Game Design is the creation and balancing of game systems and mechanics. Not for programming questions about "design" of features, engines, etc. Not for visual design questions about the looks of assets.

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-2
votes
1answer
126 views

How to make a 2d shooter game interesting? [closed]

Im asking what can i implement in a online multiplayer 2d shooter to make it more interesting the idea i have(i know how to make it) doesn't seem so fun what can i add to a lastman standing 2d shooter ...
0
votes
1answer
93 views

What is the best way to manage 'state' in Phaser?

I have heard that this is not the best way to manage state in phaser var game = new Phaser.Game(800, 600, Phaser.CANVAS,'YourGameName'); game.state.add("Boot", Boot); game.state.add("Preload", ...
0
votes
1answer
117 views

is there a formula to know how many enemies i can place before jumping character?

My game is very similar to the hidden game in chromes web browser. I have a character that needs to jump over incoming enemies. Is there any way i can know when to send an incoming enemy? Some of the ...
89
votes
12answers
54k views

How to develop RPG Damage Formulas?

I'm developing a classical 2d RPG (in a similar vein to final fantasy) and I was wondering if anyone had some advice on how to do damage formulas/links to resources/examples? I'll explain my current ...
-1
votes
1answer
84 views

How can I can create a world that a player can easily get lost in? [closed]

I am a 3D environmental artist and I'm currently planning an independent passion game project of mine. I have the concept of crazy hallways that lead to the rooms that the player has already visited, ...
1
vote
2answers
253 views

Character controller passes through mesh collider

I need a little help figuring out what's going on with an NPC's character controller. Here are the character controller settings for the NPC. The problem I'm running into is that the NPC isn't ...
1
vote
1answer
106 views

Personal Custom Card Game [duplicate]

I had the idea, to make a custom card game based off an Anime i like. I was wondering if it would be legal to have such printed out (using a custom card/board game service) for personal use. I would ...
0
votes
1answer
479 views

2d character generator for android games

I am a developer, and not an artist. is there a 2d character generator that i can feed one picture and it will generate the proper files to be displayed for a running animation?
1
vote
2answers
98 views

Should input be per-frame or per-update?

I'm implementing a GUI system to look around a 2D tile-based world. At the moment, I'm updating it every time the mouse moves (which happens to be per frame, since that's when it polls for events). ...
0
votes
1answer
46 views

Marketing PC/Android 2d Physics Game [closed]

I've been working on a game for couple years now, its fairly original, has definite potential within an indie market, and appeal for the masses also. I want to deploy on Android and PC, green-light ...
-4
votes
1answer
51 views

What you think about Digital-Tutors? [closed]

I want to ask if there is any one try Digital-Tutors site as content i see it's very good but i want to make sure before i rush into it .
21
votes
5answers
8k views

How can I come up with a simple diminishing return equation?

There are formulas out there for a diminishing return equation; however, those usually involve exponential. What other ways are there for coming up with such an equation? Take, for example, the ...
0
votes
0answers
41 views

Can I do Sound Mapping in unreal Engine 4?

I am currently a student trying to build a game for my final year project and I am wondering about a few things when it comes to sound in unreal 4 Is it possible to have sound map out the outlines of ...
2
votes
5answers
228 views

Calculating damage reduction of armor parts

I am currently implementing a turn-based puzzle/RPG game. The situation now is the following: The player can have up to 4 armor parts: Helmet, Gloves, Trousers and upper-body-armor. I actually planned ...
0
votes
0answers
58 views

Predict ball movement after Collision in Pool Game?

Im trying to draw lines that predict the movement after the colliosn of 2 balls in a pool game. How do I do that? I heard it can be done via Raycasts, but how do I draw a line? Any tutorials, ...
2
votes
4answers
661 views

Moving camera, or camera with discrete “screens”?

I'm making a game with a friend, but having trouble deciding on a camera style. The basic idea for the game, is having a randomly generated 2-dimensional world, with settlements in it. These ...
0
votes
1answer
64 views

Move Ball to clicked direction

I have a ball as a sphere in my game and Im viewing it from top down view (birdseye). The ball is a rigid body. I want to achieve when I click somewhere on the screen, that the ball moves toward ...
0
votes
1answer
325 views

Android multiplayer via bluetooth [closed]

How do I transfer game commands between 2 android devices via bluetooth first of all is possible to do this??If possible then someone please help in doing so.Thank u
1
vote
0answers
31 views

Create ROI tools for analysis

I want to create some ROI tools on my game for personal analysis. Let's say that I have 3 different level of special powers with a recursive cost and certain bonus. So, I want to see when certain ...
3
votes
1answer
258 views

Why does Unity increase the size of image when I use the image in Unity?

I try to make a game in Unity 2d. But when I drop the image in Unity the image size increases 3 or 4 times. Can I fix that or is this normal?
-1
votes
1answer
310 views

2.5D Game design principles [duplicate]

I want to make an isometric game like in the picture. At point "1" character must be visible and the train car drawn behind the character. At point "2" the train car should cover the character so ...
8
votes
4answers
5k views

Per-Frame Function Calls versus Event Driven Messaging in Game Design

The traditional game design, as I know it, uses polymorphism and virtual functions to update game objects states. In other words, the same set of virtual functions are called in regular(ex: per-frame) ...
1
vote
2answers
145 views

Ranking system for “offline” game?

I'm currently developing a game where players will be able to battle each other, not in real time, but offline, in a way where both players doesn't have to be online. This might seem like a bad idea, ...
2
votes
0answers
148 views

How to develop and optimize the illusion of meaningful character development between the player and NPCs? [closed]

How to develop and optimize the illusion of meaningful character development between the player and NPCs? It's very hard for a game developer to create unlimited dialogue options for just one NPC for ...
10
votes
4answers
3k views

Dual Currency vs. One Currency in social games economics and monetization

Not a programming question but game development related. I am creating an iPhone online game which I wish to be free-to-play where in-app purchase is used for monetization. The important point is to ...
7
votes
2answers
738 views

What is a game mechanic?

I am trying to understand exactly what defines a game mechanic, and whether it is the same as a gameplay mechanic. There are many different sources online that try to define this but they appear to be ...
0
votes
0answers
26 views

2d Platformer Player with set of Items [duplicate]

I need some help on what is the easiest way to implement this feature. I had created a 2d platform game. the main character has a sword. so I had some set of frames for its animation. currently I need ...
9
votes
3answers
1k views

What's the economical design difference for a global auction house or seperate auction traders?

I'm playing The Elder Scrolls: Tamriel Unlimited and there we have local auction houses. (Thy don't have auctions, but I keep the term to not get confused in the following text.) I can see the ...
2
votes
1answer
145 views

A deterministic game loop

I want to make a game loop that is deterministic sort of like a physics engine but it's for game update and rendering. I've done a lot of reading and I still was a bit confused. I've read these ...
1
vote
0answers
74 views

Security-minded design patterns / paradigm for client/server application

I am working on a client/server application and am starting to take it from proof-of-concept to actual implementation. The client is an Android application and the server is in PHP. In similar ...
1
vote
2answers
233 views

Different damage systems?

I am designing a simple "Plant vs Zombies"-like game, but without graphics (just polygons) for class homework. I came to the point where I need to calculate damage to different entities. Por example, ...
1
vote
0answers
31 views

Can names of abilities or spells within a game be trademarked/copyright? [duplicate]

Okay, say I want to create an RPG similar to and takes inspiration from such games as Final Fantasy, The Elder Scrolls, Shin Megami Tensei, Pokemon, etc. and I would like to use familiar names in some ...
23
votes
3answers
4k views

A good way to prototype game ideas?

We, as in my 4 person indie group, have an entire whiteboard that looks like graffiti for prototyping our game ideas. We look at it every day and choose which idea draws us in the most when we near ...
2
votes
1answer
72 views

Java: Problems with Tile Collisions

I have created a tiled map using a BufferedImage (img) from a PNG. From that, I would like to detect the player's (peter) collisions with individual tiles on the map. However, my code will not run and ...
0
votes
0answers
221 views

Quest/Dialog Tree XML template

I'm looking for a good XML template, so I can create my quests/dialogs easily. It should be something which permits: multi-staged quest/dialogs with branching. ask user for some choice, to traverse ...
0
votes
1answer
229 views

Using buttons on Smartphone shooter games [closed]

Just a simple and probably stupid question. I noticed that many iOS and Android shooter games tend to avoid using traditional buttons in favour to autofire. The very first reason to do so is to ...
0
votes
1answer
113 views

Is there such thing as a hybrid View that combines SurfaceView and GridView in Android?

I am trying to develop several Android games that work on a grid system. I will need to update the game surface frequently, so using a GridLayout does not seem to be a good option. The frequent ...
1
vote
0answers
83 views

Editing sprite shading to change perspective?

I'm currently developing an RPG in Java with some of my friends, and one of my tasks is to do the pixel art. I'm a beginner at it, but I know that I'll get better in time. I recently finished the ...
34
votes
13answers
6k views

How can I make backtracking interesting?

When a player navigates a space for the first time, it is very interesting: the content is new, the dangers are unknown, paths need to be found. However, various situations force the player to ...
3
votes
2answers
124 views

Unity Change Sceneview to camera view

On selecting camera, I get the camera preview. In Unity, while editing the scene, I wish to switch in such a perspective view that is exactly visible by the main camera. Is there a short cut to ...
0
votes
0answers
26 views

Flash Icons do not show up with Android Lollipop

I am working on a few games based in Adobe Flash, and the Air Runtime. In Android KitKat and below, when doing local tests on devices,everything was perfectly fine. However, upon upgrading a testing ...
8
votes
4answers
637 views

Skill vs. Luck, the ratio and its measurement

Gamer buddies, is there a term to describe the level of variance in a game, in comparison to luck. The card game war would have 0 skill and 1.0 luck because the player cannot affect the game. I can't ...
11
votes
2answers
2k views

When should I use skill trees versus skill lists in an RPG? [closed]

What are the pros and cons of skill trees versus flat skill lists in role playing games? In what situations is one more appropriate than the other? Here is an example of a skill list, taken from ...
2
votes
0answers
120 views

Progression in a Sandbox Game (to xp or not to xp) [closed]

I'd like to know the strengths and weaknesses of different progression methods through a game (or a part of a game), where they're suited best, and where they should never appear. I have several ...
2
votes
1answer
165 views

Square Based or free movement [closed]

What are the pros and cons of using a 'square' or 'space' based character movement mechanic vs using a free movement mechanic? Square/Space - Movement on a ridged grid using 'squares', 'hexagons' ...
1
vote
1answer
141 views

FPS issue between computers results in slow down of animations and moving

I have been developing my game on two computers. I recently got a new computer and have noticed an issue that seems to be happening in my game. When computer 1 runs the game at 60 FPS everything ...
1
vote
0answers
59 views

Are accelerometer based games a bad idea because it limits playability? [closed]

I'm making a mobile game where the main control mechanism is tilting the phone to control movement. I'm worried that this is a bad idea because it limits how a user must be positioned in order to ...
1
vote
1answer
745 views

Java: See if Mouse is hovering/clicking Sprite

The game I am developing is in which you defend the Cell from the Viruses, and I need the sprites to have a MouseListener for when the mouse clicks on that sprite, it will get destroyed, and I cannot ...
3
votes
3answers
181 views

Hinting at Steganography

I'm working on an ARG which will be implemented mostly through a standard website. I'd like to give some of the images on the site steganographic content (hidden content stored in an image, e.g. an 8 ...
36
votes
17answers
6k views

Turn-based strategy games where action happens in real-time?

Okay, this idea has come up for the 3rd time in conversation now, and it's been bugging me for years. The idea is a game where all players make decisions/issue orders to units while the game is in a ...