Game Design is the creation and balancing of game systems and mechanics. Not for programming questions about "design" of features, engines, etc. Not for visual design questions about the looks of assets.

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0
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3answers
123 views

How to make inputing large inputs more engaging [closed]

I asked this question on another exchange "Encrypted content in games" and it made me wonder about game design. The basics of that question is that you are using user-input, either directly or ...
0
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0answers
43 views

Java - Component Based Architecture applied to Entities

I've recently been getting my game a lot more of functions for the entities: growing, IA, colours depending of season, position, magic, teleportation an d a lot more. The problem was that for ...
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0answers
30 views

Do I restart the service?

I have a long running service in my game, that consists of two threads. //MY SERVICE: if(userEnabledProcessOne) //Shared preference value that I'm getting from the settings of my app based on a ...
1
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0answers
119 views

Why do characters only move in 4/8 directions in top games? [closed]

In many top down games, like Zelda (4 directions) There are only 4 or 8 possible directions. Why is this? Is it a design choice or a technology limitation? I can't think of any reason that even ...
0
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0answers
38 views

Create a new layout?

After the user gets to a certain score in my game, I wan't to display a medal next to the users name. Doing this pro grammatically will make the image disappear after the user leaves the app. How can ...
2
votes
1answer
62 views

Preferred option for indicating movement choices for player on a hexagonal grid on Touch [closed]

I'm building a prototype turn-based game and I'm considering the best approach for user interaction with the game board. It's a hexagonal grid, where the user can select units and move to other cells ...
4
votes
2answers
664 views

How to make difficulty progression in my endless-runner game?

I want to further develop this game I created for a game jam. Currently spiders chase squirrels with the same speed. Tree branches are randomly generated. Even if you perfectly time your jumps the ...
3
votes
2answers
151 views

How can I evoke a sense of dislike/hate for a character through game mechanics?

In my game there is a villain who I would like the player really despise from the moment the character is first encountered. I want the player to hate the character so much that it affects (and drives)...
3
votes
2answers
227 views

How to compare different states of my game? (rpg)

I'm working on a rpg, the battle system. I want to compare different scenario with each other. For example, what if I play move A then move B ? or two times move A ? or ...? I'm using a tree-...
0
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1answer
126 views

Transform components in ECS

Many game engines I've seen which are based on an Entity Component System. It has some kind of a Transform Component as a necessary component attached to all of their entities. While this does seem to ...
2
votes
1answer
97 views

Websocket Scalability w/ Player Skills

About 8 months ago I made this thread. And received a lot of valuable information from the community. I have switched to nodejs since then and am finishing up my game, but am deeply concerned about ...
12
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4answers
2k views

Games where the story continues via progeny [closed]

In Phantasy Star III: Generations of Doom for the Sega Genesis you periodically marry and then the story carries on through your sons/daughters. In Rogue Legacy when you die you again play on through ...
6
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2answers
2k views

When do I copyright a game? [closed]

I don't know how to copyright a video game idea. I don't know if I should make a game document and get that copyrighted first or make the game then copyright it. The main gist is.. I am lost.
4
votes
2answers
108 views

What should be the code design for interactions management in a game with lots of object?

I'm writing a 2d game for Android in Java using LibGDX. The game consists many interactions between different types of objects. Most of them happen between enemies and bullets. At the beginning, I ...
5
votes
2answers
141 views

Decoupling input from game states / entity behavior

I'm looking for a way or general best practice advices for decoupling the architecture of my game, in the example below the input from the current game state workflow / entity behavior. While I'm all ...
5
votes
3answers
303 views

Should I store game settings in my game data class?

I'm working on a small-ish 2d fixed shoot 'em up for iPhone. I have a master Game object that stores lives, score, current level, etc... The game will have some other persistent attributes like ...
2
votes
1answer
278 views

Is flowchart correct way to visualize gameplay?

I made the following flowchart in draw.io. it's just a simple arcade shooter. cardboard zombie pops up, bang, or not. I don't have any official education in game production. So, are there other ...
1
vote
0answers
55 views

SignalR Monogame Lag

I'm creating a C# multiplayer game in Monogame using SignalR to update the enemy players positions. This is my proxy.invoke: proxy.Invoke("UpdateEnemy", LocalShip.Position, LocalShip....
2
votes
1answer
58 views

Looking for a clever way to differentiate objects [closed]

I have a lot of cubes in my game (2d squares) and I decided to add some skins to them. However the colors that they have don't really make them look appealing. For example, I have this sprite: ...
12
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4answers
298 views

Player fatigue for tablets?

I'm thinking about making games for tablets. Coming from a PC/console background, I'm keenly aware of the huge differences in the user interfaces, and that I need to design it with the target platform ...
0
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0answers
24 views

Different layouts?

I have had trouble in the past with optimizing my game for different layouts, so that the players don't see the game in different ways on different screens. Someone told me that the normal directory ...
-1
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3answers
987 views

How does a car earn nitrous in racing game?

Take the case of Need for Speed, why would a car earn nitrous gas by drifting or by flying in the air? What's the rule of collecting nitrous in other racing game? Is there a general formula within ...
5
votes
3answers
595 views

Checkpoints in a racing game?

The game would be a race from A to B through several checkpoints. I think there are two approaches for the concept of time. The game starts with some time and player has to make it to the finish ...
40
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7answers
3k views

When prototyping, how can I more easily explore game behaviour?

I build indie games myself, but I'm usually out of energy once I've taken a newly developed game to a level where it's possible to play with behavior, so I settle for refinement instead of exploration....
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3answers
137 views

Show 3D elements on 2D background

I'll make a navigation menu in my game and had the good idee to this the enemies to start games or go to the gun store. The problem is when I look in game mode, the enemy named ZomBear in hierarchy ...
0
votes
1answer
92 views

Why is the alpha value of a Sprite in LibGdx 0.99607843 and not 1?

I'm developing a game in LibGDX and one of my problems is related to the alpha value of a Sprite object. If I create a new Sprite sprite object then sprite.getColor().a is equal to 0.99607843 and not ...
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votes
1answer
105 views

good and free 3D modeling programs for implement into Unity [closed]

I'll make some objects that are not easy to make in Unity, but on my previous question Making holes in 3D objects (Unity) was there an answer that said that I can make it whit an other 3D modeling ...
0
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1answer
70 views

How to Create levels in game in libgdx [closed]

I am create trying to create a Android game using Libgdx. I want to Create levels in game . So what i do. Which classes i need to use and how to create them explained. Plz help.Also i want to add ...
26
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8answers
4k views

What makes a good jump scare?

I am working on a game and would like to include a few jump scares. So here is a rather simple question — What makes a good jump scare and when and how should they happen?
15
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13answers
1k views

Styles of games that work at low-resolution

I'm taking a class on compilers, and the goal is to write a compiler for Meggy Jr devices (Arduino). The goal is just to make a simple compilers with loops and variables and stuff. Obviously, that's ...
2
votes
2answers
256 views

Obstacle spawn constraints in Jetpack Joyride

Jetpack Joyride: https://www.youtube.com/watch?v=3KENMuzsras tl;dr What's the best way to add constraints to obstacle spawning (algorithms) or how to design obstacle spawning to allow constraints? ...
1
vote
2answers
65 views

Verifying game completion knowing players id

I work at a school and I am producing a simple game for language learners via RPG Maker. All students have a unique student # that their processor has access to. At the moment, I am imagining an end-...
0
votes
1answer
53 views

My game has messed up layouts!

Earlier, I asked this question: Landscape mode for game? Where I had a directory for each and every layout, but the layout in the layout-land directory wasn't showing up when positioning my layout in ...
7
votes
2answers
1k views

Xna: Texture2D from a png file

I'm making a tile based game, and I'm working for support of tilesets. I'm trying to make it so that a Texture2D is set as a chosen PNG file. I can do this with no problem f I load the image into the ...
2
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2answers
40 views

Unity Physics Trouble with Platform Objects

Hi Game Development Community! I'm new to designing in unity, and I'm having some issues with my player game object traveling through platform game objects. Several of my game objects (pink in ...
-1
votes
1answer
68 views

Can I use hawaii state in my game commercially? [duplicate]

I want to make game more realistic, for that I need a state . So, I decided to take hawaii state, as it can be seen through google maps with street view, 3d view and much more and will help me a lot ...
24
votes
7answers
31k views

Algorithm for dynamically calculating a level based on experience points?

One of the struggles I've always had in game development is deciding how to implement experience points attributed to gaining a level. There doesn't seem to be a pattern to gaining a level in many of ...
5
votes
4answers
4k views

Creating a seamless open world 2d game map

I'm creating an open world game similar to Pokemon. Should I load the full map, or divide it into chunks and load only the the nearby area? I don't want my user to get to a point where it will ...
9
votes
2answers
642 views

Articles about a plot in an open world [closed]

There are plenty of articles about open world game design and writing plots. But have you guys come across articles or blog entries about designing an engaging plot in an open world game? What i mean ...
7
votes
5answers
441 views

What is the line between a serious game and an application with points? [closed]

Gamification has become a buzz word lately and is being applied to everything from applications to meetings. In many cases it is being done as an afterthought and sort of game-washing. What are the ...
7
votes
1answer
394 views

Literature about Open World Games, Freedom to Choose [closed]

I'm doing a diploma thesis about the development of games with freedom to choose or open world. Topics will be i.e. development issues in programming and the design itself, mechanics etc. For that I ...
4
votes
3answers
377 views

Do open world games need less backstory? [closed]

I've played a few open-world games and really enjoyed them, though the ones I've really enjoyed have generally received complaints about how little story there is to them. The Saboteur is one example ...
11
votes
4answers
3k views

How can I find the valid words in a grid of characters?

I am creating a game similar to Tetris, with two main differences: the screen already begins filled with tiles (like in Puzzle Quest for Nintendo DS and PC) and each individual tile has a letter in it....
10
votes
1answer
220 views

how can i make my game more intuitive without a tutorial?

i am currntly working on a mobile game app. the game details a tree with several branches on which diffrent types of birds fly and land on. every bird has a diffrent weight and the purpose of the user ...
5
votes
4answers
332 views

How do I make players believe they're doing something wrong even when they're not?

You're doing it right. …right? In the game Cart Life, you are led to consider this, even though you are doing fine. This effect is created by making you do mundane jobs, earn little money, and have ...
48
votes
8answers
9k views

How can I avoid having many singletons in my game architecture?

I use cocos2d-x game engine for creating games. The engine already uses many singletons. If someone used it, then they should be familiar with some of them: Director SimpleAudioEngine ...
0
votes
0answers
48 views

How to get the absolute position of the sprite in the renderview regardless of the pos of PIXI.Container?

I implementing panning on an infinite platforming game I developing but this is messing up with my current setup and structure of the game world (collisions, player location, etc.). Though I figured ...
3
votes
1answer
95 views

How would I tell the player what options they have without explicitly telling them?

I'm writing a script for a game story which starts with a bombing of a school. You spawn in a room at the second floor. You play as a child and his 2 best friends and you have 2 options: Hide in the ...
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votes
2answers
113 views

My Simple Score System Isn't working please help [closed]

using UnityEngine; /// Handle hitpoints and damages public class HealthScript : MonoBehaviour { /// Total hitpoints public int hp = 2; /// Score System public int score; /// ...
3
votes
4answers
116 views

In terms of Game Design, is the definition more of designing the ENTIRE game, or can it be limited to contributing to the artwork?

I am a person who desires a job in the artwork development of a video game, but the exact term for the general career often confuses me. What I want to do is Character Design, but what general career ...