Game Design is the practice of creating and balancing systems and the mechanics which the player uses to affect those systems. This is not to be used for programming questions about the "design" of features, engines, etc.
1
vote
1answer
89 views
Game window systems and internal frames
I don't know if this is a valid question, but: What kind of window manager do games use which have internal frames (Frames inside frames)? Does this differ between the programming languages (Are e.g. ...
7
votes
1answer
202 views
How long to display each sentence?
When creating a sequence where text advances automatically, is there a metric which will allow me to calculate a reasonable duration to display each "sentence"?
My intuition tells me that because of ...
-2
votes
1answer
161 views
Unity 3D game idea for a fun and teaching game [closed]
I have been brainstorming for months now on writing a unity 3D game for my final year computer science project. I have been learning unity for sometime now but comming up with a concept is quite ...
15
votes
7answers
1k views
It is worth planning before jumping in the code?
I always thought that planning is important for a game. But i don't know at which point. Some are telling me to code instead of planning but i feel like its still important because when you will be in ...
55
votes
12answers
3k views
Why do most 2D platformers start off in the left and progress in the right direction?
In almost all 2D platformers I've played, your avatar always starts off on the left side of the world, and continues on to the right. Is there something designers gain by doing this?
0
votes
1answer
147 views
two-part dice pool mechanic [closed]
I'm working on a dice mechanic/resolution system based on the Ghost/Echo (hereafter shortened to G/E) tabletop RPG. Specifically, since G/E can be a little harsh dealing with consequences and failure, ...
1
vote
1answer
988 views
Which all are the best Android 2D Java based gaming libraries / frameworks? [duplicate]
Possible Duplicate:
Are there any 2D gaming libraries/frameworks/engines for Android?
Which all are the best and top using open source java 2D Gaming libraries for Android?I had already ...
0
votes
3answers
451 views
Method for spawning enemies according to player score and game time
I'm making a top-down shooter and want to scale the difficulty of the game according to what the score is and how much time has Passed. Along with this, I want to spawn enemies in different patterns ...
-4
votes
1answer
186 views
What technologies are used for Game development now days? [closed]
Whenever I ask a question about game development in an online forum I always get suggestions like learning line drawing algorithms, bit level image manipulation and video decompression etc.
However ...
8
votes
3answers
237 views
Where can I share and get feedback on my game idea?
I have read that ideas / game designs / unique mechanics are merely multipliers of execution, and that keeping them secret is just silly. But, I haven't found anywhere to share these ideas and receive ...
3
votes
3answers
149 views
Do game-theoretic considerations stand in the way of this market-based game-mechanic achieving its goals?
Mechanic
The mechanic is called "market manipulation" and is supposed to work like this:
Players can enter the London Stock Exchange (LSE)
LSE displays the stock prices of 8 to 10 companies and ...
4
votes
3answers
631 views
Create Levels using blender
I am creating a game and I have a custom level format for levels in my game. I wanted to know if it is possible to create levels for that kinda format in Blender. My format is XML based and just ...
0
votes
1answer
149 views
How can I implement a matchmaker?
I'm making a multiplayer game, where players are separated in to rooms that would ideally have about 20 players.
So I need a few pointers on an algorithm to distribute the players in to these rooms.
...
1
vote
1answer
212 views
Game software design
I have been working on a simple implementation of a card game in object oriented Python/HTML/Javascript and building on the top of Django.
At this point the game is in its final stage of development ...
0
votes
0answers
150 views
Help with this optimization [closed]
Here is what I do:
I have bitmaps which I draw into another bitmap.
The coordinates are from the center of the bitmap, thus on a 256 by 256 bitmap, an object at 0.0,0.0 would be drawn at 128,128 on ...
3
votes
2answers
425 views
Game Engine which can provide 360 degree projection for PC
I'm searching Game engine which can provide 360 degree real-time projection. I've already achieved this by using VBS2 Game Engine. (Ref.: ...
0
votes
2answers
195 views
In need of Game Development Industry guidance [closed]
Sorry if there is already a question like this, i searched but didn't found the answers i'm looking for. I need advice on what should i focus more and where i should start, i need a plan. Currently ...
0
votes
1answer
296 views
How can I scale player/enemy stats to balance the difficulty just right?
I'm creating an old school top-down grid based RPG, where you enter random encounters every few steps. I want to know what kind of systems or guidelines there are for creating the leveling and stats ...
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votes
1answer
99 views
Continuing plots from published work - useless? [closed]
I have a simple question that I am sure has many answers, but I'd like opinions on it.
We all have our favorite books, movies, and games. In order to get to our "favorites" list in life, the most ...
-1
votes
1answer
152 views
Game show game engine [closed]
So, I am pretty new to the world of game development, so I am a bit fuzzy on what I require. Could someone suggest a game engine that I could use? I need it to be light weight (my game won't require ...
1
vote
2answers
111 views
Expiring timed actions a good idea?
We have an online game where players sometimes have to wait a while (say 30 minutes) before a process they intiated completes. This encourages them to come back later. An example of this is growing ...
0
votes
0answers
467 views
Best practices in Game architechture design [closed]
I have to create a game using Java. It is a simple game with a mix of rules from Texas Hold'em and Scrabble. The purpose of this project is to cover all software engineering practices. I have some ...
1
vote
1answer
799 views
What game design/game theory resources should I watch for a “TCG-like” game?
Me and my friend are building a "simple" trading card game - in the beginning we would have 20 cards and two resources, mana and health. This, along with a working multi-player is the minimum viable ...
4
votes
2answers
630 views
Designing a simple snake A.I
I've looked at some stuff online regarding this specific topic, and a lot of the info that I read involved graphs and path finding.
I really don't want to get involved in something too complex & ...
5
votes
3answers
480 views
How to start with more complex games? [closed]
I'm a new game developer and I have already finished Pong, Breakout and Snake. I want to start with strategy games, where do I read up on that? What ideas should I wrap my head around?
I like games ...
3
votes
2answers
136 views
Story and news-feed ideas for social network games
I am currently working on a educational and fun 2-in-1 game. As I am not a professional, I need advice on story and news-feed. The goal is simple-get richer, the story is about a worker who is trying ...
3
votes
1answer
834 views
The Physics behind 2D Platformer Games?
Is there any good book or tutorial that explains the physics behind creating a 2D Platformer game? Such as tile rendering, tile map reading, collision detection, camera movement etc.?
0
votes
1answer
156 views
Structuring various game states and unique levels
I have a game design 'structure' question that I'd like to throw out there. This question is about various ways of designing game 'states', and specifically a system of 'levels'. Specifically, what is ...
0
votes
1answer
503 views
Managing Game States
I'm thinking about making a StateManager for my game. I want to know how to design it; that is, how to use a stack to push and pop states onto, and draw them to the screen.
For example, should each ...
2
votes
2answers
94 views
Repetition of move in Draughts game
I am having a little problem in my draughts game. Lets say my red piece (moving through AI) has arrived at the border of black pieces and now it has become a king, lets assume it is at index 2. Now ...
-5
votes
1answer
1k views
2.5D Game Engines/Libraries - Which are the most popular and stable?
Like many other developers, I have experience with many programming languages. I've worked with C++, Java, JavaScript (+ HTML5 Canvas), etc. The question thing that I've found very difficult to ...
5
votes
6answers
359 views
Low dexterity game development
I am tasked with developing a game for kids with low dexterity (as a college project).
I am stuck trying to find examples of similar games to generate ideas about game play and overall function. The ...
2
votes
3answers
605 views
RPG combat and gold/exp reward equations
I have a game that I'm creating, but I'm running across issues in keeping the ratios between high and low level players similar in the battle and reward equations. Obviously a higher level player ...
10
votes
3answers
468 views
Practical balance of “chance” video game mechanics
I've been a small games developer and designer for years, and I've recently begun working on more serious design documents for bigger projects.
A common theme I'm running in to is imbalance when it ...
2
votes
3answers
201 views
Player's feeling towards stage selection in a platform game
In a 2D platform game with RPG elements (not that it matters much), there's three ways, among others, for the player to choose the next stage he will play:
He can only play the next stage and the ...
3
votes
1answer
176 views
Best way to design a negotiation deal?
I'm currently coding a heavily text-based RPG game which requires you to do deals with characters or suppliers in the game, sometimes the deals are good/bad.
Currently the way I'm doing it is that, ...
4
votes
4answers
505 views
Game loop alternatives for efficiency
Understand where I'm coming from - I've been taught that a game is implemented something like this (pseudocode):
while (!win_condition)
{
waitforinput();
updategraphics();
//etc..
}
exit();
...
4
votes
1answer
144 views
How to balance damage dealt by opponents in a strategy game?
Consider the following situation: you are developing a RTS, with different races opposing each other, with different kinds of abilities (e.g. Starcraft). How should I go about in balancing the damage, ...
0
votes
0answers
44 views
Platform for arcade revival development? [closed]
I'm trying to remake some games with the classic arcade style (on mobile , no vector) : one screen , using 256 x 224 pixels in midi sounds and color tables .
Then I'm searching for a platform to ...
0
votes
1answer
169 views
Handling Latency in Multiplayer Shoot-em-ups
I had an idea for an architecture, and I was wondering if anyone has implemented something like this or has used AWS or some other service to help?
I thought about using NodeJS + SocketIO to handle ...
3
votes
1answer
659 views
Best way to implement achievement system?
I'm currently trying to implement achievement system for my game. However, I can't find a better way to realize some complex ones like: The player has collected x coins, complete level with time least ...
1
vote
0answers
36 views
player cannot see up and down in the dialog mode in VBS2 VTK
I'm developing scenario in vbs2 vtk. In my scenario I need to use dialog mode for satisfying some requirements. I've successfully created dialog and I need movement in the dialog so that is also done. ...
1
vote
1answer
194 views
Collection of Simple Children's Game Mechanics
Context:
I've tried Googling / searching on Amazon for books on this, but I end up get all types of resources on "How to Gamify XYZ" rather than the mechanics of simple games.
I'm trying to build a ...
4
votes
2answers
478 views
Character progression through leveling, skills or items?
I'm working on a design for an RPG game, and I'm having some doubts about the skill and level system. I'm going for a more casual, explorative gaming experience and so thought about lowering the game ...
4
votes
2answers
212 views
How to do simultaneous action without it being real time?
This is really a pacing question, but there's no tag for that:
The general concept is that the players are working in a team and need to be able to react to eachother's movement and observations as ...
14
votes
5answers
684 views
I have an “amoeba” game mechanic. Any idea on how to implement it?
Outside of a tetris clone, a crappy 2D top-down shooter, and some messing around with stuff like Unity and Flixel, I realize that I have yet to complete a single, polished, bells-and-whistles game. I ...
5
votes
2answers
2k views
Realtime multi-player game design principles for Node.js
I've been reading the Valve article on multi-player networking which has been adapted from Yahn Bernier's 2001 paper called Latency Compensating Methods in Client/Server In-game Protocol Design and ...
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votes
1answer
247 views
Is there a market for a Text-based empire-building game? [closed]
I am working on building a text-based in-browser empire building game. The screen will be split into a console and an EXTREMELY rough vector map of your empire (just squares in a bigger square). ...
0
votes
2answers
377 views
Design Pattern for Social Game Mission Mechanics
When we want to design a mission sub-system like in the The Ville or Sims Social, what kind of design pattern / idea would fit the best? There may be relation between missions (first do this then this ...
0
votes
2answers
1k views
Breakout ball collision detection, bouncing against the walls
I'm currently trying to program a breakout game to distribute it as an example game for my own game engine. http://game-engine-for-java.googlecode.com/
But the problem here is that I can't get the ...