Game Design is the creation and balancing of game systems and mechanics. Not for programming questions about "design" of features, engines, etc.

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27
votes
8answers
4k views

How can the lategame in a 4X game be made more exciting?

I played a lot of different 4X games lately (eXplore, eXpand, eXploit, eXterminate, like the Civilization series, for example), and noticed that most of them suffer from the same problem: As soon as ...
73
votes
5answers
7k views

What is an optimum failure rate that will keep people coming back to my game?

I'm guessing some research has been done into this but I can't find much information. The question might be a bit too vague in itself as it depends on so many other factors. I'm developing a puzzle ...
5
votes
1answer
1k views

Successful Elements to a 4X Game

4X games (That is, Xpand, Xplore, Xploit and Xterminate) like Civilization, Sins of a Solar Empire, and other top Strategy games, all seem to have the same addictive hook. I'd like to know what ...
0
votes
1answer
119 views

XNA 3D cube rotation problem

I am new to game programming and still trying to clear up my basics. I am stuck with a problem and unable to resolve on my own knowledge. I am trying to rotate a 3d cube in MonoGame (Similar to XNA) ...
0
votes
0answers
27 views

images for game [duplicate]

I develop games for couple of years now (mostly 2d) and i always had the same problem, images for my game. I tried a few times to find a designer but i couldn't find some one that is serious enough. ...
37
votes
4answers
5k views

What is the purpose of a “press start” screen?

A lot of games start with their intros and vendor videos, and then show a "Press Start" screen before the actual main menu. I never quite figures out the purpose of this. Why not go to the main menu ...
0
votes
2answers
76 views

How to manipulate 2d image as different objects

Hello Im very new to this so I don't even know what this process is called exactly. Im posting image of flappy bird here in which it consist all the objects day, night, birds, font etc Here : So how ...
74
votes
11answers
37k views

How to develop RPG Damage Formulas?

I'm developing a classical 2d RPG (in a similar vein to final fantasy) and I was wondering if anyone had some advice on how to do damage formulas/links to resources/examples? I'll explain my current ...
8
votes
5answers
971 views

Turning a board game idea into a browser based, slow paced gameplay

Suppose I want to create a strategy game with global mutable state shared between all players (think game board). But unlike a board game, I don't want it to be real time action and/or turn-based. ...
0
votes
0answers
62 views

How to calculate production when player is offline [duplicate]

What is the best way to do for example food growth based on how many food buildings you have? Lets say I have a webbased game where you can build a farm wich generates 60 food units per hour. A ...
0
votes
1answer
174 views

What's it like being a game developer? [closed]

I am a 6th grade student and I would like to be a video game designer. In class, we all had to choose a career that we would like to have and interview someone with that career. Finding a game ...
0
votes
1answer
1k views

Random/procedural generation of puzzle-platform levels

I have an idea for a puzzle-platform game where the levels would be randomly generated. Creating a random generation is relatively simple. What's not easy is checking that randomly generated level to ...
1
vote
2answers
153 views

Managing and rendering bullets

I'm developing something similar to Galaga and I'm not entirely sure how to "manage" the bullets i.e. what data structures/algorithms/approaches to use when rendering them on the screen. Let's forget ...
0
votes
1answer
300 views

Should I use more than one panel in a java game ?

I' m creating a game in java, and it has this schema: I use the main class to launch my game and I create a frame to add a panel, that is defined into GamePanel class. public class MainFrame { ...
2
votes
2answers
432 views

Which Design Patterns Should I consider for Quest Management? [closed]

I am working on an fantasy RPG and I would like to get some ideas about how I am implementing Quests. Quests in my game are very generic. The quest goal can be almost anything in the game. The goal ...
0
votes
1answer
39 views

who turn a moving agent to the specific coordinate

i have a moving agent in gis map that is going to the special Coordinate . with assumption that maximum angel of rotation is predefined, i want the agent turn into specified coordinate (in moving) and ...
11
votes
4answers
2k views

How can I find the valid words in a grid of characters?

I am creating a game similar to Tetris, with two main differences: the screen already begins filled with tiles (like in Puzzle Quest for Nintendo DS and PC) and each individual tile has a letter in ...
4
votes
1answer
127 views

How to deal with raw values and percentages?

What is the standard practice for dealing with attribute modifiers in games where units have attributes, such as RTSs, MOBAs and RPGs? Specifically, in which order are "buffs" given to the unit? ...
5
votes
6answers
448 views

Low dexterity game development

I am tasked with developing a game for kids with low dexterity (as a college project). I am stuck trying to find examples of similar games to generate ideas about game play and overall function. The ...
1
vote
2answers
5k views

Game Design vs Game Development

What is the difference between a video game developer and a video game designer?
-3
votes
2answers
134 views

what is the ducking ability? [closed]

In my game framework I have this property: canDuck : Boolean = true Determines whether or not the hero's ducking ability is enabled. What does it mean ? regards
12
votes
3answers
2k views

What are easing functions?

I found this cool website for game development and it has a list of easing functions: Although the site contains a description of what they're for, it goes over my head. What are easing ...
3
votes
0answers
34 views

Using the MVC pattern in games [duplicate]

I saw a lot oft tutorials about the mvc pattern, but always it was only a small example/Situation explained. There was always only one model, one controller and one view. But what if I have a lot oft ...
-1
votes
1answer
116 views

creating an html5 game [closed]

I am working on a really simple online version of the parachute shooters game that was preprogrammed on old iPods. I'm pretty new to game development and so at first I tried to build the whole game ...
6
votes
0answers
206 views

Is a responsive dimension game worth it? [closed]

I'm in the process of creating a Wario-Ware-like game that will be created for browsers first then likely ported to mobile. Here are the different ways I've considered setting up the dimensions of the ...
-1
votes
1answer
259 views

How much does it cost to license vehicles for a racing game? [closed]

I've looked and looked, and even contacted some companies but I never got anywhere. Does anyone know? I just need to see if I can do it financially.
3
votes
1answer
170 views

Preventing Collusion

Over on Code Golf Stack Exchange, competitions are run where multiple programmers compete against one another. One particular class of challenges is "King of the Hill". Here is an example of a King of ...
-2
votes
1answer
232 views

How to make game menu in Unity using only the editor?

I am trying to implement a game menu screen in which all the levels are locked initially. Just like Angry Birds. When user scores he'll be promoted the level unlocks.
0
votes
1answer
139 views

Java Game Gravity Collision Detection Working Incorrectly

I have searched for this question but was unable to turn up any results - I am making a Java platform game (I have created many top-down games, but nothing with gravity like a platformer) and I have ...
6
votes
6answers
228 views

Adding a new highscore before or after an equal score?

I'm making a highscores list for my 2048 replica. An entry in the list consists of a name and a score (e.g. "John" and 2100.) When I add a new entry, the code runs through the list and inserts the new ...
11
votes
5answers
3k views

How do they made Pokémon games so flawlessly balanced?

I find it hard to believe how well balanced the Pokémon games are. Not just within the games, where you'll find amazing balance from the very beginning to the very end, but, surprisingly, even when ...
2
votes
2answers
133 views

How do I summarize a game idea into a short document?

I have a lot of game ideas, but never the time to work on them. I don't want to lose these ideas, so I want to 'store' them somewhere to come back to in the future. Sometimes an idea isn't really that ...
0
votes
2answers
119 views

How to design reward and points system?

There are few events in my game, like complete levels , complete puzzles , kill enemies and so on. Each such event will reward the player points and bonus powers. Now each "master" task (for example ...
1
vote
1answer
103 views

How to make loss of control acceptable?

Let's say the game we're talking about is some kind of platformer. With all the puzzles, mini-challenges and mechanics aspects it is very, very important to have good control over the character. A ...
1
vote
1answer
172 views

What's the name of the “Candy Crush” style of game?

I'm currently creating an engine trying to auto-play games with a chess board, and I'm writing a report about it now. However, I found it hard to properly describe it -- for the games like Candy ...
2
votes
1answer
901 views

Do I need a company name to publish on Google Play?

I'm going to upload my Android mobile game on Google Play. But it seems like all games are developed by companies(such as Zynga, and King) and I don't see individual's names as developers. Do I need ...
43
votes
9answers
3k views

What can make a peaceful game successful? [closed]

Today, the most successful games are action games like FPS, RPG, MMORPG... I'd like to make a peaceful game, but I don't know how to attract people. I can make good graphics, but that's not the main ...
1
vote
1answer
70 views

Clay Jam continuous path/tap

I saw this game Clay Jam, that the user can create a path in the sand. The path is a continuous one, and it can varies from a single point to curves. How one can develop smooth and continuous paths? ...
23
votes
6answers
2k views

How can I introduce time pressure on the player's decisions?

I am designing a hacking game, in which the player usually can take his time thinking about how to overcome the obstacles that he/she currently faces. However, I decided that besides coming up with ...
0
votes
0answers
41 views

What is a Game Design Document? [duplicate]

I'm starting out making my first game with some friends and I've read that it really helps to keep an organized GDD. The most I can think of is this is where you would put in all of your finalized and ...
15
votes
4answers
2k views

What makes puzzle games addictive? [closed]

I'm currently developing a puzzle game for Android that is sort of along the lines of Alchemy. I was wondering what makes games like Alchemy or Bejeweled so addicting? How do I keep players ...
2
votes
2answers
413 views

An evaluation of game UI, based on certain usability criteria?

Is there a resource online which has made the effort to evaluate game user interfaces and estimate their usability (by genre)? (something like what Nielsen does). In-game reviews in magazines ...
3
votes
3answers
617 views

Is there already an accepted way to measure the “enjoyment/entertainment value” of a certain game?

I don't know if the question is legit, but I've tried my best. I've found this post here about measuring the creative/entertainment value of video game requirement. I've done some reading but I can't ...
4
votes
3answers
639 views

Investigation stage before starting a game [closed]

I was thinking about how to organize the stage about getting informed about whatever game is needed to develop, what would others do. For example, if I wanted to develop a game about car racing, I ...
1
vote
1answer
82 views

Ads in mobile game [closed]

I have a game with a menu screen, game screen, game over screen. Do you recommend to use ads in all of them? Is it good for user experience?
0
votes
2answers
2k views

I need an enemy spawning algorithm for a 2D tower defense

I need an enemies spawning algorithm for a 2D tower defense game. I have 4 maps, each has 4 stages and each stage has 40 rounds. I need to create an algorithm which will instantiate waves, increase ...
0
votes
1answer
82 views

board game card spacial events handling [closed]

im implementing a not so simple board game, i have a way to do most stuff (start game handling,turn handling,combat system,movment etc). im having a problem with spacial cards that players draw,the ...
0
votes
2answers
147 views

How to target an entity that is moving

I want my arrow to chase the minion that I just rightclicked on. I have a Minion Class and an Arrow Class. These are the constructors: /// <summary> /// Constructs a minion /// ...
2
votes
1answer
127 views

How can I reuse animated meshes?

When creating meshes, I made a mesh class and then used that one as base model and redrew that same mesh for each instance of an object with that mesh. (For eaxmple, one rock mesh, many rock objects.) ...
0
votes
1answer
82 views

QuadTree treeNode design question

I'm a programming newbie. I have a Quadtree. I created a TreeNode class that the Quadtree will use as nodes. I have spriteNode that inherits from TreeNode. However, I also have several sprite ...