Game Design is the practice of creating and balancing systems and the mechanics which the player uses to affect those systems. This is not to be used for programming questions about the "design" of features, engines, etc.
1
vote
2answers
153 views
Regarding physics engines and the GPU
The rigid body physics engines that use a "bounding box" for collision detection, I am aware of how they are created.
What I want to know is, is there a physics engine that does not use "bounding ...
0
votes
5answers
307 views
Should my platformer have collectibles? [closed]
By collectibles, I mean objects that you collect mainly for the sake of collecting them, not to power up. Think coins in Super Mario or bandages in Super Meat Boy.
I've seen a few platformers that do ...
0
votes
1answer
76 views
Using buttons on Smartphone shooter games
Just a simple and probably stupid question.
I noticed that many iOS and Android shooter games tend to avoid using traditional buttons in favour to autofire.
The very first reason to do so is to ...
4
votes
1answer
94 views
Handling Different Aspect Ratios for a Multiplayer Game
I'm currently designing a competitive 2D, side-scrolling multiplayer game and I want support full screen play at any aspect ratio (e.g., 4:3, 5:4, 16:10, 16:9). Doing that is not so much a problem, my ...
0
votes
0answers
45 views
Shooter enemies spawning without editor on iOS
I have found this question with some very brilliant answers. I really like the "distance from bottom of the screen" spawning approach and the fact that the enemies flow can be easily visualized on an ...
23
votes
8answers
1k views
Why should I choose to design a health bar rather than heart containers?
When designing any hero-based game, be it adventure, RPG, brawler, or similar, you eventually need to decide on your health system. Barring any regenerative systems with zero UI (like Call of Duty), ...
-5
votes
1answer
98 views
Fruit Ninja-like fruit movement [closed]
I am creating a Game similar to Fruit Ninja and I need some help regarding random motion of fruits in my game. I already created the slice effect, but there is no random motion of sprites.
0
votes
1answer
157 views
How to create a fog effect in XNA with PixelShaderFunction?
I developped a small XNA games in 3D.
I would like to add a "fog of war" on my models instantiated with an effect in my (.fx) file.
The problem is, I do not know how to change the function
...
-3
votes
3answers
151 views
What are the basic game activities? [closed]
So there are genres like FPS, RTS and RPG, but every game is created around some sort of activity, like exploration, resource collection, storytelling or combat. What other basic activities exist?
4
votes
2answers
190 views
Game Design Issue: Special items implementation
I have a Match Two game similar to the bejeweled board. I am rewarding the player on speed of score. If he scores X in Y time , he gets a bomb. The time window is not rolling but discreat.
I check ...
0
votes
1answer
108 views
Specific Position in THREE.js
I want to ask, how to find out the terrain height at specific points in three.js as I searched a lot but nothing find suitable or working according to my situation.
Actually I want to move the car on ...
0
votes
1answer
405 views
Simple javascript HTML5 canvas start menu
I'm currently looking for a simple and basic start screen for a game using javascript, so basically its the first function that is called and then press play which then goes into the game.
Looked ...
-1
votes
1answer
133 views
Game theory games with very counter-intuitive results? [closed]
I have heard of an interesting game that produces a very counter-intuitive result. It is an auction of a $100 bill, but one in which both the first person in the auction and the second need to pay for ...
4
votes
1answer
260 views
How to design the AI for a board game like Risk?
I am about to develop a web game that is similar to board games like Risk, and iOS games like Lux and Strategery. I am curious to know what the concept behind the AI for such games should be like.
I ...
0
votes
1answer
169 views
Art style - setting - gameplay
I'm looking for resources describing art style - setting - gameplay relationship (from game design perspective).
For example, Fallout's colour palette most often is the dark one, models - realistic ...
-4
votes
1answer
144 views
What is the Best Way to start Making a Windows Game? [closed]
I'm ready to start a video game for Windows and I don't know where to start. Where should I start? What programs should I use? I'm not asking for anybody to code for me, just where to begin with it.
4
votes
1answer
373 views
RPG game engine. Skill application calculations
Short preface
I am a part of a small team which is entering game development. We're creating a new RPG setting with custom game system and mechanics based on dice rolls. I'm server-side java ...
2
votes
1answer
188 views
World-map navigation and path-finding
I'm designing a 2d RPG where you navigate on a overhead map. The terrain is mostly open with big parts of inaccessible terrain such as mountains and rivers. The player navigates short distances at a ...
1
vote
2answers
217 views
Powerup Best practices [duplicate]
In a turn based game each player has a set of properties, e.g attack, defence, speed and these can all be used to work out who should go first and how much damage should be dealt. That all works fine, ...
2
votes
1answer
109 views
How to design rating (leaderboard)
I have a quiz online game. For each game there is a prize (number of scores). Now I have three ratings: top for the last day, top for the last week, total top (based on the sum of scores). Sum is not ...
1
vote
1answer
96 views
xna game development editors [closed]
Developing a big xna game needs lots of work that to for individual developer.
Can someone suggest me good free and paid development editors which will quickly help designing levels, game etc.
I ...
1
vote
1answer
152 views
Any book about math in game design? [closed]
Game designers need math as one of their tools for designing game, unfortunately I can't find one book concentrate on this topic. I know there's math book about game programmer, but designer need ...
0
votes
5answers
314 views
Does Java support OpenGL by itself?
Note: This is long but I explaining everything that you need to know. Don't read half way through it and say "What's the question?". It's simple but long and I need help as soon as possible.
So I ...
1
vote
1answer
179 views
Can I mix OpenGL and swing?
I'm working on a small game library for me and some people I know that just handles the window and nothing special that we weren't gonna use. I know how to use OpenGL and stuff I just don't like ...
3
votes
1answer
122 views
How to approach skinning a snake made of cubes and is it right method for snake 3d game
I'm making a 3d snake game clone for studies and prettly much got everything to work, I have a 3d ground object surrounded by walls, and a snake head piece (cube). when you start the game 2 additional ...
-3
votes
1answer
351 views
What is a reliable and easy way to build an AI? [duplicate]
Possible Duplicate:
New to creating AI - where to start?
I'm making a "Mario Like" game and I was wondering how would an AI generally work? I'm thinking of that it could just go to the ...
1
vote
0answers
139 views
Pygame animation with different size sprites
I'm trying to create a simple top-view 2D rpg, in the style of Zelda and Secret of Mana, using PyGame. I've managed to make the beginnings of a game, with an animated character walking around. ...
-7
votes
1answer
148 views
Heightmap VS actual model of environment [closed]
I've been looking at 3D environments for games and I would like to know (case by case) which would be the best fit for development. The types in question are between heightmaps or a model of an ...
2
votes
4answers
257 views
Is “forcing the user” to accept the terms an acceptable design in a smartphone/iPhone game?
I am about to release my first iPhone game, has been a long project and I involved several people. My lawyer strongly recommended me to add a "terms and conditions" page at the beginning of the app ...
2
votes
4answers
425 views
How do I come up with the game mechanics for a puzzle game?
I want to make a puzzle game, but I don't know how to start. I have observed that each puzzle game has a core mechanic that enables opportunity for numerous puzzles. I'm not sure how to think of ...
4
votes
5answers
290 views
How can I make a falling down effect in 2D - Birds Eye View
Currently whilst making my game, I'm not sure how I am going to implement the actual gameplay/environment of it. At first I thought to do a side-on plat-former, where my character falls down the ...
0
votes
4answers
708 views
Professional game design documents [duplicate]
Possible Duplicate:
How should I structure a design document?
I'm planning to apply for a game designer position at a big company. But the problem is, according to my CV, I'm not fit for ...
6
votes
1answer
226 views
Rule / validation design pattern
What design patterns can be used to create a rule / validation system for a game like chess (this is just a simple example, the actual game needs more difficult sets of rules)
I've read several ...
-1
votes
1answer
91 views
Location-based mobile game without data plan
I'm in the planning phases of a mobile-based game that depends heavily on tracking your location (think FourSquare). The main problem I have is storing and tracing location.
If a user has a phone ...
0
votes
0answers
58 views
unity3d making a non walk trough portal
hi.
can any one please tell me how can i make a non walk trough portal in unity pro
like this one youtube ?
i know that i need to do some thing with texture render but i'm not sure what.
thank u in ...
7
votes
2answers
633 views
Some theory questions about classic endless arcade games
I had read in the book "A theory of fun for game design" that once the player realizes that he cannot overpower the computer in anyway (or) the AI is unbeatable (badly designed/coded) he will leave ...
2
votes
0answers
120 views
How to a go about making my modding into a career? [closed]
I am 16 years old and still at school(UK). I really enjoy creating maps using things like the creation kit and workshop on steam. I have loads of game ideas and every game I play creates 100 more.
...
3
votes
1answer
340 views
Need info on creating a tile grid data structure in Java
I'm trying to create a game with a fixed size map (2D Tile array).
I suppose I can inherit other tiles from this base Tile, e.g.: a BankTile.
Placing and removing tiles is all too easy, but forming ...
2
votes
1answer
256 views
How should I go about randomizing levels in a “runner” game?
I'm working on a runner type of game (basically it's a never ending run through hordes of enemies and platforms and whatnot). 2d platformer view.
Should I random a bit of map every now and then? Few ...
0
votes
0answers
133 views
Mobile (Android) Game Level Structure [closed]
The question I have is not code-related but rather about the structure of the game. I wasn't sure if I could post such questions here but I have seem similar ones posted so I guess it's OK.
I've ...
3
votes
2answers
160 views
Story dialogues: user controlled or script driven?
I'm currently working on the animations that present the story.
Right now my animations are scripted. They allow me to dictate the pace of the scene. My dialogue bubbles expire on a simple "time per ...
1
vote
2answers
454 views
Multiplayer game sdk for ios and android
I am working on a multiplayer game supporting Android and IOS.
For IOS Game-Center seems promising. But its IOS only.
OpenFeint could be a option, but now GREE has stopped supporting it.
Is there ...
-3
votes
1answer
203 views
Implementation of planets in top-down space shooter [closed]
I am working on a top-down space shooter, and I have come to the point where I need some input on a mechanic. I have implemented enough that I can make this choice; either way will not change the code ...
-3
votes
1answer
446 views
what existing engines can do open-world games? [closed]
I'm looking for a 3D engine that would allow me to do open-world games.
Basically:
- the game is looks like one big "map" of several km wide where you can walk from one point to another
- there would ...
1
vote
1answer
173 views
Game design and SoC
I've been working on a little game for the last few months, trying to approach it as a software engineer and employ best patterns and practices in my coding. I have gotten to the point where I have to ...
0
votes
4answers
199 views
Twin stick shooting with keyboard
In a top down shooting game, what alternatives are there for input if I want the direction of movement to be independent from the direction I'm shooting at? I'd like to avoid shooting with the mouse ...
2
votes
3answers
251 views
Abstract games that are hard to play for AI/computer? [closed]
Do you know any abstract multi- or single-player game that is hard to play for AI/computer but not so hard for humans?
Being simple and popular is better.
-6
votes
1answer
99 views
logic behind a single player game [closed]
i would like to code a single player game where at each turn a player has to write a letter on a grid. In response the computer would write a letter and so on. As soon as a word is created as a result ...
31
votes
4answers
941 views
Creating an illusion of stress and danger
I'm currently experimenting with an adventure game setting where at some point the game is quite calm and the player has to solve puzzles and at some point there are enemies or environmental traps.
I ...
3
votes
1answer
266 views
How to raise funds for game developement
Creating a game can be a costfull process, if you are working on it full time with around 4 people for 2 years (buidling from scratch) you need about €400.000 for salaries alone.
(An average medior ...
