Game Design is the creation and balancing of game systems and mechanics. Not for programming questions about "design" of features, engines, etc. Not for visual design questions about the looks of assets.

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7 views

Windows 10 UWP Game development [on hold]

I intend to create a simple 2D game for entire suit of Windows platform (UWP). I haven't used any game development engine or otherwise before. The game would basically have a simple physics engine, ...
0
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0answers
7 views

Categorizing Projectiles in an arcade shooter (multiple inheritance?)

I have been working on a simple arcade shooter in Java in the vein of missile command/space invaders. I've made a base Projectile class and have been extending other Projectile types from it, This ...
0
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1answer
23 views

Make a person walk faster when standing on plane/panel in Unity?

Is it possible to make a person walk faster when standing on plane/panel in Unity without writing a lot of code? If so how? I am using the standard asset first person movement prefab.
-3
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0answers
24 views

Where do I start? [on hold]

I am contemplating in learning game development, I have great passion in anlyzing games and I want tl take it to the next level.. Can you all give me constructive ideas to build upon? Hehe
-1
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1answer
46 views

How to create video game music [on hold]

I am a solo indie game dev,I kinda know gamemaker studio,I have fl studio 12. I really want to know how do I make my OWN video game music,I did a megalovania remix from undertale,Its not the full song ...
-4
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0answers
23 views

How to make money in GTA V online [closed]

Can somebody tell me the ways you can make money in this game?I have been recently ahving trouble with money in this game. Any help would be appreciated.
0
votes
0answers
30 views

Need help tips to create a game…? [closed]

Hello i am IT student I know some programing language but I am confused I want to start a project by creating a game but I am confused so my question is what do I need to create a game....an android ...
0
votes
1answer
31 views

Highlighing and hit detection on a geographic game

I'm developing a geographic game where you select a country and it highlights. At first I thought about using 196 images (1 for the world, 195 for each country highlight) with the same size, and the ...
1
vote
1answer
257 views

Modularization in a project

I'm writing a C# game in Mono, and I want the game to be as modular as possible. I've started by writing the whole Item (inventory) System of the game in a seperate .dll library But I've hit a ...
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6answers
857 views

Collision with 2 of the same objects

I'm looking to make a button that is activated by two of the same objects, but the code I'm using doesn't recognize the second object as a different instance. Not the best explanation but here's the ...
6
votes
0answers
184 views

Entity component system - game progression

I'm quite new to game development (but not to programming) and I'm trying to figure out what would be the best way to handle inter-world communication. What I mean is this: I've been reading about ...
2
votes
0answers
52 views

Masters in Computers Science OR Game Design and Development? [closed]

Hey guys so I've been very confused on what path to take in terms of education. I'm a soon to be computer science graduate with a BS in Computer Programming. My hope is to one day land a job in the ...
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0answers
21 views

Where should I start learing how to make games? [closed]

I want to make games but the only problem is I don't where to start. I know I must meet myself half-way. I know a bit of code but what are the essentials that I need to know? What kind of code? ...
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vote
3answers
1k views

How to make an Actor follow my finger

I'm back with another question that may be really simple. I've a texture drawn on my spritebatch and I'm making it move up or down (y-axis only) with Libgdx's Input Handler: touchDown and touchUp. ...
0
votes
1answer
40 views

keylistener and synchronization

i have this code: public final class PlayerInput implements KeyboardInputHandler{ public static final int INVERTED_AXIS = 0; public static final int NORMAL_AXIS = 1; private Sprite sprite; private ...
0
votes
0answers
14 views

Direction buttons for Android game

I am new to Android development and i am trying to develop a game. I have a basket which is used to catch different objects which are falling down randomly. Now to catch those objects, i am currently ...
0
votes
1answer
20 views

Libgdx - changing tiledmap smoothly, Tween engine maybe?

First question here, so bare with me if I make a mistake or two. Long story short I'm currently developing a side scroller game in java with libgdx, which uses tiledmaps from the tiledmap creator ...
1
vote
1answer
25 views

Quill18 Tutorial broken or Have I broken something?

Busy following a Quill18 Tutorial for a Tower defence game and It keeps giving me an error(NullReferenceException: Object reference not set to an instance of an object Solution 'TowerDefence') Now I ...
0
votes
1answer
86 views

Implementing traffic conditions in TORCS

I am working on a project about "Effects of Traffic conditions and Track Complexity on Car Driving Behavior". Is it possible to implement traffic in TORCS, or should I use another car simulator? By ...
0
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3answers
63 views

LibGDX simple button with image

I want to make two image buttons (play, restart) in my main menu screen but I dont know how to do it. I tried this: Texture playTexture = new Texture(...) Image playImage = new Image(playTexture) ...
2
votes
2answers
521 views

Ways to present levels overview [closed]

I'm working on a game that will have lots of (more than 100) levels. The player has to finish a level before she can play the next one, but also can play levels again that are already finished. Now ...
19
votes
3answers
977 views

Making a game as a tutorial? [closed]

I am in charge of a game development club at my school and I'd like to work on a project this summer that I could use as a tutorial next semester. I have never done anything quite like this so I was ...
6
votes
2answers
24k views

Where to start learning OpenGL with C++? [duplicate]

Possible Duplicate: What are some good learning resources for OpenGL? I have learnt C++ and made some cool text based games and such but I would love to start graphical programming. I'm a ...
80
votes
16answers
64k views

Good game design books? [closed]

I have some experience in creating, however I like to have some well written reference material to help me produce better products. Are there any game design books that are not aimed at a particular ...
7
votes
4answers
635 views

Do we need tutorials? [closed]

Children learn through play, which by it's core nature is subversive. In digital games we can enforce and feedback any arbitrary rules and do not require "conceptual rules" like don't step outside the ...
2
votes
0answers
42 views

EdTech game development [closed]

I'm creating an RPG / Adventure game with an educational foundation aimed at 7th-12th grade. I'm having trouble balancing quests and storyline with the foundational nature of learning. Meaning, ...
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0answers
49 views

What are your tips and tricks to successfully finish a hobby game project in your freetime? [duplicate]

How can I effectively manage a hobby game project?What are your tips and tricks to successfully finish a hobby game project in your freetime? How do you motivate yourself to keep it up and drive ...
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2answers
37 views

Turn Radii and speed calculations

Ok guys I'm an aspiring game designer and I'm trying to develop a racing board game using real life as a basis for my mechanics. The problem im having is I'm not very mathematically inclined I found ...
1
vote
1answer
38 views

Libgdx, actor touchlistener not working

public class Main extends ApplicationAdapter { SpriteBatch batch; OrthographicCamera camera; Stage stage; Image greyback; Image circle; private float width; private float height; @Override ...
0
votes
1answer
32 views

Does a Standard Exist for Game Entity View Frustums

I was just recently adding the ability for my in-game entities to have their own Frustums, with the intentions of making them able to see enemies later down the road of my development cycle. My custom ...
4
votes
3answers
153 views

Scripting: to block or not to block

Context: I'm making a little "program your robot army" sort of game in Java in which the player writes Lua scripts (which are then run by LuaJ) to program their robots to do stuff. So far there are ...
3
votes
2answers
154 views

10 weapon types, 2 proficiencies, rock-paper-scissors relationship?

I want to make a game where there's a total of 10 general weapon types. I want any given character to be able to be proficient with 2 of the weapon types. Looking at the fact that 10 is an even ...
0
votes
3answers
66 views

How to scale bitmap font without having it pixelated

How do i increase the size of a bitmap font without having it get pixelated, in libgdx?
1
vote
1answer
109 views

Java Slick2d lighting using Raycasting

I am trying to make a top down view game in java using the Slick2d library, for lighting I wanted to do something like this : http://www.redblobgames.com/articles/visibility/. I was wondering if there ...
1
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1answer
92 views

Tile base Farm Simulation in Unity

I am thinking of creating a sprite base 2d top down farm simulation game. The game uses tiles and I was wondering (conceptually) what is the best way to handle the farm tiles. Each tiles should have ...
0
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0answers
62 views

Multiplayer through blocked Firewall Ports?

im currently trying to develop a little game. I thought it would be a great idea to implement coop multiplayer, only lan. So i took kryonet and created a server. On my home wlan it works great im able ...
6
votes
2answers
237 views

Why have the player pick up loot manually?

From a game-design perspective, I was wondering what the mechanic of manually picking up items off the ground does for the player. Keep in mind that items that fall on the ground can most likely be ...
6
votes
7answers
708 views

What game mechanic can I use to show that the player character is bored?

I'm designing a part in my game where the player must notice that his character feels bored about a certain mundane task he is doing, without being boring for the player. By observing the game ...
6
votes
3answers
166 views

How to limit and direct player's view in VR?

We are making a VR game where the player will look at the world through the eyes of his character who sometimes moves on his own, so the player is only observer. The character will rotate his body ...
8
votes
2answers
4k views

What should be contained in a game scene graph?

Would you help me to clarify, please, what what exactly should be contained within a game scene graph? See the following list, please: Game Actors? (obviously yes, all the objects changing state ...
2
votes
2answers
147 views

How to prevent players from getting lost during the onboarding phase of an RPG?

I've created a new RPG and tested it with some players. They like it, but get lost at certain points. For example, I'm using hotkeys to open modals, T to talk, and other buttons that do various ...
0
votes
0answers
14 views

Android Studio:ive desing my game to fit 1080*1920.how to scale it to different sizes? [duplicate]

all the bitmaps in my app are scaled for 1080*1920,so when i run my game on a smaller or larger screen it breakes...i know i can manually scale each one of the values to fit the screen size,but it ...
0
votes
1answer
51 views

How to desing an RPG system with regard to PVP [closed]

When you design a RPG system focused on PVE, one usually goes "mob of level X has Y hp and Z damage". How about when we do PVP with multiple classes? Lets say we go Diablo, so we have ...
1
vote
0answers
36 views

Terrain rendering using Geometry Shader

my idea is render an entire terrain based on heightmap using geometry shader, i am parsing only one point per quad of terrain with the heights of the corners, however for some reason i am not being ...
0
votes
1answer
45 views

Visual cues in a full 3D game to help the player to identify the location of each object

I am working on adding some visual cues to the player to help identify where each objects are in 3D. In many space games, there is usually an indicate on the edge of screen that reflects the direction ...
1
vote
2answers
63 views

Authoritative Server Movement and Collision

I am attempting to write a proof of concept in preparation to do my first networked game. I have decided to do an authoritative server with client side prediction. I am trying to implement my ...
1
vote
1answer
214 views

Unity - Vector3.Reflect not reflecting correctly

I resolved the question on how to draw a line, so here is the result: https://www.dropbox.com/s/hvc9yr3jjbqdv7r/dc.jpg?dl=0 So, now I want to create a line that shows the possible bounce off the ...
3
votes
5answers
301 views

What can be a game-play element in a game with Shakespeare's plays as the main theme? [closed]

I was thinking of learning about making games, so I thought of an idea about making a game on a play, since the content is already there. I actually found well parsed XMLs of Shakespeare's plays. I ...
0
votes
0answers
15 views

Packing a load of irregularly shaped textures with UV bounds into a single texture

I'm developing a 2D game that uses a very large and varied set of high resolution tiles. Some of the shapes are large and diagonal, so when when it comes to batching all of the images into a single ...
0
votes
1answer
55 views

Libgdx: more efficient way of using Vector 3?

I currently use if(cam.frustum.pointInFrustum(new Vector3((float)posX, (float)posY, 0))) To check if my sprite is in the camera's view. I have to make a new Vector3 every frame wich is very ...