Game Design is the practice of creating and balancing systems and the mechanics which the player uses to affect those systems. This is not to be used for programming questions about the "design" of features, engines, etc.
-2
votes
1answer
107 views
How can I protect my games? [closed]
How can I protect my game database/website from getting hacked by anyone?
And how can I prevent some hacks ingame, such as god mode and so on?
Thanks!
6
votes
4answers
408 views
In a casual top-down racing game, should collisions affect the car's engine? [closed]
Is there a way to deter players from colliding with obstacles in a top-down casual racer which keeping the game fun and lighthearted and yet make player's skill matter?
Should collisions affect car ...
-1
votes
1answer
64 views
How does process of updating code with Continous Integration work? [closed]
I want to draw a model of process of updating the source code with the use of Continous Integration. The main issue is I don't really understand how it works when there are several programmers working ...
42
votes
13answers
3k views
1% idea, 99% execution?
I keep reading in the game development community that the idea of a game is 1% and the execution of the game is 99%.
Do you believe that to be true? Not necessary in those percentages..
I always ...
1
vote
1answer
390 views
Real life example of an agile game development process outputs
I'm trying to learn about applying agile methodologies to game development. But seems to be impossible to find real life examples.
There seems to be plenty of material discussing how 'in principle' ...
3
votes
2answers
135 views
Story and news-feed ideas for social network games
I am currently working on a educational and fun 2-in-1 game. As I am not a professional, I need advice on story and news-feed. The goal is simple-get richer, the story is about a worker who is trying ...
4
votes
4answers
776 views
MMORPG game balancing
I've seen a couple of examples of some game balancing techniques in books yet they are not comprehensive and not particularly aimed at MMORPGs but I'm looking for practical examples of game balancing ...
3
votes
2answers
285 views
Character coding / programming
Lately I tryed a few times to create characters for some games, but at some certain point (especially when collision detection came in) everything became messy and the interaction between chars, the ...
2
votes
2answers
217 views
Procedural object generation and unique identification
My question relates to procedural content generation and data management of the emerging objects in a database.
I assume a networked game, with a server-client model. Unspecified objects in the game ...
0
votes
1answer
145 views
two-part dice pool mechanic [closed]
I'm working on a dice mechanic/resolution system based on the Ghost/Echo (hereafter shortened to G/E) tabletop RPG. Specifically, since G/E can be a little harsh dealing with consequences and failure, ...
1
vote
1answer
86 views
Game window systems and internal frames
I don't know if this is a valid question, but: What kind of window manager do games use which have internal frames (Frames inside frames)? Does this differ between the programming languages (Are e.g. ...
7
votes
1answer
197 views
How long to display each sentence?
When creating a sequence where text advances automatically, is there a metric which will allow me to calculate a reasonable duration to display each "sentence"?
My intuition tells me that because of ...
14
votes
11answers
674 views
When dealing with a static game board, what are some methods to make it more interesting?
Let's say you have a game board that you look at. It does not move but there is some action going on. For example Chess, Checkers, Solitaire. The game I'm working on is not one of these but it's a ...
15
votes
7answers
1k views
It is worth planning before jumping in the code?
I always thought that planning is important for a game. But i don't know at which point. Some are telling me to code instead of planning but i feel like its still important because when you will be in ...
-2
votes
1answer
142 views
Unity 3D game idea for a fun and teaching game [closed]
I have been brainstorming for months now on writing a unity 3D game for my final year computer science project. I have been learning unity for sometime now but comming up with a concept is quite ...
54
votes
12answers
3k views
Why do most 2D platformers start off in the left and progress in the right direction?
In almost all 2D platformers I've played, your avatar always starts off on the left side of the world, and continues on to the right. Is there something designers gain by doing this?
1
vote
1answer
937 views
Which all are the best Android 2D Java based gaming libraries / frameworks? [duplicate]
Possible Duplicate:
Are there any 2D gaming libraries/frameworks/engines for Android?
Which all are the best and top using open source java 2D Gaming libraries for Android?I had already ...
-1
votes
1answer
150 views
Game show game engine [closed]
So, I am pretty new to the world of game development, so I am a bit fuzzy on what I require. Could someone suggest a game engine that I could use? I need it to be light weight (my game won't require ...
0
votes
3answers
419 views
Method for spawning enemies according to player score and game time
I'm making a top-down shooter and want to scale the difficulty of the game according to what the score is and how much time has Passed. Along with this, I want to spawn enemies in different patterns ...
-3
votes
1answer
243 views
Is there a market for a Text-based empire-building game? [closed]
I am working on building a text-based in-browser empire building game. The screen will be split into a console and an EXTREMELY rough vector map of your empire (just squares in a bigger square). ...
-4
votes
1answer
179 views
What technologies are used for Game development now days? [closed]
Whenever I ask a question about game development in an online forum I always get suggestions like learning line drawing algorithms, bit level image manipulation and video decompression etc.
However ...
4
votes
2answers
597 views
Designing a simple snake A.I
I've looked at some stuff online regarding this specific topic, and a lot of the info that I read involved graphs and path finding.
I really don't want to get involved in something too complex & ...
35
votes
13answers
1k views
Creating meaningful and engaging quests
Kill X number of monsters.
Gather Y number of items (usually by killing X number of monsters).
Deliver this NPC's package to this other NPC who is far far away.
etc.
Yeah. These quests are ...
3
votes
3answers
575 views
Create Levels using blender
I am creating a game and I have a custom level format for levels in my game. I wanted to know if it is possible to create levels for that kinda format in Blender. My format is XML based and just ...
1
vote
2answers
110 views
Expiring timed actions a good idea?
We have an online game where players sometimes have to wait a while (say 30 minutes) before a process they intiated completes. This encourages them to come back later. An example of this is growing ...
3
votes
3answers
149 views
Do game-theoretic considerations stand in the way of this market-based game-mechanic achieving its goals?
Mechanic
The mechanic is called "market manipulation" and is supposed to work like this:
Players can enter the London Stock Exchange (LSE)
LSE displays the stock prices of 8 to 10 companies and ...
0
votes
0answers
149 views
Help with this optimization [closed]
Here is what I do:
I have bitmaps which I draw into another bitmap.
The coordinates are from the center of the bitmap, thus on a 256 by 256 bitmap, an object at 0.0,0.0 would be drawn at 128,128 on ...
4
votes
7answers
1k views
Easiest turn-base games you can think of?
I'm planning to get into the process of programming multiplayer turn-base games. I would like to start off by making some of the simplest (yet fun) multiplayer turn-base games out there. What are some ...
0
votes
1answer
148 views
How can I implement a matchmaker?
I'm making a multiplayer game, where players are separated in to rooms that would ideally have about 20 players.
So I need a few pointers on an algorithm to distribute the players in to these rooms.
...
1
vote
1answer
207 views
Game software design
I have been working on a simple implementation of a card game in object oriented Python/HTML/Javascript and building on the top of Django.
At this point the game is in its final stage of development ...
3
votes
2answers
403 views
Game Engine which can provide 360 degree projection for PC
I'm searching Game engine which can provide 360 degree real-time projection. I've already achieved this by using VBS2 Game Engine. (Ref.: ...
0
votes
2answers
195 views
In need of Game Development Industry guidance [closed]
Sorry if there is already a question like this, i searched but didn't found the answers i'm looking for. I need advice on what should i focus more and where i should start, i need a plan. Currently ...
0
votes
1answer
269 views
How can I scale player/enemy stats to balance the difficulty just right?
I'm creating an old school top-down grid based RPG, where you enter random encounters every few steps. I want to know what kind of systems or guidelines there are for creating the leveling and stats ...
1
vote
1answer
718 views
What game design/game theory resources should I watch for a “TCG-like” game?
Me and my friend are building a "simple" trading card game - in the beginning we would have 20 cards and two resources, mana and health. This, along with a working multi-player is the minimum viable ...
0
votes
2answers
372 views
Design Pattern for Social Game Mission Mechanics
When we want to design a mission sub-system like in the The Ville or Sims Social, what kind of design pattern / idea would fit the best? There may be relation between missions (first do this then this ...
0
votes
2answers
366 views
How to approach dual skills in an rpg game
I am developing an rpg-sort of game.
My question is how a dual-tech system would work (like snes chrono trigger game had).
I already have coded how to use a single skill.
Probably not the best way to ...
-3
votes
1answer
96 views
Continuing plots from published work - useless? [closed]
I have a simple question that I am sure has many answers, but I'd like opinions on it.
We all have our favorite books, movies, and games. In order to get to our "favorites" list in life, the most ...
2
votes
7answers
1k views
Method for creating a next gen MMORPG out of thin air?
Update August 2012: thank you all for your answers. I started small as suggested, creating first a Facebook Game about it, the next step will be to port it later on PC for a 3D version, and much later ...
1
vote
3answers
363 views
Calculation of a fight with many entities
User A can have many entities
A Entity is a object that has properties such as health, attack, defence, agility, stamina, etcetera.
When User A want to attack User B with x entities I am looking ...
1
vote
1answer
425 views
Designing Drops system - How and where chance of drops are defined?
Just found a related topic but I have different/extended questions
I was wondering how the implement the drop system. I have to start designing the DB model for this so I was wondering whether what I ...
37
votes
8answers
2k views
What can make a peaceful game successful?
Today, the most successful games are action games like FPS, RPG, MMORPG...
I'd like to make a peaceful game, but I don't know how to attract people. I can make good graphics, but that's not the main ...
0
votes
0answers
455 views
Best practices in Game architechture design [closed]
I have to create a game using Java. It is a simple game with a mix of rules from Texas Hold'em and Scrabble. The purpose of this project is to cover all software engineering practices. I have some ...
0
votes
2answers
1k views
Breakout ball collision detection, bouncing against the walls
I'm currently trying to program a breakout game to distribute it as an example game for my own game engine. http://game-engine-for-java.googlecode.com/
But the problem here is that I can't get the ...
3
votes
1answer
796 views
The Physics behind 2D Platformer Games?
Is there any good book or tutorial that explains the physics behind creating a 2D Platformer game? Such as tile rendering, tile map reading, collision detection, camera movement etc.?
0
votes
1answer
152 views
Structuring various game states and unique levels
I have a game design 'structure' question that I'd like to throw out there. This question is about various ways of designing game 'states', and specifically a system of 'levels'. Specifically, what is ...
0
votes
1answer
450 views
Managing Game States
I'm thinking about making a StateManager for my game. I want to know how to design it; that is, how to use a stack to push and pop states onto, and draw them to the screen.
For example, should each ...
2
votes
3answers
120 views
Victory rewards in digital CCG
I am currently polishing a digital CCG where people can play against friend and random opponents in a classical Magic the Gathering-like duel CCG.
I plan to award the players with 20 ingame currency ...
2
votes
3answers
576 views
RPG combat and gold/exp reward equations
I have a game that I'm creating, but I'm running across issues in keeping the ratios between high and low level players similar in the battle and reward equations. Obviously a higher level player ...
10
votes
3answers
452 views
Practical balance of “chance” video game mechanics
I've been a small games developer and designer for years, and I've recently begun working on more serious design documents for bigger projects.
A common theme I'm running in to is imbalance when it ...
2
votes
2answers
92 views
Repetition of move in Draughts game
I am having a little problem in my draughts game. Lets say my red piece (moving through AI) has arrived at the border of black pieces and now it has become a king, lets assume it is at index 2. Now ...
