Game Design is the practice of creating and balancing systems and the mechanics which the player uses to affect those systems. This is not to be used for programming questions about the "design" of features, engines, etc.

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9
votes
6answers
594 views

What's a good alternative to colored tiles to account for color blindness?

I have a game with tiles. Each tile is a number, and each number is one of six colors. The color is important to the game play, and I want to make the game available to those who are color blind. ...
5
votes
5answers
2k views

Designing score system: Combos, chains, multipliers and bonuses

I am making a breakout-clone, I not want only want it to feel "arcade" for home users, but it will have a arcade version (although probably noone will buy, and I will only use the machine to amuse ...
-1
votes
1answer
162 views

Get distance between the edge of screen and a moving sprite

How to get the distance between the edge of the screen and a vector moving sprite? I want to get the distance between my moving sprite and the edge of the screen so that when my sprite touches the ...
13
votes
2answers
356 views

Scrambling word into least recognizable form

My goal is to present the player with a scrambled word that should be reordered back into the original form: OELHL --> HELLO I want a scrambling algorithm that takes any given word(>3or4 letters, ...
13
votes
2answers
4k views

What is a Game State?

The terminology "game state" is a bit vague to me. Could anybody clarify, what is included in the game state, please? Is it a state of all the variables and objects within the game at particular ...
2
votes
2answers
236 views

Correct utilisation of gameloop (Android)

When using a gameloop like (much simplified)............ updateLogic(); render(); How does one perform 'single' operations? I mean, things like triggering sounds (which will only be played once), ...
0
votes
2answers
207 views

Alternative ways to make a battle system in a mobile indie game more fun and engaging

I'm developing an indie game for mobile platforms, and part of the game involves a PvP battle system (where the target player is passive). My vision is simple: the active player can select a ...
15
votes
5answers
829 views

I have an “amoeba” game mechanic. Any idea on how to implement it?

Outside of a tetris clone, a crappy 2D top-down shooter, and some messing around with stuff like Unity and Flixel, I realize that I have yet to complete a single, polished, bells-and-whistles game. I ...
7
votes
4answers
370 views

How do I inform the end user about cheat codes?

I have added an interface to input cheats, and of course the backend of this. Current cheats include: unlimited health unlimited time faster movement no need to use keys (I have a door/key system) ...
1
vote
5answers
668 views

How much is too much?

From a game design perspective, I've got the following idea: Traditional Tower Defense game. - an open, mazeable field as monsters approach the castle. "Towers" consist of ground-pounding units like ...
2
votes
2answers
587 views

My game is dull; how would you make it more exciting? [closed]

The game is Darts for the iPhone. It's OK but it's more like a simulation than anything I'd ever claim to be overtly "fun". I am looking for some ideas to spice up the gameplay. What are your ...
-4
votes
1answer
609 views

What does a typical game designer do every day? [duplicate]

I am doing a project in class and i need to know what a person in the game designing career does every day. I have been looking and i can not find anything. If you answer this that would be greatly ...
2
votes
1answer
87 views

How can I use remote playtesters?

I'm working on a website for asynchronous two-player games (mostly board games); as part of the site's development I'm hoping to use it to playtest new games I design. The good news is that this ...
0
votes
5answers
487 views

Does Java support OpenGL by itself?

Note: This is long but I explaining everything that you need to know. Don't read half way through it and say "What's the question?". It's simple but long and I need help as soon as possible. So I ...
29
votes
3answers
3k views

How to design the attack class in an RPG game?

I am in the planning phase of a small RPG style game. The character will have have a set of attributes, like strength, agility, etc which are represented as integers. The character also will have a ...
6
votes
2answers
323 views

How can I handle a bunch of achievements in a game? [duplicate]

Take for example Team Fortress 2. There are a huge load of achievements, and I'm wondering how the manages all of them. And since there's a lot of achievements, I'd also like to know how it "knows" ...
-1
votes
1answer
94 views

Specifying 3D objects in a game [closed]

I have hands on experience in OpenGLES 2.0 , OpenGL and wish to apply the same in a 3D game development in Android. My idea is to develop a Combat game having fighter planes. I am trying to create a ...
-1
votes
1answer
1k views

Game programming books? [closed]

I need a book that's beneficial for me and not something that contains what i have already read. I have a strong maths,physics background and I have good c++ programming skills and i want to start ...
7
votes
4answers
471 views

What is realism?

Beyond the obvious something that seams real, realism in games is a hard feature to hit. In some cases, things that are completely impossible in real life are seen as realistic by gamers. For ...
0
votes
1answer
194 views

Real cash gambling app

I am making a cash game like deal or no deal for use as an android app, using adobe software. The idea is player wagers 50 pence through Paypal plays the game wins, say, £10 pounds and then cash out. ...
0
votes
0answers
35 views

Getting direction of mouse from the middle - slick2d [duplicate]

I need to find the direction of the mouse from the centerpoint, i need it to return a direction e.g. north, south, northwest, southeast and so on how would one go about doing that in java ps. to ...
11
votes
3answers
815 views

Can Achievement systems be implemented later in development?

I'm undecided if I want to implement this feature in my game at the time or not. I don't want the project to get to far out of control so I'm focusing on core mechanics first. Is this a feature that ...
4
votes
3answers
457 views

What game mechanic can I use to show that the player character is bored?

I'm designing a part in my game where the player must notice that his character feels bored about a certain mundane task he is doing, without being boring for the player. By observing the game ...
0
votes
2answers
288 views

What beginner level game should I practice developing that has all the basics of game development? [duplicate]

I am a fresh graduate of Computer Science and am very nervoud for my skills test next week. So I have only about 4 days left till the exam and I really want that job which is game development. They ...
2
votes
4answers
519 views

What are some good examples of exuberant in-game instructions for telling the player to repeatedly smash a button?

What are some good examples of exuberant in-game instructions for telling the player to repeatedly and quickly press a button or perform an action? I'm especially interested in examples in retro games ...
4
votes
3answers
287 views

Is it worth having AI opponents step in for disconnected players in an online multiplayer card game

I have an online multiplayer card game resembling spades/bridge and I want to implement a system that autoplays when a client disconnects. Right now, there is a client and server. In the new system, ...
0
votes
2answers
137 views

Sprites: Are there any tools to scale sprites individually without using Photoshop/GIMP? [closed]

I am using TexturePacker as tool to pack my 2D sprites, it is good but it doesn't provide the possibility to scale individual sprites to a specific scale. I am wondering whether there is any good ...
2
votes
3answers
153 views

Generate slot combinations

How do you generate combinations in slots to achieve a wanted probability of the user winning? Say, you decide that he should win $200. How do you generate combinations that'll cause winnings ...
4
votes
1answer
344 views

How to develop multi-player game without involving server side code?

There have been lot of cloud based frameworks released in past few years. They provide real-time communication among users but does not allow developers to write server side code. So, how can we use ...
4
votes
4answers
372 views

Storing data for a pokemon like game

The game I'm developing is close to Pokemon. How should I store the data? I am currently thinking of text files where I save the map and have a corresponding textfile for the trainers and their teams ...
7
votes
4answers
575 views

Simultaneous game states

I think I understand the basic idea behind a Finite State Machine-based game loop. But I'm trying to write a little game in which the same object can simultaneously be in multiple, independent states. ...
4
votes
2answers
704 views

How to write a good functional spec for a game?

I am basically (shamelessly) copying a question that has appeared on SO few years ago. The answers are good, but I would like to get more on this topic, so I'm trying a more specialized subreddit ...
6
votes
2answers
177 views

What to do with old data?

I have a game - virtual soccer manager. It is browser based game. It is split into 'seasons' each of them takes around a half of a real year. The central game element is a soccer match, each team ...
4
votes
1answer
350 views

Where can I find the full game list of Game Design Challenge on GDC? [closed]

The GDC Game Design Challenge is very interesting, the event gives designers the opportunity to display their amazing creativity. When I searched for the old events I could only find articles which ...
5
votes
2answers
465 views

What knowledge would I need to make a good simulation game [closed]

I have an idea for a game like theme park but don't know how simulation games are made. I am not on my first game so I would appreciate constructive answers instead of "its hard, don't do it". What ...
-4
votes
2answers
636 views

Side scrolling: how to do?

This question is simple, but for me is hard to do! How to implement side (horizontal and vertical) scrolling for (i.e.) a 2d car game ? Both car and background must move. How to ? Thank you!
-1
votes
1answer
130 views

How to Fix Some Portion of bound camera?

I want to add Progress bar with my game to display life of player but when i move down through DigitalOnScreen Control the black bar that i want to display is not displayed there. I want to display ...
-1
votes
1answer
158 views

How to go about front end UI to main Game Engine and then to Game Over Phase [closed]

I am about to complete my first ever game. I have used Qt for windowing and OpenGL for actual game logic. I am confused about .. things which are related to design so according to FAQ, these kinda ...
15
votes
6answers
16k views

What does a Game Designer do? what skills do they need?

I know someone who is thinking about getting into game design, and I wondered, what does the job game designer entail? what tools do you have to learn how to use? what unique skills do you need? what ...
8
votes
2answers
321 views

100 points between 0-1000 on an increasing scale

Basically, it's for roleplay, I need to generate 100 points along a scale. Level 1 is the starting amount, and is at point 0 on the scale. Level 100 is the highest amount planned at this point, and it ...
3
votes
2answers
420 views

Rule of thumb for enemy art design in 2D platformer

I'm at the early stages of developing a 2D side scrolling open ended platformer (think Metroidvania) and am having a bit of difficulty at enemy design inspiration for something of a scifi, nature, ...
12
votes
5answers
2k views

How is game development different from other software development? [closed]

For a solid general purpose software developer, what specifically is different about game development, either fundamentally or just differences in degree? I've done toy games like Tic-tac-toe, ...
20
votes
5answers
2k views

Spreadsheets in Game Design?

There have been two instances from the past two weeks that I've heard from well known successful game developers that they use spreadsheets when designing games. The first being David Whatley in ...
2
votes
0answers
138 views

Looking for ios game design management document template [closed]

i am looking for ios game design/development management document template in order to break down my work flow and structure.
25
votes
1answer
3k views

Decision Tree vs Behavior Tree

What are some differences between Decision Trees and Behavior Trees for AI Game Development? When would you use one over the other?
0
votes
1answer
106 views

How do I check for non tilted 2D rectangle collision?

I'm trying to find out how to check collision with different rectangles. Now the cubes I have have a x, y, height, and width to them. So it might look like this on the screen: And not like this: ...
3
votes
1answer
799 views

Move Background in AndEngine for a Racing Game

I am new to game development and AndEngine. I have small query about racing game. I am going to develop a bike racing game. For bike racing game we will move the background or the player. I am tried ...
0
votes
1answer
139 views

Android activities, when to use them?

I'm getting back into programming my game and I can see that I've used activities for so many things. I only have one with a custom-view (my actual game), the others are activities with XML-views, ...
0
votes
5answers
390 views

Should my platformer have collectibles? [closed]

By collectibles, I mean objects that you collect mainly for the sake of collecting them, not to power up. Think coins in Super Mario or bandages in Super Meat Boy. I've seen a few platformers that do ...
-6
votes
1answer
97 views

Android Game an [closed]

I want to develop an android game (3D/2D).. and I don't have any knowledge about android app development. So can you suggest some helpful and understandable resources like video tutorials or head ...