Game Design is the practice of creating and balancing systems and the mechanics which the player uses to affect those systems. This is not to be used for programming questions about the "design" of features, engines, etc.
1
vote
0answers
134 views
Pygame animation with different size sprites
I'm trying to create a simple top-view 2D rpg, in the style of Zelda and Secret of Mana, using PyGame. I've managed to make the beginnings of a game, with an animated character walking around. ...
4
votes
4answers
2k views
Game ideas for a platformer
I have created a platformer which currently has the features listed below. I would greatly appreciate any further ideas which I could implement! (I don't play a lot of games which is why I require ...
2
votes
4answers
257 views
Is “forcing the user” to accept the terms an acceptable design in a smartphone/iPhone game?
I am about to release my first iPhone game, has been a long project and I involved several people. My lawyer strongly recommended me to add a "terms and conditions" page at the beginning of the app ...
-7
votes
1answer
147 views
Heightmap VS actual model of environment [closed]
I've been looking at 3D environments for games and I would like to know (case by case) which would be the best fit for development. The types in question are between heightmaps or a model of an ...
5
votes
3answers
473 views
How to start with more complex games? [closed]
I'm a new game developer and I have already finished Pong, Breakout and Snake. I want to start with strategy games, where do I read up on that? What ideas should I wrap my head around?
I like games ...
3
votes
2answers
157 views
Story dialogues: user controlled or script driven?
I'm currently working on the animations that present the story.
Right now my animations are scripted. They allow me to dictate the pace of the scene. My dialogue bubbles expire on a simple "time per ...
7
votes
3answers
227 views
Where can I share and get feedback on my game idea?
I have read that ideas / game designs / unique mechanics are merely multipliers of execution, and that keeping them secret is just silly. But, I haven't found anywhere to share these ideas and receive ...
4
votes
5answers
281 views
How can I make a falling down effect in 2D - Birds Eye View
Currently whilst making my game, I'm not sure how I am going to implement the actual gameplay/environment of it. At first I thought to do a side-on plat-former, where my character falls down the ...
7
votes
2answers
633 views
Some theory questions about classic endless arcade games
I had read in the book "A theory of fun for game design" that once the player realizes that he cannot overpower the computer in anyway (or) the AI is unbeatable (badly designed/coded) he will leave ...
19
votes
5answers
1k views
How should I structure a design document?
Should the design document be a continuous line of text, with real sentences, more like a description of the entire game, or should I structure it in simple points? What are the benefits, and are ...
0
votes
4answers
676 views
Professional game design documents [duplicate]
Possible Duplicate:
How should I structure a design document?
I'm planning to apply for a game designer position at a big company. But the problem is, according to my CV, I'm not fit for ...
3
votes
1answer
333 views
Need info on creating a tile grid data structure in Java
I'm trying to create a game with a fixed size map (2D Tile array).
I suppose I can inherit other tiles from this base Tile, e.g.: a BankTile.
Placing and removing tiles is all too easy, but forming ...
-1
votes
1answer
91 views
Location-based mobile game without data plan
I'm in the planning phases of a mobile-based game that depends heavily on tracking your location (think FourSquare). The main problem I have is storing and tracing location.
If a user has a phone ...
0
votes
0answers
58 views
unity3d making a non walk trough portal
hi.
can any one please tell me how can i make a non walk trough portal in unity pro
like this one youtube ?
i know that i need to do some thing with texture render but i'm not sure what.
thank u in ...
24
votes
19answers
1k views
Are there many games involving the manipulation of water?
I'm in the very, very early brainstorming stages of a game which centers around the manipulation of water and the terrain around it. (i.e., changing the water's state between solid, liquid, gas; ...
2
votes
0answers
120 views
How to a go about making my modding into a career? [closed]
I am 16 years old and still at school(UK). I really enjoy creating maps using things like the creation kit and workshop on steam. I have loads of game ideas and every game I play creates 100 more.
...
4
votes
3answers
214 views
Designing for visually impaired gamers
Globally the number of people of all ages visually impaired is estimated to be 285 million, of whom 39 million are blind.
— World Health Organisation, 2010.
(That's 4.2% and 0.6% of the ...
3
votes
2answers
450 views
Drag and Drop Team Selection
I have a Fantasy F1 Website, currently users select their teams using dropdown menus. It works OK but isn't as user friendly as I would like.
I would like to implement a drag and drop type of ...
1
vote
0answers
158 views
Scene or Activity Animation
My game require an animation when one activity finishes and next started because I have develop game with multiple activity not as multiple scene per game. I have to show animation at the time of ...
2
votes
1answer
246 views
How should I go about randomizing levels in a “runner” game?
I'm working on a runner type of game (basically it's a never ending run through hordes of enemies and platforms and whatnot). 2d platformer view.
Should I random a bit of map every now and then? Few ...
0
votes
0answers
131 views
Mobile (Android) Game Level Structure [closed]
The question I have is not code-related but rather about the structure of the game. I wasn't sure if I could post such questions here but I have seem similar ones posted so I guess it's OK.
I've ...
31
votes
4answers
938 views
Creating an illusion of stress and danger
I'm currently experimenting with an adventure game setting where at some point the game is quite calm and the player has to solve puzzles and at some point there are enemies or environmental traps.
I ...
15
votes
6answers
1k views
Handling player logoff and logon in a persistent world without breaking immersion
One problem I've never seen fixed in any persistent online game is how to handle player logon and logoff without the characters just popping in and out of the world. My first thought is to simply ...
1
vote
2answers
448 views
Multiplayer game sdk for ios and android
I am working on a multiplayer game supporting Android and IOS.
For IOS Game-Center seems promising. But its IOS only.
OpenFeint could be a option, but now GREE has stopped supporting it.
Is there ...
2
votes
4answers
324 views
Gamification: designing cooperation in an RPG like game based on Scrum methodology
I have implemented with 3 friends a gamified system at my work (development company) which builds an fantasy rpg game over scrum project methodology. Generally, the tasks are the missions, each player ...
-3
votes
1answer
202 views
Implementation of planets in top-down space shooter [closed]
I am working on a top-down space shooter, and I have come to the point where I need some input on a mechanic. I have implemented enough that I can make this choice; either way will not change the code ...
-3
votes
1answer
444 views
what existing engines can do open-world games? [closed]
I'm looking for a 3D engine that would allow me to do open-world games.
Basically:
- the game is looks like one big "map" of several km wide where you can walk from one point to another
- there would ...
1
vote
1answer
173 views
Game design and SoC
I've been working on a little game for the last few months, trying to approach it as a software engineer and employ best patterns and practices in my coding. I have gotten to the point where I have to ...
0
votes
4answers
195 views
Twin stick shooting with keyboard
In a top down shooting game, what alternatives are there for input if I want the direction of movement to be independent from the direction I'm shooting at? I'd like to avoid shooting with the mouse ...
2
votes
3answers
251 views
Abstract games that are hard to play for AI/computer? [closed]
Do you know any abstract multi- or single-player game that is hard to play for AI/computer but not so hard for humans?
Being simple and popular is better.
14
votes
5answers
777 views
Should developers make their games easier with new versions?
It seems that the game Angry Birds is becoming gradually easier with new versions. Maybe so people get the illusion of progress and satisfaction of breaking new records?
I would like to know if ...
-6
votes
1answer
99 views
logic behind a single player game [closed]
i would like to code a single player game where at each turn a player has to write a letter on a grid. In response the computer would write a letter and so on. As soon as a word is created as a result ...
3
votes
1answer
255 views
How to raise funds for game developement
Creating a game can be a costfull process, if you are working on it full time with around 4 people for 2 years (buidling from scratch) you need about €400.000 for salaries alone.
(An average medior ...
2
votes
1answer
203 views
Particle systems on multiplayer games
I'm working on a 2D javascript/Three.js multiplayer game, using web sockets and an authoritative server currently written in Python.
The combat mechanic will be similar to Geometry Wars however i'm ...
-4
votes
2answers
183 views
Hobby project : learning game design or game development? [closed]
I plan to start with a hobby game project. So while doing the research about the same, I learnt about two activities mainly of game design & game development. Now this being my first game I am not ...
6
votes
4answers
417 views
Ideas for attack damage algorithm (language irrelevant)
I am working on a game and I need ideas for the damage that will be done to the enemy when your player attacks. The total amount of health that the enemy has is called enemyHealth, and has a value of ...
6
votes
2answers
409 views
Example of Data Oriented Design
I can't seem to find a nice explanation of the Data Oriented Design for a generic zombie game (it's just an example, pretty common example).
Could you make an example of the Data Oriented Design on ...
2
votes
1answer
186 views
VBO and shaders confusion, what's their connection?
Considering OpenGL 2.1 VBOs and 1.20 GLSL shaders:
When creating an entity like "Zombie", is it good to initialize just the VBO buffer with the data once and do N glDrawArrays() calls per each N ...
5
votes
2answers
244 views
How should I plan the inheritance structure for my game?
I am trying to write a platform shooter in C++ with a really good class structure for robustness. The game itself is secondary; it is the learning process of writing it that is primary.
I am ...
1
vote
2answers
113 views
Informing GUI objects about screen size - Designing
I have a problem with designing classes for my game which I create.
In my app, there is:
class CGame which contains all the information about game itself,
e.g. screen width, screen height, etc. In ...
1
vote
3answers
209 views
How to deal with Character body parts from Design to Cocos2d
I'm trying to figure out the pattern the game developers use together with game designers:
See the picture below with the independent parts:
Questions:
1) Should I create different image parts ...
0
votes
1answer
286 views
Who makes the art assets for mobile games?
I know how to develop apps for Android but never tried developing games, and I want to start soon. For developing games we need sounds and high quality images (say a background, characters, logos, ...
10
votes
12answers
5k views
How can I make video games if I don't like programming?
I am studying C++ code in my school (my major is computer programming). Honestly, my grades are not so good, and assignments are really hard. Sometimes I feel sad that I will spend 8-10 hours per day ...
0
votes
1answer
192 views
Box2dWeb positioning relative to HTML5 Canvas
I'm new with HTML5 canvas and Box2DWeb and I'm trying to make an Asteroids game. So far I think I'm doing okay, but one thing I'm struggling to comprehend is how positioning works in relation to the ...
3
votes
9answers
849 views
How do I create a game that runs on Windows, iOS and Android?
I use C++ to create windows games and now I want to step into another other OS like Android or iOS. I'm totally familiar with C++ so I tried to create app for iOS using objective C it was working ...
-2
votes
3answers
132 views
can a guy with embedded system background go into game development [closed]
Well, I finished my Masters in Embedded Systems, and I am working in GUI development, and working with graphic tools and images and GUI's keep me glued to my seat more than working on code for MUP/MUC ...
-3
votes
1answer
140 views
Is there a diagram show game creation in summary? [closed]
I have been surfing for hours,i couldnt find a simple flowchart for that,
i know that i need for example "c++ (code::block) "+"3d max"+"photoshop"+"3d engine like unity 3d".
is that right,what i am ...
0
votes
0answers
93 views
How to manage own bots at the server?
There is a game server and people can play in game rooms of 2, 3 or 4. When a client connects to server he can send a request specifying a number of people or range he wants to play with.
One of this ...
-2
votes
1answer
151 views
How do I set an event off when player is on certain tile?
Here is the code I use to create and print my map to the canvas:
var board = [];
function loadMap(map) {
if (map == 1) {
return [
...
-5
votes
1answer
394 views
Creating a UML Diagram [closed]
For part of an assignment, I'm creating a networked version of asteroids, I need to include a UML diagram for the design, tbh i dont even know where to begin. How do you start one off?


