Game Design is the creation and balancing of game systems and mechanics. Not for programming questions about "design" of features, engines, etc. Not for visual design questions about the looks of assets.

learn more… | top users | synonyms (1)

4
votes
3answers
366 views

How to control the list of items on the screen?

I am an experienced app developer (c#) however I am just looking at starting 2d game development. I have read some articles and understand the concept of the gaming loop controlling the application ...
3
votes
1answer
544 views

What is the best practice to move sprites using mouse order in Tile games?

I am trying to make my first Tile-game using XNA. I have no problem drawing the map layers using TiledLib from codeplex, but, now I want to give sprite an (order) to move to a specific position on map,...
14
votes
6answers
3k views

Puzzle design in Adventure games

Creating interesting, original, logical, thoughtful puzzles is an art. What techniques and methods do you use to create good puzzles? Do you write storyline before designing puzzles or combine these ...
5
votes
2answers
232 views

Are there any resources for motion-planning puzzle design?

Some background: I'm poking at a set of puzzles along the lines of Rush Hour/Sokoban/etc; for want of a better description, call them 'motion planning' puzzles - the player has to figure out the ...
5
votes
5answers
2k views

Software for game system design overview

Yes so this is a question more oriented towards the planning / project part of game development. What software do you use to plan your game, I am talking about visual stuff like a mindmap application ...
4
votes
2answers
862 views

Factors to consider when building an algorithm for gun recoil

What would be a good algorithm for calculating the recoil of a shooting guns cross-hairs? What I've got now, is something like this: Define min/max recoil based on weapon size Generate random ...
0
votes
1answer
171 views

Collision with User Input and Object

I am curious on how to handle collision detection involving a moving target and user input. Basing myself in the mobile space, I get events from a set framework, but I do wonder about the amount of ...
12
votes
2answers
756 views

Are any 3D-design skills required for game development?

God knows I am no graphics designer! Aside, I'm a good developer with much experience. So, my quesiton is the following: Are any 3D-design skills required for game development? If no, how to write ...
3
votes
2answers
248 views

what making a good soundtrack for social game

there are many successful social games in Facebook and other social sites like brain buddies, who has the biggest brain and word challenge.both of them have a great soundtrack while playing and in the ...
6
votes
3answers
2k views

Multiplayer / Networking options for a 2D game with physics

Summary: My 50% finished 2D sidescroller with Box2D as physics engine should have multiplayer support in the final version. However, the current code is just a singleplayer game. What should I do ...
8
votes
2answers
893 views

How would you code an AI engine to allow communication in any programming language?

I developed a two-player iPhone board game. Computer players (AI) can either be local (in the game code) or remote running on a server. In the 2nd case, both client and server code are coded in Lua. ...
2
votes
2answers
1k views

Collision Resolution

Hey all, I'm making a simple side-scrolling game, and I would appreciate some input! My collision detection system is a simple bounding box detection, so it's really easy to implement. However my ...
9
votes
2answers
416 views

Calculating the “power” of a player in a “Defend Your Castle” type game

I'm a making a "Defend Your Castle" type game, where each player has a castle and must send units to destroy the opponent's castle. It looks like this (and yeah, this is the actual game, not a quick ...
10
votes
7answers
2k views

Seperation of drawing and logic in games

I'm a developer that's just now starting to mess around with game development. I'm a .Net guy, so I've messed with XNA and am now playing around with Cocos2d for the iPhone. My question really is more ...
7
votes
3answers
568 views

Team brainstorming

I want to ask developers who work in small teams, like 5-6 people, how can brainstorming accomplish as much as possible? What does brainstorming look like on your team ? I ask, because I remember my ...
5
votes
6answers
3k views

Character Stats and Power

I'm making an RPG game system and I'm having a hard time deciding on doing detailed or abstract character statistics. These statistics define the character's natural - not learned - abilities. For ...
-2
votes
2answers
354 views

Can it be considered that a frame-dependent crosshair is a flaw?

I still play counter strike 1.6/CSS these days, and as you know, when shots are fired, the crosshair expands. When the frame rate drops, this crosshair animation is also affected by the frame rate. ...
12
votes
3answers
791 views

How do they keep track of the NPCs in Left 4 Dead?

How do they keep track of the NPC zombies in Left 4 Dead? I am talking about the NPCs that just walk into walls or wander around aimlessly. Even though the players cannot see them, they are there (...
6
votes
2answers
3k views

OpenGL ES 2.0: Using VBOs?

OpenGL VBOs (vertex buffer objects) have been developed to improve performance of OpenGL (OpenGL ES 2.0 in my case). The logic is that with the help of VBOs, the data does not need to be copied from ...
10
votes
8answers
2k views

What should a game have in order to keep humans playing it?

In many entertainment professions there suggestions, loose rules, or general frameworks one follows that appeal to humans in one way or another. For instance, many movies and books follow the ...
14
votes
4answers
4k views

Can and should a game design be patented? [closed]

I have an idea for a game that I want to develop and I feel is unique, and I'm wondering if I should patent it. I read on the web that games can be patented, but just because it can be done doesn't ...
2
votes
4answers
190 views

Looking for games in environments similar to a pinball table

I'm on a team of students working on a third-person adventure game that takes place inside a pinball machine (like, small scale, on the surface, avoiding pinballs, etc). One of my responsibilities on ...
0
votes
2answers
1k views

How to make a video game map that can be used by Android?

I am interested in developing games for the Android OS. I have played Replica Island and I have browsed over the source. I found that the levels/maps were in a .bin format. I could execute them ...
1
vote
2answers
284 views

Games for Facebook, iPhone, Web

if I want to build a game for web, facebook, and iphone, do I need to build 3 completely different versions? I know there is a new company that is "build once, launch anywhere," but I'm asking about ...
3
votes
2answers
2k views

Different camera movement methods in a 2d- side-scrolling game that makes it fun

Possible reference to this question, but I want specific answers pertaining to Side-scrollers. IMO, side-scrollers can be classified as Player doesn't move, the background graphics move to fake ...
7
votes
5answers
1k views

Do you fill all your game data in huge excel tables? Are there any better method?

I really want to know how many game designers prefer to work with a huge table for all items, another table for all skills, and even another table for all mobs in a MMORPG. And these tables may grow ...
6
votes
1answer
1k views

How does 2D Game Physics work? [duplicate]

Possible Duplicate: How do I build a 2D physics engine? If we take the game Angry Birds that had big success lately I were thinking how do they implement the physics in a game like that? Your ...
1
vote
3answers
9k views

What elements make a simple game addictive? [duplicate]

Possible Duplicates: What should a game have in order to keep humans playing it? How can I make my score-based game addictive What makes puzzle games addictive? I am creating simple ...
3
votes
4answers
322 views

Are there benefits to stage selections where only the appearance changes (i.e. Street fighter, King of fighters etc.)?

I'm not really sure if it's a good value add seeing as it would entail asset generation. The only value I see in it would be for variance but even that would wear thin really quickly. Clarification:...
22
votes
19answers
2k views

What would most games benefit from having? [closed]

I think I've seen "questions" like this on stackoverflow but sorry if I'm overstepping any bounds. Inspired by my recent question and all the nice answers (Checklist for finished game?) I think ...
1
vote
2answers
378 views

Cyclic Dependencies

Are cyclic dependencies a common thing in games dev? I ask as I keep getting into situation where I'm using and have been told more than once that they should be avoided. I am wondering if this is ...
8
votes
1answer
10k views

Time based movement Vs Frame rate based movement?

I'm new to Game programmming and SDL, and I have been following Lazyfoo's SDL tutorials. My question is related to time based motion and frame rate based motion, basically which is better or ...
2
votes
1answer
285 views

Where can I find a list of gameplays?

Long ago I found a website with a huge list of different gameplays; around 250 or so. I wanted to go back but right now I cannot find it (I've already spent some time on Google, believe me). The site ...
3
votes
3answers
612 views

Tiled game: how to correct load background image?

i'm a newbie. I'm trying to develop a 2d game (top-down view). I would like to load a standard background, a textured ground... My "world" is big, for example 3000px X 3000px. I think it is not a ...
1
vote
1answer
608 views

Javascript injection problems to beat my game! HELP

So I have a web application game that runs completely on the client side and just returns the score back to the server to list the highest scorer. Now I have noticed that I can easily manipulate the ...
0
votes
1answer
253 views

iPhone Game - Sprites

I have made games with cocos2d for the iphone however I am looking to move on from that, is there a good direction you could suggest? If not I was planning on using what the SDK gives me, and so for ...
1
vote
1answer
492 views

Mini Game Platform for PC - similar to Warcraft III Custom Games

I think it would be fun to make a game for pc that has an online community like Warcraft III (the RTS, not the MMORPG), aka there's lobbies and chat rooms and users can host games to play with ...
-1
votes
1answer
169 views

game design improvement

I was having a discussion with my developer mate on following game design. I have a collection of Move in the Game class. my developer mate is asking me to remove the collection and only have the ...
16
votes
4answers
2k views

Calculating the output of two armies fighting

I am programming a strategic game using Flash. The game works very similar to the famous game "Travian". My problem is as follows: I am trying to make the calculation of the troops lost as a result ...
3
votes
2answers
568 views

Should Game Gui APIs use themes?

I'm making a GUI API (in C++) for games which uses Allegro 5 as a backend. I looked at how GuiChan works and noticed that they intend for the user to override the paint event and do all the drawing ...
10
votes
3answers
4k views

Algorithm for determining random events

I'm struggling with coming up with an elegant solution to generating random events in the game that I'm working on. Say there are 4 classes of events that can happen, with varying events in those ...
1
vote
2answers
439 views

Game architecture for someone with a background in LOB Apps

I've got a background that is almost entirely based around business applications - Web services, schedulers, desktop and web front-ends to CRM systems, etc... Now with almost all of the above ...
14
votes
4answers
5k views

(RPGs) Drop table design

I guess this question pertains more to games like MMO and Diablo-like games. What are the usual designs for implementing a drop table, where a monster could drop different type of items depending on ...
0
votes
0answers
239 views

New games ideas produce methods [duplicate]

Possible Duplicate: How do you come up with ideas for new games? Hello! I want to ask you about ideas for games, what methods do you know and which you are useing ? I know for example method, ...
7
votes
4answers
1k views

Really simple video games, how to design games for the non-gamer market?

With the boom of mobile and social games reaching more and more people and new technologies like the wii, kinect and geolocation hardware and gadgets appealing to a bigger market than the hardcore ...
1
vote
1answer
222 views

What is the best implementation of an automated tournament? [closed]

Here are the specs so far to give you an idea to the question. should be fully automate-able should not inconvenience the player with regards to time should allow for a voted wild card system should ...
6
votes
4answers
371 views

How do I model a gooey sprite?

I happened to see this structure of a gooey player character made in flash. Can anybody suggest onto what computer science concept I should use to make a goo make it behave like a goo Thanking ...
-2
votes
1answer
620 views

is it feasible to make chess application in 2 months? [closed]

We are final year B.tech students wanted to just ask that if we work 2 months on making chess application,will it suffice ? Wanted to know if it is feasible given - 1.Logic implementation is not ...
3
votes
2answers
700 views

How to make a chat lobby in my game?

I'm writing my own RTS game in Delphi. Single-player part is almost done and works well and I'm thinking about adding multi-player to it now. There's going to be a lobby where players should be able ...
8
votes
3answers
1k views

Calculating Experience Points earned after a battle

I'm developing a simple text battle game and having some issues calculating how much XP should be earned after a battle, theres a few factors that i want to consider: 1) Players should of course earn ...