Game Design is the practice of creating and balancing systems and the mechanics which the player uses to affect those systems. This is not to be used for programming questions about the "design" of features, engines, etc.

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13
votes
4answers
1k views

How do I elegantly teach players how to play?

I've been thinking about how puzzle platformers teach players how to play. I like Super Meat Boy, particularly the way in which it teaches you without noticing you are being taught. It kept me ...
15
votes
5answers
1k views

How do I implement a programming system in my game that is both accessible, powerful, and fast to code in?

I'm currently working on a space-based sandbox game which will heavily feature the ability to custom program your systems. I want to implement this in a way that is both accessible, powerful (bare ...
5
votes
1answer
667 views

What underlying character stats would you put into your “character” object in an RPG engine

basically I'm making my own RPG/TBS engine named Uruk (making an rpg themed about the epic of gilgamesh) and I am thinking of a combat system similar to the Disgaea franchise or the Super Robot Wars ...
1
vote
2answers
78 views

Handling Block Collisions

The title isn't great, but let me try and explain my problem. I'm working on a little game at the moment the gist of which is that you're an entity in this 2-D world and you have to dodge obstacles. ...
0
votes
1answer
750 views

cocos2d-x - object creation and management in game design

How do others keep track of everything going on in their games? I am working on a new game and I am quickly realizing everything that I need to keep track of. Example: Maybe a layerManager that ...
-1
votes
1answer
121 views

Android TCG structural design [closed]

I started developing tcg for android, using ADT bundle. What is the right approach/way for making/storing cards/game info, local sqlite, some kind of data file? some service? or something else?
3
votes
4answers
398 views

How to make a Socially Conscious Game? [closed]

I'm working on a 4x, turn-based space game. It's currently in the design phase. Because I'm the Director of Technology for Gamers Against Bigotry, I'd like it to be socially conscious. In other ...
36
votes
4answers
2k views

How to break the feeling of busywork in a game

I don't know if this topic has been explored before but in a handful of games I've played there comes a point where trying to explore everything, doing sidequests, or even trying to get gear starts ...
10
votes
6answers
631 views

What's a good alternative to colored tiles to account for color blindness?

I have a game with tiles. Each tile is a number, and each number is one of six colors. The color is important to the game play, and I want to make the game available to those who are color blind. ...
-1
votes
1answer
186 views

Get distance between the edge of screen and a moving sprite

How to get the distance between the edge of the screen and a vector moving sprite? I want to get the distance between my moving sprite and the edge of the screen so that when my sprite touches the ...
169
votes
33answers
14k views

How to prevent the “Too awesome to use” syndrome [closed]

When you give the player a rare but powerful item which can only be used once but is never really required to proceed, most players will not use it at all, because they are waiting for the perfect ...
2
votes
4answers
459 views

How do I approximate the result of battle between two armies with known strengths?

I need a simple algorithm to calculate the outcome of two differently sized armies battling. Each army has 1-100 troops and every troop is the same value on the battlefield. The troops do not have ...
-4
votes
1answer
814 views

What does a typical game designer do every day? [duplicate]

I am doing a project in class and i need to know what a person in the game designing career does every day. I have been looking and i can not find anything. If you answer this that would be greatly ...
2
votes
2answers
245 views

Correct utilisation of gameloop (Android)

When using a gameloop like (much simplified)............ updateLogic(); render(); How does one perform 'single' operations? I mean, things like triggering sounds (which will only be played once), ...
2
votes
1answer
89 views

How can I use remote playtesters?

I'm working on a website for asynchronous two-player games (mostly board games); as part of the site's development I'm hoping to use it to playtest new games I design. The good news is that this ...
29
votes
12answers
2k views

Alternates to scratch damage to solve combat deadlocking

Scratch damage is a game mechanic whereby any successful attack always does some minimal amount of damage. This is often used in subtractive combat systems, where the defense is subtracted directly ...
1
vote
1answer
439 views

How to handle a player's level and its consequent privileges?

I'm building a game similar to Mafia Wars where a player can do tasks for his gang and gain experience and thus advancing his level. The game is built using PHP and a Mysql database. In the game I ...
-1
votes
1answer
95 views

Specifying 3D objects in a game [closed]

I have hands on experience in OpenGLES 2.0 , OpenGL and wish to apply the same in a 3D game development in Android. My idea is to develop a Combat game having fighter planes. I am trying to create a ...
-1
votes
1answer
1k views

Game programming books? [closed]

I need a book that's beneficial for me and not something that contains what i have already read. I have a strong maths,physics background and I have good c++ programming skills and i want to start ...
0
votes
1answer
205 views

Real cash gambling app

I am making a cash game like deal or no deal for use as an android app, using adobe software. The idea is player wagers 50 pence through Paypal plays the game wins, say, £10 pounds and then cash out. ...
0
votes
2answers
312 views

What beginner level game should I practice developing that has all the basics of game development? [duplicate]

I am a fresh graduate of Computer Science and am very nervoud for my skills test next week. So I have only about 4 days left till the exam and I really want that job which is game development. They ...
14
votes
7answers
1k views

Are hidden stats a good idea?

I'm thinking of and RPG, FPS or a turn based game (does not really matter), where the player does not know his character(s) exact stats. Of course they exist as random variables of normal distribution ...
0
votes
2answers
144 views

Sprites: Are there any tools to scale sprites individually without using Photoshop/GIMP? [closed]

I am using TexturePacker as tool to pack my 2D sprites, it is good but it doesn't provide the possibility to scale individual sprites to a specific scale. I am wondering whether there is any good ...
2
votes
3answers
159 views

Generate slot combinations

How do you generate combinations in slots to achieve a wanted probability of the user winning? Say, you decide that he should win $200. How do you generate combinations that'll cause winnings ...
4
votes
3answers
294 views

Is it worth having AI opponents step in for disconnected players in an online multiplayer card game

I have an online multiplayer card game resembling spades/bridge and I want to implement a system that autoplays when a client disconnects. Right now, there is a client and server. In the new system, ...
4
votes
1answer
381 views

How to develop multi-player game without involving server side code?

There have been lot of cloud based frameworks released in past few years. They provide real-time communication among users but does not allow developers to write server side code. So, how can we use ...
8
votes
2answers
2k views

Java 2D game programming: Different approaches to make a game loop

I am new to Java game programming, but the more I read the more I'm confused, because I've seen several different approaches to make a game loop: 1. The standard approach, that uses the Timer class ...
4
votes
4answers
403 views

Storing data for a pokemon like game

The game I'm developing is close to Pokemon. How should I store the data? I am currently thinking of text files where I save the map and have a corresponding textfile for the trainers and their teams ...
6
votes
2answers
186 views

What to do with old data?

I have a game - virtual soccer manager. It is browser based game. It is split into 'seasons' each of them takes around a half of a real year. The central game element is a soccer match, each team ...
7
votes
4answers
593 views

Simultaneous game states

I think I understand the basic idea behind a Finite State Machine-based game loop. But I'm trying to write a little game in which the same object can simultaneously be in multiple, independent states. ...
4
votes
2answers
787 views

How to write a good functional spec for a game?

I am basically (shamelessly) copying a question that has appeared on SO few years ago. The answers are good, but I would like to get more on this topic, so I'm trying a more specialized subreddit ...
4
votes
1answer
353 views

Where can I find the full game list of Game Design Challenge on GDC? [closed]

The GDC Game Design Challenge is very interesting, the event gives designers the opportunity to display their amazing creativity. When I searched for the old events I could only find articles which ...
71
votes
6answers
3k views

How to deal with (bad?) player suggestions

Every game which builds a community while still being in active development will soon be confronted with players who post suggestions for new features on its forum. Most of these suggestions, however: ...
-1
votes
1answer
140 views

How to Fix Some Portion of bound camera?

I want to add Progress bar with my game to display life of player but when i move down through DigitalOnScreen Control the black bar that i want to display is not displayed there. I want to display ...
4
votes
3answers
493 views

What game mechanic can I use to show that the player character is bored?

I'm designing a part in my game where the player must notice that his character feels bored about a certain mundane task he is doing, without being boring for the player. By observing the game ...
8
votes
2answers
335 views

100 points between 0-1000 on an increasing scale

Basically, it's for roleplay, I need to generate 100 points along a scale. Level 1 is the starting amount, and is at point 0 on the scale. Level 100 is the highest amount planned at this point, and it ...
-1
votes
1answer
174 views

How to go about front end UI to main Game Engine and then to Game Over Phase [closed]

I am about to complete my first ever game. I have used Qt for windowing and OpenGL for actual game logic. I am confused about .. things which are related to design so according to FAQ, these kinda ...
0
votes
2answers
145 views

multi user web game with scheduled processing?

I have an idea for a game which I am in the process of designing, but I am struggling to establish if the way I plan to implement it is possible. The game is a text based sports management ...
2
votes
0answers
149 views

Looking for ios game design management document template [closed]

i am looking for ios game design/development management document template in order to break down my work flow and structure.
34
votes
1answer
4k views

Decision Tree vs Behavior Tree

What are some differences between Decision Trees and Behavior Trees for AI Game Development? When would you use one over the other?
7
votes
2answers
335 views

How can I handle a bunch of achievements in a game? [duplicate]

Take for example Team Fortress 2. There are a huge load of achievements, and I'm wondering how the manages all of them. And since there's a lot of achievements, I'd also like to know how it "knows" ...
13
votes
2answers
361 views

Scrambling word into least recognizable form

My goal is to present the player with a scrambled word that should be reordered back into the original form: OELHL --> HELLO I want a scrambling algorithm that takes any given word(>3or4 letters, ...
0
votes
1answer
110 views

How do I check for non tilted 2D rectangle collision?

I'm trying to find out how to check collision with different rectangles. Now the cubes I have have a x, y, height, and width to them. So it might look like this on the screen: And not like this: ...
0
votes
1answer
150 views

Android activities, when to use them?

I'm getting back into programming my game and I can see that I've used activities for so many things. I only have one with a custom-view (my actual game), the others are activities with XML-views, ...
-6
votes
1answer
104 views

Android Game an [closed]

I want to develop an android game (3D/2D).. and I don't have any knowledge about android app development. So can you suggest some helpful and understandable resources like video tutorials or head ...
0
votes
3answers
324 views

Starting out - should I make complete games or just play around? [closed]

While starting out, I made clones of some arcade games (Tic tac toe, Pong, Snake, Tankwars, Breakout, Tetris, etc). Most of these games had just had the gameplay, I didn't code any of the starting ...
0
votes
1answer
344 views

What concepts are there for interactive water?

I want water to be a gameplay object in my game. The player should be able to take in in a bucket and tip it out somewhere in the world. Water should flow in some way so that it can be used to build ...
1
vote
2answers
344 views

Regarding physics engines and the GPU

The rigid body physics engines that use a "bounding box" for collision detection, I am aware of how they are created. What I want to know is, is there a physics engine that does not use "bounding ...
0
votes
5answers
423 views

Should my platformer have collectibles? [closed]

By collectibles, I mean objects that you collect mainly for the sake of collecting them, not to power up. Think coins in Super Mario or bandages in Super Meat Boy. I've seen a few platformers that do ...
0
votes
1answer
119 views

Using buttons on Smartphone shooter games

Just a simple and probably stupid question. I noticed that many iOS and Android shooter games tend to avoid using traditional buttons in favour to autofire. The very first reason to do so is to ...