Game Design is the creation and balancing of game systems and mechanics. Not for programming questions about "design" of features, engines, etc. Not for visual design questions about the looks of assets.

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2
votes
0answers
132 views

More realistic currency for spaceship battle game [closed]

This is slightly related to real development but as you know hardest thing to do for developer is naming things. So now I can't figure out what specific currency to use in my spaceship battle game. ...
2
votes
1answer
306 views

How do games go about designing weapon damage?

In Action-RPG games, I was wondering how weapon damage numbers and attack speeds are decided on. Do most games come up with their own or do they "steal" numbers from other games? How would I go about ...
18
votes
9answers
1k views

Does it make the game more fun when the user is forced to progress through the levels sequentially rather than letting them pick and play? [closed]

For the first time in my game, I'm stuck with a real design dilemma. I guess that's a good thing ;) I'm building a word puzzle game that has five levels, each with 30 puzzles. Currently, the user ...
2
votes
0answers
43 views

how do game implement customization of characters [closed]

I am looking to create a game a rpg. I want to add customization of character so that each players char is unique. How do i do it?
10
votes
4answers
3k views

Simplest most effective way to rank and measure player skill in a multi-player environment?

I know of the Truskill algorithm, it's quite complex but effective. My question is there other algorithms/methods to determine a players skill for accurate measuring for multi-player competitive ...
2
votes
0answers
70 views

How to develop ruzzle game for web [closed]

I am creating a game like ruzzle but i am creating for web . Initially my basic task is to display the alphabets in the html5 canvas the letters should fetched from the database randomly in the html5 ...
0
votes
2answers
157 views

Exponential EXP Curve | FIXED TIME -> MAX LEVEL

I have yet another experience equation question, with a slight twist. Problem Situation Player gain experience from Level 1 - 80. Time to level from Level 1 to 80 grows exponentially. There is a ...
0
votes
1answer
1k views

Pool Game Physics General Settings in Unity

this question might have been asked before, not sure. I want to create a pool game using unity. I added the spheres as playballs and cubes as the walls. I added a rigidbody to all objects and Im ...
3
votes
3answers
306 views

How do you structure an Item class?

I've been thinking about the structure of an Item class. There are many items which may or may not have effects in the game. For example, an item "Herb" has an effect to "Heal HP by 5". but an item "...
2
votes
1answer
57 views

Texturing curves in blender

Im making a tree in blender with the sappling add-on, i've already textured the leaves, i want to know how to texture the trunk with a bark texture. Im using cycles render. Thanks in advance. :)
1
vote
1answer
36 views

Texturing in blender

I am texturing a tree in bender using the sappling add-on, when i put the tree bark texture (which is saved as .jpg) the texture looks stretched and wierd, ive used "Use UV for mapping" on the curve ...
0
votes
2answers
102 views

Diverse loading-screen tips and who does that? [closed]

Smaller games and projects have been seen to add jokes and tips that are not directly game related and in any form advice to their loading screens. For some reason I can't think of a tripple A title? ...
1
vote
1answer
83 views

Unity3D - leaving and then returning to a scene

Effectively, I need to know how to run a mini game and then return to a scene. I know about DontDestroyOnLoad (this); but that works for game objects only and doesn’t do what I need - also because ...
0
votes
2answers
129 views

Game Mechanics Suitable for a Game about Issues of Immigrations [closed]

So, I'm working on a video game design concept, dealing with the problems of an immigrant family and how they will try to blend in the society. The universe is a fictional universe. I was wondering ...
9
votes
2answers
186 views

How do I make voting to kick a “leader” player fair?

My game has many rooms of around 10 people where they compete. It's basically one big guy against the other small 9 people. However, sometimes the one guy will intentionally 'troll' and make for an ...
1
vote
0answers
71 views

Selecting Dictionary item based on custom classes instead of keys

I am attempting to write my own path finding code for a game I'm working on that will implement a form of the A* algorithm. I store my nodes of the path finding system as a class called nodes and add ...
0
votes
2answers
239 views

Why do FPS games often automatically reload? [closed]

Was pointed here by Arqade's Meta On every first-person-shooter game I've played I've noticed that the 'automatically reload when empty' game mechanic is always used: I've always found it annoying,...
1
vote
1answer
74 views

How should I define interaction modes in a strategic game?

I am creating a typical strategic game that gamer can select, deploy and move the game characters (Human mostly) and move or create buildings on its isometric map. These all are going to be done by ...
0
votes
2answers
89 views

When are games legal to mod? [closed]

I'm just curious when and what games are legal to mod and what are the processes I must follow to keep the mod project from becoming illegal. To be specific i'm trying to do a side project while in ...
-1
votes
3answers
287 views

Where the physics should be put

I'm studying a book of artificial intelligence applied to games. It shows several algorithms for each argument (movements, path finding.. ecc). Unfortunately (but obviously) it does not explains how ...
3
votes
2answers
142 views

How to schedule 'events' inside a game?

Within a game I want to schedule 'events', like a resource is running out, some storage is full, or a person is born. I see two ways of achieving this: Check on all the parameters every fixed time ...
4
votes
2answers
315 views

What would a good hacking gameplay look/feel like?

In real life, 'hacking' (that is, using brute-force attacks to guess a password) is not very interactive. In fact, it works pretty much independent of any user from the moment you press Return until ...
0
votes
2answers
2k views

Random/procedural generation of puzzle-platform levels

I have an idea for a puzzle-platform game where the levels would be randomly generated. Creating a random generation is relatively simple. What's not easy is checking that randomly generated level to ...
2
votes
2answers
206 views

Daily quest system

I am creating a game for Android/iOS. The game has a server that communicates with my appengine database. I want to implement daily quests as motivation for the players to return every day, but I need ...
1
vote
1answer
221 views

Can I use PARSE for creating turned based Game?

I am working on creating a Turned - Based game similar to "Draw Something". I want to replace the Game Center feature with my own server using PARSE. Replace in terms of all game logic like Match ...
8
votes
3answers
311 views

Why do adventure game puzzles often have a single clue/solution?

When recently playing an adventure game (Dreamfall Chapters) it hit me that most adventure games I've played have had only a single solution to the "puzzles" they require you to solve. This frequently ...
43
votes
9answers
3k views

What can make a peaceful game successful? [closed]

Today, the most successful games are action games like FPS, RPG, MMORPG... I'd like to make a peaceful game, but I don't know how to attract people. I can make good graphics, but that's not the main ...
1
vote
0answers
112 views

Bold black bar on right side of game in Unity (Android)

I am trying to create an endless runner. I have already created a system to generate infinite backgrounds from an array of some. However, on running the game, I get huge black bar on the right side of ...
0
votes
0answers
35 views

Does a game server replicate physics/terrain to validate input/events [duplicate]

I'm starting a pet project to learn more about game development; a basic moba. I know game server design is a loaded topic but I was wondering what all the server handled. You wouldn't want the ...
0
votes
2answers
94 views

Most efficient way to mass render tiles in java slick2D [duplicate]

So I am trying to make a tile based game, it is rendering about 40 tiles on the screen at once. I get about 40 FPS on an okay computer. When I tell it to not render the FPS jumps to around 400 so I ...
2
votes
0answers
34 views

How can I stream only the visible layer of objects?

So I've ported a terrain generator to SA:MP (a GTA:SA mod that connects you to players around the world). The terrain is generated perfectly, after only a few hours of scripting. I was surprised how ...
4
votes
2answers
403 views

How would you define this mechanic in narrative based games?

I'm a researching a certain game mechanic that seems very commonplace in modern narrative-based games. The mechanic is defined (by me) as a user action that the player can take while in a dialogue or ...
1
vote
0answers
43 views

Unity PhotonView - Ownership problems when synching objects

Im creating a billard game where one white ball will be controlled by two online players. I have set my object photonview to ownership takeover: https://www.dropbox.com/s/kq79lfh4clerx7q/no.jpg?dl=0 ...
1
vote
0answers
349 views

Unity Photon Networking - Cant understand OnPhotonSerializeView

in all tutorials I see that an object sends data over the network and receives the data for sync in the same method: Code (csharp): void OnPhotonSerializeView(PhotonStream stream, PhotonMessageInfo ...
1
vote
0answers
43 views

Java (libGDX) - Inheritance problems

I'm having some issues with inheritance for one of my libGDX projects, I'm making a game similar to (very stripped down) Terraria or Starbound and I am using the TiledMap to load the world, ...
6
votes
3answers
2k views

What is the best way to render a 2d game map?

I know efficiency is key in game programming and I've had some experiences with rendering a "map" earlier but probably not in the best of ways. For a 2D TopDown game: (simply render the textures/...
5
votes
4answers
1k views

Drawing 2D Images “3D-Like”

So, I want to use textures for weapons in my FPS game instead of actual models. However, if I just draw the texture onto a square in the game, it has the rotation and stuff, but it looks "2D". How ...
1
vote
1answer
99 views

A* Pathfinding math for 2D, oblique style game

I'm making a 2D, oblique-styled RPG game and am implementing A* pathfinding for NPCs. The game is on canvas, using melonJS engine and sprites not confined to a 'grid'. I'm having a hard time ...
0
votes
1answer
118 views

A Star pathfinding on oblique map

I'm making an RPG and want to make npc ai to navigate the city. I am using polylines for collision detection, and my map is 2D, but oblique styled. I am considering using the A* algorithm to help them ...
3
votes
2answers
2k views

Designing Drops system - How and where chance of drops are defined?

Just found a related topic but I have different/extended questions I was wondering how the implement the drop system. I have to start designing the DB model for this so I was wondering whether what I ...
1
vote
3answers
102 views

When should we save our game data?(Before quit game or just when some data changed?)

For standalone game, what's the best time to save game data, such as player's coin, player's level, skill data and so on. Save data before we quit game.So we just save data to file just one time, ...
0
votes
1answer
57 views

Paper-based prototyping: simulating real time

I was messing around with this game idea where players race along a dangerous road in trucks to deliver their cargo. As they travel along the road (especially if they decide to go at speed) they will ...
0
votes
1answer
40 views

Using Similar Mechanic Names For Attributes

I am working on a pen and paper game and I am wanting to use three core attributes that everything else is based off of. These three attributes being Physique, Skill and Will. However, if you're ...
1
vote
2answers
336 views

Making Save and Load Windows using SDL [closed]

I've been working on a world builder project recently and I've finished most of the work but there is just one thing I can't think of how to do. For example in a strategy game's world builder when ...
3
votes
5answers
6k views

How do I come up with the game mechanics for a puzzle game?

I want to make a puzzle game, but I don't know how to start. I have observed that each puzzle game has a core mechanic that enables opportunity for numerous puzzles. I'm not sure how to think of ideas....
2
votes
2answers
680 views

Soccer national teams uniforms and copyright when developing a soccer game

I have a project to be accomplished in a distant future about a soccer game. I´ve read that you can´t feature the actual national teams uniforms without getting permission from FIFA. Is this only for ...
32
votes
12answers
2k views

Alternates to scratch damage to solve combat deadlocking

Scratch damage is a game mechanic whereby any successful attack always does some minimal amount of damage. This is often used in subtractive combat systems, where the defense is subtracted directly ...
1
vote
1answer
103 views

Linking maps in Java game

In my Java game, I've got a number of randomly-generated maps made of tiles. I'm struggling with writing the code to handle the entering/exiting of the maps. Originally, I only had Ascend and Descend....
2
votes
1answer
565 views

What are the steps for creating level in Libgdx with Box2d? [closed]

I have been trying to learn game programming for a week, although I have a good knowledge of programming. I don't understand some steps of game design. I'm recently working to clone the iSlash game.I'...
0
votes
1answer
33 views

Polar movement towards cursor sfml and c++

I got smooth movement down moving based on the window but I wanted to see if I could move my sprite to my cursor when I pressed w instead of just in the -y direction but everything went wrong right ...