Tagged Questions

Game Design is the practice of creating and balancing systems and the mechanics which the player uses to affect those systems. This is not to be used for programming questions about the "design" of features, engines, etc.

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3
votes
1answer
139 views

Preventing Collusion

Over on Code Golf Stack Exchange, competitions are run where multiple programmers compete against one another. One particular class of challenges is "King of the Hill". Here is an example of a King of ...
-2
votes
1answer
192 views

How to make game menu in Unity using only the editor?

I am trying to implement a game menu screen in which all the levels are locked initially. Just like Angry Birds. When user scores he'll be promoted the level unlocks.
0
votes
1answer
99 views

Java Game Gravity Collision Detection Working Incorrectly

I have searched for this question but was unable to turn up any results - I am making a Java platform game (I have created many top-down games, but nothing with gravity like a platformer) and I have ...
6
votes
6answers
222 views

Adding a new highscore before or after an equal score?

I'm making a highscores list for my 2048 replica. An entry in the list consists of a name and a score (e.g. "John" and 2100.) When I add a new entry, the code runs through the list and inserts the new ...
2
votes
2answers
122 views

How do I summarize a game idea into a short document?

I have a lot of game ideas, but never the time to work on them. I don't want to lose these ideas, so I want to 'store' them somewhere to come back to in the future. Sometimes an idea isn't really that ...
0
votes
2answers
109 views

How to design reward and points system?

There are few events in my game, like complete levels , complete puzzles , kill enemies and so on. Each such event will reward the player points and bonus powers. Now each "master" task (for example ...
0
votes
1answer
96 views

How to make loss of control acceptable?

Let's say the game we're talking about is some kind of platformer. With all the puzzles, mini-challenges and mechanics aspects it is very, very important to have good control over the character. A ...
1
vote
1answer
157 views

What's the name of the “Candy Crush” style of game?

I'm currently creating an engine trying to auto-play games with a chess board, and I'm writing a report about it now. However, I found it hard to properly describe it -- for the games like Candy ...
2
votes
1answer
516 views

Do I need a company name to publish on Google Play?

I'm going to upload my Android mobile game on Google Play. But it seems like all games are developed by companies(such as Zynga, and King) and I don't see individual's names as developers. Do I need ...
1
vote
1answer
65 views

Clay Jam continuous path/tap

I saw this game Clay Jam, that the user can create a path in the sand. The path is a continuous one, and it can varies from a single point to curves. How one can develop smooth and continuous paths? ...
1
vote
2answers
130 views

Managing and rendering bullets

I'm developing something similar to Galaga and I'm not entirely sure how to "manage" the bullets i.e. what data structures/algorithms/approaches to use when rendering them on the screen. Let's forget ...
23
votes
6answers
2k views

How can I introduce time pressure on the player's decisions?

I am designing a hacking game, in which the player usually can take his time thinking about how to overcome the obstacles that he/she currently faces. However, I decided that besides coming up with ...
0
votes
0answers
40 views

What is a Game Design Document? [duplicate]

I'm starting out making my first game with some friends and I've read that it really helps to keep an organized GDD. The most I can think of is this is where you would put in all of your finalized and ...
0
votes
1answer
142 views

How do I prevent clicking at the end of each sound play in OpenAL?

I have put together a basic sound handler class for use in my game. It uses OpenAL. It's a simple method at the moment to play sounds - here's an extract from a switch block: case "EATEN_PILL": ...
1
vote
1answer
80 views

Ads in mobile game [closed]

I have a game with a menu screen, game screen, game over screen. Do you recommend to use ads in all of them? Is it good for user experience?
0
votes
1answer
69 views

board game card spacial events handling [closed]

im implementing a not so simple board game, i have a way to do most stuff (start game handling,turn handling,combat system,movment etc). im having a problem with spacial cards that players draw,the ...
0
votes
2answers
141 views

How to target an entity that is moving

I want my arrow to chase the minion that I just rightclicked on. I have a Minion Class and an Arrow Class. These are the constructors: /// <summary> /// Constructs a minion /// ...
2
votes
1answer
118 views

How can I reuse animated meshes?

When creating meshes, I made a mesh class and then used that one as base model and redrew that same mesh for each instance of an object with that mesh. (For eaxmple, one rock mesh, many rock objects.) ...
0
votes
1answer
78 views

QuadTree treeNode design question

I'm a programming newbie. I have a Quadtree. I created a TreeNode class that the Quadtree will use as nodes. I have spriteNode that inherits from TreeNode. However, I also have several sprite ...
10
votes
6answers
2k views

Why do modern games not feature extra lives? [closed]

In the late 80s and early 90s, most games had an extra life mechanic. The player started with limited lives (often three) and dying depleted one of them. If they still had some remaining, they would ...
-1
votes
1answer
160 views

How much does it cost to license vehicles for a racing game? [closed]

I've looked and looked, and even contacted some companies but I never got anywhere. Does anyone know? I just need to see if I can do it financially.
0
votes
1answer
213 views

Game Structure in depth [closed]

I've been curious about game structure for some time now. Does everyone who is a game programmer come up with there own approach to structure there game, or is there like some sort of defined layout. ...
3
votes
1answer
131 views

Does the protagonist's age matter in a 3rd person shooter? [closed]

There have been very young characters in modern games that wield weapons including firearms before. Two good examples include Ellie from The Last of Us, and Clementine from The Walking Dead. Whilst I ...
0
votes
0answers
47 views

Space invaders 2d array to represent scene [duplicate]

For code optimization purposes, I want to create a 2d array that contains 40 equal squares (10x10px). Each square represents 1\40 of the displayed window (400x400px). I populate the 2d array with the ...
1
vote
2answers
159 views

Game Design: Faction/Player circular relationship

For a Java game, say I have two classes: Player, representing a player in the game. Faction, representing a faction of players in the game. When the game starts up, all factions are loaded into some ...
14
votes
2answers
461 views

Does game development have its own types of modeling?

In general computer science there are modeling "languages" (read: standardized diagramming techniques) such as UML 1,2, in databases there are things like ERD3, in business there are other types such ...
8
votes
3answers
372 views

How can I scale the number and challenge of enemies in an attack wave as the game progresses?

I'm currently making a defense game where enemies will spawn and attack the player's army. It's similar to a Tower Defense game, except there is only one level. The enemies will keep spawning until ...
0
votes
1answer
59 views

xna 2.5d gravity system

i currently developing a game using the xna API. now the game i am developing is 2.5d. by 2.5d i mean the character or object can move left and right and a up and down(not just by jumping) that it ...
0
votes
1answer
844 views

Java High-Resolution Timer for a simple game

I want to work on a model of some kind of simple shape shooter game I would develop for either the desktop or the Android, using the libGDX library. There's something I want to incorporate into the ...
6
votes
3answers
372 views

How can I distribute powerups “fairly”? [closed]

I'm implementing a Bomberman-esque game in which players try to eliminate each other on a square tile-based arena. I'm currently implementing powerups that give the player who collected them a bonus ...
1
vote
3answers
165 views

What is the term for the level progression paradigm in Bejeweled?

Looking at the various level progression paradigms for my puzzle game, I decided to rule out the common ones such as 3-star per level, linear campaign-like story, etc. I like the idea of Bejeweled's ...
-1
votes
1answer
494 views

Level Editor for iOS Games [closed]

What would be the best way to design "Angry Birds" - levels. I wanna develop my own Angry Birds but I don't know how I should design the levels. Is there any good tool/level editor for that? The app ...
0
votes
1answer
249 views

How should I determine the bounding rectangles for frames within a sprite sheet? [closed]

I have a spritesheet for a character. The spritesheet has several rows, and each row represents an animation. The elements within a row might vary in width. How can I load the different sections of ...
2
votes
1answer
119 views

How to remove a circular dependency as pointed out in a libgdx tutorial

In this libgdx tutorial, the author says he's not happy with the circular dependency between the game and the screens. How can this diagram: be improved to remove that dependency?
0
votes
0answers
36 views

Sprite rotation algorithm [duplicate]

I'm making a game where you have to plot a function to hit certain objectives. I already made the plotting function and the animation to display a tiny missile that travels above the function. My ...
0
votes
2answers
66 views

A number of teams playing against each other: what is a fitting game term? [closed]

Basically I am looking for the right expression for a specific set (usually 2-6) of teams (a team is a group of individuals controlled by one player) in a tounament-like game. The team-set is a subset ...
0
votes
1answer
117 views

When to use class/objects for graphics [closed]

I am fairly new to game development, but I have a good programming background with object oriented programming. But with games, I do not know when I should use an object (or class) for an entity on ...
0
votes
1answer
323 views

How or why are major video games programmed so reliably? [closed]

It seems like every five minutes, you come across yet another installer which fails to install certain components, another .NET application that throws up an unhandled or semi-unhandled error message, ...
8
votes
3answers
714 views

Why should I separate objects from rendering?

Disclamer: I know what an entity system pattern is and I'm not using it. I've read a lot about separating object and rendering. About the fact that the game logic should be independent from the ...
1
vote
0answers
181 views

How to create RPG game message dialogue in Java? [closed]

as per the title, I'm looking for a way to implement message dialogues just like old Dragon Warrior(GameBoy). When the player talks to a clerk at a shop, message dialogues such as "Buy" and "Sell" ...
2
votes
2answers
267 views

In a ES system, how one would implement/ deal with Modifiers?

Given the normal entity-component-system architecture, lets say we a component that give the entity Strength. Now on the game flow I want to give +4 strength do to the wielded weapon. What would be ...
1
vote
0answers
95 views

How to play a video file within a game using my own video rendering software? [closed]

So I am not going for anything crazy here ... just a simple few second .flv animation I made. I would like it to be rendered, decoded, and played right when I start my game (using my own written ...
0
votes
2answers
283 views

Cross Game Engine Compatibility - Multiple Game Engines for one Game

I am new to Game Development, infact getting started with it, so reading as much as I can. I came across game engines. Now atleast I have an idea of what a game engine is, and what it does. In order ...
-1
votes
2answers
186 views

What is a Game Engine? [duplicate]

I am new to Game Development, All I have developed is some 2d Games, using Game Maker by YoYo Games. There game development is much more easy, just as simple as Drag and Drop. But, Now I wish to ...
0
votes
1answer
712 views

Anyone know the frames per second that IOS apps run?

Anyone know the frame rate that iphones, ipads, and even android mobiles run?
0
votes
1answer
197 views

Circle-Rectangle collision velocity adjustment

I created my circle vs. rectangle method based on this algorithm: http://stackoverflow.com/questions/401847/circle-rectangle-collision-detection-intersection Currently, I have a dynamic ball with ...
0
votes
1answer
105 views

What would be a suitable way to model projectiles in an action game?

I'm designing a 2d fighting game in which characters can shoot out some projectiles like arrows, ninja knives, Hadouken (like the one in Street Fighter), etc... My current character design is ...
1
vote
0answers
80 views

What should the data structure of a flexible ability system look like? [duplicate]

Hi guys I am currently working on a turn-based RPG that will require me to create numerous abilities with little overlap. I've been looking to other games to see how their ability and combat system is ...
1
vote
2answers
273 views

How can I tell the player that a key or other item can be discarded?

We're working on a survival horror classical Resident evil (1, 2, 3, 0, REmake) type of game - link. I'm using Unity3D with C#. There's something that's kinda puzzling me - more a game design ...
2
votes
2answers
586 views

Game economy for a tower defense game

I am currently working on a tower defense game, and I am having trouble figuring out how to implement the cost of turrets, upgrades, and the gain from completing a level, killing an enemy. Below is a ...