Game Design is the creation and balancing of game systems and mechanics. Not for programming questions about "design" of features, engines, etc. Not for visual design questions about the looks of assets.

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5
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6answers
3k views

Character Stats and Power

I'm making an RPG game system and I'm having a hard time deciding on doing detailed or abstract character statistics. These statistics define the character's natural - not learned - abilities. For ...
-2
votes
2answers
352 views

Can it be considered that a frame-dependent crosshair is a flaw?

I still play counter strike 1.6/CSS these days, and as you know, when shots are fired, the crosshair expands. When the frame rate drops, this crosshair animation is also affected by the frame rate. ...
12
votes
3answers
788 views

How do they keep track of the NPCs in Left 4 Dead?

How do they keep track of the NPC zombies in Left 4 Dead? I am talking about the NPCs that just walk into walls or wander around aimlessly. Even though the players cannot see them, they are there ...
6
votes
2answers
3k views

OpenGL ES 2.0: Using VBOs?

OpenGL VBOs (vertex buffer objects) have been developed to improve performance of OpenGL (OpenGL ES 2.0 in my case). The logic is that with the help of VBOs, the data does not need to be copied from ...
10
votes
8answers
2k views

What should a game have in order to keep humans playing it?

In many entertainment professions there suggestions, loose rules, or general frameworks one follows that appeal to humans in one way or another. For instance, many movies and books follow the ...
14
votes
4answers
4k views

Can and should a game design be patented? [closed]

I have an idea for a game that I want to develop and I feel is unique, and I'm wondering if I should patent it. I read on the web that games can be patented, but just because it can be done doesn't ...
2
votes
4answers
190 views

Looking for games in environments similar to a pinball table

I'm on a team of students working on a third-person adventure game that takes place inside a pinball machine (like, small scale, on the surface, avoiding pinballs, etc). One of my responsibilities on ...
0
votes
2answers
1k views

How to make a video game map that can be used by Android?

I am interested in developing games for the Android OS. I have played Replica Island and I have browsed over the source. I found that the levels/maps were in a .bin format. I could execute them ...
1
vote
2answers
284 views

Games for Facebook, iPhone, Web

if I want to build a game for web, facebook, and iphone, do I need to build 3 completely different versions? I know there is a new company that is "build once, launch anywhere," but I'm asking about ...
3
votes
2answers
2k views

Different camera movement methods in a 2d- side-scrolling game that makes it fun

Possible reference to this question, but I want specific answers pertaining to Side-scrollers. IMO, side-scrollers can be classified as Player doesn't move, the background graphics move to fake ...
7
votes
5answers
1k views

Do you fill all your game data in huge excel tables? Are there any better method?

I really want to know how many game designers prefer to work with a huge table for all items, another table for all skills, and even another table for all mobs in a MMORPG. And these tables may grow ...
6
votes
1answer
1k views

How does 2D Game Physics work? [duplicate]

Possible Duplicate: How do I build a 2D physics engine? If we take the game Angry Birds that had big success lately I were thinking how do they implement the physics in a game like that? ...
1
vote
3answers
9k views

What elements make a simple game addictive? [duplicate]

Possible Duplicates: What should a game have in order to keep humans playing it? How can I make my score-based game addictive What makes puzzle games addictive? I am creating ...
3
votes
4answers
322 views

Are there benefits to stage selections where only the appearance changes (i.e. Street fighter, King of fighters etc.)?

I'm not really sure if it's a good value add seeing as it would entail asset generation. The only value I see in it would be for variance but even that would wear thin really quickly. ...
22
votes
19answers
2k views

What would most games benefit from having? [closed]

I think I've seen "questions" like this on stackoverflow but sorry if I'm overstepping any bounds. Inspired by my recent question and all the nice answers (Checklist for finished game?) I think ...
1
vote
2answers
378 views

Cyclic Dependencies

Are cyclic dependencies a common thing in games dev? I ask as I keep getting into situation where I'm using and have been told more than once that they should be avoided. I am wondering if this is ...
8
votes
1answer
10k views

Time based movement Vs Frame rate based movement?

I'm new to Game programmming and SDL, and I have been following Lazyfoo's SDL tutorials. My question is related to time based motion and frame rate based motion, basically which is better or ...
2
votes
1answer
284 views

Where can I find a list of gameplays?

Long ago I found a website with a huge list of different gameplays; around 250 or so. I wanted to go back but right now I cannot find it (I've already spent some time on Google, believe me). The site ...
3
votes
3answers
608 views

Tiled game: how to correct load background image?

i'm a newbie. I'm trying to develop a 2d game (top-down view). I would like to load a standard background, a textured ground... My "world" is big, for example 3000px X 3000px. I think it is not a ...
1
vote
1answer
604 views

Javascript injection problems to beat my game! HELP

So I have a web application game that runs completely on the client side and just returns the score back to the server to list the highest scorer. Now I have noticed that I can easily manipulate the ...
0
votes
1answer
253 views

iPhone Game - Sprites

I have made games with cocos2d for the iphone however I am looking to move on from that, is there a good direction you could suggest? If not I was planning on using what the SDK gives me, and so for ...
1
vote
1answer
491 views

Mini Game Platform for PC - similar to Warcraft III Custom Games

I think it would be fun to make a game for pc that has an online community like Warcraft III (the RTS, not the MMORPG), aka there's lobbies and chat rooms and users can host games to play with ...
-1
votes
1answer
169 views

game design improvement

I was having a discussion with my developer mate on following game design. I have a collection of Move in the Game class. my developer mate is asking me to remove the collection and only have the ...
16
votes
4answers
2k views

Calculating the output of two armies fighting

I am programming a strategic game using Flash. The game works very similar to the famous game "Travian". My problem is as follows: I am trying to make the calculation of the troops lost as a result ...
3
votes
2answers
566 views

Should Game Gui APIs use themes?

I'm making a GUI API (in C++) for games which uses Allegro 5 as a backend. I looked at how GuiChan works and noticed that they intend for the user to override the paint event and do all the drawing ...
10
votes
3answers
3k views

Algorithm for determining random events

I'm struggling with coming up with an elegant solution to generating random events in the game that I'm working on. Say there are 4 classes of events that can happen, with varying events in those ...
1
vote
2answers
437 views

Game architecture for someone with a background in LOB Apps

I've got a background that is almost entirely based around business applications - Web services, schedulers, desktop and web front-ends to CRM systems, etc... Now with almost all of the above ...
14
votes
4answers
5k views

(RPGs) Drop table design

I guess this question pertains more to games like MMO and Diablo-like games. What are the usual designs for implementing a drop table, where a monster could drop different type of items depending on ...
0
votes
0answers
239 views

New games ideas produce methods [duplicate]

Possible Duplicate: How do you come up with ideas for new games? Hello! I want to ask you about ideas for games, what methods do you know and which you are useing ? I know for example ...
7
votes
4answers
1k views

Really simple video games, how to design games for the non-gamer market?

With the boom of mobile and social games reaching more and more people and new technologies like the wii, kinect and geolocation hardware and gadgets appealing to a bigger market than the hardcore ...
1
vote
1answer
221 views

What is the best implementation of an automated tournament? [closed]

Here are the specs so far to give you an idea to the question. should be fully automate-able should not inconvenience the player with regards to time should allow for a voted wild card system should ...
6
votes
4answers
369 views

How do I model a gooey sprite?

I happened to see this structure of a gooey player character made in flash. Can anybody suggest onto what computer science concept I should use to make a goo make it behave like a goo Thanking ...
-2
votes
1answer
613 views

is it feasible to make chess application in 2 months? [closed]

We are final year B.tech students wanted to just ask that if we work 2 months on making chess application,will it suffice ? Wanted to know if it is feasible given - 1.Logic implementation is not ...
3
votes
2answers
688 views

How to make a chat lobby in my game?

I'm writing my own RTS game in Delphi. Single-player part is almost done and works well and I'm thinking about adding multi-player to it now. There's going to be a lobby where players should be able ...
8
votes
3answers
1k views

Calculating Experience Points earned after a battle

I'm developing a simple text battle game and having some issues calculating how much XP should be earned after a battle, theres a few factors that i want to consider: 1) Players should of course earn ...
2
votes
2answers
192 views

Self-set vs explicit goals and their efficacy

Just curious if anyone has an insight onto the efficacy of self-set goals as opposed to explicit ones in regards to player retention. Content requirements aside are there any anecdotal or ...
3
votes
4answers
477 views

Creating a top-view racing game, do I have the right ideas, any suggestions?

I am creating a top-view, multiplayer, arcade-ish racing game, and I want to know if you guys think that I am on the right track, or not. It will work basically like this: -There are 3 races, and one ...
6
votes
4answers
2k views

MUD Games ideas

I am a huge MUD games fans. Though, MMORPG's rising popularity gives text-based games a strong opponents that they can't match. I started my own MUD engine (codebase) a while ago and I'm now looking ...
13
votes
5answers
816 views

What are the makings of a good Character

What properties make the main character of a game such that players can easily identify with it? Can the same set properties be used when designing the NPC characters players interact with, or should ...
0
votes
3answers
480 views

Is there a leveling guide somewhere?

I am designing a simple game and am looking for some help designing different level/ranks. For instance, starting from "Novice" to "Intermediate" to "Master". Is there are repository somewhere that ...
4
votes
6answers
468 views

Drawing to create game drafts

Man, I'm really bad at drawing... I feel myself really ashamed because I cannot draw even a little nice sword... :( The problem is, on game development (I will be on the programming part, relax!) I ...
4
votes
2answers
783 views

Server-client communication: Quick and verbose or involved and compact?

TL;DR: Does the short development time required for HTTP/XML offset its size issues compared to developing a custom protocol? As some of you might have divined; I'm currently working on a turn-based ...
3
votes
3answers
202 views

How to make the button rollover by a keyboardEvent

Hey Guys . I'm designing a game calculator . My problem is how to link between the keyboard event and the button. **When I click no.2 button on my Keyboard the button doesn't roolover . I want the ...
7
votes
6answers
367 views

Usage of standardized syntaxes in gaming: yea or nay?

TL;DR: Using CSS as an element in defining rulesets in Civ-style turn-based strategy games: Madness or just plain old insanity? Real question: Designing ruleset parse rules is a pain. Every single ...
6
votes
6answers
1k views

What is the story of game programmers beside gaming history?

Nowadays, game programming is like a big business-ish, technological, academical, programming havoc. There are dozen of engines, free or not, don't-reinvent-the-wheel dos and don't, plenty of ...
17
votes
7answers
3k views

What makes Minecraft so great? [closed]

I believe everybody has heard of Minecraft. It is a deceptively simple game, that was made by a single indie developer, and sold more than 500k copies - despite having no active marketing and being ...
3
votes
1answer
2k views

Mental Image of the engine behind an RTS like SimCity/Settlers, what is it?

Disclaimer: I'm first a programmer and then an RTS gamer. This means I'm a complete and utter newb in terms of patterns, best practices and glossary of technical terms on the game dev world. Since I ...
6
votes
4answers
1k views

Applications programmer - Where to start?

So far I've done web design/development and applications programming and of course video games has always been one of those things that I've wanted to take a stab at but never tried outside of a few ...
12
votes
4answers
25k views

Best Way to Create A Map for a 2D Game?

I apologize for the subjective "best" keyword. My friend and I have started creation of a 2D adventure game. It will be top-down in the style of pokemon or zelda (just the perspective). We have been ...
5
votes
2answers
362 views

Resolving Diplomatic actions in a RISK-style board game [closed]

I'm working on a board game called Farlanthia: Lords of War. And I need some help with resolving diplomacy during play. My original idea was to have Diplomacy be a form of "attack" like in RISK. This ...