Game Design is the creation and balancing of game systems and mechanics. Not for programming questions about "design" of features, engines, etc. Not for visual design questions about the looks of assets.

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-2
votes
1answer
126 views

How to make a 2d shooter game interesting? [closed]

Im asking what can i implement in a online multiplayer 2d shooter to make it more interesting the idea i have(i know how to make it) doesn't seem so fun what can i add to a lastman standing 2d shooter ...
0
votes
1answer
117 views

is there a formula to know how many enemies i can place before jumping character?

My game is very similar to the hidden game in chromes web browser. I have a character that needs to jump over incoming enemies. Is there any way i can know when to send an incoming enemy? Some of the ...
-1
votes
1answer
84 views

How can I can create a world that a player can easily get lost in? [closed]

I am a 3D environmental artist and I'm currently planning an independent passion game project of mine. I have the concept of crazy hallways that lead to the rooms that the player has already visited, ...
4
votes
2answers
141 views

Scripting: to block or not to block

Context: I'm making a little "program your robot army" sort of game in Java in which the player writes Lua scripts (which are then run by LuaJ) to program their robots to do stuff. So far there are ...
1
vote
1answer
140 views

RPG Game Graphics Help/Review [closed]

I've been working on an simple RPG game and I'm having troubles figuring out how my graphics should look. I'm wondering if any of you could give some advice on how they are/could be more pleasing to ...
0
votes
1answer
93 views

What is the best way to manage 'state' in Phaser?

I have heard that this is not the best way to manage state in phaser var game = new Phaser.Game(800, 600, Phaser.CANVAS,'YourGameName'); game.state.add("Boot", Boot); game.state.add("Preload", ...
1
vote
1answer
106 views

Personal Custom Card Game [duplicate]

I had the idea, to make a custom card game based off an Anime i like. I was wondering if it would be legal to have such printed out (using a custom card/board game service) for personal use. I would ...
1
vote
1answer
204 views

Unity - Vector3.Reflect not reflecting correctly

I resolved the question on how to draw a line, so here is the result: https://www.dropbox.com/s/hvc9yr3jjbqdv7r/dc.jpg?dl=0 So, now I want to create a line that shows the possible bounce off the ...
1
vote
2answers
253 views

Character controller passes through mesh collider

I need a little help figuring out what's going on with an NPC's character controller. Here are the character controller settings for the NPC. The problem I'm running into is that the NPC isn't ...
0
votes
1answer
479 views

2d character generator for android games

I am a developer, and not an artist. is there a 2d character generator that i can feed one picture and it will generate the proper files to be displayed for a running animation?
1
vote
2answers
98 views

Should input be per-frame or per-update?

I'm implementing a GUI system to look around a 2D tile-based world. At the moment, I'm updating it every time the mouse moves (which happens to be per frame, since that's when it polls for events). ...
2
votes
2answers
190 views

Daily quest system

I am creating a game for Android/iOS. The game has a server that communicates with my appengine database. I want to implement daily quests as motivation for the players to return every day, but I need ...
-4
votes
1answer
51 views

What you think about Digital-Tutors? [closed]

I want to ask if there is any one try Digital-Tutors site as content i see it's very good but i want to make sure before i rush into it .
0
votes
1answer
46 views

Marketing PC/Android 2d Physics Game [closed]

I've been working on a game for couple years now, its fairly original, has definite potential within an indie market, and appeal for the masses also. I want to deploy on Android and PC, green-light ...
0
votes
0answers
41 views

Can I do Sound Mapping in unreal Engine 4?

I am currently a student trying to build a game for my final year project and I am wondering about a few things when it comes to sound in unreal 4 Is it possible to have sound map out the outlines of ...
-1
votes
1answer
229 views

How to use custom font in Phaser ?

I am trying to load webfont in Phaser, I have seen the Phaser example but I cant understand, what asset do I need,what function I have to call....,what exactly look like the javascript file?. I am new ...
0
votes
0answers
58 views

Predict ball movement after Collision in Pool Game?

Im trying to draw lines that predict the movement after the colliosn of 2 balls in a pool game. How do I do that? I heard it can be done via Raycasts, but how do I draw a line? Any tutorials, ...
2
votes
5answers
228 views

Calculating damage reduction of armor parts

I am currently implementing a turn-based puzzle/RPG game. The situation now is the following: The player can have up to 4 armor parts: Helmet, Gloves, Trousers and upper-body-armor. I actually planned ...
0
votes
1answer
64 views

Move Ball to clicked direction

I have a ball as a sphere in my game and Im viewing it from top down view (birdseye). The ball is a rigid body. I want to achieve when I click somewhere on the screen, that the ball moves toward ...
0
votes
1answer
811 views

Pool Game Physics General Settings in Unity

this question might have been asked before, not sure. I want to create a pool game using unity. I added the spheres as playballs and cubes as the walls. I added a rigidbody to all objects and Im ...
0
votes
1answer
323 views

Android multiplayer via bluetooth [closed]

How do I transfer game commands between 2 android devices via bluetooth first of all is possible to do this??If possible then someone please help in doing so.Thank u
1
vote
0answers
31 views

Create ROI tools for analysis

I want to create some ROI tools on my game for personal analysis. Let's say that I have 3 different level of special powers with a recursive cost and certain bonus. So, I want to see when certain ...
-1
votes
1answer
309 views

2.5D Game design principles [duplicate]

I want to make an isometric game like in the picture. At point "1" character must be visible and the train car drawn behind the character. At point "2" the train car should cover the character so ...
2
votes
0answers
148 views

How to develop and optimize the illusion of meaningful character development between the player and NPCs? [closed]

How to develop and optimize the illusion of meaningful character development between the player and NPCs? It's very hard for a game developer to create unlimited dialogue options for just one NPC for ...
7
votes
2answers
738 views

What is a game mechanic?

I am trying to understand exactly what defines a game mechanic, and whether it is the same as a gameplay mechanic. There are many different sources online that try to define this but they appear to be ...
0
votes
0answers
26 views

2d Platformer Player with set of Items [duplicate]

I need some help on what is the easiest way to implement this feature. I had created a 2d platform game. the main character has a sword. so I had some set of frames for its animation. currently I need ...
2
votes
1answer
145 views

A deterministic game loop

I want to make a game loop that is deterministic sort of like a physics engine but it's for game update and rendering. I've done a lot of reading and I still was a bit confused. I've read these ...
1
vote
2answers
145 views

Ranking system for “offline” game?

I'm currently developing a game where players will be able to battle each other, not in real time, but offline, in a way where both players doesn't have to be online. This might seem like a bad idea, ...
1
vote
0answers
74 views

Security-minded design patterns / paradigm for client/server application

I am working on a client/server application and am starting to take it from proof-of-concept to actual implementation. The client is an Android application and the server is in PHP. In similar ...
3
votes
1answer
258 views

Why does Unity increase the size of image when I use the image in Unity?

I try to make a game in Unity 2d. But when I drop the image in Unity the image size increases 3 or 4 times. Can I fix that or is this normal?
9
votes
3answers
1k views

What's the economical design difference for a global auction house or seperate auction traders?

I'm playing The Elder Scrolls: Tamriel Unlimited and there we have local auction houses. (Thy don't have auctions, but I keep the term to not get confused in the following text.) I can see the ...
1
vote
0answers
31 views

Can names of abilities or spells within a game be trademarked/copyright? [duplicate]

Okay, say I want to create an RPG similar to and takes inspiration from such games as Final Fantasy, The Elder Scrolls, Shin Megami Tensei, Pokemon, etc. and I would like to use familiar names in some ...
2
votes
1answer
72 views

Java: Problems with Tile Collisions

I have created a tiled map using a BufferedImage (img) from a PNG. From that, I would like to detect the player's (peter) collisions with individual tiles on the map. However, my code will not run and ...
0
votes
0answers
220 views

Quest/Dialog Tree XML template

I'm looking for a good XML template, so I can create my quests/dialogs easily. It should be something which permits: multi-staged quest/dialogs with branching. ask user for some choice, to traverse ...
1
vote
2answers
233 views

Different damage systems?

I am designing a simple "Plant vs Zombies"-like game, but without graphics (just polygons) for class homework. I came to the point where I need to calculate damage to different entities. Por example, ...
1
vote
0answers
83 views

Editing sprite shading to change perspective?

I'm currently developing an RPG in Java with some of my friends, and one of my tasks is to do the pixel art. I'm a beginner at it, but I know that I'll get better in time. I recently finished the ...
3
votes
2answers
124 views

Unity Change Sceneview to camera view

On selecting camera, I get the camera preview. In Unity, while editing the scene, I wish to switch in such a perspective view that is exactly visible by the main camera. Is there a short cut to ...
0
votes
1answer
113 views

Is there such thing as a hybrid View that combines SurfaceView and GridView in Android?

I am trying to develop several Android games that work on a grid system. I will need to update the game surface frequently, so using a GridLayout does not seem to be a good option. The frequent ...
0
votes
0answers
26 views

Flash Icons do not show up with Android Lollipop

I am working on a few games based in Adobe Flash, and the Air Runtime. In Android KitKat and below, when doing local tests on devices,everything was perfectly fine. However, upon upgrading a testing ...
2
votes
0answers
120 views

Progression in a Sandbox Game (to xp or not to xp) [closed]

I'd like to know the strengths and weaknesses of different progression methods through a game (or a part of a game), where they're suited best, and where they should never appear. I have several ...
2
votes
1answer
165 views

Square Based or free movement [closed]

What are the pros and cons of using a 'square' or 'space' based character movement mechanic vs using a free movement mechanic? Square/Space - Movement on a ridged grid using 'squares', 'hexagons' ...
1
vote
0answers
59 views

Are accelerometer based games a bad idea because it limits playability? [closed]

I'm making a mobile game where the main control mechanism is tilting the phone to control movement. I'm worried that this is a bad idea because it limits how a user must be positioned in order to ...
2
votes
1answer
471 views

What are the steps for creating level in Libgdx with Box2d? [closed]

I have been trying to learn game programming for a week, although I have a good knowledge of programming. I don't understand some steps of game design. I'm recently working to clone the iSlash ...
3
votes
3answers
181 views

Hinting at Steganography

I'm working on an ARG which will be implemented mostly through a standard website. I'd like to give some of the images on the site steganographic content (hidden content stored in an image, e.g. an 8 ...
3
votes
1answer
302 views

Should UI be part of the game-loop?

I can't really find a good answer to this anywhere, I have never worked on games in a proffessional environment and I am wondering; Do these games render their UI in the main game-loop? That is, do ...
6
votes
2answers
1k views

How to design AI to understand its selling decisions?

I am programming a game where there are 4 competitors (players) who have finished goods that they can then sell to given markets for which they have (at most a single) contracts for. Any finished ...
0
votes
1answer
57 views

Easy SpriteKit question on creating a function

The following code is what I'm working on to animate characters in a SK scene class. I can run the code without building, no problem, but I can't build it and run it; I get one error message: Binary ...
40
votes
7answers
3k views

When prototyping, how can I more easily explore game behaviour?

I build indie games myself, but I'm usually out of energy once I've taken a newly developed game to a level where it's possible to play with behavior, so I settle for refinement instead of ...
1
vote
1answer
130 views

How many resources are too many?

I don't know if this question is too broad but I am finally working on a game I want to release and I find that questions like: "can I really add another 10 frames?", "Do I really need that ...
1
vote
0answers
62 views

Update function - design patterns [closed]

I started reading about game development design patterns and from my experience there are 2 options for update methods. The first one receive from the game loop and delta time of this update and ...