Game Design is the creation and balancing of game systems and mechanics. Not for programming questions about "design" of features, engines, etc.

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2answers
72 views

Allow Pushing|Boosting in free browser MMOGs? [closed]

There seems to be a set of rules (or game design criteria) common to free MMOGs, to encourage fair competition. One such rule is that each player may have only a single account (despite the difficulty ...
1
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1answer
275 views

Environment collision in a pseudo-3d 2d space

The game is a 2D brawler with depth movement in the vein of Golden Axe, Final Fight, Castle Crashers etc. Characters and environment are all 2d sprites as well. I've had no real issue setting up ...
4
votes
5answers
187 views

When do you have inflation and when deflation in a virtual economy

In a virtual economy, you can calculate all the income and all the costs (money that sinks) from every user in the game. You can calculate the percentage of the new money on the system or the money ...
4
votes
4answers
191 views

Game numbers and meaning

Each game has it's own "maximum number". One question that comes into mind every time I play a(nother) game is how are these maximums determined and how do these affect gameplay? To explain, here's ...
4
votes
1answer
309 views

Game Programming Gems series still of value? [closed]

Former Nintendo dev Mark DeLoura wrote a series of books called "Game Programming Gems". (http://www.satori.org/game-programming-gems/) Do these books still contain valuable concepts, considering ...
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1answer
91 views

In-development technologies for improvements in video game graphics and design [closed]

Video games have evolved through the ever changing technologies in the past two decades. The advances in search algorithms improved the early AI systems, the introduction of 3D, introduction of ...
0
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1answer
253 views

Is it possible to create sqlite database only for android in LIBGDX game? [closed]

I want to know if I can just implement sqlite database for android in libgdx game? Also if this is not possible then may I know the simple way to integrate libgdx game to just store scores in sqlite ...
1
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1answer
369 views

how to remove game objects after on overlap in LIBGDX game

I have gold stars in my game that give score to game hero if the hero overlap with the star. What I want is to remove star once it overlap with hero object. I give score by checking overlap with this ...
2
votes
1answer
937 views

Improving Click and Drag with C++

I'm currently using SFML 2.0 to develop a game in C++. I have a game sprite class that has a click and drag method. The method works, but there is a slight problem. If the mouse moves too fast, the ...
10
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6answers
2k views

What makes a game a game vs something else like a puzzle or a toy?

Famously the Sims and similar games have been described by some designers as Toys and not "really" games. I'm curious if there is a good answer to what makes something a game. For example many ...
13
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3answers
2k views

Plot and Story design basics [closed]

I have made several games but they have all been space invaders or mario style. Following my last question (thank you for all the great answers) I am trying to write out a plot line and a plan for ...
4
votes
1answer
385 views

How is a Game Manager supposed to be constructed?

I'm a beginner developing games on Unity3D and now that I've become a little bit familiar with GameManagers I've been wondering about certain aspects. How do you contruct a GameManager in the most ...
0
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1answer
170 views

Tiling 2D textures in random order

I am wondering what the best way to make a random set of 2D textures. Currently I have tried the follow code but I am aware that when this comes to collisions that would be an issue. Therefore I would ...
0
votes
0answers
101 views

LibGdx Exception

Here is the exception: Exception in thread "LWJGL Application" java.lang.NullPointerException at com.mygdx.test.excav.game.WorldRender.renderTest(WorldRender.java:34) at ...
4
votes
4answers
496 views

How to do an infinite torus topology battlefield for over-the-shoulder perspective

I'm currently prototyping a simple two-player adversarial game, where the players are able to move around and shoot at each other with cannons. I would like the playing area to feel essentially ...
0
votes
1answer
159 views

How crucial is 3D terrain in a classic RTS game? [closed]

My love of RTS games is from the days of Warcraft II, C&C, etc, when top-down/isometric views were king and terrain was generally tiled and flat. More modern games - as CPU/GPU power increased - ...
1
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1answer
97 views

Create player rankings?

I recently created a tournament system that will soon lead into player rankings. Basically, after players are done with the tournament, they are given a rank based on how they did in the tournament. ...
2
votes
1answer
169 views

How can I position a sprite in the same spot across different screen sizes?

Taking into account the multitude of screen sizes and resolutions, is there a way I can position a sprite so it's at roughly the same spot on every iOS device? Doesn't matter if you are using ...
0
votes
1answer
53 views

iOS gaming with copyrighted characters? [closed]

Can I use animate characters in an iOS game if I do a citation in the credits. Ex Steven univers in a fighting game and I list Rebecca Sugar in the Credits or by the character bio.
8
votes
3answers
1k views

Why should I separate objects from rendering?

Disclamer: I know what an entity system pattern is and I'm not using it. I've read a lot about separating object and rendering. About the fact that the game logic should be independent from the ...
1
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1answer
80 views

Stat Multipliers: from Base Value or Iterative

I'm aware similar questions have been asked before but this time I'm asking about a specific issue with the maths of stat modifiers. I have a stat system that applies a list of modifiers to a stat, ...
1
vote
2answers
83 views

What factors affect the size of ammo limits?

In virtually all shooting games that use ammo, there is also a maximum ammo limit, which often varies between different ammo types. One obvious advantage of using ammo limits is to control the ...
17
votes
4answers
4k views

Is there any harm in having the main game loop run uncontrolled?

I was wondering if there is any possible harm when my game loop runs as fast as the system allows? I currently have a loop, that, by measuring passed time in nanoseconds, runs the game logic and ...
-2
votes
1answer
192 views

Can i buy a license to create a Pokemon game? [closed]

Is there a way to purchase a license to create a Pokémon game? Would I be able to pay owners or the Pokémon name and creators of concept and whoever has permission to make games a fee to make my own ...
-1
votes
1answer
80 views

How to increase player Lifes count

I am new in Unity Game Development. I am designing infinite game using C# scripting. There are many cubes in my game scene. if single cube is hit by player, He gets 100 points. if same color, two ...
0
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0answers
37 views

Game Development Books [duplicate]

I am looking to expand my C# knowledge and am looking into a fun, long term project to help expand my knowledge. I've been studying programming for about a year, but I would still consider myself a ...
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1answer
1k views

Game programming books? [duplicate]

I need a book that's beneficial for me and not something that contains what i have already read. I have a strong maths,physics background and I have good c++ programming skills and i want to start ...
3
votes
2answers
1k views

How do I convince my team to use less VO? [closed]

I am a firm believer in using voice over (VO) only for necessary elements such as game narrative, and here and there to drive game play (e.g. instructions coming in over intercom, that sort of stuff). ...
0
votes
1answer
179 views

Building a unity game without textures? [closed]

For a school project I have to build a unity game. Since the focus is on programming and building the game and not on creating graphics (we are supposed to find free models/textures online) I'm trying ...
3
votes
2answers
402 views

How to approach a coloring app?

I want to make a coloring app in unity. I don't need flood filling. THe player will select a color and click the shape to fill that color. The app will have designs as shown below: Here the problem ...
1
vote
3answers
85 views

How to measure skill in a pinball game?

I am trying to come up with a system to measure or estimate the skill of a player at a single player game (so no head-to-head rating system help here). Specifically, it is a pinball game, but I do ...
0
votes
1answer
58 views

How to manipulate browser pixels on different mobile devices

I'm creating a board game using HTML5, CSS3 and JavaScript. It's working fine on Desktop browsers properly. But when i load it on Windows phone it's not behaving properly. The resolutions and the game ...
0
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0answers
32 views

How to get textures for my buildings? [duplicate]

I have decided to make my own game but i have one problem.So i want to create my own city but realized that i need textures.How i can make textures for my city buildings?I've been thinking about going ...
11
votes
7answers
2k views

How do I design very difficult games? [closed]

I would like to design games with very high difficulty levels. I have read these questions: How is game difficulty tested/balanced? What is an optimum failure rate that will keep people coming ...
0
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3answers
103 views

How to move around in a map and remember position?

I am working on sound labyrinth game. My game is about a person getting trapped in the basement and the only way to navigate and get out is through sound. I have created a map over the basement and ...
45
votes
12answers
3k views

Coming up with manageable game ideas as a hobbyist game developer

I'm trying to come up with ideas for games to develop - as per the advice on this question I've started jotting down and brainstorming my ideas as I get them, and it has worked relatively well - I now ...
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votes
3answers
1k views

What language for Indie dev? [closed]

What would be a easy/fast language that would be good for an Indie developer for a FPS? Java? C#? C++? C? Anything else that would be good? Edit: (Platforms: Linux, Mac, Windows)
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votes
2answers
372 views

Hobby project : learning game design or game development? [closed]

I plan to start with a hobby game project. So while doing the research about the same, I learnt about two activities mainly of game design & game development. Now this being my first game I am not ...
1
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3answers
347 views

How do multi-platform games usually store save data?

I realize this is a bit of a broad question, but I was wondering if there is a "standard" in the industry when it comes to storing save data for games (and is it different across platforms - ...
29
votes
2answers
3k views

Random/Procedural vs. Previously Made Level Generation

What the advantages/disadvantages of using random/procedural generation vs. pre-made levels? There seems to be few that I can think of, other than the fact that items may be a problem to distribute ...
8
votes
4answers
780 views

Die Roll Mechanics

I'm developing an RPG (goodness, I'm doing a lot actually.) and I'm trying to come up with a decent die roll mechanic for skills. In d20 systems, it's usually Die Roll + Skill + Bonuses - Penalties ...
4
votes
1answer
859 views

How do I fairly distribute new powerful cards to players in a collectible card game?

I'm writing a game in which users start with a few cards. They use those cards to play against other players. The winner can steal a card from the other player. The aim is to get ...
-2
votes
1answer
107 views

What is the advantage of 6 Directional Movement vs, for instance, 8 or 4 [closed]

I'm making a fallout 2 inspired game and I'm wondering what you guys think about its use of 6 directional movement. It kind of bugs me for some reason and seems like it would make game play odd and ...
5
votes
6answers
1k views

How can I know how difficult a question is?

I'm making a "Who Wants to be a Millionaire" style of game. I'm really stuck at the part where I should arrange questions from easy to hard. Isn't this subjective? How can I tell how hard/difficult a ...
1
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0answers
136 views

What are the common techniques to translate game ideas into game mechanics? [closed]

I would like to know of methods, ideas, etc... that game designers use to dissect a game idea and convert it into FUN game mechanics and integrate in a game. This necessity comes from my own and ...
1
vote
1answer
310 views

Random Placement of Objects on a Tilemap

I have read many topics on random world generation on this site and others, and I roughly understand most of it. What I can't see is how to randomly place objects on the generated tile map I get. Say ...
1
vote
2answers
141 views

Tower Defence game scoring system

I am in the process of developing my first game on android mobile platform, it’s a tower defence game and I am currently busy designing the scoring system. At the end of the stage when the user has ...
0
votes
1answer
106 views

XNA tiling a sprite with a camera.viewmatrix in the Draw method

I'm looking for help fixing a small problem that I have with my XNA game project. I currently have: spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, null, null, null, ...
1
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1answer
386 views

How do I know if my game's average game session time is too small?

My game has only one life, and the aim is to stay alive as long as possible to get as many points as possible (it's an endless runner). Using Google Analytics I found that players are staying alive ...
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votes
3answers
115 views

What's the best way to build a game with kids? [closed]

I work at a not-for-profit organization and we've been thinking about building a game with the kids we help everyday. We'd use their art, voice and ideas to power a simple enough PC game they can ...