Game Design is the creation and balancing of game systems and mechanics. Not for programming questions about "design" of features, engines, etc.

learn more… | top users | synonyms (1)

0
votes
0answers
4 views

Flash Icons do not show up with Android Lollipop

I am working on a few games based in Adobe Flash, and the Air Runtime. In Android KitKat and below, when doing local tests on devices,everything was perfectly fine. However, upon upgrading a testing ...
-3
votes
0answers
17 views

Going to be taking MTA: Game Development Fundamentals (98-374)

I'm going to be taking the 98-374 MTA exam in the coming weeks and I need some ideas on what to focus in and hone my skills on. Any ideas, suggestions, or comments? Please let me know! Thanks, ...
-2
votes
0answers
38 views

approach for Indie game development [on hold]

I really want to develop indie games. I have beginner's programming skills. I am learning c# also. But how do i approach game development? What should i learn more ? Which books can help me to be a ...
0
votes
0answers
18 views

What are the resource requirement headings of a game task? [on hold]

I would like to be able to make a list of resource requirement headings for a task in a game. The purpose here is that in game I can see if the task can be performed or not, and what would need to ...
7
votes
4answers
581 views

Skill vs. Luck, the ratio and its measurement

Gamer buddies, is there a term to describe the level of variance in a game, in comparison to luck. The card game war would have 0 skill and 1.0 luck because the player cannot affect the game. I can't ...
0
votes
3answers
74 views

Collision with 2 of the same objects

I'm looking to make a button that is activated by two of the same objects, but the code I'm using doesn't recognize the second object as a different instance. Not the best explanation but here's the ...
0
votes
0answers
24 views

Building the Game Logic for Small games as an beginner [closed]

when you start to build an small game like space shooter, flappy bird clone or an endless runner game. You wanted to start out by building an small game by the building the game logic for them; issue ...
0
votes
0answers
15 views

Help With 2d Java Game [closed]

Hello I'm working on a 2d side scrolling java game with a Breaking Bad theme. I am having a few issues getting my collision with my TileMap to work and also a slight solitaire effect. If anyone has ...
139
votes
32answers
15k views

How do you prevent inflation in a virtual economy?

With your typical MMORPG, players can usually farm the world for raw materials essentially forever. Monsters/mineral veins/etc are usually on some sort of respawn timer, so other than time there ...
10
votes
2answers
2k views

When should I use skill trees versus skill lists in an RPG? [closed]

What are the pros and cons of skill trees versus flat skill lists in role playing games? In what situations is one more appropriate than the other? Here is an example of a skill list, taken from ...
2
votes
0answers
35 views

Progression in a Sandbox Game (to xp or not to xp) [closed]

I'd like to know the strengths and weaknesses of different progression methods through a game (or a part of a game), where they're suited best, and where they should never appear. I have several ...
1
vote
1answer
56 views

Square Based or free movement [closed]

What are the pros and cons of using a 'square' or 'space' based character movement mechanic vs using a free movement mechanic? Square/Space - Movement on a ridged grid using 'squares', 'hexagons' ...
0
votes
0answers
23 views

Steam-esque Interface Design [closed]

Bear with me here guys, So, let's say I've got multiple different multi-player games that are not at all alike (so I can't use OOP here) and don't use the same assets, rules, etc. But I want to ...
-1
votes
0answers
40 views

What Software we use to create animation for game? [closed]

Currently i am designing the android game in illustrator, although i am able to design the graphics but have no idea about creating animation. I will be using unity3d for the game development. I ...
1
vote
1answer
92 views

FPS issue between computers results in slow down of animations and moving

I have been developing my game on two computers. I recently got a new computer and have noticed an issue that seems to be happening in my game. When computer 1 runs the game at 60 FPS everything ...
-2
votes
0answers
39 views

All my game name titles are taken [duplicate]

I want to be a game developer but I don't have any money or sources of fund to launch my game designs, so I'm waiting until I can find a way to secure the funds. However as I wait it feel like all of ...
1
vote
0answers
36 views

Are accelerometer based games a bad idea because it limits playability? [closed]

I'm making a mobile game where the main control mechanism is tilting the phone to control movement. I'm worried that this is a bad idea because it limits how a user must be positioned in order to ...
1
vote
1answer
443 views

Java: See if Mouse is hovering/clicking Sprite

The game I am developing is in which you defend the Cell from the Viruses, and I need the sprites to have a MouseListener for when the mouse clicks on that sprite, it will get destroyed, and I cannot ...
1
vote
1answer
36 views

What are the steps for creating level in Libgdx with Box2d?

I have been trying to learn game programming for a week, although I have a good knowledge of programming. I don't understand some steps of game design. I'm recently working to clone the iSlash ...
0
votes
0answers
34 views

New Game Idea - Where to find game devs [duplicate]

I come from a different industry (IT security) but I am a long-time gamer and I am still waiting for the game of my dreams. I'm tired of waiting and I want to produce it, I believe the idea is good. ...
3
votes
3answers
129 views

Hinting at Steganography

I'm working on an ARG which will be implemented mostly through a standard website. I'd like to give some of the images on the site steganographic content (hidden content stored in an image, e.g. an 8 ...
33
votes
17answers
4k views

Turn-based strategy games where action happens in real-time?

Okay, this idea has come up for the 3rd time in conversation now, and it's been bugging me for years. The idea is a game where all players make decisions/issue orders to units while the game is in a ...
0
votes
3answers
163 views

Where the physics should be put

I'm studying a book of artificial intelligence applied to games. It shows several algorithms for each argument (movements, path finding.. ecc). Unfortunately (but obviously) it does not explains how ...
23
votes
5answers
5k views

How should I structure a design document?

Should the design document be a continuous line of text, with real sentences, more like a description of the entire game, or should I structure it in simple points? What are the benefits, and are ...
3
votes
1answer
128 views

Should UI be part of the game-loop?

I can't really find a good answer to this anywhere, I have never worked on games in a proffessional environment and I am wondering; Do these games render their UI in the main game-loop? That is, do ...
0
votes
1answer
56 views

memorizing button tap code iOS game

I'm using a single view app in Xcode 6.1 for my game with Storyboards. Not unity or sprite kit. It's a small game not even 3MB. Anyways, I created un-lockable characters with a BOOLEAN. ...
7
votes
5answers
414 views

What is the line between a serious game and an application with points?

Gamification has become a buzz word lately and is being applied to everything from applications to meetings. In many cases it is being done as an afterthought and sort of game-washing. What are the ...
5
votes
2answers
1k views

How to design AI to understand its selling decisions?

I am programming a game where there are 4 competitors (players) who have finished goods that they can then sell to given markets for which they have (at most a single) contracts for. Any finished ...
-1
votes
1answer
22 views

Easy SpriteKit question on creating a function

The following code is what I'm working on to animate characters in a SK scene class. I can run the code without building, no problem, but I can't build it and run it; I get one error message: Binary ...
37
votes
5answers
3k views

When prototyping, how can I more easily explore game behaviour?

I build indie games myself, but I'm usually out of energy once I've taken a newly developed game to a level where it's possible to play with behavior, so I settle for refinement instead of ...
14
votes
2answers
6k views

What is “game state?”

The terminology "game state" is a bit vague to me. Could anybody clarify what is included in the game state, please? Is it a state of all the variables and objects within the game at particular ...
24
votes
14answers
4k views

How to implement “bullet time” in a multiplayer game?

I have never seen such a feature before, but it should provide an interesting gameplay opportunity. So yes, in a multiplayer/real-time environment (imagine FPS), how could I implement a slow ...
1
vote
1answer
94 views

How many resources are too many?

I don't know if this question is too broad but I am finally working on a game I want to release and I find that questions like: "can I really add another 10 frames?", "Do I really need that ...
1
vote
0answers
39 views

Update function - design patterns [closed]

I started reading about game development design patterns and from my experience there are 2 options for update methods. The first one receive from the game loop and delta time of this update and ...
-3
votes
2answers
109 views

How to find damage per second using Average Damage, Accuracy and Fire Rate Per Second? [closed]

I was wondering if anyone could help me establish a DPS equation using the variables 'Average Damage', 'Accuracy (%)', and 'Fire Rate Per Second'. Here is my table: Note: These numbers are ...
2
votes
3answers
258 views

How do I prevent clicking at the end of each sound play in OpenAL?

I have put together a basic sound handler class for use in my game. It uses OpenAL. It's a simple method at the moment to play sounds - here's an extract from a switch block: case "EATEN_PILL": ...
0
votes
0answers
20 views

Replicating a “dark outline” on models [duplicate]

I am looking at several different art styles at the moment, so that I can better decide the general art style of my game. I was thinking that the game will be 2.5D, or even full 3D but with a ...
2
votes
2answers
105 views

Rogue Door Connection logic

I'm having a bit of trouble developing code to figure out which doors connect in Rogue which is written in c. Not the actual path making. I just dont understand how they link to each other. If rooms ...
36
votes
15answers
4k views

MMORPG design for time-limited players

I believe that there is a significant market of players who would enjoy the exploration and interaction aspects of MMORPGs, but simply don't have the time for the endless grinding marathons which are ...
0
votes
3answers
89 views

2D Box Collision Trouble

Hello I am trying to handle some simple box collision (axis-aligned) in my top-down 2d game, but running into a problem. My game is running at a fixed time step, and checks for player-wall collision ...
0
votes
0answers
52 views

Finding mathematical formula for balancing items

We are working on a game that is glorified rock-paper-scissors. You can play prototype here: http://duelgame.tryadgames.com/ Here is expaneded version with better balance of numbers (at least I ...
0
votes
5answers
2k views

How do I approach large companies if I have a killer mobile game idea?

I have an idea for a game that has potential, but I'm not a programmer. How do I tell this to development companies without having my idea stolen? All I want from the company is for somebody to ...
11
votes
9answers
6k views

What are the other three “game dynamics”?

Seth Priebatsch recently gave a tedtalk entitled “Building the game layer on top of the world.” In it, Seth described four “game dynamics,” techniques used by game designers to make games fun and ...
12
votes
3answers
1k views

Looking for some insight on programming design for attacking and attack types in a game

So, I'm starting to introduce attacking to our 2D space RTS (This is in Unity, so it's component driven). Initially it was as simple as "enemy in range, damage applied". However there will be multiple ...
1
vote
3answers
72 views

Choosing Language on Mobile Game

Currently I'm trying to localize a mobile game into popular language. Apart from technical stuff (like how to store string and including supporting fonts), I'm a bit confused about designing two ...
2
votes
2answers
120 views

How did Blizzard implement replay like in Warcraft 3 with not consistent data(attack damage)? [closed]

Units in wc3 has range of attack damage and it isn't consistent most of the time e.g critical hit and so on. Yet, they managed to make a replay that could even reconstruct bugs scene. I am just ...
2
votes
3answers
122 views

How are win conditions handled in a turn based game?

Turn based games sometimes have different win conditions for different maps and mission. For example, control some structure for X turns, last X turns without losing a single soldier. They usually ...
4
votes
4answers
677 views

How do game companies handle DLL resources?

This question is based solely on curiosity. I have played a great many games on my PC over the years, and just now realized a trend across all games(most if not all). In the resources of the game, or ...
1
vote
1answer
84 views

What is the difference between framerate independent vs framerate dependent?

What is the difference between framerate independent vs framerate dependent? Can you please give an example.
2
votes
1answer
68 views

What is the relationship between FPS and a game loop?

What is the relationship between FPS - Frames Per Second and a game loop? I'm confused how my book is using theses terms.