Game Design is the creation and balancing of game systems and mechanics. Not for programming questions about "design" of features, engines, etc. Not for visual design questions about the looks of assets.

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4
votes
2answers
386 views

How would you define this mechanic in narrative based games?

I'm a researching a certain game mechanic that seems very commonplace in modern narrative-based games. The mechanic is defined (by me) as a user action that the player can take while in a dialogue or ...
1
vote
0answers
134 views

Unity Photon Networking - Cant understand OnPhotonSerializeView

in all tutorials I see that an object sends data over the network and receives the data for sync in the same method: Code (csharp): void OnPhotonSerializeView(PhotonStream stream, PhotonMessageInfo ...
1
vote
0answers
36 views

Java (libGDX) - Inheritance problems

I'm having some issues with inheritance for one of my libGDX projects, I'm making a game similar to (very stripped down) Terraria or Starbound and I am using the TiledMap to load the world, ...
1
vote
1answer
79 views

A* Pathfinding math for 2D, oblique style game

I'm making a 2D, oblique-styled RPG game and am implementing A* pathfinding for NPCs. The game is on canvas, using melonJS engine and sprites not confined to a 'grid'. I'm having a hard time ...
0
votes
1answer
79 views

A Star pathfinding on oblique map

I'm making an RPG and want to make npc ai to navigate the city. I am using polylines for collision detection, and my map is 2D, but oblique styled. I am considering using the A* algorithm to help them ...
1
vote
3answers
85 views

When should we save our game data?(Before quit game or just when some data changed?)

For standalone game, what's the best time to save game data, such as player's coin, player's level, skill data and so on. Save data before we quit game.So we just save data to file just one time, ...
0
votes
1answer
51 views

Paper-based prototyping: simulating real time

I was messing around with this game idea where players race along a dangerous road in trucks to deliver their cargo. As they travel along the road (especially if they decide to go at speed) they will ...
0
votes
1answer
30 views

Using Similar Mechanic Names For Attributes

I am working on a pen and paper game and I am wanting to use three core attributes that everything else is based off of. These three attributes being Physique, Skill and Will. However, if you're ...
1
vote
2answers
179 views

Making Save and Load Windows using SDL [closed]

I've been working on a world builder project recently and I've finished most of the work but there is just one thing I can't think of how to do. For example in a strategy game's world builder when ...
8
votes
3answers
268 views

Why do adventure game puzzles often have a single clue/solution?

When recently playing an adventure game (Dreamfall Chapters) it hit me that most adventure games I've played have had only a single solution to the "puzzles" they require you to solve. This frequently ...
1
vote
1answer
75 views

Linking maps in Java game

In my Java game, I've got a number of randomly-generated maps made of tiles. I'm struggling with writing the code to handle the entering/exiting of the maps. Originally, I only had Ascend and ...
0
votes
1answer
29 views

Polar movement towards cursor sfml and c++

I got smooth movement down moving based on the window but I wanted to see if I could move my sprite to my cursor when I pressed w instead of just in the -y direction but everything went wrong right ...
-2
votes
1answer
119 views

How to make a 2d shooter game interesting? [closed]

Im asking what can i implement in a online multiplayer 2d shooter to make it more interesting the idea i have(i know how to make it) doesn't seem so fun what can i add to a lastman standing 2d shooter ...
0
votes
1answer
90 views

is there a formula to know how many enemies i can place before jumping character?

My game is very similar to the hidden game in chromes web browser. I have a character that needs to jump over incoming enemies. Is there any way i can know when to send an incoming enemy? Some of the ...
-1
votes
1answer
80 views

How can I can create a world that a player can easily get lost in? [closed]

I am a 3D environmental artist and I'm currently planning an independent passion game project of mine. I have the concept of crazy hallways that lead to the rooms that the player has already visited, ...
3
votes
2answers
117 views

Scripting: to block or not to block

Context: I'm making a little "program your robot army" sort of game in Java in which the player writes Lua scripts (which are then run by LuaJ) to program their robots to do stuff. So far there are ...
1
vote
1answer
130 views

RPG Game Graphics Help/Review [closed]

I've been working on an simple RPG game and I'm having troubles figuring out how my graphics should look. I'm wondering if any of you could give some advice on how they are/could be more pleasing to ...
0
votes
1answer
80 views

What is the best way to manage 'state' in Phaser?

I have heard that this is not the best way to manage state in phaser var game = new Phaser.Game(800, 600, Phaser.CANVAS,'YourGameName'); game.state.add("Boot", Boot); game.state.add("Preload", ...
1
vote
1answer
95 views

Personal Custom Card Game [duplicate]

I had the idea, to make a custom card game based off an Anime i like. I was wondering if it would be legal to have such printed out (using a custom card/board game service) for personal use. I would ...
1
vote
1answer
138 views

Unity - Vector3.Reflect not reflecting correctly

I resolved the question on how to draw a line, so here is the result: https://www.dropbox.com/s/hvc9yr3jjbqdv7r/dc.jpg?dl=0 So, now I want to create a line that shows the possible bounce off the ...
1
vote
2answers
169 views

Character controller passes through mesh collider

I need a little help figuring out what's going on with an NPC's character controller. Here are the character controller settings for the NPC. The problem I'm running into is that the NPC isn't ...
0
votes
1answer
340 views

2d character generator for android games

I am a developer, and not an artist. is there a 2d character generator that i can feed one picture and it will generate the proper files to be displayed for a running animation?
1
vote
2answers
86 views

Should input be per-frame or per-update?

I'm implementing a GUI system to look around a 2D tile-based world. At the moment, I'm updating it every time the mouse moves (which happens to be per frame, since that's when it polls for events). ...
2
votes
2answers
165 views

Daily quest system

I am creating a game for Android/iOS. The game has a server that communicates with my appengine database. I want to implement daily quests as motivation for the players to return every day, but I need ...
-4
votes
1answer
47 views

What you think about Digital-Tutors? [closed]

I want to ask if there is any one try Digital-Tutors site as content i see it's very good but i want to make sure before i rush into it .
0
votes
1answer
46 views

Marketing PC/Android 2d Physics Game [closed]

I've been working on a game for couple years now, its fairly original, has definite potential within an indie market, and appeal for the masses also. I want to deploy on Android and PC, green-light ...
0
votes
0answers
34 views

Can I do Sound Mapping in unreal Engine 4?

I am currently a student trying to build a game for my final year project and I am wondering about a few things when it comes to sound in unreal 4 Is it possible to have sound map out the outlines of ...
-1
votes
1answer
168 views

How to use custom font in Phaser ?

I am trying to load webfont in Phaser, I have seen the Phaser example but I cant understand, what asset do I need,what function I have to call....,what exactly look like the javascript file?. I am new ...
0
votes
0answers
53 views

Predict ball movement after Collision in Pool Game?

Im trying to draw lines that predict the movement after the colliosn of 2 balls in a pool game. How do I do that? I heard it can be done via Raycasts, but how do I draw a line? Any tutorials, ...
2
votes
5answers
205 views

Calculating damage reduction of armor parts

I am currently implementing a turn-based puzzle/RPG game. The situation now is the following: The player can have up to 4 armor parts: Helmet, Gloves, Trousers and upper-body-armor. I actually planned ...
0
votes
1answer
58 views

Move Ball to clicked direction

I have a ball as a sphere in my game and Im viewing it from top down view (birdseye). The ball is a rigid body. I want to achieve when I click somewhere on the screen, that the ball moves toward ...
0
votes
1answer
484 views

Pool Game Physics General Settings in Unity

this question might have been asked before, not sure. I want to create a pool game using unity. I added the spheres as playballs and cubes as the walls. I added a rigidbody to all objects and Im ...
0
votes
1answer
234 views

Android multiplayer via bluetooth [closed]

How do I transfer game commands between 2 android devices via bluetooth first of all is possible to do this??If possible then someone please help in doing so.Thank u
1
vote
0answers
27 views

Create ROI tools for analysis

I want to create some ROI tools on my game for personal analysis. Let's say that I have 3 different level of special powers with a recursive cost and certain bonus. So, I want to see when certain ...
-1
votes
1answer
226 views

2.5D Game design principles [duplicate]

I want to make an isometric game like in the picture. At point "1" character must be visible and the train car drawn behind the character. At point "2" the train car should cover the character so ...
2
votes
0answers
124 views

How to develop and optimize the illusion of meaningful character development between the player and NPCs? [closed]

How to develop and optimize the illusion of meaningful character development between the player and NPCs? It's very hard for a game developer to create unlimited dialogue options for just one NPC for ...
7
votes
2answers
704 views

What is a game mechanic?

I am trying to understand exactly what defines a game mechanic, and whether it is the same as a gameplay mechanic. There are many different sources online that try to define this but they appear to be ...
0
votes
0answers
26 views

2d Platformer Player with set of Items [duplicate]

I need some help on what is the easiest way to implement this feature. I had created a 2d platform game. the main character has a sword. so I had some set of frames for its animation. currently I need ...
2
votes
1answer
130 views

A deterministic game loop

I want to make a game loop that is deterministic sort of like a physics engine but it's for game update and rendering. I've done a lot of reading and I still was a bit confused. I've read these ...
1
vote
2answers
127 views

Ranking system for “offline” game?

I'm currently developing a game where players will be able to battle each other, not in real time, but offline, in a way where both players doesn't have to be online. This might seem like a bad idea, ...
1
vote
0answers
58 views

Security-minded design patterns / paradigm for client/server application

I am working on a client/server application and am starting to take it from proof-of-concept to actual implementation. The client is an Android application and the server is in PHP. In similar ...
3
votes
1answer
179 views

Why does Unity increase the size of image when I use the image in Unity?

I try to make a game in Unity 2d. But when I drop the image in Unity the image size increases 3 or 4 times. Can I fix that or is this normal?
9
votes
3answers
1k views

What's the economical design difference for a global auction house or seperate auction traders?

I'm playing The Elder Scrolls: Tamriel Unlimited and there we have local auction houses. (Thy don't have auctions, but I keep the term to not get confused in the following text.) I can see the ...
1
vote
0answers
31 views

Can names of abilities or spells within a game be trademarked/copyright? [duplicate]

Okay, say I want to create an RPG similar to and takes inspiration from such games as Final Fantasy, The Elder Scrolls, Shin Megami Tensei, Pokemon, etc. and I would like to use familiar names in some ...
2
votes
1answer
68 views

Java: Problems with Tile Collisions

I have created a tiled map using a BufferedImage (img) from a PNG. From that, I would like to detect the player's (peter) collisions with individual tiles on the map. However, my code will not run and ...
0
votes
0answers
131 views

Quest/Dialog Tree XML template

I'm looking for a good XML template, so I can create my quests/dialogs easily. It should be something which permits: multi-staged quest/dialogs with branching. ask user for some choice, to traverse ...
1
vote
2answers
204 views

Different damage systems?

I am designing a simple "Plant vs Zombies"-like game, but without graphics (just polygons) for class homework. I came to the point where I need to calculate damage to different entities. Por example, ...
1
vote
0answers
73 views

Editing sprite shading to change perspective?

I'm currently developing an RPG in Java with some of my friends, and one of my tasks is to do the pixel art. I'm a beginner at it, but I know that I'll get better in time. I recently finished the ...
3
votes
2answers
96 views

Unity Change Sceneview to camera view

On selecting camera, I get the camera preview. In Unity, while editing the scene, I wish to switch in such a perspective view that is exactly visible by the main camera. Is there a short cut to ...
0
votes
1answer
93 views

Is there such thing as a hybrid View that combines SurfaceView and GridView in Android?

I am trying to develop several Android games that work on a grid system. I will need to update the game surface frequently, so using a GridLayout does not seem to be a good option. The frequent ...