then may I know the simple way to integrate libgdx game to just store scores in sqlite ...
1
vote
1answer
74 views

how to remove game objects after on overlap in LIBGDX game

I have gold stars in my game that give score to game hero if the hero overlap with the star. What I want is to remove star once it overlap with hero object. I give score by checking overlap with this ...
18
votes
5answers
2k views

How can I come up with a simple diminishing return equation?

There are formulas out there for a diminishing return equation; however, those usually involve exponential. What other ways are there for coming up with such an equation? Take, for example, the ...
2
votes
1answer
694 views

Improving Click and Drag with C++

I'm currently using SFML 2.0 to develop a game in C++. I have a game sprite class that has a click and drag method. The method works, but there is a slight problem. If the mouse moves too fast, the ...
10
votes
6answers
2k views

What makes a game a game vs something else like a puzzle or a toy?

Famously the Sims and similar games have been described by some designers as Toys and not "really" games. I'm curious if there is a good answer to what makes something a game. For example many ...
13
votes
3answers
2k views

Plot and Story design basics [closed]

I have made several games but they have all been space invaders or mario style. Following my last question (thank you for all the great answers) I am trying to write out a plot line and a plan for ...
-5
votes
1answer
96 views

Questions about game programmers for School project [closed]

My name i Magnus. I was hoping that some of you, could help me answer som questions, about game development and the game industry. It wille be used for a project about our future, that all 10. graders ...
4
votes
1answer
305 views

How is a Game Manager supposed to be constructed?

I'm a beginner developing games on Unity3D and now that I've become a little bit familiar with GameManagers I've been wondering about certain aspects. How do you contruct a GameManager in the most ...
0
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1answer
136 views

Tiling 2D textures in random order

I am wondering what the best way to make a random set of 2D textures. Currently I have tried the follow code but I am aware that when this comes to collisions that would be an issue. Therefore I would ...
0
votes
0answers
40 views

LibGdx Exception

Here is the exception: Exception in thread "LWJGL Application" java.lang.NullPointerException at com.mygdx.test.excav.game.WorldRender.renderTest(WorldRender.java:34) at ...
4
votes
4answers
489 views

How to do an infinite torus topology battlefield for over-the-shoulder perspective

I'm currently prototyping a simple two-player adversarial game, where the players are able to move around and shoot at each other with cannons. I would like the playing area to feel essentially ...