Game Design is the creation and balancing of game systems and mechanics. Not for programming questions about "design" of features, engines, etc. Not for visual design questions about the looks of assets.

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5
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4answers
329 views

How do I make players believe they're doing something wrong even when they're not?

You're doing it right. …right? In the game Cart Life, you are led to consider this, even though you are doing fine. This effect is created by making you do mundane jobs, earn little money, and have ...
3
votes
4answers
116 views

In terms of Game Design, is the definition more of designing the ENTIRE game, or can it be limited to contributing to the artwork?

I am a person who desires a job in the artwork development of a video game, but the exact term for the general career often confuses me. What I want to do is Character Design, but what general career ...
6
votes
1answer
227 views

Orbital mechanics: orbit as a function of time. Universal variable formulation?

I am trying to model a two dimensional orbit for a two body Kepler problem but have gotten stuck when introducing the time variable. For a satellite with known semi major axis (a), eccentricity (e), ...
0
votes
1answer
109 views

Unity - Random Spawned Enemy Is Not Moving

I want to make an enemy spawner with random rotation left and right in unity. Its an 2d platformer. The random rotation is working, but the enemy is not moving after it's spawned. I put the rigidbody ...
2
votes
1answer
82 views

Comparing the images

I have a drawable, which I want to compare to. I created a drawable object with it, and when I log it with toString, I get: android.graphics.drawable.BitmapDrawable@41f95548 I am randomly selecting ...
-1
votes
1answer
79 views

Repeat a bit of code? [closed]

I want to complete a task, which assigns the variable randomButton a value. At the end, I want to check the value of randomButton If it is something I don't like, I want to re do the task where I ...
60
votes
2answers
13k views

What is unit slotting?

I was watching the "Devs Play" S01E05 where JP LeBreton sat down with John Romero and played through Doom, while Romero would explain some of the game/level design choices they made. There are loads ...
7
votes
2answers
264 views

How do RPGs balance linear damage formulas?

I'm developing a damage formula for an RPG. I've checked many popular titles formulas for reference (Final Fantasy, Chrono Trigger, Golden Sun and Castlevania) and most seem to use linear functions. ...
5
votes
4answers
1k views

Armor VS Weapon types

I have these armor types: LEATHER MAIL PLATE which are, basically, light, medium and heavy, and these weapon types: BLADE PIERCE BLUNT I need a sensible 3x3 table which tells what armor type ...
-1
votes
2answers
106 views

How to model an Attack( ) action? How to model combat? In general, how objects communicate?

I never understood how would you elegantly describe two people talking in OO. I think this question extends to how similar objects communicate in general. I am designing a game now and Units have to ...
-3
votes
2answers
108 views

My Simple Score System Isn't working please help [closed]

using UnityEngine; /// Handle hitpoints and damages public class HealthScript : MonoBehaviour { /// Total hitpoints public int hp = 2; /// Score System public int score; /// ...
1
vote
1answer
51 views

Is There A Self Uploading/Downloading Game Management Software? [closed]

I am currently not in the game development industry and develop my own games using GameMaker, but as a high school student I don't really have the time to make proper titles and actually make money ...
4
votes
2answers
189 views

Movement with Vector Math

After reading This SO post on Vectors, I'm still pretty confused on how to use vectors to move my entities at any angle. The SO post assumes only 90 degree angles: if up pressed: direction = ...
2
votes
1answer
90 views

Websocket Scalability w/ Player Skills

About 8 months ago I made this thread. And received a lot of valuable information from the community. I have switched to nodejs since then and am finishing up my game, but am deeply concerned about ...
1
vote
1answer
59 views

Term for coordinating design elements to produce larger possibility spaces?

The concept is when content elements work together in such a way to produce more possibilities, playable content, or engagement than the relative amount of added content. Mathematically: A content ...
1
vote
0answers
66 views

How to get into game development? [closed]

I really want to get into game development and one day be able to make simple games that are enjoyable to play. I have very little experience in coding/designing. I would appretiate any help :) ...
6
votes
4answers
104 views

Check whether a game object is inside the boundary

I'm developing a small children game similar to Paperama. Here the player can scale rotate and move the object anywhere in the screen and the player should fit it in the boundary. I'm okay with ...
2
votes
0answers
42 views

EdTech game development [closed]

I'm creating an RPG / Adventure game with an educational foundation aimed at 7th-12th grade. I'm having trouble balancing quests and storyline with the foundational nature of learning. Meaning, ...
1
vote
0answers
77 views

Is Lua an efficent gaming language? [closed]

Would Lua be a good language to learn? If you are looking to design games. I am not sure if it would be useful to learn it.
2
votes
1answer
116 views

How to prune an AI game tree for a game like Magic?

I've got a game tree structure for my AI that I need to trim in order to gain some depth. It is a single-player game of perfect information. A good analogy would be a single-player game of Magic the ...
4
votes
0answers
92 views

Conceptual question regarding Belief-Desire-Intent agent

I've been researching the Belief-Desire-Intent model and the way they used it in the original Black and White Game(which is the same, but they also defined decision trees as opinions). I have a ...
2
votes
0answers
476 views

8 Directional Character Spritesheet Generator [closed]

I've searched for the past hour and didn't find anything worth looking. I'm creating a game, and I'm just starting. I found this site to help me create my characters, but I want something to create ...
5
votes
1answer
137 views

How to show your game vision?

I am developing a game and have a clear vision of how it works, what key features it has and how it should look alike. But when it comes to introduce the designer I feel a little bit lost. I have no ...
2
votes
0answers
128 views

More realistic currency for spaceship battle game [closed]

This is slightly related to real development but as you know hardest thing to do for developer is naming things. So now I can't figure out what specific currency to use in my spaceship battle game. ...
2
votes
1answer
222 views

How do games go about designing weapon damage?

In Action-RPG games, I was wondering how weapon damage numbers and attack speeds are decided on. Do most games come up with their own or do they "steal" numbers from other games? How would I go about ...
2
votes
0answers
41 views

how do game implement customization of characters [closed]

I am looking to create a game a rpg. I want to add customization of character so that each players char is unique. How do i do it?
2
votes
0answers
63 views

How to develop ruzzle game for web [closed]

I am creating a game like ruzzle but i am creating for web . Initially my basic task is to display the alphabets in the html5 canvas the letters should fetched from the database randomly in the html5 ...
3
votes
2answers
225 views

How to compare different states of my game? (rpg)

I'm working on a rpg, the battle system. I want to compare different scenario with each other. For example, what if I play move A then move B ? or two times move A ? or ...? I'm using a ...
4
votes
2answers
144 views

Quest and NPC System Design

I am developing a quest system for a game and am looking for the most abstract way to go about connecting the system to the NPC conversation system. This isn't much of a question about the code to do ...
0
votes
2answers
152 views

Exponential EXP Curve | FIXED TIME -> MAX LEVEL

I have yet another experience equation question, with a slight twist. Problem Situation Player gain experience from Level 1 - 80. Time to level from Level 1 to 80 grows exponentially. There is a ...
1
vote
1answer
109 views

Java Slick2d lighting using Raycasting

I am trying to make a top down view game in java using the Slick2d library, for lighting I wanted to do something like this : http://www.redblobgames.com/articles/visibility/. I was wondering if there ...
3
votes
3answers
269 views

How do you structure an Item class?

I've been thinking about the structure of an Item class. There are many items which may or may not have effects in the game. For example, an item "Herb" has an effect to "Heal HP by 5". but an item ...
2
votes
1answer
53 views

Texturing curves in blender

Im making a tree in blender with the sappling add-on, i've already textured the leaves, i want to know how to texture the trunk with a bark texture. Im using cycles render. Thanks in advance. :)
1
vote
1answer
35 views

Texturing in blender

I am texturing a tree in bender using the sappling add-on, when i put the tree bark texture (which is saved as .jpg) the texture looks stretched and wierd, ive used "Use UV for mapping" on the curve ...
0
votes
2answers
99 views

Diverse loading-screen tips and who does that? [closed]

Smaller games and projects have been seen to add jokes and tips that are not directly game related and in any form advice to their loading screens. For some reason I can't think of a tripple A title? ...
1
vote
1answer
74 views

Unity3D - leaving and then returning to a scene

Effectively, I need to know how to run a mini game and then return to a scene. I know about DontDestroyOnLoad (this); but that works for game objects only and doesn’t do what I need - also because ...
1
vote
0answers
69 views

Selecting Dictionary item based on custom classes instead of keys

I am attempting to write my own path finding code for a game I'm working on that will implement a form of the A* algorithm. I store my nodes of the path finding system as a class called nodes and add ...
0
votes
2answers
215 views

Why do FPS games often automatically reload? [closed]

Was pointed here by Arqade's Meta On every first-person-shooter game I've played I've noticed that the 'automatically reload when empty' game mechanic is always used: I've always found it ...
2
votes
1answer
45 views

Continuous running vs timed tasks?

I've started making a browser-based game, as a hobby, where users log in via a website and can manage a soccer team. I need to have some sort of process running to handle player development, running ...
0
votes
2answers
126 views

Game Mechanics Suitable for a Game about Issues of Immigrations [closed]

So, I'm working on a video game design concept, dealing with the problems of an immigrant family and how they will try to blend in the society. The universe is a fictional universe. I was wondering ...
9
votes
2answers
184 views

How do I make voting to kick a “leader” player fair?

My game has many rooms of around 10 people where they compete. It's basically one big guy against the other small 9 people. However, sometimes the one guy will intentionally 'troll' and make for an ...
0
votes
2answers
83 views

When are games legal to mod? [closed]

I'm just curious when and what games are legal to mod and what are the processes I must follow to keep the mod project from becoming illegal. To be specific i'm trying to do a side project while in ...
3
votes
2answers
129 views

How to schedule 'events' inside a game?

Within a game I want to schedule 'events', like a resource is running out, some storage is full, or a person is born. I see two ways of achieving this: Check on all the parameters every fixed time ...
4
votes
2answers
305 views

What would a good hacking gameplay look/feel like?

In real life, 'hacking' (that is, using brute-force attacks to guess a password) is not very interactive. In fact, it works pretty much independent of any user from the moment you press Return until ...
1
vote
1answer
201 views

Can I use PARSE for creating turned based Game?

I am working on creating a Turned - Based game similar to "Draw Something". I want to replace the Game Center feature with my own server using PARSE. Replace in terms of all game logic like Match ...
4
votes
3answers
165 views

Game Design - Challenging a player in an RPG-like game without removing easy cards

I'm designing a card game that I'm implementing on the computer that mirrors some gameplay aspects of dungeon crawlers and RPGs. The player's object is to survive as long as possible from the ...
1
vote
0answers
105 views

Bold black bar on right side of game in Unity (Android)

I am trying to create an endless runner. I have already created a system to generate infinite backgrounds from an array of some. However, on running the game, I get huge black bar on the right side of ...
0
votes
0answers
35 views

Does a game server replicate physics/terrain to validate input/events [duplicate]

I'm starting a pet project to learn more about game development; a basic moba. I know game server design is a loaded topic but I was wondering what all the server handled. You wouldn't want the ...
1
vote
1answer
259 views

Modularization in a project

I'm writing a C# game in Mono, and I want the game to be as modular as possible. I've started by writing the whole Item (inventory) System of the game in a seperate .dll library But I've hit a ...
0
votes
2answers
82 views

Most efficient way to mass render tiles in java slick2D [duplicate]

So I am trying to make a tile based game, it is rendering about 40 tiles on the screen at once. I get about 40 FPS on an okay computer. When I tell it to not render the FPS jumps to around 400 so I ...