Questions tagged [game-design]

Game Design is the process of deciding the rules and mechanics of a game, and solving balancing problems to achieve the intended play experience. For questions about design of software code, use the Software Engineering or Algorithm tags instead. Likewise, questions about visual design should use Art or Graphics tags.

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Component Based Spells/Abilities

This has been a bit of a long time coming challenge for me, if you look back at previous questions for Component based spells you are likely to find my old questions, given that they are 1 + 2 years ...
0 votes
4 answers
263 views

Touchscreen controls for a game

I made a pc game recently (uni project) and now I want to put it on google market but I am having troubles changing original controls to touchscreen. The problem is that I don't really know what I can ...
1 vote
0 answers
147 views

Attack/Defence formula: ensure defender wins a certain percentage of the time

I have two simple stats for my attack formula, attack and defence. I was reading through this answer which made it seem like ...
4 votes
2 answers
188 views

endless Thorn (deal damage when taking damage) effect

I'm developing a card-based combat system for my game. (imagine a game like Magic The Gathering, or Hearthstone, or any CCG) I was writing the logic of the effect that I call "thorn". If a player has ...
1 vote
1 answer
541 views

Create player rankings?

I recently created a tournament system that will soon lead into player rankings. Basically, after players are done with the tournament, they are given a rank based on how they did in the tournament. ...
8 votes
2 answers
11k views

When do I copyright a game? [closed]

I don't know how to copyright a video game idea. I don't know if I should make a game document and get that copyrighted first or make the game then copyright it. The main gist is.. I am lost.
1 vote
1 answer
639 views

Logic behind greedy Spider game?

What will be the best algorithm or logic that can be used for game like greedy spiders. As far as I can think it is based on A* algorithm ? Where the shortest path has to be a search between the ...
0 votes
1 answer
175 views

How to sort leaderboards, given wins and total games played?

The game is card game. The only results I get is wins and TGP (total games played). Losses = TGP - wins. I want to rank the players in the most fair way without making it too complex. What I have ...
0 votes
0 answers
70 views

Mitigate exploit where players maximize score multiplier before starting race

I am making a single player race game set in space (no actual roads, just checkpoints) where the player's score is defined by how fast they complete the track. There are pickups around the track that ...
0 votes
0 answers
578 views

How to make a class diagram in unity engine?

I'm a newbie and learning unity engine. I want to make a class diagram in unity to control my script efficiently. when I create a C# script look up the class diagram but I don't see that. my question ...
8 votes
3 answers
601 views

Intellectual rights to game concepts [duplicate]

For a client I might be making a small puzzle game about getting a item out of a puzzle. The concept will strongly resemble this game : http://www.alibaba.com/product-gs/355972089/...
2 votes
2 answers
206 views

Where can I find sources on how many people play with sound disabled/enabled?

This is probably more a problem with me being unable to find statistics which i am absolutely certain must exist in some form: How many people play with the sound off/on when playing browser games or ...
11 votes
2 answers
3k views

2D pathfinding - finding smooth paths

I was trying to implement a simple pathfinding, but the outcome is less satisfactory than what I intended to achieve. The thing is units in games like Starcraft 2 move in all directions whereas units ...
0 votes
1 answer
260 views

Slots - Reel with a predefined symbol positions or make each symbol change independently on the others

I'm making a slot machine game and I need some advice on how to implement the spinning reels or how it's usually done. Right now, I'm thinking about two different approaches that would make sense - if ...
24 votes
10 answers
5k views

How can I discourage players from attacking everything they encounter?

Setting A game I'm currently developing is in a dark, hostile setting full of otherworldly creatures. The world is set in an unusual series of castles, towers, and other enormous types of medieval ...
0 votes
0 answers
114 views

Is it okay to combine 2 "perspective genre"?

I've just started making a RPG and I'm thinking about putting 2 kind of "genre" perspective, like having a Top-Down gameplay for the entire storyline and putting a 2D fighter for the battle ...
-1 votes
1 answer
103 views

Would programming a feature similar to another game be copying? [duplicate]

I've been, very slowly, working on a game similar to Minecraft and Hytale, and when I am at the point, include features similar to these mods: Dynamic Trees Dynamic Surroundings Tough As Nails Better ...
14 votes
4 answers
5k views

How can I design an effective game object interaction scheme with a component-based architecture?

This is a design question... I'm sure this could be generalized more, but I'm having a hard time with it. I am wondering about design for game object interactions - here is my example (2D puzzle-...
1 vote
1 answer
205 views

NPC Melee fighting movement issue

So i have been struggling with this for ages and I have now decided to reach out for help. The Problem: The game has two NPCs for reference we will call them "Ally" and "Enemy" Ally and Enemy each ...
1 vote
3 answers
632 views

What can help make my Resource-Management game into a FUN game?

I am working on a "life simulator" resource-management game where the player has to go to work, go studying, pay rent,... and basically increase his resources and use them to unlock perks, ...
0 votes
1 answer
103 views

Does a Standard Exist for Game Entity View Frustums

I was just recently adding the ability for my in-game entities to have their own Frustums, with the intentions of making them able to see enemies later down the road of my development cycle. My custom ...
4 votes
1 answer
153 views

Why are some gameplay systems set up to `exist in the world`, with full collision and kinematics, whereas others seem like `complex event timelines`

I wanted to ask a question I've always wondered about to the larger crowd of gamedevs out there: Why is there often a disconnect between the locomotion / kinematic systems that a player controls vs. ...
0 votes
0 answers
93 views

How to balance reward multipliers and XP purchase cost?

I'm working on a school simulation game with an in-game currency called gems. In the game, there are 2 groups of people: teachers and learners. Teachers create classes, and learners attend them. Prior ...
1 vote
0 answers
59 views

Dynamic "skill badge" level

I am currently working on a serious game that is currently published, with regular update (new content, bug fux, ...) We have "episodes" composed of 3 mini games, each based on a skill to ...
2 votes
1 answer
199 views

How to administer Bartle taxonomy of players survey

I made a game where I want to check how players act depending on the type of used minimap (minimal vs. path to next task is drawn etc). I came across the Bartle taxonomy of player types for this ...
0 votes
0 answers
75 views

Creative difficulty "ascension level" options

I'm making a roguelike (not a deck builder though) heavily inspired by slay the spire. I'm looking to flesh out my ascension style difficulty levels with creative and interesting penalties for the ...
2 votes
2 answers
322 views

Population growth equation

I'm at the very early stages of designing a game in which the population increases / decreases according to other factors (eg. crop yield / food scarcity, industrialization, global warming?, wars, ...
13 votes
1 answer
4k views

Programming a climbing system like tomb raider

I was wondering if anyone knew or had knowledge of how to program a climbing system like the one found in tomb raider/uncharted. I had thought of just having bounding boxes at all the climbable ...
0 votes
1 answer
450 views

Proper way to handle user input when the game is lagging

I was just learning game programming concepts and was confused on what is the correct way to handle user inputs. I am used to javascript, so all the below snippets are in js but I assume the concepts ...
5 votes
3 answers
775 views

How to start with more complex games? [closed]

I'm a new game developer and I have already finished Pong, Breakout and Snake. I want to start with strategy games, where do I read up on that? What ideas should I wrap my head around? I like games ...
0 votes
0 answers
93 views

How do I make a grid with heat data?

So I am working on a game in which I am working on a temperature system that goes about like this; Lines of latitude will be markers across the map, starting at 1 (north pole) going to 200 (south ...
5 votes
4 answers
5k views

Browser RPG fight calculation formula

I am making a simple browser rpg game, similar to battleknight. To keep the game simple, I have just Strength, Constitution, and Luck, but since Luck is based on randomness, I'm struggling with combat ...
2 votes
1 answer
277 views

How do you quantify a relation between 2 countries?

I am trying to create a computer game similar to that of Europa Universalis or Civilization. FYI, those are grand strategy games - you select a country and try to guide it through the years in order ...
7 votes
2 answers
8k views

How to calculate player damage in a game

I'm developing an RPG and I want to do the damage calculation in my game. I have for example the following situation: Player 1 Stats: ...
0 votes
1 answer
2k views

How to calculate item drop rate?

I am developing an RPG that will be played in the browser, so far the development is going very well. However, I reached a point in the project where I'm "stuck" because I can't find a good ...
0 votes
1 answer
107 views

Basis of Estimate (BOE) for Freelance Game Developers

First off I wanted to apologize if this isn't the right place to post this; I wasn't sure where else to go. I plan to cross-post this question to the Game Maker forums since that's the engine the game ...
3 votes
2 answers
217 views

How do I store a branching board game path in python

I thought a fun way for my son and I to learn and improve our python programming skills respectively is to digitize one of his (and my and my mom's when we were his age) favorite board games, "...
3 votes
1 answer
198 views

How to protoype a multiplayer game whose fun comes from having lots of features

I've seen plenty of testimonies that to make a good game and not waste time, one should prototype early, quickly see if the core is fun as is, and not focus on graphics, menus, sound, secondary ...
3 votes
1 answer
570 views

What is the best practice to move sprites using mouse order in Tile games?

I am trying to make my first Tile-game using XNA. I have no problem drawing the map layers using TiledLib from codeplex, but, now I want to give sprite an (order) to move to a specific position on map,...
80 votes
30 answers
20k views

How can I discourage camping while still supporting a "sniper" style of play?

I am trying to add features into a third person shooter that suit a sniper style of play, in addition to the current rush/deathmatch style it was designed for. The current gameplay is similar in style ...
0 votes
1 answer
252 views

Math formula for: the higher the stress, the higher the difficulty

My game has a stat called Stress, and the player has some missions to do. Each mission has a computed stat called Difficulty ...
4 votes
3 answers
398 views

Is there an "official" term for the "key-door problem"?

The "key-door problem" is a term I've come up with, after playing a number of Metroidvania or Zelda style indie games. One distinctive feature of these games, is that the player is free to ...
0 votes
0 answers
108 views

How to balance coin system for Idle Runner?

I have a classic mobile runner with left/right swipe controls, where each level player can collect different amounts of coins. (For example on level 1 coin amount is 100, on level 5 amount is 70 and ...
16 votes
5 answers
56k views

Best Way to Create A Map for a 2D Game?

I apologize for the subjective "best" keyword. My friend and I have started creation of a 2D adventure game. It will be top-down in the style of pokemon or zelda (just the perspective). We have been ...
5 votes
4 answers
1k views

Is there a concept of "pasted on theme" in video games?

I've prototyped an idea and so far it's quite fun to play. However, it's still abstract and uses placeholder art. I've been thinking about a theme/story to add to the game, but I don't want to make it ...
6 votes
1 answer
241 views

How to creatively justify world limits to the player and challenge them to go there?

(This question is a bit similar to this question, but that question specifically asks how to implement a height ceiling/collision mechanically, and this is more of a design question rather than a ...
0 votes
3 answers
199 views

How to prevent grinding?

I am making an investment game where the goal is to have a lot of money from a little as fast as possible. There are banks with join fees and maximum balances. I added sleeping, which skips to 8:00 ...
0 votes
0 answers
95 views

What would be the effect of making Wealth a diminishing-returns variable?

I've been playing a bunch of Fallen London lately, and I find it interesting how they do "pyramid qualities": Achieving level X in something requires +X points.. 1 for level 1, 2 more for ...
7 votes
1 answer
166 views

How can I make explosions sound more harmonious?

I'm working on a game* which has lots of explosions. Audio feedback is important. If the explosion is large, or nearby, the player may want to take immediate action. I want a scaling audio cue for ...
3 votes
2 answers
237 views

Should in-game events (raids) be announced?

Many survival games such as Rimworld will announce when significant events happen in-game. For example, when a raid, a disaster or a significant event occurs, the game will send a notification and ...

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