Game Design is the practice of creating and balancing systems and the mechanics which the player uses to affect those systems. This is not to be used for programming questions about the "design" of features, engines, etc.

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161 views

Scene or Activity Animation

My game require an animation when one activity finishes and next started because I have develop game with multiple activity not as multiple scene per game. I have to show animation at the time of ...
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2answers
411 views

Example of Data Oriented Design

I can't seem to find a nice explanation of the Data Oriented Design for a generic zombie game (it's just an example, pretty common example). Could you make an example of the Data Oriented Design on ...
2
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1answer
186 views

VBO and shaders confusion, what's their connection?

Considering OpenGL 2.1 VBOs and 1.20 GLSL shaders: When creating an entity like "Zombie", is it good to initialize just the VBO buffer with the data once and do N glDrawArrays() calls per each N ...
5
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2answers
247 views

How should I plan the inheritance structure for my game?

I am trying to write a platform shooter in C++ with a really good class structure for robustness. The game itself is secondary; it is the learning process of writing it that is primary. I am ...
0
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1answer
290 views

Who makes the art assets for mobile games?

I know how to develop apps for Android but never tried developing games, and I want to start soon. For developing games we need sounds and high quality images (say a background, characters, logos, ...
2
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2answers
334 views

Rule of thumb for enemy art design in 2D platformer

I'm at the early stages of developing a 2D side scrolling open ended platformer (think Metroidvania) and am having a bit of difficulty at enemy design inspiration for something of a scifi, nature, ...
14
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5answers
779 views

Should developers make their games easier with new versions?

It seems that the game Angry Birds is becoming gradually easier with new versions. Maybe so people get the illusion of progress and satisfaction of breaking new records? I would like to know if ...
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1answer
140 views

Is there a diagram show game creation in summary? [closed]

I have been surfing for hours,i couldnt find a simple flowchart for that, i know that i need for example "c++ (code::block) "+"3d max"+"photoshop"+"3d engine like unity 3d". is that right,what i am ...
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3answers
132 views

can a guy with embedded system background go into game development [closed]

Well, I finished my Masters in Embedded Systems, and I am working in GUI development, and working with graphic tools and images and GUI's keep me glued to my seat more than working on code for MUP/MUC ...
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0answers
94 views

How to manage own bots at the server?

There is a game server and people can play in game rooms of 2, 3 or 4. When a client connects to server he can send a request specifying a number of people or range he wants to play with. One of this ...
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3answers
214 views

Designing for visually impaired gamers

Globally the number of people of all ages visually impaired is estimated to be 285 million, of whom 39 million are blind. — World Health Organisation, 2010. (That's 4.2% and 0.6% of the ...
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1answer
395 views

Creating a UML Diagram [closed]

For part of an assignment, I'm creating a networked version of asteroids, I need to include a UML diagram for the design, tbh i dont even know where to begin. How do you start one off?
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9answers
857 views

How do I create a game that runs on Windows, iOS and Android?

I use C++ to create windows games and now I want to step into another other OS like Android or iOS. I'm totally familiar with C++ so I tried to create app for iOS using objective C it was working ...
0
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1answer
147 views

Efficient existing rating system for multiplayer?

I would like to add a rating for online version of a board game. In this game there are many game rooms each normally having 3-4 people. So I expect that player's rating adjustments (RA) should ...
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votes
1answer
187 views

The right way to start out in game development/design [closed]

Greetings everyone I'm a 19 year old student looking for some help in the field of game development. This question may or may not seem a bit overused, but the fact is that game development has been ...
1
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1answer
272 views

How do I simplify a 2D game grid for level management while keeping its by-pixel features?

(I cross-posted this from StackOverflow as this seems to be a more appropriate f̶o̶r̶u̶m̶ community. I've looked around a little here and I did not find an answer, so I hope this is not a recurring ...
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1answer
151 views

How do I set an event off when player is on certain tile?

Here is the code I use to create and print my map to the canvas: var board = []; function loadMap(map) { if (map == 1) { return [ ...
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2answers
114 views

Informing GUI objects about screen size - Designing

I have a problem with designing classes for my game which I create. In my app, there is: class CGame which contains all the information about game itself, e.g. screen width, screen height, etc. In ...
4
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3answers
200 views

Efficient Algorithm for Recording gameplay's objects positions

So, I have a game idea in mind, and for that I need to record the game around the player. I'me not talking about recording it as video, but rather recording the scene objects, and their positions ...
6
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3answers
580 views

What is the best way to render a 2d game map?

I know efficiency is key in game programming and I've had some experiences with rendering a "map" earlier but probably not in the best of ways. For a 2D TopDown game: (simply render the ...
2
votes
2answers
256 views

DOT implementation

I have some DOT (damage over time) implementation problems. My game runs on 30 FPS speed. Current implementation is: let's say the hero casts a spell which deals 1 damage per second. On every frame I ...
1
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2answers
95 views

Logarithmic spacing of FFT subbands

I'm trying to do the examples within the GameDev.net Beat Detection article ( http://archive.gamedev.net/archive/reference/programming/features/beatdetection/index.html ) I have no issue with ...
0
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1answer
155 views

how to devise a scoring algorithm based on elapsed time and number of moves [closed]

I want to devise an score algo for my game. I want to award high scores to players who achieve the goal in minimum time and least number of moves. I did this but its not going correctly: var score = ...
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3answers
215 views

How to deal with Character body parts from Design to Cocos2d

I'm trying to figure out the pattern the game developers use together with game designers: See the picture below with the independent parts: Questions: 1) Should I create different image parts ...
2
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2answers
301 views

Making an interactive 2D map

So recently I have been working on a Legend of Zelda: A Link to the Past clone, and I am wondering how I could handle certain map interactions (like cutting grass, lifting rocks, etc). The way I am ...
2
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1answer
174 views

Does concurrency inherently introduce “randomness” into a game?

When a game is implemented with concurrency (as most games are), does this necessarily, by its very nature, introduce an element of randomness into the game that is outside of the players' control? ...
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3answers
172 views

Need game development sandbox like Etoys to do 2D games prototyping [duplicate]

Possible Duplicate: Recommended 2D Game Engine for prototyping I am new to game development, and currently working on development a mobile 2D game (for android). As the part of the ...
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2answers
214 views

Writing a Master's Thesis on evaluating visual scripting systems

I am thinking to write my Master's thesis around theorizing, and then implementing a PlayMaker or Kismet-like (building game logic by visually arranging FSMs) tool in Unity. The only thing I am still ...
21
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8answers
2k views

Why is permadeath essential to a roguelike design?

Roguelikes and roguelike-likes (Spelunky, The Binding of Isaac) tend to share a number of game design elements: Procedurally generated worlds Character growth by way of new abilities and powers ...
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2answers
211 views

What is the best way to generate income from mobile games? [closed]

As the title states, what is the best way to get income from mobile games? (taking into consideration that creating the games only costs a lot of time and the games are relatively simple) As I see ...
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2answers
187 views

Simple Multiplayer CCG System

I am working on a cross plattform Multiplayer CCG (web, android, ios). Here are my goals in design: I want to game to be easly accessible and understandable for non CCG players within the first ...
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2answers
314 views

How to implement a birds eye view of 2D Grid Map using Android

I'm a true beginner with using the android platform and I'm having difficulties on implementing a 2D grid system for a tower defense type game. Where I can place towers on a specific tile and enemies ...
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votes
1answer
143 views

In-Game Encyclopedias [closed]

There are some games where there is an in-game encyclopedia where you can know many things about characters and settings of the game. For example, the Codex in Mass Effect. I want to know if it is ...
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0answers
101 views

Is it a good idea to use a formula to balance a game's complexity, in order to keep players in constant flow?

I read a lot about Flow theory and its applications to video games, and I got an idea sticking in my mind. If a number of weight values are applied to different parameters of a certain game level ...
28
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7answers
1k views

Which purpose do armor points serve?

I have seen a mechanic which I call "armor points" in many games: Quake, Counter Strike, etc. Generally, while the player has these armor points, he takes less damage. However, they act in a similar ...
2
votes
1answer
429 views

Move Background in AndEngine for a Racing Game

I am new to game development and AndEngine. I have small query about racing game. I am going to develop a bike racing game. For bike racing game we will move the background or the player. I am tried ...
1
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1answer
145 views

Comprehension question to MVC Pattern in Game Programming

So is my assumption right? If I use MVC in Games I will have to implement a Model,Controller,View for every kind of interaction object. For example in an Motorbike game. My Motorbike object will ...
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3answers
402 views

Collision Detection Game Design and Architecture

I've reading some articles about collision detection. My question here is about ideas on the design for it. Baically I have a C++ game that has a main loop with entities with an update method. Based ...
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2answers
169 views

A methodology for creating simple sprite games (without programming technology)

Do you know a manual for creating simple sprite games (without programming technology)? The manual should contain answers to questions like "How to invent the rules", "How to create a very attractive ...
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3answers
236 views

How to Handle frame rates and synchronizing screen repaints

I would first off say sorry if the title is worded incorrectly. Okay now let me give the scenario I'm creating a 2 player fighting game, An average battle will include a Map (moving/still) and 2 ...
1
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3answers
268 views

Question about creating a sprite based 2-D Side Scroller with scaling/zooming [closed]

I'm just wondering if anyone can offer any advice on how best to go about creating a 2-D game with zooming/scaling features akin to the early Samurai Showdown games. In this case it would be a side ...
2
votes
4answers
204 views

Moving camera, or camera with discrete “screens”?

I'm making a game with a friend, but having trouble deciding on a camera style. The basic idea for the game, is having a randomly generated 2-dimensional world, with settlements in it. These ...
3
votes
2answers
132 views

Car Modelling for race game

I am taking Computer Graphics course this semester and we have a video game competition. I am making racing game with simulated dynamics. Our professor told us that we don't have to do much of a ...
2
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2answers
296 views

Examples of 2D side-scrollers that achieve open non-linear feel?

I'm working on a 2.5D platformer prototype that aims for an open feel while maintaining familiar core mechanics. Now, there's some obvious challenges with creating a non constricted feel in a ...
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2answers
994 views

Where to start learning OpenGL with C++? [duplicate]

I'm 16 years old and my name is Norbert. I have learnt C++ and made some cool text based games and such but I would love to start graphical programming. I'm a decent artist (I will have some of my ...
0
votes
1answer
200 views

What is the current state of 2D game SDK's [closed]

There seem to be so many to choose from. SDL Cocos2D-x Cocos2D-iphone Corona Unity I am having a very hard time looking these over to decide why I want to use one over the other. Advice on what ...
5
votes
1answer
614 views

2D pathfinding - finding smooth paths

I was trying to implement a simple pathfinding, but the outcome is less satisfactory than what I intended to achieve. The thing is units in games like Starcraft 2 move in all directions whereas units ...
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6answers
394 views

Developing an ELO like point system for a multiplayer gaming site

I'm currently working on a gaming site where users will submit virtual players for different games, like Chess, Nash, Backgammon, Go, etc. The idea is that users don't compete themselves, but through ...
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votes
1answer
87 views

which platform to choose for designing a game [closed]

I am new to gaming platform and don't have any experience in gaming as well. I want to develop a small shooting game and don't have any idea from where to start and which platform to use like things. ...
2
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1answer
120 views

What are good ways to find collaborators for a coding weekend? [closed]

Not sure if this belongs here, feel free to push it somewhere else if needed. When i was at university we would sometimes come together into a room full of beer and fast food and crank out software ...

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