Game Design is the creation and balancing of game systems and mechanics. Not for programming questions about "design" of features, engines, etc. Not for visual design questions about the looks of assets.

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1
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1answer
140 views

Tile base Farm Simulation in Unity

I am thinking of creating a sprite base 2d top down farm simulation game. The game uses tiles and I was wondering (conceptually) what is the best way to handle the farm tiles. Each tiles should have ...
0
votes
0answers
73 views

Multiplayer through blocked Firewall Ports?

im currently trying to develop a little game. I thought it would be a great idea to implement coop multiplayer, only lan. So i took kryonet and created a server. On my home wlan it works great im able ...
0
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3answers
134 views

How to scale bitmap font without having it pixelated

How do i increase the size of a bitmap font without having it get pixelated, in libgdx?
6
votes
2answers
270 views

Why have the player pick up loot manually?

From a game-design perspective, I was wondering what the mechanic of manually picking up items off the ground does for the player. Keep in mind that items that fall on the ground can most likely be ...
6
votes
3answers
193 views

How to limit and direct player's view in VR?

We are making a VR game where the player will look at the world through the eyes of his character who sometimes moves on his own, so the player is only observer. The character will rotate his body ...
0
votes
0answers
14 views

Android Studio:ive desing my game to fit 1080*1920.how to scale it to different sizes? [duplicate]

all the bitmaps in my app are scaled for 1080*1920,so when i run my game on a smaller or larger screen it breakes...i know i can manually scale each one of the values to fit the screen size,but it ...
0
votes
1answer
62 views

How to desing an RPG system with regard to PVP [closed]

When you design a RPG system focused on PVE, one usually goes "mob of level X has Y hp and Z damage". How about when we do PVP with multiple classes? Lets say we go Diablo, so we have STR/DEX/INT/VIT,...
1
vote
1answer
62 views

Terrain rendering using Geometry Shader

my idea is render an entire terrain based on heightmap using geometry shader, i am parsing only one point per quad of terrain with the heights of the corners, however for some reason i am not being ...
0
votes
1answer
49 views

Visual cues in a full 3D game to help the player to identify the location of each object

I am working on adding some visual cues to the player to help identify where each objects are in 3D. In many space games, there is usually an indicate on the edge of screen that reflects the direction ...
0
votes
0answers
16 views

Packing a load of irregularly shaped textures with UV bounds into a single texture

I'm developing a 2D game that uses a very large and varied set of high resolution tiles. Some of the shapes are large and diagonal, so when when it comes to batching all of the images into a single ...
2
votes
2answers
113 views

Authoritative Server Movement and Collision

I am attempting to write a proof of concept in preparation to do my first networked game. I have decided to do an authoritative server with client side prediction. I am trying to implement my ...
0
votes
0answers
25 views

Ads are loading, but not showing?

TL;DR: My interstitial ads in my game are successfully loading, but when I call .show() on them, they don't show up! I have followed these directions, and the ads load succesfully, but don't show ...
1
vote
1answer
47 views

Libgdx, actor touchlistener not working

public class Main extends ApplicationAdapter { SpriteBatch batch; OrthographicCamera camera; Stage stage; Image greyback; Image circle; private float width; private float height; @Override ...
1
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0answers
19 views

Using GLFX.js on a full HTML page

I have a friend who is developing a game for HTML, and wants me to implement GLFX into the site page. The problem is GLFX was designed specifically for use with the HTML5 Canvas, which he isn't using, ...
1
vote
2answers
97 views

Calculate values in a game, which depends from stats and balance them

So, I am basically lost at this point, trying to balance things. In design phase; I did assign certain values to stats (imagine a standard set of any RPG you ever playe, to make things streamlined). ...
0
votes
1answer
36 views

How to map changing stances (southpaw/orthodox) to gamepad controls?

I am developing a third person hack n slash style game which features a variety of melee and projectile weapons as well as unarmed combat. The player will be able to dual wield any combination of the ...
0
votes
1answer
52 views

How can I apply effects to a character based on the tiles it occupies?

A mechanic of my game is that when a Character (Actor) steps on some specific tiles, they should be affected by status effects like slow, poison, burn, etc. These effects lasts only while the ...
-4
votes
2answers
177 views

2D Game Development Software that can release your game on Steam [closed]

Im looking for a game development software that can also publish to steam, I know most can but some come with an additional fee and some without, I think the Cryengine allows you to publish to ...
0
votes
2answers
84 views

2D Animated Tile rendering

The current game I've been working on needs to have animated tiles. I have a code for Tile and TileMap from my previous game that I recycled. However, it does not support tile animations. The tile ...
2
votes
1answer
179 views

Programming strategy to handle big programming project in Unity3d [closed]

Almost three months ago! We started a big Tough project and still it is continue almost done, some bugs, some logic issues and some redundancies in code. Its a Unity3d Project. Every models/animation/...
76
votes
28answers
17k views

How can I discourage camping while still supporting a “sniper” style of play?

I am trying to add features into a third person shooter that suit a sniper style of play, in addition to the current rush/deathmatch style it was designed for. The current gameplay is similar in style ...
0
votes
1answer
48 views

keylistener and synchronization

i have this code: public final class PlayerInput implements KeyboardInputHandler{ public static final int INVERTED_AXIS = 0; public static final int NORMAL_AXIS = 1; private Sprite sprite; private ...
2
votes
2answers
170 views

How to prevent players from getting lost during the onboarding phase of an RPG?

I've created a new RPG and tested it with some players. They like it, but get lost at certain points. For example, I'm using hotkeys to open modals, T to talk, and other buttons that do various ...
0
votes
1answer
65 views

How to start encouraging team collaboration?

I am working on converting a single player game to multiplayer, but I am concerned that if I simply do a 1-1 conversion, even in modes with "multiple players" there won't be any incentive for team ...
1
vote
3answers
156 views

What is the difference between “stealth” and “social stealth?”

I was recently researching the stealth mechanics of several games and I stumbled across the distinction of "stealth" (eg. Splinter Cell series) vs "social stealth" (eg. Assassin's Creed series). What ...
-3
votes
1answer
48 views

Suggest me a degree for Game development [closed]

Which degree I pursue to become a game developer and from where? I have done BCA and now i want to become a Professional Game developer to work in companies like ubisoft or ea games.
1
vote
2answers
82 views

Adversarial Search AI having problems with too many choices

I'm a game designer working with a set of coders trying to create a card game. Currently we're trying to implement a drawing mechanic in which you choose which card you draw, but the Adversarial ...
0
votes
1answer
66 views

Efficient way to store entities in javascript

I am trying to design a game from strach with Javascript. It's a 2D game (a kind of Zelda on old devices). I am trying to find an efficient way to store my data because I know I will have to face ...
1
vote
1answer
72 views

Resolving A counters B, who is countered by C, who could be… in an ATB

There are 4 player character slots and 8 enemy slots. I'm using a combat system that's similar to ATB from FF4; You select a move, there's a waiting period depending upon the move, during which other ...
0
votes
0answers
18 views

how are rules about placing contents to the game being develop is being concered? [duplicate]

currently developing a game where there's plenty of educational information. is it alright to copy information got from wikipedia or other sites and paste it as content of the game and then place a ...
0
votes
1answer
135 views

Unity 5.3 C#: How to disable multiple game objects with one collision?

I'm making a top down perspective game with a gunner automatically moves on a pre-set path, and you shoot and destroy targets to remove barriers. The idea is that you control the bullet's direction ...
11
votes
3answers
4k views

Attack vs Defence and who is the winner? [closed]

I am in the process of creating a new simple game in mobile and I've spent several days on the following part. For simplicity, let's say that I have two fighters. The only attribute of them is ...
-1
votes
1answer
29 views

How to reduce polycount for game objects?

I am an intermediate in Blender and I have always noticed that as the polycount increases to more than 20k polygons, blender starts to slow down and I am not able to sculpt properly.(My PC is pretty ...
3
votes
4answers
629 views

How do I deal with scale of the universe when generating a simulated universe?

I have a dataset of 100,000 actual stars. I wish to create a game where I can fly between the stars and fly up to them and click on them etc. How do I go about dealing with the problem of the scaling ...
8
votes
7answers
1k views

Game Design Lexicon: terminology for gems etc [closed]

When a Hero picks up gems or coins or other "collectibles" that add to his wealth in a game, what are those things (gems and coins etc) commonly called and how are they generally referred to in game ...
0
votes
0answers
55 views

What is the best way to represent a large field of objects while using minimal resources?

I have recently started to plan a project in Unity that will be for android. I have a database that consists of over 150,000 stars (may trim this down if I/O cripples the overhead). The game will ...
0
votes
1answer
43 views

Slick2D Simple StateBasedGame not working

I recently started trying to work with outside Java libraries like Slick2D. This is my first time doing so, so I basically have no clue what I am doing. I tried making a simple StateBasedGame that ...
0
votes
3answers
124 views

How to make inputing large inputs more engaging [closed]

I asked this question on another exchange "Encrypted content in games" and it made me wonder about game design. The basics of that question is that you are using user-input, either directly or ...
0
votes
0answers
46 views

Java - Component Based Architecture applied to Entities

I've recently been getting my game a lot more of functions for the entities: growing, IA, colours depending of season, position, magic, teleportation an d a lot more. The problem was that for ...
0
votes
0answers
31 views

Do I restart the service?

I have a long running service in my game, that consists of two threads. //MY SERVICE: if(userEnabledProcessOne) //Shared preference value that I'm getting from the settings of my app based on a ...
0
votes
1answer
61 views

Libgdx: more efficient way of using Vector 3?

I currently use if(cam.frustum.pointInFrustum(new Vector3((float)posX, (float)posY, 0))) To check if my sprite is in the camera's view. I have to make a new Vector3 every frame wich is very ...
1
vote
0answers
134 views

Why do characters only move in 4/8 directions in top games? [closed]

In many top down games, like Zelda (4 directions) There are only 4 or 8 possible directions. Why is this? Is it a design choice or a technology limitation? I can't think of any reason that even ...
7
votes
2answers
238 views

How to visually represent a time span?

I am making a puzzle game. The puzzle in question needs to be solved in advance, with the final solution being given as a series of commands which will instruct an object to navigate a maze. This ...
0
votes
0answers
38 views

Create a new layout?

After the user gets to a certain score in my game, I wan't to display a medal next to the users name. Doing this pro grammatically will make the image disappear after the user leaves the app. How can ...
2
votes
1answer
63 views

Preferred option for indicating movement choices for player on a hexagonal grid on Touch [closed]

I'm building a prototype turn-based game and I'm considering the best approach for user interaction with the game board. It's a hexagonal grid, where the user can select units and move to other cells ...
3
votes
2answers
153 views

How can I evoke a sense of dislike/hate for a character through game mechanics?

In my game there is a villain who I would like the player really despise from the moment the character is first encountered. I want the player to hate the character so much that it affects (and drives)...
0
votes
1answer
140 views

Transform components in ECS

Many game engines I've seen which are based on an Entity Component System. It has some kind of a Transform Component as a necessary component attached to all of their entities. While this does seem to ...
45
votes
10answers
9k views

How to give the player the feeling of being chased by enemies and force him/her to rush

I have already asked a question about the difficulty progression in my endless runner game: How to make difficulty progression in my endless-runner game? Now I have to decided that it is a good ...
12
votes
4answers
2k views

Games where the story continues via progeny [closed]

In Phantasy Star III: Generations of Doom for the Sega Genesis you periodically marry and then the story carries on through your sons/daughters. In Rogue Legacy when you die you again play on through ...
6
votes
2answers
2k views

When do I copyright a game? [closed]

I don't know how to copyright a video game idea. I don't know if I should make a game document and get that copyrighted first or make the game then copyright it. The main gist is.. I am lost.