Game Design is the practice of creating and balancing systems and the mechanics which the player uses to affect those systems. This is not to be used for programming questions about the "design" of features, engines, etc.

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3
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1answer
134 views

Does the protagonist's age matter in a 3rd person shooter? [closed]

There have been very young characters in modern games that wield weapons including firearms before. Two good examples include Ellie from The Last of Us, and Clementine from The Walking Dead. Whilst I ...
0
votes
0answers
47 views

Space invaders 2d array to represent scene [duplicate]

For code optimization purposes, I want to create a 2d array that contains 40 equal squares (10x10px). Each square represents 1\40 of the displayed window (400x400px). I populate the 2d array with the ...
1
vote
2answers
162 views

Game Design: Faction/Player circular relationship

For a Java game, say I have two classes: Player, representing a player in the game. Faction, representing a faction of players in the game. When the game starts up, all factions are loaded into some ...
8
votes
3answers
413 views

How can I scale the number and challenge of enemies in an attack wave as the game progresses?

I'm currently making a defense game where enemies will spawn and attack the player's army. It's similar to a Tower Defense game, except there is only one level. The enemies will keep spawning until ...
1
vote
2answers
658 views

Multiplayer game sdk for ios and android [closed]

I am working on a multiplayer game supporting Android and IOS. For IOS Game-Center seems promising. But its IOS only. OpenFeint could be a option, but now GREE has stopped supporting it. Is there ...
0
votes
1answer
60 views

xna 2.5d gravity system

i currently developing a game using the xna API. now the game i am developing is 2.5d. by 2.5d i mean the character or object can move left and right and a up and down(not just by jumping) that it ...
0
votes
1answer
1k views

Java High-Resolution Timer for a simple game

I want to work on a model of some kind of simple shape shooter game I would develop for either the desktop or the Android, using the libGDX library. There's something I want to incorporate into the ...
1
vote
3answers
166 views

What is the term for the level progression paradigm in Bejeweled?

Looking at the various level progression paradigms for my puzzle game, I decided to rule out the common ones such as 3-star per level, linear campaign-like story, etc. I like the idea of Bejeweled's ...
-1
votes
1answer
550 views

Level Editor for iOS Games [closed]

What would be the best way to design "Angry Birds" - levels. I wanna develop my own Angry Birds but I don't know how I should design the levels. Is there any good tool/level editor for that? The app ...
233
votes
57answers
43k views

Game development Blogs [closed]

What are good game development/design blogs to follow? Please one blog per answer (make sure to provide a link) and give a brief summary as to the content of the blog posts. If you can, pick a ...
0
votes
5answers
2k views

Could I make my own pokemon game without running into a copyright issue?

I've always wanted to make a video game that criticises pokemon. I want to know if I could use pokemon as the characters in the game without running into copy right laws. The game itself will have ...
0
votes
1answer
259 views

How should I determine the bounding rectangles for frames within a sprite sheet? [closed]

I have a spritesheet for a character. The spritesheet has several rows, and each row represents an animation. The elements within a row might vary in width. How can I load the different sections of ...
19
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7answers
1k views

Fight with creativity burnout [closed]

I have big creativity burnout :/ Do you have any ideas how can I fight with it ??
1
vote
2answers
1k views

LibGDX with Android UI

Hello I want to combine between android UI and libGDX. I want to have half of my screen with libgdx engine (animated sprite) and the other half of the screen with android UI buttons. Does anybody know ...
0
votes
1answer
376 views

What concepts are there for interactive water?

I want water to be a gameplay object in my game. The player should be able to take in in a bucket and tip it out somewhere in the world. Water should flow in some way so that it can be used to build ...
2
votes
1answer
128 views

How to remove a circular dependency as pointed out in a libgdx tutorial

In this libgdx tutorial, the author says he's not happy with the circular dependency between the game and the screens. How can this diagram: be improved to remove that dependency?
1
vote
2answers
307 views

How can I tell the player that a key or other item can be discarded?

We're working on a survival horror classical Resident evil (1, 2, 3, 0, REmake) type of game - link. I'm using Unity3D with C#. There's something that's kinda puzzling me - more a game design ...
29
votes
12answers
2k views

Alternates to scratch damage to solve combat deadlocking

Scratch damage is a game mechanic whereby any successful attack always does some minimal amount of damage. This is often used in subtractive combat systems, where the defense is subtracted directly ...
0
votes
0answers
37 views

Sprite rotation algorithm [duplicate]

I'm making a game where you have to plot a function to hit certain objectives. I already made the plotting function and the animation to display a tiny missile that travels above the function. My ...
0
votes
2answers
67 views

A number of teams playing against each other: what is a fitting game term? [closed]

Basically I am looking for the right expression for a specific set (usually 2-6) of teams (a team is a group of individuals controlled by one player) in a tounament-like game. The team-set is a subset ...
0
votes
1answer
119 views

When to use class/objects for graphics [closed]

I am fairly new to game development, but I have a good programming background with object oriented programming. But with games, I do not know when I should use an object (or class) for an entity on ...
0
votes
1answer
326 views

How or why are major video games programmed so reliably? [closed]

It seems like every five minutes, you come across yet another installer which fails to install certain components, another .NET application that throws up an unhandled or semi-unhandled error message, ...
1
vote
0answers
208 views

How to create RPG game message dialogue in Java? [closed]

as per the title, I'm looking for a way to implement message dialogues just like old Dragon Warrior(GameBoy). When the player talks to a clerk at a shop, message dialogues such as "Buy" and "Sell" ...
2
votes
2answers
280 views

In a ES system, how one would implement/ deal with Modifiers?

Given the normal entity-component-system architecture, lets say we a component that give the entity Strength. Now on the game flow I want to give +4 strength do to the wielded weapon. What would be ...
4
votes
2answers
440 views

What is the name of this power or value-oriented gameplay mechanic?

I would like to identify the name of a certain gameplay mechanism. It is fairly commonly seen but probably best illustrated with card games: A game played with a pack of cards usually has card values ...
1
vote
0answers
99 views

How to play a video file within a game using my own video rendering software? [closed]

So I am not going for anything crazy here ... just a simple few second .flv animation I made. I would like it to be rendered, decoded, and played right when I start my game (using my own written ...
0
votes
2answers
338 views

Cross Game Engine Compatibility - Multiple Game Engines for one Game

I am new to Game Development, infact getting started with it, so reading as much as I can. I came across game engines. Now atleast I have an idea of what a game engine is, and what it does. In order ...
-1
votes
2answers
192 views

What is a Game Engine? [duplicate]

I am new to Game Development, All I have developed is some 2d Games, using Game Maker by YoYo Games. There game development is much more easy, just as simple as Drag and Drop. But, Now I wish to ...
2
votes
3answers
783 views

Game Engine which can provide 360 degree projection for PC [closed]

I'm searching Game engine which can provide 360 degree real-time projection. I've already achieved this by using VBS2 Game Engine. (Ref.: ...
0
votes
1answer
240 views

Circle-Rectangle collision velocity adjustment

I created my circle vs. rectangle method based on this algorithm: http://stackoverflow.com/questions/401847/circle-rectangle-collision-detection-intersection Currently, I have a dynamic ball with ...
0
votes
1answer
927 views

Anyone know the frames per second that IOS apps run?

Anyone know the frame rate that iphones, ipads, and even android mobiles run?
0
votes
1answer
108 views

What would be a suitable way to model projectiles in an action game?

I'm designing a 2d fighting game in which characters can shoot out some projectiles like arrows, ninja knives, Hadouken (like the one in Street Fighter), etc... My current character design is ...
1
vote
0answers
81 views

What should the data structure of a flexible ability system look like? [duplicate]

Hi guys I am currently working on a turn-based RPG that will require me to create numerous abilities with little overlap. I've been looking to other games to see how their ability and combat system is ...
2
votes
2answers
619 views

Game economy for a tower defense game

I am currently working on a tower defense game, and I am having trouble figuring out how to implement the cost of turrets, upgrades, and the gain from completing a level, killing an enemy. Below is a ...
0
votes
3answers
167 views

directional lightning

I have managed to get a point light working, but I am facing problem with directional lightning. Fragment shader uniform vec4 lightColour ; uniform vec3 lightPos ; uniform float lightRadius ; ...
10
votes
5answers
1k views

Balancing game difficulty against player progression

It seems that the current climate of games seems to cater to an obvious progression of player power, whether that means getting a bigger, more explosive gun in Halo, leveling up in an RPG, or ...
10
votes
12answers
8k views

How can I make video games if I don't like programming? [closed]

I am studying C++ code in my school (my major is computer programming). Honestly, my grades are not so good, and assignments are really hard. Sometimes I feel sad that I will spend 8-10 hours per day ...
-2
votes
1answer
107 views

How to do a multishot in xna?

I am trying to simulate a gun in which shoots multiple bullets at the same time(similar to a spread out shot). I am thinking I have to create another bullet array then do the same as I have below but ...
0
votes
0answers
59 views

how to stop enemies from moving to one point when lots of them are chasing one object [duplicate]

i am making a top down game which lots of enemies are chasing one guy. then,enemies would move to one point without any collision,they just overlay each other. so ,is there any simple way to make ...
7
votes
3answers
846 views

How to make something happen every N seconds in game?

I want to have something happen every N seconds, how would I do that? Maybe use a timer but how?
2
votes
1answer
327 views

What makes games responsive to user input?

Many games have been praised for its responsive gameplay, where each user action input correspond to a quick and precise character movement (eg: super meat boy, shank...) What makes those games ...
1
vote
1answer
295 views

Complex, yet simple crafting system model [closed]

I'm working on some arcade shooter/slasher, and the main logline is "Kick'em with everything you want". There's not so many enemies in GDD, main focus is on tons of weapons and gadgets to cause ...
0
votes
1answer
310 views

What Type of Options should be on the Game Settings Menu? [closed]

I have seen a post about the main menu options here: UI: Main Menu options for mobile games. What options should be listed? What do users want to see? But I want to know what kind of options ...
8
votes
2answers
736 views

How do I choose the scaling factor of a 3D game world?

I am making a 3D tank game prototype with some physics simulation, am using C++. One of the decisions I need to make is the scale of the game world in relation to reality. For example, I could ...
6
votes
1answer
295 views

How can story and gameplay be artfully merged? [closed]

Let me give some context. Three of my friends and I have a pretty good game idea cooking. It's based off of a prototype I made that's evolving into a cool game mechanic. The mechanic itself is a toy ...
21
votes
6answers
13k views

Algorithm for dynamically calculating a level based on experience points?

One of the struggles I've always had in game development is deciding how to implement experience points attributed to gaining a level. There doesn't seem to be a pattern to gaining a level in many of ...
6
votes
4answers
983 views

Ideas for attack damage algorithm (language irrelevant)

I am working on a game and I need ideas for the damage that will be done to the enemy when your player attacks. The total amount of health that the enemy has is called enemyHealth, and has a value of ...
1
vote
1answer
450 views

Do you need to make a tileset for a platformer?

I've been tasked to make a platformer, I've never made a tiled game before, is this necessary? I.e. can I just make different child classes of a Sprite class and add place them on the map, adding ...
0
votes
1answer
95 views

How can I plot points and generate a list of coordinates?

I'm trying to make a game which involves drawing a map. I drew out such a map, with coordinates, in a pixel art program: Now I would like to get all the coordinate points of the black squares. I ...
5
votes
2answers
1k views

Character progression through leveling, skills or items?

I'm working on a design for an RPG game, and I'm having some doubts about the skill and level system. I'm going for a more casual, explorative gaming experience and so thought about lowering the game ...