Game Design is the practice of creating and balancing systems and the mechanics which the player uses to affect those systems. This is not to be used for programming questions about the "design" of features, engines, etc.

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4
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2answers
200 views

Having 1 button for multiple purposes

Consider the following: you have a space invaders game. The 'hero' has 2 abilities - a normal attack which shoots standard bolts of whatever and a special attack which hits harder. The special attack ...
1
vote
0answers
97 views

G-rated word lists in various languages for programming children's games [duplicate]

I'm programming a word guessing game that uses large lists of words (no definitions, just words). Word length is configurable. Parents could set the word length to be very short and let small children ...
-1
votes
2answers
170 views

Methodologies for deciding the number of characters a design should have? [closed]

I need to identify a maximum number of characters in a game so that I can provide a high number of choices without overwhelming the player. How do I determine the optimum set of characters to use in ...
1
vote
0answers
82 views

Text-based game based on progress, lottery, collecting and achievement dynamics [closed]

I'm playing with an idea for a game I want to develop for a text-only, turn-based environment (think instant messenger). The game will be driven by the progress, lottery, collecting and achievement ...
7
votes
5answers
732 views

How many levels should I make?

One issue I grapple with across many of my games is trying to decide how many levels to put in my game. This is across genres and platforms. In general, constraints that may decide -- although they ...
3
votes
3answers
273 views

Game Map Implementation

I want to know how I can create a virtual town or city (like skyrim towns or gta4 liberty city) Should I create something on paper and copy coordinates? (Building1 floor corner coordinates are these, ...
1
vote
2answers
214 views

Handling intro and title screen

What is the best way to handle the intro, title screen, and menus? I am contemplating that each of these could be a "scene" object of sorts. Perhaps in the game loop based on what needs to be done, a ...
18
votes
2answers
941 views

Kickstarter “last minute cold feet”

today I scheduled the publication of a video on Kickstarter requesting approximately $5,000 in order to complete the iPhone shooter game I started 1 year ago after quitting my job. I invested more ...
-4
votes
2answers
205 views

Did Badland introduce the concept of “swarm”, or is it already present in earlier games? [closed]

I've noticed the concept of swarm (there called "clones") in Badland, and I've never seen anything like it. Here's a video showing it. I'll describe it: you start with one guy, and going on through ...
3
votes
2answers
240 views

Spell design and comunication with Player

Im trying to design Spell class that can modify almost anything, Player, Units, other spells, etc. I figured out two ways of doing it, but none of this seems proper for me. Thats mainly because of ...
35
votes
10answers
2k views

How to know when your game concept is simply not fun and to stop

I'm a new hobbyist game developer but have yet to come up with something original that I found to be really fun. The hardest part I find about game development is this: You have an idea that in your ...
14
votes
7answers
1k views

Are hidden stats a good idea?

I'm thinking of and RPG, FPS or a turn based game (does not really matter), where the player does not know his character(s) exact stats. Of course they exist as random variables of normal distribution ...
4
votes
2answers
211 views

Manage user input and diffentiate it between the player and the app

I hope the title makes sense. Basically, I am trying to figure out how the app will know I the input I am sending it is meant for the app and not the player, and vice-versa. (It is very similar to ...
0
votes
1answer
139 views

Edge Detection on Screen

I have a edge collision problem with a simple game that i am developing. Its about throwing a coin across the screen. I am using the code below to detect edge collisions so i can make the coin bounce ...
4
votes
1answer
361 views

Making a game “resize-safe”

It's one thing to get the graphics aligned perfectly, it's another to do this for every single resolution and not take too much time and/or make the code unreadable due to size. Games like Battlefield ...
3
votes
2answers
404 views

What benefits does a game design degree have for a hobby game programmer?

I am interested in studying game design, not because I want a job in the games industry, but because I am interested in the subject itself. I read the following questions, but they mostly deal with ...
1
vote
2answers
197 views

What should I consider when selecting a field-of-view (FOV) for a space game?

I am making a space game (like the game Freelancer). You control a space ship in third person. What are some gameplay considerations that I should weigh when selecting a field-of-view (FOV) for such ...
0
votes
1answer
600 views

cocos2d-x - object creation and management in game design

How do others keep track of everything going on in their games? I am working on a new game and I am quickly realizing everything that I need to keep track of. Example: Maybe a layerManager that ...
65
votes
12answers
4k views

Why do most 2D platformers start off in the left and progress in the right direction?

In almost all 2D platformers I've played, your avatar always starts off on the left side of the world, and continues on to the right. Is there something designers gain by doing this?
1
vote
1answer
222 views

Application of Game trees in AI

My specific area of interest is designing the AI of real-time multiplayer games, for example, RTS games. Moves by players happen simultaneously, so I was wondering whether or not it would be modeled ...
70
votes
6answers
3k views

How to deal with (bad?) player suggestions

Every game which builds a community while still being in active development will soon be confronted with players who post suggestions for new features on its forum. Most of these suggestions, however: ...
31
votes
3answers
2k views

When should I hard-code data versus load external data?

I'm a thousand or so lines of code into making my own 2D space-based game, which creates networks of randomly generated star systems and populates them with a random selection of planets, stations, ...
2
votes
3answers
347 views

How to determine the demographics of a game after release?

I am interested in demographics of people who actually play my game. Here are few assumptions I made: Players, especially the younger ones, are often not the buyers (or downloaders in case of ...
1
vote
2answers
130 views

Game concept sketching [closed]

I am looking for 2D game concept sketching software(not engine). Something that will let me put sprites, backgrounds together and maybe do some minimal animations. The ultimate goal is to design game ...
5
votes
1answer
636 views

How to design the AI for a board game like Risk?

I am about to develop a web game that is similar to board games like Risk, and iOS games like Lux and Strategery. I am curious to know what the concept behind the AI for such games should be like. I ...
62
votes
9answers
3k views

What is the purpose of having lives?

I think in game design it is incredibly important to ask the question why about everything, especially something that has become so standard as lives. So I am asking, what is the purpose of a game ...
0
votes
3answers
213 views

Valid gameloops

I've got a thread (gameloop) in my game that is super complicated, and is built with the help of tutorials when I was still a beginner. But now that I understand a bit more, I find myself wondering ...
8
votes
2answers
864 views

What are the pros and cons of skill trees versus skill lists in RPGs? [closed]

What are the pros and cons of skill trees versus flat skill lists in role playing games? In what situations would the usage of one be more appropriate than the other? Here is an example of a ...
5
votes
3answers
270 views

Other than the ESA are there other sources for demographic data?

I'm pretty interested in seeing demographic data as I find them good targeting tools. But other than the ESA reports (free) and NPD numbers (paid) does anyone know any other sources for such data?
7
votes
2answers
1k views

Java 2D game programming: Different approaches to make a game loop

I am new to Java game programming, but the more I read the more I'm confused, because I've seen several different approaches to make a game loop: 1. The standard approach, that uses the Timer class ...
5
votes
6answers
620 views

Colors for villains, good guys and neutrals

I am looking for 4-6 color schemes for three factions, good, evil and neutral (in a space strategy if that matters). I'd like the player to choose which side they want to play and each side will have ...
0
votes
4answers
147 views

Designing interface for interacting with game objects

I'm making a roguelike (-like) game, somewhat like Project Zomboid or Don't Starve. In my game, there are many different object in the world that the player can interact with; there are also many ...
41
votes
8answers
7k views

Why do most video game guns reload without losing unused ammo in the magazine?

If I have picked up 500 spare ammo and I 73/100 bullets in my current gun, why will I end up with 473 spare ammo instead of 400 (losing the 73 unused rounds in the previous magazine)? Is this just to ...
0
votes
2answers
151 views

Serious gameplay issue by spawning enemies according to elapsed time

EDIT: I have changed the title as I think that this is a general gamedevelopment question but, on a technical note, I am using Cocos2d v2.0 Some time ago I had asked a question on which was the most ...
-1
votes
1answer
112 views

Data driven tool for gamedesigner [closed]

I'm looking for a software my gamedesigner can use setting monster characteristics. Like one row of all monster types (and ability to add new ones) One column of all 'templates' (normal, small, big, ...
3
votes
2answers
310 views

Best way to keep track of game objects

I'm not exactly sure how I should ask this question, and so the title may be misleading - I am not asking if I should use a list or a stack or a vector or a queue - but how I should go about keeping ...
2
votes
2answers
367 views

What tools/software are used to make the environments/levels/maps in games? [closed]

This question has probably been answered before but I've not been able to find the answer, since I'm not able to frame the question with brevity. So the whole question is :- The worlds/levels that ...
15
votes
5answers
1k views

How do I implement a programming system in my game that is both accessible, powerful, and fast to code in?

I'm currently working on a space-based sandbox game which will heavily feature the ability to custom program your systems. I want to implement this in a way that is both accessible, powerful (bare ...
-4
votes
1answer
217 views

Recommended graphic software for creating great graphics in game? [closed]

I came across a game called Trine2. It has a great graphics here is one image i captured here. Forgive me but I need 10 reputation to upload image so i use external sites. How did they create that ...
13
votes
4answers
1k views

How do I elegantly teach players how to play?

I've been thinking about how puzzle platformers teach players how to play. I like Super Meat Boy, particularly the way in which it teaches you without noticing you are being taught. It kept me ...
1
vote
1answer
173 views

Score system for “little bit more complex” snake game

I have created snake game. I can't think of good score system so that is is fair. There is only one highscore list for all modes. Player can choose any size of board - Let's call that param "Board ...
-2
votes
2answers
420 views

Newbie game programmer - Where do I start? [closed]

Okay, so I have been really inclined towards game programming this past few weeks. I have primarily been a web programmer and know a fair number of lanugages like PHP, Java, javascript, python, etc. I ...
1
vote
2answers
120 views

Level Pacing in a Mobile Game [closed]

I've been creating a small little mobile game on and off for a while now. Having got all the game mechanics in place I'm now trying to figure out how to organise these into levels to get satisfying ...
35
votes
4answers
2k views

How to break the feeling of busywork in a game

I don't know if this topic has been explored before but in a handful of games I've played there comes a point where trying to explore everything, doing sidequests, or even trying to get gear starts ...
1
vote
5answers
1k views

How can I make my score-based game addictive?

I need some ideas to make players interested in the game result. Otherwise, the player plays again to get high score. My game is a calculation game that measures the speed of calculations that the ...
43
votes
14answers
4k views

1% idea, 99% execution? [closed]

I keep reading in the game development community that the idea of a game is 1% and the execution of the game is 99%. Do you believe that to be true? Not necessary in those percentages.. I always ...
3
votes
4answers
361 views

How to make a Socially Conscious Game? [closed]

I'm working on a 4x, turn-based space game. It's currently in the design phase. Because I'm the Director of Technology for Gamers Against Bigotry, I'd like it to be socially conscious. In other ...
2
votes
4answers
443 views

How do I approximate the result of battle between two armies with known strengths?

I need a simple algorithm to calculate the outcome of two differently sized armies battling. Each army has 1-100 troops and every troop is the same value on the battlefield. The troops do not have ...
27
votes
9answers
2k views

Why should I choose to design a health bar rather than heart containers?

When designing any hero-based game, be it adventure, RPG, brawler, or similar, you eventually need to decide on your health system. Barring any regenerative systems with zero UI (like Call of Duty), ...
1
vote
2answers
74 views

Handling Block Collisions

The title isn't great, but let me try and explain my problem. I'm working on a little game at the moment the gist of which is that you're an entity in this 2-D world and you have to dodge obstacles. ...