Game Design is the practice of creating and balancing systems and the mechanics which the player uses to affect those systems. This is not to be used for programming questions about the "design" of features, engines, etc.

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-3
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1answer
141 views

Is there a diagram show game creation in summary? [closed]

I have been surfing for hours,i couldnt find a simple flowchart for that, i know that i need for example "c++ (code::block) "+"3d max"+"photoshop"+"3d engine like unity 3d". is that right,what i am ...
0
votes
0answers
94 views

How to manage own bots at the server?

There is a game server and people can play in game rooms of 2, 3 or 4. When a client connects to server he can send a request specifying a number of people or range he wants to play with. One of this ...
-2
votes
1answer
151 views

How do I set an event off when player is on certain tile?

Here is the code I use to create and print my map to the canvas: var board = []; function loadMap(map) { if (map == 1) { return [ ...
-5
votes
1answer
398 views

Creating a UML Diagram [closed]

For part of an assignment, I'm creating a networked version of asteroids, I need to include a UML diagram for the design, tbh i dont even know where to begin. How do you start one off?
0
votes
1answer
149 views

Efficient existing rating system for multiplayer?

I would like to add a rating for online version of a board game. In this game there are many game rooms each normally having 3-4 people. So I expect that player's rating adjustments (RA) should ...
-2
votes
5answers
685 views

Where can I find “magic numbers” for classic game play mechanics?

I'd like to find some "magic numbers" for the classic helicopter game. For example the numbers that determine how fast the helicopter accelerates up and down. Also perhaps the "randomness" of the ...
4
votes
3answers
200 views

Efficient Algorithm for Recording gameplay's objects positions

So, I have a game idea in mind, and for that I need to record the game around the player. I'me not talking about recording it as video, but rather recording the scene objects, and their positions ...
-1
votes
1answer
187 views

The right way to start out in game development/design [closed]

Greetings everyone I'm a 19 year old student looking for some help in the field of game development. This question may or may not seem a bit overused, but the fact is that game development has been ...
1
vote
1answer
274 views

How do I simplify a 2D game grid for level management while keeping its by-pixel features?

(I cross-posted this from StackOverflow as this seems to be a more appropriate f̶o̶r̶u̶m̶ community. I've looked around a little here and I did not find an answer, so I hope this is not a recurring ...
6
votes
4answers
438 views

Set Checkpoints vs. Player Saves

I'm making a top-down action / horror game, and I'm in the process of adding a "save game" feature. However, I'm torn between having automatic checkpoints throughout the level and letting the user ...
6
votes
3answers
585 views

What is the best way to render a 2d game map?

I know efficiency is key in game programming and I've had some experiences with rendering a "map" earlier but probably not in the best of ways. For a 2D TopDown game: (simply render the ...
2
votes
2answers
256 views

DOT implementation

I have some DOT (damage over time) implementation problems. My game runs on 30 FPS speed. Current implementation is: let's say the hero casts a spell which deals 1 damage per second. On every frame I ...
1
vote
2answers
95 views

Logarithmic spacing of FFT subbands

I'm trying to do the examples within the GameDev.net Beat Detection article ( http://archive.gamedev.net/archive/reference/programming/features/beatdetection/index.html ) I have no issue with ...
0
votes
1answer
156 views

how to devise a scoring algorithm based on elapsed time and number of moves [closed]

I want to devise an score algo for my game. I want to award high scores to players who achieve the goal in minimum time and least number of moves. I did this but its not going correctly: var score = ...
2
votes
2answers
301 views

Making an interactive 2D map

So recently I have been working on a Legend of Zelda: A Link to the Past clone, and I am wondering how I could handle certain map interactions (like cutting grass, lifting rocks, etc). The way I am ...
1
vote
3answers
173 views

Need game development sandbox like Etoys to do 2D games prototyping [duplicate]

Possible Duplicate: Recommended 2D Game Engine for prototyping I am new to game development, and currently working on development a mobile 2D game (for android). As the part of the ...
0
votes
2answers
214 views

Writing a Master's Thesis on evaluating visual scripting systems

I am thinking to write my Master's thesis around theorizing, and then implementing a PlayMaker or Kismet-like (building game logic by visually arranging FSMs) tool in Unity. The only thing I am still ...
21
votes
8answers
2k views

Why is permadeath essential to a roguelike design?

Roguelikes and roguelike-likes (Spelunky, The Binding of Isaac) tend to share a number of game design elements: Procedurally generated worlds Character growth by way of new abilities and powers ...
1
vote
2answers
314 views

How to implement a birds eye view of 2D Grid Map using Android

I'm a true beginner with using the android platform and I'm having difficulties on implementing a 2D grid system for a tower defense type game. Where I can place towers on a specific tile and enemies ...
2
votes
1answer
174 views

Does concurrency inherently introduce “randomness” into a game?

When a game is implemented with concurrency (as most games are), does this necessarily, by its very nature, introduce an element of randomness into the game that is outside of the players' control? ...
1
vote
2answers
3k views

Multiplayer card game using PHP/Ajax and mysql

I am designing a map game, using PHP and MYSQL. I don't know how to make the players who sign-in to the website to see other players who are also connected to the site and be able to chat with one ...
-5
votes
2answers
212 views

What is the best way to generate income from mobile games? [closed]

As the title states, what is the best way to get income from mobile games? (taking into consideration that creating the games only costs a lot of time and the games are relatively simple) As I see ...
-2
votes
2answers
188 views

Simple Multiplayer CCG System

I am working on a cross plattform Multiplayer CCG (web, android, ios). Here are my goals in design: I want to game to be easly accessible and understandable for non CCG players within the first ...
28
votes
7answers
1k views

Which purpose do armor points serve?

I have seen a mechanic which I call "armor points" in many games: Quake, Counter Strike, etc. Generally, while the player has these armor points, he takes less damage. However, they act in a similar ...
-2
votes
1answer
143 views

In-Game Encyclopedias [closed]

There are some games where there is an in-game encyclopedia where you can know many things about characters and settings of the game. For example, the Codex in Mass Effect. I want to know if it is ...
12
votes
6answers
704 views

Is there a site where people discuss game concepts and questions in general?

I like making game concepts for fun, as a hobby. I don't think that all my game concepts are amazingly awesome and have to be created and would revolutionize the industry. I just want some people to ...
0
votes
0answers
102 views

Is it a good idea to use a formula to balance a game's complexity, in order to keep players in constant flow?

I read a lot about Flow theory and its applications to video games, and I got an idea sticking in my mind. If a number of weight values are applied to different parameters of a certain game level ...
1
vote
1answer
146 views

Comprehension question to MVC Pattern in Game Programming

So is my assumption right? If I use MVC in Games I will have to implement a Model,Controller,View for every kind of interaction object. For example in an Motorbike game. My Motorbike object will ...
-1
votes
2answers
169 views

A methodology for creating simple sprite games (without programming technology)

Do you know a manual for creating simple sprite games (without programming technology)? The manual should contain answers to questions like "How to invent the rules", "How to create a very attractive ...
7
votes
3answers
404 views

Collision Detection Game Design and Architecture

I've reading some articles about collision detection. My question here is about ideas on the design for it. Baically I have a C++ game that has a main loop with entities with an update method. Based ...
2
votes
4answers
207 views

Moving camera, or camera with discrete “screens”?

I'm making a game with a friend, but having trouble deciding on a camera style. The basic idea for the game, is having a randomly generated 2-dimensional world, with settlements in it. These ...
1
vote
3answers
246 views

How to Handle frame rates and synchronizing screen repaints

I would first off say sorry if the title is worded incorrectly. Okay now let me give the scenario I'm creating a 2 player fighting game, An average battle will include a Map (moving/still) and 2 ...
5
votes
1answer
618 views

2D pathfinding - finding smooth paths

I was trying to implement a simple pathfinding, but the outcome is less satisfactory than what I intended to achieve. The thing is units in games like Starcraft 2 move in all directions whereas units ...
0
votes
1answer
201 views

What is the current state of 2D game SDK's [closed]

There seem to be so many to choose from. SDL Cocos2D-x Cocos2D-iphone Corona Unity I am having a very hard time looking these over to decide why I want to use one over the other. Advice on what ...
3
votes
2answers
132 views

Car Modelling for race game

I am taking Computer Graphics course this semester and we have a video game competition. I am making racing game with simulated dynamics. Our professor told us that we don't have to do much of a ...
3
votes
6answers
394 views

Developing an ELO like point system for a multiplayer gaming site

I'm currently working on a gaming site where users will submit virtual players for different games, like Chess, Nash, Backgammon, Go, etc. The idea is that users don't compete themselves, but through ...
2
votes
2answers
297 views

Examples of 2D side-scrollers that achieve open non-linear feel?

I'm working on a 2.5D platformer prototype that aims for an open feel while maintaining familiar core mechanics. Now, there's some obvious challenges with creating a non constricted feel in a ...
1
vote
2answers
1k views

Where to start learning OpenGL with C++? [duplicate]

I'm 16 years old and my name is Norbert. I have learnt C++ and made some cool text based games and such but I would love to start graphical programming. I'm a decent artist (I will have some of my ...
-4
votes
1answer
88 views

which platform to choose for designing a game [closed]

I am new to gaming platform and don't have any experience in gaming as well. I want to develop a small shooting game and don't have any idea from where to start and which platform to use like things. ...
2
votes
1answer
120 views

What are good ways to find collaborators for a coding weekend? [closed]

Not sure if this belongs here, feel free to push it somewhere else if needed. When i was at university we would sometimes come together into a room full of beer and fast food and crank out software ...
2
votes
3answers
178 views

Player rewards in games where you normally have nothing to purchase

In many games there are rewards such as gold coins, points, etc. When these rewards can be used to purchase in-game items, it motivates the player to keep playing. Let's say we have an online game, ...
1
vote
1answer
969 views

Inventory Management concepts in XNA game

I am trying to code the inventory system in my first real game so I have very little experience in both c# and game engine development. Basically, I need some general guidance and tips with how to ...
12
votes
4answers
1k views

What makes puzzle games addictive?

I'm currently developing a puzzle game for Android that is sort of along the lines of Alchemy. I was wondering what makes games like Alchemy or Bejeweled so addicting? How do I keep players ...
4
votes
3answers
641 views

What technology would you use to communicate between an iOS game and a Lua-based AI server?

What technology would you use to communicate between a two-player,turn-based, board game (like checkers or Othello) running native on iOS, and a remote game server The remote game server is just the ...
-6
votes
1answer
162 views

Making A C++ Game [closed]

I'm gonna make a game and I think C++ would be perfect for it. I think I'm gonna use SDL and OpenGL but I need help with making the code manageable. These were my ideas: 1. Making A DLL File With ...
23
votes
6answers
2k views

Designing a game - Where to start? [closed]

A friend of mine and I are planning a game together to work on in our free time. It's not an extensive game, but it's not a simple one either. He's working on the story behind the game while I'm ...
0
votes
1answer
125 views

Characteristics, what's the inverse of (x*(x+1))/2? [closed]

In my game you can spend points to upgrade characteristics. Each characteristic has a formula like: A) out = in : for one point spent, one pont gained (you spend 1 point on Force so your force goes ...
11
votes
3answers
443 views

How do I deal with the problems of a fast side-scroller?

I'm making a side scrolling airplane game and when I begin going very fast I begin to experience some problems as a player: Elements are not distinguishable, like power-ups from bullets, etc I start ...
21
votes
7answers
1k views

Does an inventory limit in an MMORPG make sense?

I am currently developing a simple 2d MMORPG. My current focus is the inventory system. I am currently wondering if I should implement a limit on what a player character can carry. Either in form of ...
32
votes
14answers
2k views

MMORPG design for time-limited players

I believe that there is a significant market of players who would enjoy the exploration and interaction aspects of MMORPGs, but simply don't have the time for the endless grinding marathons which are ...

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