Game Design is the creation and balancing of game systems and mechanics. Not for programming questions about "design" of features, engines, etc. Not for visual design questions about the looks of assets.

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5
votes
4answers
332 views

How do I make players believe they're doing something wrong even when they're not?

You're doing it right. …right? In the game Cart Life, you are led to consider this, even though you are doing fine. This effect is created by making you do mundane jobs, earn little money, and have ...
48
votes
8answers
9k views

How can I avoid having many singletons in my game architecture?

I use cocos2d-x game engine for creating games. The engine already uses many singletons. If someone used it, then they should be familiar with some of them: Director SimpleAudioEngine ...
0
votes
0answers
48 views

How to get the absolute position of the sprite in the renderview regardless of the pos of PIXI.Container?

I implementing panning on an infinite platforming game I developing but this is messing up with my current setup and structure of the game world (collisions, player location, etc.). Though I figured ...
3
votes
1answer
95 views

How would I tell the player what options they have without explicitly telling them?

I'm writing a script for a game story which starts with a bombing of a school. You spawn in a room at the second floor. You play as a child and his 2 best friends and you have 2 options: Hide in the ...
-3
votes
2answers
113 views

My Simple Score System Isn't working please help [closed]

using UnityEngine; /// Handle hitpoints and damages public class HealthScript : MonoBehaviour { /// Total hitpoints public int hp = 2; /// Score System public int score; /// ...
3
votes
4answers
116 views

In terms of Game Design, is the definition more of designing the ENTIRE game, or can it be limited to contributing to the artwork?

I am a person who desires a job in the artwork development of a video game, but the exact term for the general career often confuses me. What I want to do is Character Design, but what general career ...
6
votes
1answer
242 views

Orbital mechanics: orbit as a function of time. Universal variable formulation?

I am trying to model a two dimensional orbit for a two body Kepler problem but have gotten stuck when introducing the time variable. For a satellite with known semi major axis (a), eccentricity (e), ...
1
vote
0answers
42 views

The new android studio? [closed]

I got the new android studio, and I noticed one thing when creating a new activity. The layout that corresponds with the java for the activity is made twice, once as a content: This new layout ...
1
vote
1answer
85 views

Different screen sizes? (landscape)

I want to make a separate landscape layout for each size of my original layout I have activity_main.xml. I have adapted it to be able to fit multiple screen sizes: Now, I want to create a ...
2
votes
1answer
86 views

Comparing the images

I have a drawable, which I want to compare to. I created a drawable object with it, and when I log it with toString, I get: android.graphics.drawable.BitmapDrawable@41f95548 I am randomly selecting ...
0
votes
1answer
121 views

Unity - Random Spawned Enemy Is Not Moving

I want to make an enemy spawner with random rotation left and right in unity. Its an 2d platformer. The random rotation is working, but the enemy is not moving after it's spawned. I put the rigidbody ...
-1
votes
1answer
80 views

Repeat a bit of code? [closed]

I want to complete a task, which assigns the variable randomButton a value. At the end, I want to check the value of randomButton If it is something I don't like, I want to re do the task where I ...
7
votes
2answers
277 views

How do RPGs balance linear damage formulas?

I'm developing a damage formula for an RPG. I've checked many popular titles formulas for reference (Final Fantasy, Chrono Trigger, Golden Sun and Castlevania) and most seem to use linear functions. ...
0
votes
2answers
511 views

Effectively implementing a game view using java

I am writing a 2d game in java. The game mechanics are similar to the Pokémon game boy advance series e.g. fire red, ruby, diamond and so on. I need a way to draw a huge map maybe 5000 by 5000 pixels ...
60
votes
2answers
13k views

What is unit slotting?

I was watching the "Devs Play" S01E05 where JP LeBreton sat down with John Romero and played through Doom, while Romero would explain some of the game/level design choices they made. There are loads ...
5
votes
4answers
1k views

Armor VS Weapon types

I have these armor types: LEATHER MAIL PLATE which are, basically, light, medium and heavy, and these weapon types: BLADE PIERCE BLUNT I need a sensible 3x3 table which tells what armor type ...
-1
votes
2answers
107 views

How to model an Attack( ) action? How to model combat? In general, how objects communicate?

I never understood how would you elegantly describe two people talking in OO. I think this question extends to how similar objects communicate in general. I am designing a game now and Units have to ...
1
vote
1answer
51 views

Is There A Self Uploading/Downloading Game Management Software? [closed]

I am currently not in the game development industry and develop my own games using GameMaker, but as a high school student I don't really have the time to make proper titles and actually make money ...
4
votes
2answers
205 views

Movement with Vector Math

After reading This SO post on Vectors, I'm still pretty confused on how to use vectors to move my entities at any angle. The SO post assumes only 90 degree angles: if up pressed: direction = ...
4
votes
3answers
166 views

Game Design - Challenging a player in an RPG-like game without removing easy cards

I'm designing a card game that I'm implementing on the computer that mirrors some gameplay aspects of dungeon crawlers and RPGs. The player's object is to survive as long as possible from the ...
6
votes
4answers
111 views

Check whether a game object is inside the boundary

I'm developing a small children game similar to Paperama. Here the player can scale rotate and move the object anywhere in the screen and the player should fit it in the boundary. I'm okay with ...
1
vote
1answer
60 views

Term for coordinating design elements to produce larger possibility spaces?

The concept is when content elements work together in such a way to produce more possibilities, playable content, or engagement than the relative amount of added content. Mathematically: A content ...
5
votes
1answer
138 views

How to show your game vision?

I am developing a game and have a clear vision of how it works, what key features it has and how it should look alike. But when it comes to introduce the designer I feel a little bit lost. I have no ...
1
vote
0answers
67 views

How to get into game development? [closed]

I really want to get into game development and one day be able to make simple games that are enjoyable to play. I have very little experience in coding/designing. I would appretiate any help :) Thanks!...
2
votes
3answers
139 views

What is the relationship between FPS and a game loop?

What is the relationship between FPS - Frames Per Second and a game loop? I'm confused how my book is using theses terms.
1
vote
0answers
77 views

Is Lua an efficent gaming language? [closed]

Would Lua be a good language to learn? If you are looking to design games. I am not sure if it would be useful to learn it.
2
votes
1answer
45 views

Continuous running vs timed tasks?

I've started making a browser-based game, as a hobby, where users log in via a website and can manage a soccer team. I need to have some sort of process running to handle player development, running ...
2
votes
1answer
117 views

How to prune an AI game tree for a game like Magic?

I've got a game tree structure for my AI that I need to trim in order to gain some depth. It is a single-player game of perfect information. A good analogy would be a single-player game of Magic the ...
2
votes
0answers
544 views

8 Directional Character Spritesheet Generator [closed]

I've searched for the past hour and didn't find anything worth looking. I'm creating a game, and I'm just starting. I found this site to help me create my characters, but I want something to create ...
4
votes
0answers
92 views

Conceptual question regarding Belief-Desire-Intent agent

I've been researching the Belief-Desire-Intent model and the way they used it in the original Black and White Game(which is the same, but they also defined decision trees as opinions). I have a ...
4
votes
2answers
152 views

Quest and NPC System Design

I am developing a quest system for a game and am looking for the most abstract way to go about connecting the system to the NPC conversation system. This isn't much of a question about the code to do ...
-1
votes
1answer
256 views

How to use custom font in Phaser ?

I am trying to load webfont in Phaser, I have seen the Phaser example but I cant understand, what asset do I need,what function I have to call....,what exactly look like the javascript file?. I am new ...
80
votes
5answers
7k views

What is an optimum failure rate that will keep people coming back to my game?

I'm guessing some research has been done into this but I can't find much information. The question might be a bit too vague in itself as it depends on so many other factors. I'm developing a puzzle ...
2
votes
0answers
130 views

More realistic currency for spaceship battle game [closed]

This is slightly related to real development but as you know hardest thing to do for developer is naming things. So now I can't figure out what specific currency to use in my spaceship battle game. ...
2
votes
1answer
269 views

How do games go about designing weapon damage?

In Action-RPG games, I was wondering how weapon damage numbers and attack speeds are decided on. Do most games come up with their own or do they "steal" numbers from other games? How would I go about ...
18
votes
9answers
1k views

Does it make the game more fun when the user is forced to progress through the levels sequentially rather than letting them pick and play? [closed]

For the first time in my game, I'm stuck with a real design dilemma. I guess that's a good thing ;) I'm building a word puzzle game that has five levels, each with 30 puzzles. Currently, the user ...
2
votes
0answers
43 views

how do game implement customization of characters [closed]

I am looking to create a game a rpg. I want to add customization of character so that each players char is unique. How do i do it?
10
votes
4answers
3k views

Simplest most effective way to rank and measure player skill in a multi-player environment?

I know of the Truskill algorithm, it's quite complex but effective. My question is there other algorithms/methods to determine a players skill for accurate measuring for multi-player competitive ...
2
votes
0answers
65 views

How to develop ruzzle game for web [closed]

I am creating a game like ruzzle but i am creating for web . Initially my basic task is to display the alphabets in the html5 canvas the letters should fetched from the database randomly in the html5 ...
0
votes
2answers
153 views

Exponential EXP Curve | FIXED TIME -> MAX LEVEL

I have yet another experience equation question, with a slight twist. Problem Situation Player gain experience from Level 1 - 80. Time to level from Level 1 to 80 grows exponentially. There is a ...
0
votes
1answer
1k views

Pool Game Physics General Settings in Unity

this question might have been asked before, not sure. I want to create a pool game using unity. I added the spheres as playballs and cubes as the walls. I added a rigidbody to all objects and Im ...
152
votes
33answers
20k views

How do you prevent inflation in a virtual economy?

With your typical MMORPG, players can usually farm the world for raw materials essentially forever. Monsters/mineral veins/etc are usually on some sort of respawn timer, so other than time there ...
3
votes
3answers
287 views

How do you structure an Item class?

I've been thinking about the structure of an Item class. There are many items which may or may not have effects in the game. For example, an item "Herb" has an effect to "Heal HP by 5". but an item "...
2
votes
1answer
53 views

Texturing curves in blender

Im making a tree in blender with the sappling add-on, i've already textured the leaves, i want to know how to texture the trunk with a bark texture. Im using cycles render. Thanks in advance. :)
1
vote
1answer
36 views

Texturing in blender

I am texturing a tree in bender using the sappling add-on, when i put the tree bark texture (which is saved as .jpg) the texture looks stretched and wierd, ive used "Use UV for mapping" on the curve ...
0
votes
2answers
100 views

Diverse loading-screen tips and who does that? [closed]

Smaller games and projects have been seen to add jokes and tips that are not directly game related and in any form advice to their loading screens. For some reason I can't think of a tripple A title? ...
1
vote
1answer
76 views

Unity3D - leaving and then returning to a scene

Effectively, I need to know how to run a mini game and then return to a scene. I know about DontDestroyOnLoad (this); but that works for game objects only and doesn’t do what I need - also because ...
0
votes
2answers
126 views

Game Mechanics Suitable for a Game about Issues of Immigrations [closed]

So, I'm working on a video game design concept, dealing with the problems of an immigrant family and how they will try to blend in the society. The universe is a fictional universe. I was wondering ...
9
votes
2answers
184 views

How do I make voting to kick a “leader” player fair?

My game has many rooms of around 10 people where they compete. It's basically one big guy against the other small 9 people. However, sometimes the one guy will intentionally 'troll' and make for an ...
1
vote
0answers
70 views

Selecting Dictionary item based on custom classes instead of keys

I am attempting to write my own path finding code for a game I'm working on that will implement a form of the A* algorithm. I store my nodes of the path finding system as a class called nodes and add ...