Game Design is the creation and balancing of game systems and mechanics. Not for programming questions about "design" of features, engines, etc.

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-2
votes
1answer
240 views

How does a game developer get feedback from gamers (not developers) or start a forum community without paying for advertising or hiring Q&A teams?

I am familiar with a lot of game developer forums, but I'd assume this is much less likely to attract more casual commentators. I also fear that feedback from a gamer's perspective would often be ...
11
votes
3answers
541 views

As an indie game dev, what processes are the best for soliciting feedback on my design/spec/idea? [closed]

Background I have worked in a professional environment where the process usually goes like the following: Brain storm idea Solidify the game mechanics / design Iterate on design/idea to create a ...
0
votes
1answer
80 views

Coins don't show up in game in Unity

I have a 2D game I'm making with Unity, and I want the player to be able to collect coins that I place all over the game. I used the coin prefab with a 2D circle collider and an animation to make it ...
0
votes
1answer
178 views

Why table in libgdx game give wrong position

Can anybody guide me, I am creating a table in libgdx game on menu screen to set different buttons on my screen. here is the code for table draw table.setBounds(0, 0, Gdx.graphics.getWidth(), ...
3
votes
1answer
110 views

Access Entities components via the Entity that holds them, or via a separate System?

Now, I'm implementing a component based game engine and I came to a thought: Which way should I access my components? Have a list of Entities, which have a list of Components, and access them by ...
6
votes
2answers
260 views

How important is music to mobile phone (smart PDA) games? [closed]

Specifically iPhone/iTouch, Droids, and the new Windows Phone 7? I don't know how to quantify this, or if any research has been done. I am wondering how important the music is to the gaming and what % ...
1
vote
1answer
109 views

Unity engine vs JS engine for browser game [closed]

I'm trying to do a browser based game and I don't want to create my own game engine, no sense in recreating the wheel. Should I use Unity as my game engine? Or should I focus on a more Javascript ...
2
votes
2answers
126 views

Where does game logic belong? [closed]

I've always had a hard time wrapping my head around the 'high levels' of game logic and where/how large components, such as collision detection/physics, rendering, and user input, interact with one ...
1
vote
2answers
69 views

Allow Pushing|Boosting in free browser MMOGs? [closed]

There seems to be a set of rules (or game design criteria) common to free MMOGs, to encourage fair competition. One such rule is that each player may have only a single account (despite the difficulty ...
1
vote
1answer
218 views

Environment collision in a pseudo-3d 2d space

The game is a 2D brawler with depth movement in the vein of Golden Axe, Final Fight, Castle Crashers etc. Characters and environment are all 2d sprites as well. I've had no real issue setting up ...
3
votes
5answers
175 views

When do you have inflation and when deflation in a virtual economy

In a virtual economy, you can calculate all the income and all the costs (money that sinks) from every user in the game. You can calculate the percentage of the new money on the system or the money ...
4
votes
4answers
189 views

Game numbers and meaning

Each game has it's own "maximum number". One question that comes into mind every time I play a(nother) game is how are these maximums determined and how do these affect gameplay? To explain, here's ...
4
votes
1answer
291 views

Game Programming Gems series still of value? [closed]

Former Nintendo dev Mark DeLoura wrote a series of books called "Game Programming Gems". (http://www.satori.org/game-programming-gems/) Do these books still contain valuable concepts, considering ...
-1
votes
1answer
86 views

In-development technologies for improvements in video game graphics and design [closed]

Video games have evolved through the ever changing technologies in the past two decades. The advances in search algorithms improved the early AI systems, the introduction of 3D, introduction of ...
0
votes
1answer
168 views

Is it possible to create sqlite database only for android in LIBGDX game? [closed]

I want to know if I can just implement sqlite database for android in libgdx game? Also if this is not possible then may I know the simple way to integrate libgdx game to just store scores in sqlite ...
1
vote
1answer
278 views

how to remove game objects after on overlap in LIBGDX game

I have gold stars in my game that give score to game hero if the hero overlap with the star. What I want is to remove star once it overlap with hero object. I give score by checking overlap with this ...
18
votes
5answers
4k views

How can I come up with a simple diminishing return equation?

There are formulas out there for a diminishing return equation; however, those usually involve exponential. What other ways are there for coming up with such an equation? Take, for example, the ...
2
votes
1answer
896 views

Improving Click and Drag with C++

I'm currently using SFML 2.0 to develop a game in C++. I have a game sprite class that has a click and drag method. The method works, but there is a slight problem. If the mouse moves too fast, the ...
10
votes
6answers
2k views

What makes a game a game vs something else like a puzzle or a toy?

Famously the Sims and similar games have been described by some designers as Toys and not "really" games. I'm curious if there is a good answer to what makes something a game. For example many ...
13
votes
3answers
2k views

Plot and Story design basics [closed]

I have made several games but they have all been space invaders or mario style. Following my last question (thank you for all the great answers) I am trying to write out a plot line and a plan for ...
4
votes
1answer
366 views

How is a Game Manager supposed to be constructed?

I'm a beginner developing games on Unity3D and now that I've become a little bit familiar with GameManagers I've been wondering about certain aspects. How do you contruct a GameManager in the most ...
0
votes
1answer
163 views

Tiling 2D textures in random order

I am wondering what the best way to make a random set of 2D textures. Currently I have tried the follow code but I am aware that when this comes to collisions that would be an issue. Therefore I would ...
0
votes
0answers
96 views

LibGdx Exception

Here is the exception: Exception in thread "LWJGL Application" java.lang.NullPointerException at com.mygdx.test.excav.game.WorldRender.renderTest(WorldRender.java:34) at ...
4
votes
4answers
494 views

How to do an infinite torus topology battlefield for over-the-shoulder perspective

I'm currently prototyping a simple two-player adversarial game, where the players are able to move around and shoot at each other with cannons. I would like the playing area to feel essentially ...
0
votes
1answer
147 views

How crucial is 3D terrain in a classic RTS game? [closed]

My love of RTS games is from the days of Warcraft II, C&C, etc, when top-down/isometric views were king and terrain was generally tiled and flat. More modern games - as CPU/GPU power increased - ...
1
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1answer
89 views

Create player rankings?

I recently created a tournament system that will soon lead into player rankings. Basically, after players are done with the tournament, they are given a rank based on how they did in the tournament. ...
2
votes
1answer
135 views

How can I position a sprite in the same spot across different screen sizes?

Taking into account the multitude of screen sizes and resolutions, is there a way I can position a sprite so it's at roughly the same spot on every iOS device? Doesn't matter if you are using ...
0
votes
1answer
49 views

iOS gaming with copyrighted characters? [closed]

Can I use animate characters in an iOS game if I do a citation in the credits. Ex Steven univers in a fighting game and I list Rebecca Sugar in the Credits or by the character bio.
8
votes
3answers
1k views

Why should I separate objects from rendering?

Disclamer: I know what an entity system pattern is and I'm not using it. I've read a lot about separating object and rendering. About the fact that the game logic should be independent from the ...
1
vote
1answer
71 views

Stat Multipliers: from Base Value or Iterative

I'm aware similar questions have been asked before but this time I'm asking about a specific issue with the maths of stat modifiers. I have a stat system that applies a list of modifiers to a stat, ...
1
vote
2answers
80 views

What factors affect the size of ammo limits?

In virtually all shooting games that use ammo, there is also a maximum ammo limit, which often varies between different ammo types. One obvious advantage of using ammo limits is to control the ...
17
votes
4answers
4k views

Is there any harm in having the main game loop run uncontrolled?

I was wondering if there is any possible harm when my game loop runs as fast as the system allows? I currently have a loop, that, by measuring passed time in nanoseconds, runs the game logic and ...
-2
votes
1answer
177 views

Can i buy a license to create a Pokemon game? [closed]

Is there a way to purchase a license to create a Pokémon game? Would I be able to pay owners or the Pokémon name and creators of concept and whoever has permission to make games a fee to make my own ...
-1
votes
1answer
73 views

How to increase player Lifes count

I am new in Unity Game Development. I am designing infinite game using C# scripting. There are many cubes in my game scene. if single cube is hit by player, He gets 100 points. if same color, two ...
0
votes
0answers
36 views

Game Development Books [duplicate]

I am looking to expand my C# knowledge and am looking into a fun, long term project to help expand my knowledge. I've been studying programming for about a year, but I would still consider myself a ...
-1
votes
1answer
1k views

Game programming books? [duplicate]

I need a book that's beneficial for me and not something that contains what i have already read. I have a strong maths,physics background and I have good c++ programming skills and i want to start ...
3
votes
2answers
1k views

How do I convince my team to use less VO? [closed]

I am a firm believer in using voice over (VO) only for necessary elements such as game narrative, and here and there to drive game play (e.g. instructions coming in over intercom, that sort of stuff). ...
0
votes
1answer
149 views

Building a unity game without textures? [closed]

For a school project I have to build a unity game. Since the focus is on programming and building the game and not on creating graphics (we are supposed to find free models/textures online) I'm trying ...
3
votes
2answers
371 views

How to approach a coloring app?

I want to make a coloring app in unity. I don't need flood filling. THe player will select a color and click the shape to fill that color. The app will have designs as shown below: Here the problem ...
1
vote
3answers
81 views

How to measure skill in a pinball game?

I am trying to come up with a system to measure or estimate the skill of a player at a single player game (so no head-to-head rating system help here). Specifically, it is a pinball game, but I do ...
0
votes
1answer
57 views

How to manipulate browser pixels on different mobile devices

I'm creating a board game using HTML5, CSS3 and JavaScript. It's working fine on Desktop browsers properly. But when i load it on Windows phone it's not behaving properly. The resolutions and the game ...
0
votes
0answers
31 views

How to get textures for my buildings? [duplicate]

I have decided to make my own game but i have one problem.So i want to create my own city but realized that i need textures.How i can make textures for my city buildings?I've been thinking about going ...
11
votes
7answers
2k views

How do I design very difficult games? [closed]

I would like to design games with very high difficulty levels. I have read these questions: How is game difficulty tested/balanced? What is an optimum failure rate that will keep people coming ...
0
votes
3answers
102 views

How to move around in a map and remember position?

I am working on sound labyrinth game. My game is about a person getting trapped in the basement and the only way to navigate and get out is through sound. I have created a map over the basement and ...
45
votes
12answers
3k views

Coming up with manageable game ideas as a hobbyist game developer

I'm trying to come up with ideas for games to develop - as per the advice on this question I've started jotting down and brainstorming my ideas as I get them, and it has worked relatively well - I now ...
-2
votes
3answers
1k views

What language for Indie dev? [closed]

What would be a easy/fast language that would be good for an Indie developer for a FPS? Java? C#? C++? C? Anything else that would be good? Edit: (Platforms: Linux, Mac, Windows)
-4
votes
2answers
352 views

Hobby project : learning game design or game development? [closed]

I plan to start with a hobby game project. So while doing the research about the same, I learnt about two activities mainly of game design & game development. Now this being my first game I am not ...
1
vote
3answers
325 views

How do multi-platform games usually store save data?

I realize this is a bit of a broad question, but I was wondering if there is a "standard" in the industry when it comes to storing save data for games (and is it different across platforms - ...
29
votes
2answers
3k views

Random/Procedural vs. Previously Made Level Generation

What the advantages/disadvantages of using random/procedural generation vs. pre-made levels? There seems to be few that I can think of, other than the fact that items may be a problem to distribute ...
7
votes
4answers
776 views

Die Roll Mechanics

I'm developing an RPG (goodness, I'm doing a lot actually.) and I'm trying to come up with a decent die roll mechanic for skills. In d20 systems, it's usually Die Roll + Skill + Bonuses - Penalties ...