Game Design is the practice of creating and balancing systems and the mechanics which the player uses to affect those systems. This is not to be used for programming questions about the "design" of features, engines, etc.

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18 views

Book recommendation for Game Design? [on hold]

After being a developer for some years, i'd like to learn about game design. I've searched quite a lot of books but have no idea which one to start with. Is there one kinda like a standard that is ...
0
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2answers
53 views

How relevant is the ability to move/rotate buildings post construction in city builders?

I am playing with the concept of a city builder and I have seen many around, but I am still fresh in the area of game design. I have seen city builders where, once you build a building, you have to ...
-2
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0answers
23 views

Pivvot like game? [on hold]

I am trying to create a pivvot like in processing but I am not able to create the curve needed for it. I wanted to move a ball along with this curve. I have asked the same question here but didn't get ...
65
votes
13answers
4k views

Why do most 2D platformers start off in the left and progress in the right direction?

In almost all 2D platformers I've played, your avatar always starts off on the left side of the world, and continues on to the right. Is there something designers gain by doing this?
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0answers
33 views

Java Libgdx - Fire bullets

This is my project structure! I am using Java Libgdx I want to make my Man class shoot the bullets from my bullet class. To make it more clear for example the spaceship game that you shoot ...
0
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0answers
30 views

Android game programming seperate game logic thread from drawing thread

Ok so I want to know what is a proper way to create a multi threaded game. What I have tried is implement a wait and notify between the game logic thread and the drawing thread, but I believe this is ...
-1
votes
1answer
35 views

What Programs and Language was used to make Tobal 1 for Sony Playstation? [on hold]

I want to know where to start to make my own ps1 styled video game and have it available on the PC. I enjoy Tobal 1 and notice the style of graphics is " low poly " I am asking what I need to do to ...
-4
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0answers
78 views

Too little too late for me? [on hold]

So iam 29 and living in the UK, ive been a manager in retail for years and want to make a change, last year I learnt web design/development and got a diploma from it and doing the same with Java at ...
-2
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0answers
24 views

Simple Game Texture for libgdx [on hold]

How do I create textures for a game and pack it in one texture file called texture.png? Do I have to use TexturePacker to make it in an atlas.
0
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1answer
44 views

Implementing traffic conditions in TORCS

I am working on a project about "Effects of Traffic conditions and Track Complexity on Car Driving Behavior". Is it possible to implement traffic in TORCS, or should I use another car simulator? By ...
-1
votes
0answers
33 views

What are the skill required to develop a game in Java [closed]

I am a Java Developer. I have created some small games and wanted to do more. I am not looking form any job in a gaming company. I want to develop it as mine. Google is not helping much here. Can ...
-1
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0answers
45 views

Procedural content (settlement) generation [closed]

I have, lets say, something like a homework or assignment to do. Roughly said I need to write an algorithm (pseudo code is not necessary, just in depth description) of procedure that would generate ...
1
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2answers
134 views

How to make an Actor follow my finger

I'm back with another question that may be really simple. I've a texture drawn on my spritebatch and I'm making it move up or down (y-axis only) with Libgdx's Input Handler: touchDown and touchUp. ...
2
votes
2answers
133 views

How to limit players to low-level content before they advance, if they can't die

I am making a game with the basic RPG elements: levels, xp, items, currency, stats, spells and monsters. The only different thing is that the player doesn't have hitpoints, you can't die. It's a ...
1
vote
1answer
184 views

How should I manage states in my game?

I can't understand what design pattern I can take advantage to build an intro screen, help screen, level select screen, game screen, game over screen, altogether. I can make one in AS3, but the code ...
-5
votes
1answer
74 views

Slot machine effect on c++ [closed]

Am making some slot machine game in c++ and sfml for fun. Wanna have an idea to make the REEL effect wheen spin button is pressed.
12
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7answers
3k views

How can I let new players effectively compete with long-time players?

When new players join my strategy game, they have 3 days of protection from other players attacking them, but that's not enough time to catch up to players who have been playing for longer. How can I ...
16
votes
3answers
3k views

Is there any harm in having the main game loop run uncontrolled?

I was wondering if there is any possible harm when my game loop runs as fast as the system allows? I currently have a loop, that, by measuring passed time in nanoseconds, runs the game logic and ...
0
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1answer
57 views

How do I architect around Object Pools?

Example I have an "Enemy" class, and 5 types of enemy subclasses. These enemies will be spawn often, so I want to use an object pool. However, this means I can no longer use an object pool for ...
0
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1answer
110 views

Player & Level class structure in 2D python console game?

I'm trying to create a 2D console game, where I have a player who can freely move around in a level (~map, but map is a reserved keyword) and interfere with other objects. Levels construct out of ...
1
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2answers
128 views

When do you give in-game advice? [duplicate]

I'm interested in the process of automatically generating advice when a player is consistently struggling through parts of a game. Suppose I already know what advice I want to generate (e.g., "Press ...
-1
votes
0answers
66 views

best app store owner, which deals with payoneer, to host and sell an XNA game [duplicate]

I have developped a XNA game, and I'd like to sell it. I'd like to know what is the best free way to put the game as online appstore ? I need an app store owner, which deals with payoneer Thank you ...
-1
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0answers
31 views

Parallax runner game obstacles AndEngine

Hi I recently started making an AndEngine runner game so for that as you guessed I need AutoParallax background so the screen would be moving all the time. I know how to do that part but what I want ...
0
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1answer
98 views

AndEngine - Performance problems with many entities

I'm developing a rolling scene based game I'm loading all the entities from a XML file and create them in the Loading Scene recently I increase the game width , and by doing so , in the whole level I ...
2
votes
2answers
138 views

Multiplayer FPS Gameplay: How to encourage players to dispense ammo?

In the Battlefield: Hardline beta, players can now obtain health and ammo directly from other players, without having to ask for it via the command rose. Here's two examples of how asking for health ...
4
votes
4answers
1k views

I'm a single developer making a game made of blocks. Can I make 3d characters made of blocks without looking like Minecraft?

I would like to differentiate the look as much as I can but yet it has to be within the limits of what is reasonable for a single programmer can do. I have alot of ideas that would make the game ...
0
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2answers
65 views

Tweaking incentives for lottery with a twist

I have been developing a game which is a lottery where your chance of winning is proportional to the square of your bet. To prevent people from overbetting the pot (optimal strategy shouldn't just be ...
0
votes
1answer
77 views

Resources for designing (not programming) 2D platformer mechanics [closed]

I've been making a 2D platformer in Unity and it's been going great. I have the fundamentals down (and as an experienced programmer, I know how to get the results I want; this is not a programming ...
0
votes
4answers
423 views

What is the point in using API such as Open GL or DirectX when there are game engines? [duplicate]

I was wondering why today programmers place so much emphasis on API like DirectX, and even OpenGl. As far as I know, you'd need thousands of lines of code to make a simple 3D game using one of the ...
2
votes
2answers
87 views

How can I manage complicated visual state over a simple model in puzzle games?

I've been encountering this design challenge making a few toys with Javascript (CreateJS, EaselJS) The scenario is that you've got some sort of puzzle game with a simple game model. For a simple ...
4
votes
3answers
224 views

Creating a seamless open world 2d game map

I'm creating an open world game similar to Pokemon. Should I load the full map, or divide it into chunks and load only the the nearby area? I don't want my user to get to a point where it will ...
0
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2answers
92 views

Defensive statistic mechanics

There are many systems where attack statistics are opposed by defense statistics: Strict: HP -= (damage - defense) Threshold: HP -= (damage>defense? damage : 0) Reciprocal: HP -= (damage / defense) ...
1
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1answer
103 views

Fire Delay Timers

I currently have a turret that can fire projectiles. I can control the delay between shots (fireDelay), and I can control the time needed to reload the magazine of the gun(reloadDelay). I do the ...
1
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3answers
158 views

Ethical F2P monetisation methods [closed]

I am just starting out in indie game development and one thing that seems clear to me is that in the mobile space at least, unless you are already a famous developer, have a well known brand/franchise ...
25
votes
20answers
2k views

Are there many games involving the manipulation of water?

I'm in the very, very early brainstorming stages of a game which centers around the manipulation of water and the terrain around it. (i.e., changing the water's state between solid, liquid, gas; ...
0
votes
1answer
130 views

Fixing game loop to 60fps makes animation very jittery

ns is 1000000000 / amountOfTicks; long now = System.nanoTime(); delta += (now - lastTime) / ns; lastTime = now; if (delta >= 1) { tick(glad); updates++; ...
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2answers
106 views

Mathematics of difficulty acceleration in endless runners

I'm currently working on an endless runner and was wondering about the growth of difficulty in the game. Is the acceleration of difficulty highly specific to games or are there standard growth ...
0
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0answers
15 views

How does game creation software export to other platforms? [duplicate]

For example, how does Gamemaker, Game Salad, Construct 2, etc., make an executable that executes their code from their program. Do they have a runtime of "other" software the executable calls that is ...
12
votes
3answers
226 views

Player fatigue for tablets?

I'm thinking about making games for tablets. Coming from a PC/console background, I'm keenly aware of the huge differences in the user interfaces, and that I need to design it with the target platform ...
0
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1answer
91 views

Designing Character Movement Need Advice

(This game is written in C++ with GDI+ It's a simple side-scroller.) I am having a problem deciding on how I should handle player movement. Currently it runs at 20 frames per second (I just chose ...
0
votes
2answers
34 views

Is it possible to use an image, sound or font without importing them externally? [SDL2]

It's hard to explain my question, but I will try my best. When loading sounds, images or fonts in SDL2 (with SDL_image, SDL_mixer, SDL_ttf) you need to load them from an external source path. For ...
-1
votes
1answer
154 views

Game code difference between consoles (PS3/PS4) and PC [closed]

I'm interested in game development and have some very curious questions. Im a newbie in game dev so pardon my silly mistakes and question and repetition if any. I hope biggies here will guide me and ...
1
vote
0answers
66 views

LibGdx Triangle Collision

I'm back with another question. I'm trying to get a collision between an actor and a sprite. With the actor, which only moves upwards and downwards, I've got no problem since it's shape is a ...
4
votes
5answers
970 views

How should I plan RPG battle mechanics?

I'm working on two RPG battle mechanic ideas. I haven't chosen a game engine yet. Before starting to write code, how should I plan their details? Should I draw and write on paper? Should I write a ...
1
vote
1answer
151 views

How should I implement the “Observer” pattern with respect to a game world?

I'm thinking of ways to implement the Observer pattern in a game I'm developing at the moment. I can have a Game World (local map) with Game Objects (player, NPCs, monsters etc...) inside of it. Other ...
37
votes
10answers
6k views

How do Action RPGs make different weapon types feel unique?

I'm getting feedback on my game which has Action RPG elements (think Diablo, Torchlight, etc.) but you control a team of heroes. When you kill enemies sometimes new weapons will drop. In my game the ...
16
votes
3answers
3k views

What is the purpose of adding non-gameplay elements to a game?

As an example, I'll reference scientists in Jetpack Joyride. I do understand there are achievements that involve scientists, that you can kill them or you have a nerd repellent, but I am not asking ...
32
votes
16answers
3k views

Turn-based strategy games where action happens in real-time?

Okay, this idea has come up for the 3rd time in conversation now, and it's been bugging me for years. The idea is a game where all players make decisions/issue orders to units while the game is in a ...
4
votes
3answers
735 views

How can I make new strategies viable?

I am making a 2D platformer where the player has to reach the end of the level as fast as possible. I would like the player to be able to find new ways to reach the end of the level faster. Making ...
0
votes
2answers
68 views

Scoring system (3 Variables)

I'm writing a mobile game where the player has a limited number of clicks to direct their avatar to the bottom of the map into a bronze, silver, or gold basket land on his/her feet, head, or side. ...