Game Design is the creation and balancing of game systems and mechanics. Not for programming questions about "design" of features, engines, etc. Not for visual design questions about the looks of assets.

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6 views

How to store level data in a libgdx game if implementing ECS pattern

I am writing a beat'em up like game in Libgdx while following the ECS pattern brought up by ashley. For setting up the stage, I am using TileMap and Tiled. An object layer for collisions, and a tile ...
1
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0answers
37 views

How can I bundle assets into an executable from my game-maker-like editor?

I am attempting to implement a simple "game-maker" solution. I'm working with Visual Stsudio, in C#, using MonoGame. I'd like the games my editor creates to be stand-alone executables, with their art ...
1
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1answer
42 views

Is correct to calculate values in percentage, using the total number of iterations?

Trying to clarify the problem. Imagine a factory that produce soccer balls; if you produce 1 ball, it will take a certain amount of game cycles. For sake of simplicity, let's say it could take ...
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0answers
23 views

html5 casino online server design [on hold]

I'm making a casino game online using cocos2d js, node.js, mongodb I'm looking for a good design for the server, this is my first online game so please help me
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0answers
35 views

Making Bullets Shoot [on hold]

If I'm making an RPG where the sprite changes every time you click a certain key, how would I make bullets shoot out of the character?
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0answers
15 views

How to create a realtime 3D walkthrough with Blender? [on hold]

I am not a game developer and its not my domain. I am a Biotechnology student. A part of my project requires making a realtime walkthrough of a 3D house. Someone suggested me to use Blender. But here ...
1
vote
1answer
121 views

Java Slick2d lighting using Raycasting

I am trying to make a top down view game in java using the Slick2d library, for lighting I wanted to do something like this : http://www.redblobgames.com/articles/visibility/. I was wondering if there ...
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0answers
39 views

What is the more efficient way of implementing 3d TD maps

This question is more on the design aspect than coding. I am working on a 3d tower defense game, where essentially each map is built on a 27x37 grid (not using real units), filled with walls(cubes ...
1
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1answer
50 views

Categorizing Projectiles in an arcade shooter (multiple inheritance?)

I have been working on a simple arcade shooter in Java in the vein of missile command/space invaders. I've made a base Projectile class and have been extending other Projectile types from it. This ...
-6
votes
1answer
61 views

Lost in Development [closed]

My name is Julian Ngolla. I am a 20 year old biology major who is a junior at Hunter college in NYC. In other words i am constantly busy and am basically broke. Ever since i was a kid me and my ...
0
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0answers
45 views

Is it illegal to sell my original Video game music for a fan game? [closed]

So I am making an original video game soundtrack for a fan game I have started developing. The thing is that I want to sell this soundtrack on BandCamp, and IDK if it's legal sense I am going to be ...
0
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0answers
38 views

Do I need ONLY unreal engine to make 3d games like watch dogs? In terms of tools [closed]

I know I need a game engine to make 3d games, but I don't know what else I need. Can unreal engine help me build a game from top to bottom without needing to switch between applications to do ...
8
votes
1answer
267 views

Entity component system - game progression

I'm quite new to game development (but not to programming) and I'm trying to figure out what would be the best way to handle inter-world communication. What I mean is this: I've been reading about ...
1
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0answers
17 views

Concerns about using a 3D tileset grid

I'm thinking of implementing a 3D tile system for my engine, and tie it to it's world streaming system as well. As in, using it for it's terrain for an open world in an engine that theoretically can ...
5
votes
3answers
677 views

First Person Shooter game agent development

I would like to apply (program) the Artificial intelligence methods to create game bots for first person shooter games. Do you have any knowledge from where can I start to develop as a Linux user? Do ...
2
votes
1answer
288 views

Modularization in a project

I'm writing a C# game in Mono, and I want the game to be as modular as possible. I've started by writing the whole Item (inventory) System of the game in a seperate .dll library But I've hit a problem....
1
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6answers
970 views

Collision with 2 of the same objects

I'm looking to make a button that is activated by two of the same objects, but the code I'm using doesn't recognize the second object as a different instance. Not the best explanation but here's the ...
31
votes
5answers
6k views

Use an instance or a class for game resources (wood,iron,gold)

So I'm making a game where you can send ships to locations to sell or buy resources like wood, iron, gold, etc. Now I was wondering how the resources should be created in de game. I came up with 2 ...
-1
votes
1answer
84 views

who programs attack speed in a game [closed]

Is it the game designer that programs attack speed and attack values for the player in a game, or does the artificial intelligence programmer program attack speed and attack values for the player in a ...
-3
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0answers
33 views

programming a game artificial intelligence programmer [duplicate]

Does a artificial programmer program the attack speed and attack values for a game,or does the game designer program the attack speed and attack values for a game
0
votes
1answer
46 views

keylistener and synchronization

i have this code: public final class PlayerInput implements KeyboardInputHandler{ public static final int INVERTED_AXIS = 0; public static final int NORMAL_AXIS = 1; private Sprite sprite; private ...
0
votes
1answer
93 views

Implementing traffic conditions in TORCS

I am working on a project about "Effects of Traffic conditions and Track Complexity on Car Driving Behavior". Is it possible to implement traffic in TORCS, or should I use another car simulator? By ...
0
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0answers
50 views

I Need help with Match-3 mechanics in Gamemaker

Engine used: Gamemaker Studio, Professional Edition Note: I just saw a suggestion to use an array/matrix, and that's probably infinitely more useful and easier than what I'm doing right now (free-...
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0answers
27 views

How does game engine in language A and game logic in language B work? [duplicate]

What I'm trying to understand. A lot of games, Like Crea by Siege games and Viking Squad by Slick Entertainment. Uses of course an graphics library/engine for there game but one language ...
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2answers
2k views

Simple javascript HTML5 canvas start menu

I'm currently looking for a simple and basic start screen for a game using javascript, so basically its the first function that is called and then press play which then goes into the game. Looked ...
0
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0answers
43 views

Is it legal to make a clone of a game? [duplicate]

first time on the gamedev stack exchange and I was wondering if fighting mechanisms can legally be cloned and be used in a game. For instance, like in the earthbound series, the rolling hp counter or ...
4
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4answers
360 views

Is it possible to design a multiplayer game which can be played from different devices?

I want to design a online multiplayer game for all gaming devices e.g. Desktop PC, Internet browser, Android phones, Android tablets, iPhone, iPad, XBOX 360 etc. Now my main requirement is that, I ...
12
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4answers
2k views

What are the reasons for MMOs to have level caps?

In many MMOs players character progression is artificially capped, e.g. by level 60 or 90 or 100 or whatever. Why do MMOs have these level caps in the first place? Why not just allow characters to ...
0
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0answers
35 views

Detecting collision of multiple moving objects

I have wrote a simple game that has a 100 balls bouncing off the borders of the canvas. Each ball is an instance of ball class function that has the following definition: var cnv = document....
39
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4answers
3k views

How to break the feeling of busywork in a game

I don't know if this topic has been explored before but in a handful of games I've played there comes a point where trying to explore everything, doing sidequests, or even trying to get gear starts ...
45
votes
10answers
9k views

How to give the player the feeling of being chased by enemies and force him/her to rush

I have already asked a question about the difficulty progression in my endless runner game: How to make difficulty progression in my endless-runner game? Now I have to decided that it is a good ...
1
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1answer
42 views

Libgdx, actor touchlistener not working

public class Main extends ApplicationAdapter { SpriteBatch batch; OrthographicCamera camera; Stage stage; Image greyback; Image circle; private float width; private float height; @Override ...
4
votes
3answers
159 views

Scripting: to block or not to block

Context: I'm making a little "program your robot army" sort of game in Java in which the player writes Lua scripts (which are then run by LuaJ) to program their robots to do stuff. So far there are ...
1
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1answer
54 views

What does 'Discretizing Space' mean in the context of paper prototyping

I was browsing some lecture slides by Eric Anderson for his Cornell course CS 4154 (Analytics-driven Game Design). In a series of slides he mentions discretizing space as a way of paper prototyping ...
15
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4answers
545 views

Can I use feature creep to my advantage?

Can I use feature creep to my advantage? Every time I prototype a game, features are inadvertently added. This happens either through coincidence, or it happens to be easy to add based on existing ...
2
votes
1answer
164 views

Programming strategy to handle big programming project in Unity3d [closed]

Almost three months ago! We started a big Tough project and still it is continue almost done, some bugs, some logic issues and some redundancies in code. Its a Unity3d Project. Every models/animation/...
0
votes
1answer
65 views

How to decide between strafing, turning etc for lateral character movement? [closed]

I have been studying the character movement of many 3rd person games. But just when I think I have come to understand the conventions or found a pattern, it seems I come across another game which does ...
1
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1answer
73 views

Tips on thinking of a good game mechanic? [closed]

I am trying to make a turned based rpg and I really want to know how can i make original game mechanics like Undertale with it's sparing system.I am not really that creative to think of a good game ...
0
votes
1answer
37 views

Highlighing and hit detection on a geographic game [duplicate]

I'm developing a geographic game where you select a country and it highlights. At first I thought about using 196 images (1 for the world, 195 for each country highlight) with the same size, and the ...
2
votes
0answers
68 views

Masters in Computers Science OR Game Design and Development? [closed]

Hey guys so I've been very confused on what path to take in terms of education. I'm a soon to be computer science graduate with a BS in Computer Programming. My hope is to one day land a job in the ...
1
vote
3answers
1k views

How to make an Actor follow my finger

I'm back with another question that may be really simple. I've a texture drawn on my spritebatch and I'm making it move up or down (y-axis only) with Libgdx's Input Handler: touchDown and touchUp. @...
0
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0answers
20 views

Direction buttons for Android game

I am new to Android development and i am trying to develop a game. I have a basket which is used to catch different objects which are falling down randomly. Now to catch those objects, i am currently ...
0
votes
1answer
30 views

Libgdx - changing tiledmap smoothly, Tween engine maybe?

First question here, so bare with me if I make a mistake or two. Long story short I'm currently developing a side scroller game in java with libgdx, which uses tiledmaps from the tiledmap creator ...
1
vote
1answer
27 views

Quill18 Tutorial broken or Have I broken something?

Busy following a Quill18 Tutorial for a Tower defence game and It keeps giving me an error(NullReferenceException: Object reference not set to an instance of an object Solution 'TowerDefence') Now I ...
0
votes
3answers
91 views

LibGDX simple button with image

I want to make two image buttons (play, restart) in my main menu screen but I dont know how to do it. I tried this: Texture playTexture = new Texture(...) Image playImage = new Image(playTexture) ...
2
votes
2answers
537 views

Ways to present levels overview [closed]

I'm working on a game that will have lots of (more than 100) levels. The player has to finish a level before she can play the next one, but also can play levels again that are already finished. Now I'...
19
votes
3answers
977 views

Making a game as a tutorial? [closed]

I am in charge of a game development club at my school and I'd like to work on a project this summer that I could use as a tutorial next semester. I have never done anything quite like this so I was ...
6
votes
2answers
25k views

Where to start learning OpenGL with C++? [duplicate]

Possible Duplicate: What are some good learning resources for OpenGL? I have learnt C++ and made some cool text based games and such but I would love to start graphical programming. I'm a ...
80
votes
16answers
66k views

Good game design books? [closed]

I have some experience in creating, however I like to have some well written reference material to help me produce better products. Are there any game design books that are not aimed at a particular ...
7
votes
4answers
635 views

Do we need tutorials? [closed]

Children learn through play, which by it's core nature is subversive. In digital games we can enforce and feedback any arbitrary rules and do not require "conceptual rules" like don't step outside the ...