Game Design is the creation and balancing of game systems and mechanics. Not for programming questions about "design" of features, engines, etc. Not for visual design questions about the looks of assets.

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2
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1answer
114 views

How to prune an AI game tree for a game like Magic?

I've got a game tree structure for my AI that I need to trim in order to gain some depth. It is a single-player game of perfect information. A good analogy would be a single-player game of Magic the ...
4
votes
0answers
92 views

Conceptual question regarding Belief-Desire-Intent agent

I've been researching the Belief-Desire-Intent model and the way they used it in the original Black and White Game(which is the same, but they also defined decision trees as opinions). I have a ...
2
votes
0answers
408 views

8 Directional Character Spritesheet Generator [closed]

I've searched for the past hour and didn't find anything worth looking. I'm creating a game, and I'm just starting. I found this site to help me create my characters, but I want something to create ...
5
votes
1answer
134 views

How to show your game vision?

I am developing a game and have a clear vision of how it works, what key features it has and how it should look alike. But when it comes to introduce the designer I feel a little bit lost. I have no ...
2
votes
0answers
127 views

More realistic currency for spaceship battle game [closed]

This is slightly related to real development but as you know hardest thing to do for developer is naming things. So now I can't figure out what specific currency to use in my spaceship battle game. ...
2
votes
1answer
169 views

How do games go about designing weapon damage?

In Action-RPG games, I was wondering how weapon damage numbers and attack speeds are decided on. Do most games come up with their own or do they "steal" numbers from other games? How would I go about ...
2
votes
0answers
40 views

how do game implement customization of characters [closed]

I am looking to create a game a rpg. I want to add customization of character so that each players char is unique. How do i do it?
2
votes
0answers
63 views

How to develop ruzzle game for web [closed]

I am creating a game like ruzzle but i am creating for web . Initially my basic task is to display the alphabets in the html5 canvas the letters should fetched from the database randomly in the html5 ...
3
votes
2answers
225 views

How to compare different states of my game? (rpg)

I'm working on a rpg, the battle system. I want to compare different scenario with each other. For example, what if I play move A then move B ? or two times move A ? or ...? I'm using a ...
4
votes
2answers
139 views

Quest and NPC System Design

I am developing a quest system for a game and am looking for the most abstract way to go about connecting the system to the NPC conversation system. This isn't much of a question about the code to do ...
0
votes
2answers
151 views

Exponential EXP Curve | FIXED TIME -> MAX LEVEL

I have yet another experience equation question, with a slight twist. Problem Situation Player gain experience from Level 1 - 80. Time to level from Level 1 to 80 grows exponentially. There is a ...
1
vote
1answer
102 views

Java Slick2d lighting using Raycasting

I am trying to make a top down view game in java using the Slick2d library, for lighting I wanted to do something like this : http://www.redblobgames.com/articles/visibility/. I was wondering if there ...
1
vote
0answers
47 views

How do i start my game? [closed]

I've been using unity and bender, i havent mastered them yet but i've been gettung better, but my doubt is, how should i start my game, by that i mean what type of game, on what systems and the theme. ...
3
votes
3answers
248 views

How do you structure an Item class?

I've been thinking about the structure of an Item class. There are many items which may or may not have effects in the game. For example, an item "Herb" has an effect to "Heal HP by 5". but an item ...
2
votes
1answer
52 views

Texturing curves in blender

Im making a tree in blender with the sappling add-on, i've already textured the leaves, i want to know how to texture the trunk with a bark texture. Im using cycles render. Thanks in advance. :)
1
vote
1answer
35 views

Texturing in blender

I am texturing a tree in bender using the sappling add-on, when i put the tree bark texture (which is saved as .jpg) the texture looks stretched and wierd, ive used "Use UV for mapping" on the curve ...
0
votes
2answers
97 views

Diverse loading-screen tips and who does that? [closed]

Smaller games and projects have been seen to add jokes and tips that are not directly game related and in any form advice to their loading screens. For some reason I can't think of a tripple A title? ...
1
vote
1answer
69 views

Unity3D - leaving and then returning to a scene

Effectively, I need to know how to run a mini game and then return to a scene. I know about DontDestroyOnLoad (this); but that works for game objects only and doesn’t do what I need - also because ...
1
vote
0answers
75 views

How can I make a decent story for a gameworld that multiple players share? [closed]

I'm in a game design class, and we have to come up with a game concept to eventually turn into a full game design document. I came up with an idea for a sort of MMO-esqe game.My problem is that I want ...
1
vote
0answers
30 views

From were should I start [closed]

How can I develop games??? By using knowledge of c#,asp.net,java.. I need to know which are the basic steps to develop a game & by which language I can develop a game as a starter.
1
vote
0answers
66 views

Selecting Dictionary item based on custom classes instead of keys

I am attempting to write my own path finding code for a game I'm working on that will implement a form of the A* algorithm. I store my nodes of the path finding system as a class called nodes and add ...
0
votes
2answers
205 views

Why do FPS games often automatically reload? [closed]

Was pointed here by Arqade's Meta On every first-person-shooter game I've played I've noticed that the 'automatically reload when empty' game mechanic is always used: I've always found it ...
2
votes
1answer
45 views

Continuous running vs timed tasks?

I've started making a browser-based game, as a hobby, where users log in via a website and can manage a soccer team. I need to have some sort of process running to handle player development, running ...
0
votes
2answers
125 views

Game Mechanics Suitable for a Game about Issues of Immigrations [closed]

So, I'm working on a video game design concept, dealing with the problems of an immigrant family and how they will try to blend in the society. The universe is a fictional universe. I was wondering ...
9
votes
2answers
183 views

How do I make voting to kick a “leader” player fair?

My game has many rooms of around 10 people where they compete. It's basically one big guy against the other small 9 people. However, sometimes the one guy will intentionally 'troll' and make for an ...
0
votes
2answers
80 views

When are games legal to mod? [closed]

I'm just curious when and what games are legal to mod and what are the processes I must follow to keep the mod project from becoming illegal. To be specific i'm trying to do a side project while in ...
3
votes
2answers
123 views

How to schedule 'events' inside a game?

Within a game I want to schedule 'events', like a resource is running out, some storage is full, or a person is born. I see two ways of achieving this: Check on all the parameters every fixed time ...
4
votes
2answers
301 views

What would a good hacking gameplay look/feel like?

In real life, 'hacking' (that is, using brute-force attacks to guess a password) is not very interactive. In fact, it works pretty much independent of any user from the moment you press Return until ...
1
vote
1answer
191 views

Can I use PARSE for creating turned based Game?

I am working on creating a Turned - Based game similar to "Draw Something". I want to replace the Game Center feature with my own server using PARSE. Replace in terms of all game logic like Match ...
4
votes
3answers
162 views

Game Design - Challenging a player in an RPG-like game without removing easy cards

I'm designing a card game that I'm implementing on the computer that mirrors some gameplay aspects of dungeon crawlers and RPGs. The player's object is to survive as long as possible from the ...
1
vote
0answers
98 views

Bold black bar on right side of game in Unity (Android)

I am trying to create an endless runner. I have already created a system to generate infinite backgrounds from an array of some. However, on running the game, I get huge black bar on the right side of ...
0
votes
0answers
35 views

Does a game server replicate physics/terrain to validate input/events [duplicate]

I'm starting a pet project to learn more about game development; a basic moba. I know game server design is a loaded topic but I was wondering what all the server handled. You wouldn't want the ...
1
vote
1answer
234 views

Modularization in a project

I'm writing a C# game in Mono, and I want the game to be as modular as possible. I've started by writing the whole Item (inventory) System of the game in a seperate .dll library But I've hit a ...
0
votes
2answers
80 views

Most efficient way to mass render tiles in java slick2D [duplicate]

So I am trying to make a tile based game, it is rendering about 40 tiles on the screen at once. I get about 40 FPS on an okay computer. When I tell it to not render the FPS jumps to around 400 so I ...
1
vote
1answer
55 views

How should I define interaction modes in a strategic game?

I am creating a typical strategic game that gamer can select, deploy and move the game characters (Human mostly) and move or create buildings on its isometric map. These all are going to be done by ...
1
vote
0answers
56 views

Is it possible to use a mythical folktale in a game? [closed]

So I'm trying to create an RPG however I want to base my game off of an Egyptian Myth. Would it be violating copyright regulations? Updated: Sorry for the vague post. I'm creating this game for a ...
2
votes
2answers
38 views

Unity Physics Trouble with Platform Objects

Hi Game Development Community! I'm new to designing in unity, and I'm having some issues with my player game object traveling through platform game objects. Several of my game objects (pink in ...
1
vote
0answers
29 views

How can I stream only the visible layer of objects?

So I've ported a terrain generator to SA:MP (a GTA:SA mod that connects you to players around the world). The terrain is generated perfectly, after only a few hours of scripting. I was surprised how ...
1
vote
0answers
29 views

Unity PhotonView - Ownership problems when synching objects

Im creating a billard game where one white ball will be controlled by two online players. I have set my object photonview to ownership takeover: https://www.dropbox.com/s/kq79lfh4clerx7q/no.jpg?dl=0 ...
4
votes
2answers
393 views

How would you define this mechanic in narrative based games?

I'm a researching a certain game mechanic that seems very commonplace in modern narrative-based games. The mechanic is defined (by me) as a user action that the player can take while in a dialogue or ...
1
vote
0answers
216 views

Unity Photon Networking - Cant understand OnPhotonSerializeView

in all tutorials I see that an object sends data over the network and receives the data for sync in the same method: Code (csharp): void OnPhotonSerializeView(PhotonStream stream, PhotonMessageInfo ...
1
vote
0answers
40 views

Java (libGDX) - Inheritance problems

I'm having some issues with inheritance for one of my libGDX projects, I'm making a game similar to (very stripped down) Terraria or Starbound and I am using the TiledMap to load the world, ...
1
vote
1answer
95 views

A* Pathfinding math for 2D, oblique style game

I'm making a 2D, oblique-styled RPG game and am implementing A* pathfinding for NPCs. The game is on canvas, using melonJS engine and sprites not confined to a 'grid'. I'm having a hard time ...
0
votes
1answer
98 views

A Star pathfinding on oblique map

I'm making an RPG and want to make npc ai to navigate the city. I am using polylines for collision detection, and my map is 2D, but oblique styled. I am considering using the A* algorithm to help them ...
1
vote
3answers
95 views

When should we save our game data?(Before quit game or just when some data changed?)

For standalone game, what's the best time to save game data, such as player's coin, player's level, skill data and so on. Save data before we quit game.So we just save data to file just one time, ...
0
votes
1answer
55 views

Paper-based prototyping: simulating real time

I was messing around with this game idea where players race along a dangerous road in trucks to deliver their cargo. As they travel along the road (especially if they decide to go at speed) they will ...
0
votes
1answer
36 views

Using Similar Mechanic Names For Attributes

I am working on a pen and paper game and I am wanting to use three core attributes that everything else is based off of. These three attributes being Physique, Skill and Will. However, if you're ...
1
vote
2answers
286 views

Making Save and Load Windows using SDL [closed]

I've been working on a world builder project recently and I've finished most of the work but there is just one thing I can't think of how to do. For example in a strategy game's world builder when ...
8
votes
3answers
288 views

Why do adventure game puzzles often have a single clue/solution?

When recently playing an adventure game (Dreamfall Chapters) it hit me that most adventure games I've played have had only a single solution to the "puzzles" they require you to solve. This frequently ...
1
vote
1answer
88 views

Linking maps in Java game

In my Java game, I've got a number of randomly-generated maps made of tiles. I'm struggling with writing the code to handle the entering/exiting of the maps. Originally, I only had Ascend and ...