Game Design is the practice of creating and balancing systems and the mechanics which the player uses to affect those systems. This is not to be used for programming questions about the "design" of features, engines, etc.

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2
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2answers
124 views

Multiplayer FPS Gameplay: How to encourage players to dispense ammo?

In the Battlefield: Hardline beta, players can now obtain health and ammo directly from other players, without having to ask for it via the command rose. Here's two examples of how asking for health ...
0
votes
0answers
69 views

Designing a combat system in Unity [on hold]

I am working on a 3D RPG game using Unity and one of my next task is to design and implement a simple combat system. The combat system has multiple modes and allow the player character to attack the ...
0
votes
0answers
14 views

What are the steps that should be in mind when Modelling and exporting a Vehicle for Game [on hold]

I am new in 3D Game Development, I would like to know the steps that are included when modelling and exporting a Vehicle for Game In Details about all. I prefer 3Ds Max for Modelling the Vehicle ...
4
votes
4answers
1k views

I'm a single developer making a game made of blocks. Can I make 3d characters made of blocks without looking like Minecraft?

I would like to differentiate the look as much as I can but yet it has to be within the limits of what is reasonable for a single programmer can do. I have alot of ideas that would make the game ...
0
votes
2answers
64 views

Tweaking incentives for lottery with a twist

I have been developing a game which is a lottery where your chance of winning is proportional to the square of your bet. To prevent people from overbetting the pot (optimal strategy shouldn't just be ...
0
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1answer
42 views

Resources for designing (not programming) 2D platformer mechanics [on hold]

I've been making a 2D platformer in Unity and it's been going great. I have the fundamentals down (and as an experienced programmer, I know how to get the results I want; this is not a programming ...
0
votes
1answer
35 views

Implementing traffic conditions in TORCS

I am working on a project about "Effects of Traffic conditions and Track Complexity on Car Driving Behavior". Is it possible to implement traffic in TORCS, or should I use another car simulator? By ...
-3
votes
0answers
83 views

How to become Gaming developer [on hold]

Hi Guys i need to know how to become the gaming developer am a bit C# developer is this useful in the gaming development. What are the prerequisites to become gaming developer. Please do guide me ...
1
vote
2answers
91 views

When do you give in-game advice?

I'm interested in the process of automatically generating advice when a player is consistently struggling through parts of a game. Suppose I already know what advice I want to generate (e.g., "Press ...
0
votes
4answers
396 views

What is the point in using API such as Open GL or DirectX when there are game engines? [duplicate]

I was wondering why today programmers place so much emphasis on API like DirectX, and even OpenGl. As far as I know, you'd need thousands of lines of code to make a simple 3D game using one of the ...
2
votes
2answers
85 views

How can I manage complicated visual state over a simple model in puzzle games?

I've been encountering this design challenge making a few toys with Javascript (CreateJS, EaselJS) The scenario is that you've got some sort of puzzle game with a simple game model. For a simple ...
3
votes
3answers
158 views

Creating a seamless open world 2d game map

I'm creating an open world game similar to Pokemon. Should I load the full map, or divide it into chunks and load only the the nearby area? I don't want my user to get to a point where it will ...
-6
votes
1answer
72 views

I want to show dialog in my Flappy Bird clone game [closed]

I have android Flappy Bird game . Now after game finishes i want to show an image in dialog box i dont know how to show dialog box as i dont have any activity. Would appreciate if anyone help me with ...
0
votes
2answers
71 views

Defensive statistic mechanics

There are many systems where attack statistics are opposed by defense statistics: Strict: HP -= (damage - defense) Threshold: HP -= (damage>defense? damage : 0) Reciprocal: HP -= (damage / defense) ...
1
vote
1answer
87 views

Fire Delay Timers

I currently have a turret that can fire projectiles. I can control the delay between shots (fireDelay), and I can control the time needed to reload the magazine of the gun(reloadDelay). I do the ...
1
vote
3answers
134 views

Ethical F2P monetisation methods [closed]

I am just starting out in indie game development and one thing that seems clear to me is that in the mobile space at least, unless you are already a famous developer, have a well known brand/franchise ...
25
votes
20answers
2k views

Are there many games involving the manipulation of water?

I'm in the very, very early brainstorming stages of a game which centers around the manipulation of water and the terrain around it. (i.e., changing the water's state between solid, liquid, gas; ...
0
votes
1answer
108 views

Fixing game loop to 60fps makes animation very jittery

ns is 1000000000 / amountOfTicks; long now = System.nanoTime(); delta += (now - lastTime) / ns; lastTime = now; if (delta >= 1) { tick(glad); updates++; ...
1
vote
2answers
60 views

Mathematics of difficulty acceleration in endless runners

I'm currently working on an endless runner and was wondering about the growth of difficulty in the game. Is the acceleration of difficulty highly specific to games or are there standard growth ...
0
votes
0answers
13 views

How does game creation software export to other platforms? [duplicate]

For example, how does Gamemaker, Game Salad, Construct 2, etc., make an executable that executes their code from their program. Do they have a runtime of "other" software the executable calls that is ...
12
votes
3answers
214 views

Player fatigue for tablets?

I'm thinking about making games for tablets. Coming from a PC/console background, I'm keenly aware of the huge differences in the user interfaces, and that I need to design it with the target platform ...
0
votes
1answer
83 views

Designing Character Movement Need Advice

(This game is written in C++ with GDI+ It's a simple side-scroller.) I am having a problem deciding on how I should handle player movement. Currently it runs at 20 frames per second (I just chose ...
0
votes
1answer
92 views

Player & Level class structure in 2D python console game?

I'm trying to create a 2D console game, where I have a player who can freely move around in a level (~map, but map is a reserved keyword) and interfere with other objects. Levels construct out of ...
0
votes
2answers
25 views

Is it possible to use an image, sound or font without importing them externally? [SDL2]

It's hard to explain my question, but I will try my best. When loading sounds, images or fonts in SDL2 (with SDL_image, SDL_mixer, SDL_ttf) you need to load them from an external source path. For ...
-1
votes
1answer
108 views

Game code difference between consoles (PS3/PS4) and PC [closed]

I'm interested in game development and have some very curious questions. Im a newbie in game dev so pardon my silly mistakes and question and repetition if any. I hope biggies here will guide me and ...
1
vote
1answer
97 views

How to make an Actor follow my finger

I'm back with another question that may be really simple. I've a texture drawn on my spritebatch and I'm making it move up or down (y-axis only) with Libgdx's Input Handler: touchDown and touchUp. ...
1
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0answers
42 views

LibGdx Triangle Collision

I'm back with another question. I'm trying to get a collision between an actor and a sprite. With the actor, which only moves upwards and downwards, I've got no problem since it's shape is a ...
0
votes
1answer
57 views

AndEngine - Performance problems with many entities

I'm developing a rolling scene based game I'm loading all the entities from a XML file and create them in the Loading Scene recently I increase the game width , and by doing so , in the whole level I ...
4
votes
5answers
946 views

How should I plan RPG battle mechanics?

I'm working on two RPG battle mechanic ideas. I haven't chosen a game engine yet. Before starting to write code, how should I plan their details? Should I draw and write on paper? Should I write a ...
1
vote
1answer
144 views

How should I implement the “Observer” pattern with respect to a game world?

I'm thinking of ways to implement the Observer pattern in a game I'm developing at the moment. I can have a Game World (local map) with Game Objects (player, NPCs, monsters etc...) inside of it. Other ...
37
votes
10answers
6k views

How do Action RPGs make different weapon types feel unique?

I'm getting feedback on my game which has Action RPG elements (think Diablo, Torchlight, etc.) but you control a team of heroes. When you kill enemies sometimes new weapons will drop. In my game the ...
16
votes
3answers
3k views

What is the purpose of adding non-gameplay elements to a game?

As an example, I'll reference scientists in Jetpack Joyride. I do understand there are achievements that involve scientists, that you can kill them or you have a nerd repellent, but I am not asking ...
32
votes
16answers
3k views

Turn-based strategy games where action happens in real-time?

Okay, this idea has come up for the 3rd time in conversation now, and it's been bugging me for years. The idea is a game where all players make decisions/issue orders to units while the game is in a ...
4
votes
3answers
723 views

How can I make new strategies viable?

I am making a 2D platformer where the player has to reach the end of the level as fast as possible. I would like the player to be able to find new ways to reach the end of the level faster. Making ...
0
votes
2answers
63 views

Scoring system (3 Variables)

I'm writing a mobile game where the player has a limited number of clicks to direct their avatar to the bottom of the map into a bronze, silver, or gold basket land on his/her feet, head, or side. ...
14
votes
2answers
448 views

Does game development have its own types of modeling?

In general computer science there are modeling "languages" (read: standardized diagramming techniques) such as UML 1,2, in databases there are things like ERD3, in business there are other types such ...
2
votes
0answers
67 views

Pitfalls in designing a coop dialog system [closed]

I like the complex, branching structure of games like visual novels and RPGs like Mass Effect. But I also like multiplayer cooperative games. So I thought, "What if there was a multiplayer dialog ...
3
votes
4answers
350 views

Why do most FPS games have a machine gun, shotgun, and sniper rifle?

Most folks who've played FPS games would have noticed that the same weapons tend to reappear again and again, such as machine guns and shotguns. There was once a lot of innovation in the types of ...
12
votes
5answers
859 views

Practical balance of “chance” video game mechanics

I've been a small games developer and designer for years, and I've recently begun working on more serious design documents for bigger projects. A common theme I'm running in to is imbalance when it ...
11
votes
4answers
539 views

What are the reasons for MMOs to have level caps?

In many MMOs players character progression is artificially capped, e.g. by level 60 or 90 or 100 or whatever. Why do MMOs have these level caps in the first place? Why not just allow characters to ...
2
votes
1answer
79 views

Obstacle spawn constraints in Jetpack Joyride

Jetpack Joyride: https://www.youtube.com/watch?v=3KENMuzsras tl;dr What's the best way to add constraints to obstacle spawning (algorithms) or how to design obstacle spawning to allow constraints? ...
29
votes
4answers
3k views

How to design the attack class in an RPG game?

I am in the planning phase of a small RPG style game. The character will have have a set of attributes, like strength, agility, etc which are represented as integers. The character also will have a ...
1
vote
2answers
107 views

How to render rounded shape perfectly?

I'm having issues rendering rounded shape figures. I have a Texture with different images in it and I get this whale figure from it with TextureRegion but the stroke of it looks pixelated. The ...
26
votes
8answers
3k views

How can the lategame in a 4X game be made more exciting?

I played a lot of different 4X games lately (eXplore, eXpand, eXploit, eXterminate, like the Civilization series, for example), and noticed that most of them suffer from the same problem: As soon as ...
61
votes
5answers
6k views

What is an optimum failure rate that will keep people coming back to my game?

I'm guessing some research has been done into this but I can't find much information. The question might be a bit too vague in itself as it depends on so many other factors. I'm developing a puzzle ...
5
votes
1answer
1k views

Successful Elements to a 4X Game

4X games (That is, Xpand, Xplore, Xploit and Xterminate) like Civilization, Sins of a Solar Empire, and other top Strategy games, all seem to have the same addictive hook. I'd like to know what ...
0
votes
1answer
41 views

XNA 3D cube rotation problem

I am new to game programming and still trying to clear up my basics. I am stuck with a problem and unable to resolve on my own knowledge. I am trying to rotate a 3d cube in MonoGame (Similar to XNA) ...
0
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0answers
26 views

images for game [duplicate]

I develop games for couple of years now (mostly 2d) and i always had the same problem, images for my game. I tried a few times to find a designer but i couldn't find some one that is serious enough. ...
35
votes
4answers
5k views

What is the purpose of a “press start” screen?

A lot of games start with their intros and vendor videos, and then show a "Press Start" screen before the actual main menu. I never quite figures out the purpose of this. Why not go to the main menu ...
0
votes
2answers
41 views

How to manipulate 2d image as different objects

Hello Im very new to this so I don't even know what this process is called exactly. Im posting image of flappy bird here in which it consist all the objects day, night, birds, font etc Here : So how ...