Game Design is the practice of creating and balancing systems and the mechanics which the player uses to affect those systems. This is not to be used for programming questions about the "design" of features, engines, etc.

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2
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1answer
113 views

How to remove a circular dependency as pointed out in a libgdx tutorial

In this libgdx tutorial, the author says he's not happy with the circular dependency between the game and the screens. How can this diagram: be improved to remove that dependency?
1
vote
2answers
263 views

How can I tell the player that a key or other item can be discarded?

We're working on a survival horror classical Resident evil (1, 2, 3, 0, REmake) type of game - link. I'm using Unity3D with C#. There's something that's kinda puzzling me - more a game design ...
29
votes
12answers
2k views

Alternates to scratch damage to solve combat deadlocking

Scratch damage is a game mechanic whereby any successful attack always does some minimal amount of damage. This is often used in subtractive combat systems, where the defense is subtracted directly ...
0
votes
0answers
36 views

Sprite rotation algorithm [duplicate]

I'm making a game where you have to plot a function to hit certain objectives. I already made the plotting function and the animation to display a tiny missile that travels above the function. My ...
8
votes
3answers
672 views

Why should I separate objects from rendering?

Disclamer: I know what an entity system pattern is and I'm not using it. I've read a lot about separating object and rendering. About the fact that the game logic should be independent from the ...
0
votes
2answers
65 views

A number of teams playing against each other: what is a fitting game term? [closed]

Basically I am looking for the right expression for a specific set (usually 2-6) of teams (a team is a group of individuals controlled by one player) in a tounament-like game. The team-set is a subset ...
0
votes
1answer
115 views

When to use class/objects for graphics [closed]

I am fairly new to game development, but I have a good programming background with object oriented programming. But with games, I do not know when I should use an object (or class) for an entity on ...
0
votes
1answer
319 views

How or why are major video games programmed so reliably? [closed]

It seems like every five minutes, you come across yet another installer which fails to install certain components, another .NET application that throws up an unhandled or semi-unhandled error message, ...
1
vote
0answers
170 views

How to create RPG game message dialogue in Java? [closed]

as per the title, I'm looking for a way to implement message dialogues just like old Dragon Warrior(GameBoy). When the player talks to a clerk at a shop, message dialogues such as "Buy" and "Sell" ...
2
votes
2answers
253 views

In a ES system, how one would implement/ deal with Modifiers?

Given the normal entity-component-system architecture, lets say we a component that give the entity Strength. Now on the game flow I want to give +4 strength do to the wielded weapon. What would be ...
4
votes
2answers
438 views

What is the name of this power or value-oriented gameplay mechanic?

I would like to identify the name of a certain gameplay mechanism. It is fairly commonly seen but probably best illustrated with card games: A game played with a pack of cards usually has card values ...
1
vote
0answers
92 views

How to play a video file within a game using my own video rendering software? [closed]

So I am not going for anything crazy here ... just a simple few second .flv animation I made. I would like it to be rendered, decoded, and played right when I start my game (using my own written ...
0
votes
2answers
257 views

Cross Game Engine Compatibility - Multiple Game Engines for one Game

I am new to Game Development, infact getting started with it, so reading as much as I can. I came across game engines. Now atleast I have an idea of what a game engine is, and what it does. In order ...
-1
votes
2answers
180 views

What is a Game Engine? [duplicate]

I am new to Game Development, All I have developed is some 2d Games, using Game Maker by YoYo Games. There game development is much more easy, just as simple as Drag and Drop. But, Now I wish to ...
2
votes
3answers
698 views

Game Engine which can provide 360 degree projection for PC [closed]

I'm searching Game engine which can provide 360 degree real-time projection. I've already achieved this by using VBS2 Game Engine. (Ref.: ...
0
votes
1answer
192 views

Circle-Rectangle collision velocity adjustment

I created my circle vs. rectangle method based on this algorithm: http://stackoverflow.com/questions/401847/circle-rectangle-collision-detection-intersection Currently, I have a dynamic ball with ...
0
votes
1answer
590 views

Anyone know the frames per second that IOS apps run?

Anyone know the frame rate that iphones, ipads, and even android mobiles run?
0
votes
1answer
104 views

What would be a suitable way to model projectiles in an action game?

I'm designing a 2d fighting game in which characters can shoot out some projectiles like arrows, ninja knives, Hadouken (like the one in Street Fighter), etc... My current character design is ...
1
vote
0answers
80 views

What should the data structure of a flexible ability system look like? [duplicate]

Hi guys I am currently working on a turn-based RPG that will require me to create numerous abilities with little overlap. I've been looking to other games to see how their ability and combat system is ...
2
votes
2answers
525 views

Game economy for a tower defense game

I am currently working on a tower defense game, and I am having trouble figuring out how to implement the cost of turrets, upgrades, and the gain from completing a level, killing an enemy. Below is a ...
0
votes
3answers
157 views

directional lightning

I have managed to get a point light working, but I am facing problem with directional lightning. Fragment shader uniform vec4 lightColour ; uniform vec3 lightPos ; uniform float lightRadius ; ...
10
votes
5answers
1k views

Balancing game difficulty against player progression

It seems that the current climate of games seems to cater to an obvious progression of player power, whether that means getting a bigger, more explosive gun in Halo, leveling up in an RPG, or ...
10
votes
12answers
8k views

How can I make video games if I don't like programming? [closed]

I am studying C++ code in my school (my major is computer programming). Honestly, my grades are not so good, and assignments are really hard. Sometimes I feel sad that I will spend 8-10 hours per day ...
-2
votes
1answer
91 views

How to do a multishot in xna?

I am trying to simulate a gun in which shoots multiple bullets at the same time(similar to a spread out shot). I am thinking I have to create another bullet array then do the same as I have below but ...
0
votes
0answers
59 views

how to stop enemies from moving to one point when lots of them are chasing one object [duplicate]

i am making a top down game which lots of enemies are chasing one guy. then,enemies would move to one point without any collision,they just overlay each other. so ,is there any simple way to make ...
7
votes
3answers
776 views

How to make something happen every N seconds in game?

I want to have something happen every N seconds, how would I do that? Maybe use a timer but how?
2
votes
1answer
314 views

What makes games responsive to user input?

Many games have been praised for its responsive gameplay, where each user action input correspond to a quick and precise character movement (eg: super meat boy, shank...) What makes those games ...
1
vote
3answers
254 views

How do multi-platform games usually store save data?

I realize this is a bit of a broad question, but I was wondering if there is a "standard" in the industry when it comes to storing save data for games (and is it different across platforms - ...
1
vote
1answer
238 views

Complex, yet simple crafting system model [closed]

I'm working on some arcade shooter/slasher, and the main logline is "Kick'em with everything you want". There's not so many enemies in GDD, main focus is on tons of weapons and gadgets to cause ...
2
votes
1answer
546 views

Improving Click and Drag with C++

I'm currently using SFML 2.0 to develop a game in C++. I have a game sprite class that has a click and drag method. The method works, but there is a slight problem. If the mouse moves too fast, the ...
0
votes
1answer
278 views

What Type of Options should be on the Game Settings Menu? [closed]

I have seen a post about the main menu options here: UI: Main Menu options for mobile games. What options should be listed? What do users want to see? But I want to know what kind of options ...
0
votes
0answers
69 views

Beta testers - where to find them [duplicate]

I would appreciate if you could point out ways of getting Beta testers for a freemium iPad game. Where do we find beta testers?
11
votes
3answers
435 views

As an indie game dev, what processes are the best for soliciting feedback on my design/spec/idea? [closed]

Background I have worked in a professional environment where the process usually goes like the following: Brain storm idea Solidify the game mechanics / design Iterate on design/idea to create a ...
-2
votes
1answer
178 views

How does a game developer get feedback from gamers (not developers) or start a forum community without paying for advertising or hiring Q&A teams?

I am familiar with a lot of game developer forums, but I'd assume this is much less likely to attract more casual commentators. I also fear that feedback from a gamer's perspective would often be ...
8
votes
2answers
655 views

How do I choose the scaling factor of a 3D game world?

I am making a 3D tank game prototype with some physics simulation, am using C++. One of the decisions I need to make is the scale of the game world in relation to reality. For example, I could ...
6
votes
1answer
286 views

How can story and gameplay be artfully merged? [closed]

Let me give some context. Three of my friends and I have a pretty good game idea cooking. It's based off of a prototype I made that's evolving into a cool game mechanic. The mechanic itself is a toy ...
21
votes
6answers
11k views

Algorithm for dynamically calculating a level based on experience points?

One of the struggles I've always had in game development is deciding how to implement experience points attributed to gaining a level. There doesn't seem to be a pattern to gaining a level in many of ...
6
votes
4answers
922 views

Ideas for attack damage algorithm (language irrelevant)

I am working on a game and I need ideas for the damage that will be done to the enemy when your player attacks. The total amount of health that the enemy has is called enemyHealth, and has a value of ...
1
vote
1answer
387 views

Do you need to make a tileset for a platformer?

I've been tasked to make a platformer, I've never made a tiled game before, is this necessary? I.e. can I just make different child classes of a Sprite class and add place them on the map, adding ...
0
votes
1answer
82 views

How can I plot points and generate a list of coordinates?

I'm trying to make a game which involves drawing a map. I drew out such a map, with coordinates, in a pixel art program: Now I would like to get all the coordinate points of the black squares. I ...
0
votes
0answers
22 views

Game Development Blog Aggregators [duplicate]

I'm a big fan of link collection blogs like Alvin Ashcraft's Morning Dew, Jason Haley's Interesting Finds, and Chris Alcock's The Morning Brew for aggregating interesting blogs on .Net related ...
0
votes
0answers
22 views

How to promote an indie game on Google Play? [duplicate]

We're currently on the Alpha stage and searching through possible ways to promote our game. Hope you can help with advice.
5
votes
2answers
958 views

Character progression through leveling, skills or items?

I'm working on a design for an RPG game, and I'm having some doubts about the skill and level system. I'm going for a more casual, explorative gaming experience and so thought about lowering the game ...
21
votes
11answers
2k views

Approaching the Fun Factor in Game Design

As designers there has to be some ways you've approached establishing the 'fun-factor' in your games. You've likely done something in one game that may very well transfer into the future games you've ...
1
vote
1answer
129 views

How do programming skills aid a game designer [closed]

So many game designers are programmers as well nowadays. Is it so extremelly helpful for a game designer to have programming skills and in which ways programming skills aid a game designer?
16
votes
4answers
622 views

How can I design lots of different attack types that can be combined?

I'm making a top down 2D game and I want to have a lot of different attack types. I'd like to make the attacks very flexible and combine-able the way The Binding of Isaac works. Here's a list of all ...
1
vote
3answers
126 views

Can I use a translate function to implement a viewport?

I read this great question and its accompanying great answer about rendering a viewport in a top down 2D game: As for actually drawing the objects the camera can "see", you now draw all objects ...
5
votes
1answer
706 views

What underlying character stats would you put into your “character” object in an RPG engine

basically I'm making my own RPG/TBS engine named Uruk (making an rpg themed about the epic of gilgamesh) and I am thinking of a combat system similar to the Disgaea franchise or the Super Robot Wars ...
6
votes
2answers
1k views

Best way to implement achievement system?

I'm currently trying to implement achievement system for my game. However, I can't find a better way to realize some complex ones like: The player has collected x coins, complete level with time least ...
19
votes
18answers
2k views

How can I make the “Strength” attribute more attractive to Wizard/Caster classes in a RPG game? [closed]

I have a game where, among many attributes, is Strength and Constitution. In Ultima Online, Strength was used for hit points. However, I would like to avoid this- as Hit Points are so incredibly ...