Game Design is the practice of creating and balancing systems and the mechanics which the player uses to affect those systems. This is not to be used for programming questions about the "design" of features, engines, etc.
-6
votes
1answer
161 views
Making A C++ Game [closed]
I'm gonna make a game and I think C++ would be perfect for it.
I think I'm gonna use SDL and OpenGL but I need help with making the code manageable.
These were my ideas:
1. Making A DLL File With ...
0
votes
1answer
123 views
Characteristics, what's the inverse of (x*(x+1))/2? [closed]
In my game you can spend points to upgrade characteristics. Each characteristic has a formula like:
A) out = in :
for one point spent, one pont gained (you spend 1 point on Force so your force goes ...
11
votes
3answers
439 views
How do I deal with the problems of a fast side-scroller?
I'm making a side scrolling airplane game and when I begin going very fast I begin to experience some problems as a player:
Elements are not distinguishable, like power-ups from bullets, etc
I start ...
20
votes
5answers
956 views
Spreadsheets in Game Design?
There have been two instances from the past two weeks that I've heard from well known successful game developers that they use spreadsheets when designing games.
The first being David Whatley in ...
32
votes
14answers
2k views
MMORPG design for time-limited players
I believe that there is a significant market of players who would enjoy the exploration and interaction aspects of MMORPGs, but simply don't have the time for the endless grinding marathons which are ...
1
vote
2answers
132 views
Advices fo starting a video game design career [closed]
I'm 24 and have a passion for video games and game-design. I've decided I want to design video games as my career.
I have no experience with designing video games or coding but I'm interested and ...
21
votes
7answers
1k views
Does an inventory limit in an MMORPG make sense?
I am currently developing a simple 2d MMORPG. My current focus is the inventory system.
I am currently wondering if I should implement a limit on what a player character can carry. Either in form of ...
0
votes
1answer
192 views
Box2dWeb positioning relative to HTML5 Canvas
I'm new with HTML5 canvas and Box2DWeb and I'm trying to make an Asteroids game. So far I think I'm doing okay, but one thing I'm struggling to comprehend is how positioning works in relation to the ...
2
votes
2answers
88 views
What is balance needed between testing the game mechanic (play testing) and testing the code
I do not work in the industry and I wondered very broadly what percentage is given over to play testing versus getting the bugs out. Or does no-one really work it like this?
0
votes
0answers
41 views
Is there a simple isometric graphical game engine (using vectors?) that could be used for a (multiplayer) crafting/farming game? [duplicate]
Possible Duplicate:
Good, free isometric game engine?
With little game development experience (albeit having graphical skills and some programming knowledge) a group currently working on a ...
-2
votes
2answers
205 views
Should I use javascript to make a windows 8 game? [closed]
Windows 8 game development is designed mainly for C++ (which I don't know), but can be done in JS (which I do know). Is it worth it to learn C++ or should I continue with JS?
-2
votes
1answer
107 views
How can I protect my games? [closed]
How can I protect my game database/website from getting hacked by anyone?
And how can I prevent some hacks ingame, such as god mode and so on?
Thanks!
15
votes
6answers
1k views
Handling player logoff and logon in a persistent world without breaking immersion
One problem I've never seen fixed in any persistent online game is how to handle player logon and logoff without the characters just popping in and out of the world. My first thought is to simply ...
-1
votes
1answer
64 views
How does process of updating code with Continous Integration work? [closed]
I want to draw a model of process of updating the source code with the use of Continous Integration. The main issue is I don't really understand how it works when there are several programmers working ...
6
votes
4answers
408 views
In a casual top-down racing game, should collisions affect the car's engine? [closed]
Is there a way to deter players from colliding with obstacles in a top-down casual racer which keeping the game fun and lighthearted and yet make player's skill matter?
Should collisions affect car ...
1
vote
1answer
390 views
Real life example of an agile game development process outputs
I'm trying to learn about applying agile methodologies to game development. But seems to be impossible to find real life examples.
There seems to be plenty of material discussing how 'in principle' ...
3
votes
2answers
285 views
Character coding / programming
Lately I tryed a few times to create characters for some games, but at some certain point (especially when collision detection came in) everything became messy and the interaction between chars, the ...
2
votes
2answers
217 views
Procedural object generation and unique identification
My question relates to procedural content generation and data management of the emerging objects in a database.
I assume a networked game, with a server-client model. Unspecified objects in the game ...
1
vote
1answer
86 views
Game window systems and internal frames
I don't know if this is a valid question, but: What kind of window manager do games use which have internal frames (Frames inside frames)? Does this differ between the programming languages (Are e.g. ...
7
votes
1answer
197 views
How long to display each sentence?
When creating a sequence where text advances automatically, is there a metric which will allow me to calculate a reasonable duration to display each "sentence"?
My intuition tells me that because of ...
-2
votes
1answer
142 views
Unity 3D game idea for a fun and teaching game [closed]
I have been brainstorming for months now on writing a unity 3D game for my final year computer science project. I have been learning unity for sometime now but comming up with a concept is quite ...
15
votes
7answers
1k views
It is worth planning before jumping in the code?
I always thought that planning is important for a game. But i don't know at which point. Some are telling me to code instead of planning but i feel like its still important because when you will be in ...
54
votes
12answers
3k views
Why do most 2D platformers start off in the left and progress in the right direction?
In almost all 2D platformers I've played, your avatar always starts off on the left side of the world, and continues on to the right. Is there something designers gain by doing this?
0
votes
1answer
145 views
two-part dice pool mechanic [closed]
I'm working on a dice mechanic/resolution system based on the Ghost/Echo (hereafter shortened to G/E) tabletop RPG. Specifically, since G/E can be a little harsh dealing with consequences and failure, ...
1
vote
1answer
937 views
Which all are the best Android 2D Java based gaming libraries / frameworks? [duplicate]
Possible Duplicate:
Are there any 2D gaming libraries/frameworks/engines for Android?
Which all are the best and top using open source java 2D Gaming libraries for Android?I had already ...
0
votes
3answers
419 views
Method for spawning enemies according to player score and game time
I'm making a top-down shooter and want to scale the difficulty of the game according to what the score is and how much time has Passed. Along with this, I want to spawn enemies in different patterns ...
-4
votes
1answer
179 views
What technologies are used for Game development now days? [closed]
Whenever I ask a question about game development in an online forum I always get suggestions like learning line drawing algorithms, bit level image manipulation and video decompression etc.
However ...
7
votes
3answers
227 views
Where can I share and get feedback on my game idea?
I have read that ideas / game designs / unique mechanics are merely multipliers of execution, and that keeping them secret is just silly. But, I haven't found anywhere to share these ideas and receive ...
3
votes
3answers
149 views
Do game-theoretic considerations stand in the way of this market-based game-mechanic achieving its goals?
Mechanic
The mechanic is called "market manipulation" and is supposed to work like this:
Players can enter the London Stock Exchange (LSE)
LSE displays the stock prices of 8 to 10 companies and ...
3
votes
3answers
575 views
Create Levels using blender
I am creating a game and I have a custom level format for levels in my game. I wanted to know if it is possible to create levels for that kinda format in Blender. My format is XML based and just ...
0
votes
1answer
148 views
How can I implement a matchmaker?
I'm making a multiplayer game, where players are separated in to rooms that would ideally have about 20 players.
So I need a few pointers on an algorithm to distribute the players in to these rooms.
...
1
vote
1answer
207 views
Game software design
I have been working on a simple implementation of a card game in object oriented Python/HTML/Javascript and building on the top of Django.
At this point the game is in its final stage of development ...
0
votes
0answers
149 views
Help with this optimization [closed]
Here is what I do:
I have bitmaps which I draw into another bitmap.
The coordinates are from the center of the bitmap, thus on a 256 by 256 bitmap, an object at 0.0,0.0 would be drawn at 128,128 on ...
3
votes
2answers
403 views
Game Engine which can provide 360 degree projection for PC
I'm searching Game engine which can provide 360 degree real-time projection. I've already achieved this by using VBS2 Game Engine. (Ref.: ...
0
votes
2answers
195 views
In need of Game Development Industry guidance [closed]
Sorry if there is already a question like this, i searched but didn't found the answers i'm looking for. I need advice on what should i focus more and where i should start, i need a plan. Currently ...
0
votes
1answer
269 views
How can I scale player/enemy stats to balance the difficulty just right?
I'm creating an old school top-down grid based RPG, where you enter random encounters every few steps. I want to know what kind of systems or guidelines there are for creating the leveling and stats ...
-3
votes
1answer
96 views
Continuing plots from published work - useless? [closed]
I have a simple question that I am sure has many answers, but I'd like opinions on it.
We all have our favorite books, movies, and games. In order to get to our "favorites" list in life, the most ...
-1
votes
1answer
150 views
Game show game engine [closed]
So, I am pretty new to the world of game development, so I am a bit fuzzy on what I require. Could someone suggest a game engine that I could use? I need it to be light weight (my game won't require ...
1
vote
2answers
110 views
Expiring timed actions a good idea?
We have an online game where players sometimes have to wait a while (say 30 minutes) before a process they intiated completes. This encourages them to come back later. An example of this is growing ...
0
votes
0answers
455 views
Best practices in Game architechture design [closed]
I have to create a game using Java. It is a simple game with a mix of rules from Texas Hold'em and Scrabble. The purpose of this project is to cover all software engineering practices. I have some ...
1
vote
1answer
718 views
What game design/game theory resources should I watch for a “TCG-like” game?
Me and my friend are building a "simple" trading card game - in the beginning we would have 20 cards and two resources, mana and health. This, along with a working multi-player is the minimum viable ...
4
votes
2answers
597 views
Designing a simple snake A.I
I've looked at some stuff online regarding this specific topic, and a lot of the info that I read involved graphs and path finding.
I really don't want to get involved in something too complex & ...
5
votes
3answers
473 views
How to start with more complex games? [closed]
I'm a new game developer and I have already finished Pong, Breakout and Snake. I want to start with strategy games, where do I read up on that? What ideas should I wrap my head around?
I like games ...
3
votes
2answers
135 views
Story and news-feed ideas for social network games
I am currently working on a educational and fun 2-in-1 game. As I am not a professional, I need advice on story and news-feed. The goal is simple-get richer, the story is about a worker who is trying ...
3
votes
1answer
795 views
The Physics behind 2D Platformer Games?
Is there any good book or tutorial that explains the physics behind creating a 2D Platformer game? Such as tile rendering, tile map reading, collision detection, camera movement etc.?
0
votes
1answer
152 views
Structuring various game states and unique levels
I have a game design 'structure' question that I'd like to throw out there. This question is about various ways of designing game 'states', and specifically a system of 'levels'. Specifically, what is ...
0
votes
1answer
450 views
Managing Game States
I'm thinking about making a StateManager for my game. I want to know how to design it; that is, how to use a stack to push and pop states onto, and draw them to the screen.
For example, should each ...
2
votes
2answers
92 views
Repetition of move in Draughts game
I am having a little problem in my draughts game. Lets say my red piece (moving through AI) has arrived at the border of black pieces and now it has become a king, lets assume it is at index 2. Now ...
-5
votes
1answer
1k views
2.5D Game Engines/Libraries - Which are the most popular and stable?
Like many other developers, I have experience with many programming languages. I've worked with C++, Java, JavaScript (+ HTML5 Canvas), etc. The question thing that I've found very difficult to ...
5
votes
6answers
355 views
Low dexterity game development
I am tasked with developing a game for kids with low dexterity (as a college project).
I am stuck trying to find examples of similar games to generate ideas about game play and overall function. The ...