Game Design is the creation and balancing of game systems and mechanics. Not for programming questions about "design" of features, engines, etc. Not for visual design questions about the looks of assets.

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-3
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2answers
89 views

My Simple Score System Isn't working please help [closed]

using UnityEngine; /// Handle hitpoints and damages public class HealthScript : MonoBehaviour { /// Total hitpoints public int hp = 2; /// Score System public int score; /// ...
1
vote
1answer
48 views

Is There A Self Uploading/Downloading Game Management Software? [closed]

I am currently not in the game development industry and develop my own games using GameMaker, but as a high school student I don't really have the time to make proper titles and actually make money ...
4
votes
2answers
157 views

Movement with Vector Math

After reading This SO post on Vectors, I'm still pretty confused on how to use vectors to move my entities at any angle. The SO post assumes only 90 degree angles: if up pressed: direction = ...
2
votes
1answer
72 views

Websocket Scalability w/ Player Skills

About 8 months ago I made this thread. And received a lot of valuable information from the community. I have switched to nodejs since then and am finishing up my game, but am deeply concerned about ...
1
vote
1answer
57 views

Term for coordinating design elements to produce larger possibility spaces?

The concept is when content elements work together in such a way to produce more possibilities, playable content, or engagement than the relative amount of added content. Mathematically: A content ...
1
vote
0answers
60 views

How to get into game development? [closed]

I really want to get into game development and one day be able to make simple games that are enjoyable to play. I have very little experience in coding/designing. I would appretiate any help :) ...
6
votes
4answers
80 views

Check whether a game object is inside the boundary

I'm developing a small children game similar to Paperama. Here the player can scale rotate and move the object anywhere in the screen and the player should fit it in the boundary. I'm okay with ...
2
votes
0answers
34 views

EdTech game development [closed]

I'm creating an RPG / Adventure game with an educational foundation aimed at 7th-12th grade. I'm having trouble balancing quests and storyline with the foundational nature of learning. Meaning, ...
1
vote
0answers
76 views

Is Lua an efficent gaming language? [closed]

Would Lua be a good language to learn? If you are looking to design games. I am not sure if it would be useful to learn it.
2
votes
1answer
101 views

How to prune an AI game tree for a game like Magic?

I've got a game tree structure for my AI that I need to trim in order to gain some depth. It is a single-player game of perfect information. A good analogy would be a single-player game of Magic the ...
2
votes
0answers
70 views

Conceptual question regarding Belief-Desire-Intent agent

I've been researching the Belief-Desire-Intent model and the way they used it in the original Black and White Game(which is the same, but they also defined decision trees as opinions). I have a ...
2
votes
0answers
224 views

8 Directional Character Spritesheet Generator [closed]

I've searched for the past hour and didn't find anything worth looking. I'm creating a game, and I'm just starting. I found this site to help me create my characters, but I want something to create ...
5
votes
1answer
126 views

How to show your game vision?

I am developing a game and have a clear vision of how it works, what key features it has and how it should look alike. But when it comes to introduce the designer I feel a little bit lost. I have no ...
2
votes
0answers
116 views

More realistic currency for spaceship battle game [closed]

This is slightly related to real development but as you know hardest thing to do for developer is naming things. So now I can't figure out what specific currency to use in my spaceship battle game. ...
2
votes
1answer
126 views

How do games go about designing weapon damage?

In Action-RPG games, I was wondering how weapon damage numbers and attack speeds are decided on. Do most games come up with their own or do they "steal" numbers from other games? How would I go about ...
2
votes
0answers
35 views

how do game implement customization of characters [closed]

I am looking to create a game a rpg. I want to add customization of character so that each players char is unique. How do i do it?
2
votes
0answers
54 views

How to develop ruzzle game for web [closed]

I am creating a game like ruzzle but i am creating for web . Initially my basic task is to display the alphabets in the html5 canvas the letters should fetched from the database randomly in the html5 ...
3
votes
2answers
213 views

How to compare different states of my game? (rpg)

I'm working on a rpg, the battle system. I want to compare different scenario with each other. For example, what if I play move A then move B ? or two times move A ? or ...? I'm using a ...
4
votes
2answers
112 views

Quest and NPC System Design

I am developing a quest system for a game and am looking for the most abstract way to go about connecting the system to the NPC conversation system. This isn't much of a question about the code to do ...
0
votes
2answers
145 views

Exponential EXP Curve | FIXED TIME -> MAX LEVEL

I have yet another experience equation question, with a slight twist. Problem Situation Player gain experience from Level 1 - 80. Time to level from Level 1 to 80 grows exponentially. There is a ...
1
vote
1answer
66 views

Java Slick2d lighting using Raycasting

I am trying to make a top down view game in java using the Slick2d library, for lighting I wanted to do something like this : http://www.redblobgames.com/articles/visibility/. I was wondering if there ...
1
vote
0answers
46 views

How do i start my game? [closed]

I've been using unity and bender, i havent mastered them yet but i've been gettung better, but my doubt is, how should i start my game, by that i mean what type of game, on what systems and the theme. ...
3
votes
3answers
206 views

How do you structure an Item class?

I've been thinking about the structure of an Item class. There are many items which may or may not have effects in the game. For example, an item "Herb" has an effect to "Heal HP by 5". but an item ...
2
votes
1answer
35 views

Texturing curves in blender

Im making a tree in blender with the sappling add-on, i've already textured the leaves, i want to know how to texture the trunk with a bark texture. Im using cycles render. Thanks in advance. :)
1
vote
1answer
32 views

Texturing in blender

I am texturing a tree in bender using the sappling add-on, when i put the tree bark texture (which is saved as .jpg) the texture looks stretched and wierd, ive used "Use UV for mapping" on the curve ...
0
votes
2answers
82 views

Diverse loading-screen tips and who does that? [closed]

Smaller games and projects have been seen to add jokes and tips that are not directly game related and in any form advice to their loading screens. For some reason I can't think of a tripple A title? ...
1
vote
1answer
53 views

Unity3D - leaving and then returning to a scene

Effectively, I need to know how to run a mini game and then return to a scene. I know about DontDestroyOnLoad (this); but that works for game objects only and doesn’t do what I need - also because ...
1
vote
0answers
70 views

How can I make a decent story for a gameworld that multiple players share? [closed]

I'm in a game design class, and we have to come up with a game concept to eventually turn into a full game design document. I came up with an idea for a sort of MMO-esqe game.My problem is that I want ...
1
vote
0answers
29 views

From were should I start [closed]

How can I develop games??? By using knowledge of c#,asp.net,java.. I need to know which are the basic steps to develop a game & by which language I can develop a game as a starter.
1
vote
0answers
59 views

Selecting Dictionary item based on custom classes instead of keys

I am attempting to write my own path finding code for a game I'm working on that will implement a form of the A* algorithm. I store my nodes of the path finding system as a class called nodes and add ...
0
votes
2answers
185 views

Why do FPS games often automatically reload? [closed]

Was pointed here by Arqade's Meta On every first-person-shooter game I've played I've noticed that the 'automatically reload when empty' game mechanic is always used: I've always found it ...
2
votes
1answer
43 views

Continuous running vs timed tasks?

I've started making a browser-based game, as a hobby, where users log in via a website and can manage a soccer team. I need to have some sort of process running to handle player development, running ...
0
votes
2answers
119 views

Game Mechanics Suitable for a Game about Issues of Immigrations [closed]

So, I'm working on a video game design concept, dealing with the problems of an immigrant family and how they will try to blend in the society. The universe is a fictional universe. I was wondering ...
9
votes
2answers
179 views

How do I make voting to kick a “leader” player fair?

My game has many rooms of around 10 people where they compete. It's basically one big guy against the other small 9 people. However, sometimes the one guy will intentionally 'troll' and make for an ...
0
votes
2answers
76 views

When are games legal to mod? [closed]

I'm just curious when and what games are legal to mod and what are the processes I must follow to keep the mod project from becoming illegal. To be specific i'm trying to do a side project while in ...
3
votes
2answers
104 views

How to schedule 'events' inside a game?

Within a game I want to schedule 'events', like a resource is running out, some storage is full, or a person is born. I see two ways of achieving this: Check on all the parameters every fixed time ...
4
votes
2answers
281 views

What would a good hacking gameplay look/feel like?

In real life, 'hacking' (that is, using brute-force attacks to guess a password) is not very interactive. In fact, it works pretty much independent of any user from the moment you press Return until ...
1
vote
1answer
172 views

Can I use PARSE for creating turned based Game?

I am working on creating a Turned - Based game similar to "Draw Something". I want to replace the Game Center feature with my own server using PARSE. Replace in terms of all game logic like Match ...
4
votes
3answers
146 views

Game Design - Challenging a player in an RPG-like game without removing easy cards

I'm designing a card game that I'm implementing on the computer that mirrors some gameplay aspects of dungeon crawlers and RPGs. The player's object is to survive as long as possible from the ...
1
vote
0answers
87 views

Bold black bar on right side of game in Unity (Android)

I am trying to create an endless runner. I have already created a system to generate infinite backgrounds from an array of some. However, on running the game, I get huge black bar on the right side of ...
0
votes
0answers
35 views

Does a game server replicate physics/terrain to validate input/events [duplicate]

I'm starting a pet project to learn more about game development; a basic moba. I know game server design is a loaded topic but I was wondering what all the server handled. You wouldn't want the ...
1
vote
1answer
147 views

Modularization in a project

I'm writing a C# game in Mono, and I want the game to be as modular as possible. I've started by writing the whole Item (inventory) System of the game in a seperate .dll library But I've hit a ...
0
votes
2answers
69 views

Most efficient way to mass render tiles in java slick2D [duplicate]

So I am trying to make a tile based game, it is rendering about 40 tiles on the screen at once. I get about 40 FPS on an okay computer. When I tell it to not render the FPS jumps to around 400 so I ...
1
vote
1answer
51 views

How should I define interaction modes in a strategic game?

I am creating a typical strategic game that gamer can select, deploy and move the game characters (Human mostly) and move or create buildings on its isometric map. These all are going to be done by ...
1
vote
0answers
51 views

Is it possible to use a mythical folktale in a game? [closed]

So I'm trying to create an RPG however I want to base my game off of an Egyptian Myth. Would it be violating copyright regulations? Updated: Sorry for the vague post. I'm creating this game for a ...
2
votes
2answers
32 views

Unity Physics Trouble with Platform Objects

Hi Game Development Community! I'm new to designing in unity, and I'm having some issues with my player game object traveling through platform game objects. Several of my game objects (pink in ...
1
vote
0answers
29 views

How can I stream only the visible layer of objects?

So I've ported a terrain generator to SA:MP (a GTA:SA mod that connects you to players around the world). The terrain is generated perfectly, after only a few hours of scripting. I was surprised how ...
1
vote
0answers
20 views

Unity PhotonView - Ownership problems when synching objects

Im creating a billard game where one white ball will be controlled by two online players. I have set my object photonview to ownership takeover: https://www.dropbox.com/s/kq79lfh4clerx7q/no.jpg?dl=0 ...
4
votes
2answers
386 views

How would you define this mechanic in narrative based games?

I'm a researching a certain game mechanic that seems very commonplace in modern narrative-based games. The mechanic is defined (by me) as a user action that the player can take while in a dialogue or ...
1
vote
0answers
137 views

Unity Photon Networking - Cant understand OnPhotonSerializeView

in all tutorials I see that an object sends data over the network and receives the data for sync in the same method: Code (csharp): void OnPhotonSerializeView(PhotonStream stream, PhotonMessageInfo ...