Game Design is the practice of creating and balancing systems and the mechanics which the player uses to affect those systems. This is not to be used for programming questions about the "design" of features, engines, etc.
-4
votes
2answers
565 views
Side scrolling: how to do?
This question is simple, but for me is hard to do!
How to implement side (horizontal and vertical) scrolling for (i.e.) a 2d car game ?
Both car and background must move.
How to ?
Thank you!
-1
votes
1answer
51 views
How to Fix Some Portion of bound camera?
I want to add Progress bar with my game to display life of player but when i move down through DigitalOnScreen Control the black bar that i want to display is not displayed there. I want to display ...
1
vote
0answers
53 views
Paylines and Pay dots in Slot Game
I'm working on a HTML5 slot game and completely stuck on the pay lines and the dots that produce the lines from 1 end to the other.
Can someone tell me what's the logic behind generating random ...
-1
votes
1answer
99 views
How to go about front end UI to main Game Engine and then to Game Over Phase [closed]
I am about to complete my first ever game. I have used Qt for windowing and OpenGL for actual game logic. I am confused about .. things which are related to design so according to FAQ, these kinda ...
15
votes
7answers
11k views
What does a Game Designer do? what skills do they need?
I know someone who is thinking about getting into game design, and I wondered, what does the job game designer entail? what tools do you have to learn how to use? what unique skills do you need? what ...
8
votes
2answers
246 views
100 points between 0-1000 on an increasing scale
Basically, it's for roleplay, I need to generate 100 points along a scale. Level 1 is the starting amount, and is at point 0 on the scale. Level 100 is the highest amount planned at this point, and it ...
2
votes
2answers
334 views
Rule of thumb for enemy art design in 2D platformer
I'm at the early stages of developing a 2D side scrolling open ended platformer (think Metroidvania) and am having a bit of difficulty at enemy design inspiration for something of a scifi, nature, ...
12
votes
5answers
1k views
How is game development different from other software development? [closed]
For a solid general purpose software developer, what specifically is different about game development, either fundamentally or just differences in degree?
I've done toy games like Tic-tac-toe, ...
20
votes
5answers
967 views
Spreadsheets in Game Design?
There have been two instances from the past two weeks that I've heard from well known successful game developers that they use spreadsheets when designing games.
The first being David Whatley in ...
2
votes
0answers
77 views
Looking for ios game design management document template [closed]
i am looking for ios game design/development management document template in order to break down my work flow and structure.
0
votes
1answer
108 views
Rendering a simple game and multiple simple geometry [closed]
For a while I have been looking to create a simple 2D game, but I have been lacking in time to create such a thing, recently I have had more time to purse that.
I have been working my way though some ...
10
votes
1answer
373 views
Decision Tree vs Behavior Tree
What are some differences between Decision Trees and Behavior Trees for AI Game Development? When would you use one over the other?
0
votes
1answer
71 views
How do I check for non tilted 2D rectangle collision?
I'm trying to find out how to check collision with different rectangles. Now the cubes I have have a x, y, height, and width to them.
So it might look like this on the screen:
And not like this:
...
2
votes
1answer
429 views
Move Background in AndEngine for a Racing Game
I am new to game development and AndEngine. I have small query about racing game. I am going to develop a bike racing game. For bike racing game we will move the background or the player. I am tried ...
2
votes
4answers
417 views
How do I come up with the game mechanics for a puzzle game?
I want to make a puzzle game, but I don't know how to start. I have observed that each puzzle game has a core mechanic that enables opportunity for numerous puzzles. I'm not sure how to think of ...
0
votes
1answer
82 views
Android activities, when to use them?
I'm getting back into programming my game and I can see that I've used activities for so many things. I only have one with a custom-view (my actual game), the others are activities with XML-views, ...
0
votes
5answers
307 views
Should my platformer have collectibles? [closed]
By collectibles, I mean objects that you collect mainly for the sake of collecting them, not to power up. Think coins in Super Mario or bandages in Super Meat Boy.
I've seen a few platformers that do ...
-6
votes
1answer
70 views
Android Game an [closed]
I want to develop an android game (3D/2D).. and I don't have any knowledge about android app development. So can you suggest some helpful and understandable resources like video tutorials or head ...
0
votes
3answers
293 views
Starting out - should I make complete games or just play around? [closed]
While starting out, I made clones of some arcade games (Tic tac toe, Pong, Snake, Tankwars, Breakout, Tetris, etc). Most of these games had just had the gameplay, I didn't code any of the starting ...
0
votes
1answer
164 views
What concepts are there for interactive water?
I want water to be a gameplay object in my game. The player should be able to take in in a bucket and tip it out somewhere in the world. Water should flow in some way so that it can be used to build ...
1
vote
2answers
151 views
Regarding physics engines and the GPU
The rigid body physics engines that use a "bounding box" for collision detection, I am aware of how they are created.
What I want to know is, is there a physics engine that does not use "bounding ...
0
votes
1answer
75 views
Using buttons on Smartphone shooter games
Just a simple and probably stupid question.
I noticed that many iOS and Android shooter games tend to avoid using traditional buttons in favour to autofire.
The very first reason to do so is to ...
4
votes
1answer
93 views
Handling Different Aspect Ratios for a Multiplayer Game
I'm currently designing a competitive 2D, side-scrolling multiplayer game and I want support full screen play at any aspect ratio (e.g., 4:3, 5:4, 16:10, 16:9). Doing that is not so much a problem, my ...
0
votes
0answers
45 views
Shooter enemies spawning without editor on iOS
I have found this question with some very brilliant answers. I really like the "distance from bottom of the screen" spawning approach and the fact that the enemies flow can be easily visualized on an ...
23
votes
8answers
1k views
Why should I choose to design a health bar rather than heart containers?
When designing any hero-based game, be it adventure, RPG, brawler, or similar, you eventually need to decide on your health system. Barring any regenerative systems with zero UI (like Call of Duty), ...
-5
votes
1answer
97 views
Fruit Ninja-like fruit movement [closed]
I am creating a Game similar to Fruit Ninja and I need some help regarding random motion of fruits in my game. I already created the slice effect, but there is no random motion of sprites.
4
votes
2answers
187 views
Game Design Issue: Special items implementation
I have a Match Two game similar to the bejeweled board. I am rewarding the player on speed of score. If he scores X in Y time , he gets a bomb. The time window is not rolling but discreat.
I check ...
0
votes
1answer
152 views
How to create a fog effect in XNA with PixelShaderFunction?
I developped a small XNA games in 3D.
I would like to add a "fog of war" on my models instantiated with an effect in my (.fx) file.
The problem is, I do not know how to change the function
...
-3
votes
3answers
149 views
What are the basic game activities? [closed]
So there are genres like FPS, RTS and RPG, but every game is created around some sort of activity, like exploration, resource collection, storytelling or combat. What other basic activities exist?
0
votes
1answer
389 views
Simple javascript HTML5 canvas start menu
I'm currently looking for a simple and basic start screen for a game using javascript, so basically its the first function that is called and then press play which then goes into the game.
Looked ...
-1
votes
1answer
130 views
Game theory games with very counter-intuitive results? [closed]
I have heard of an interesting game that produces a very counter-intuitive result. It is an auction of a $100 bill, but one in which both the first person in the auction and the second need to pay for ...
3
votes
1answer
120 views
How to approach skinning a snake made of cubes and is it right method for snake 3d game
I'm making a 3d snake game clone for studies and prettly much got everything to work, I have a 3d ground object surrounded by walls, and a snake head piece (cube). when you start the game 2 additional ...
0
votes
1answer
166 views
Art style - setting - gameplay
I'm looking for resources describing art style - setting - gameplay relationship (from game design perspective).
For example, Fallout's colour palette most often is the dark one, models - realistic ...
18
votes
15answers
1k views
How to discourage micromanagement in strategy games?
When designing a strategy game (or one in a similar genre), how do you avoid having your players focus almost entirely on micromanagement? What should be done and what avoided in gameplay mechanics?
4
votes
1answer
251 views
How to design the AI for a board game like Risk?
I am about to develop a web game that is similar to board games like Risk, and iOS games like Lux and Strategery. I am curious to know what the concept behind the AI for such games should be like.
I ...
-4
votes
1answer
142 views
What is the Best Way to start Making a Windows Game? [closed]
I'm ready to start a video game for Windows and I don't know where to start. Where should I start? What programs should I use? I'm not asking for anybody to code for me, just where to begin with it.
4
votes
1answer
362 views
RPG game engine. Skill application calculations
Short preface
I am a part of a small team which is entering game development. We're creating a new RPG setting with custom game system and mechanics based on dice rolls. I'm server-side java ...
6
votes
1answer
223 views
Rule / validation design pattern
What design patterns can be used to create a rule / validation system for a game like chess (this is just a simple example, the actual game needs more difficult sets of rules)
I've read several ...
1
vote
3answers
268 views
Question about creating a sprite based 2-D Side Scroller with scaling/zooming [closed]
I'm just wondering if anyone can offer any advice on how best to go about creating a 2-D game with zooming/scaling features akin to the early Samurai Showdown games. In this case it would be a side ...
2
votes
1answer
188 views
World-map navigation and path-finding
I'm designing a 2d RPG where you navigate on a overhead map. The terrain is mostly open with big parts of inaccessible terrain such as mountains and rivers. The player navigates short distances at a ...
1
vote
2answers
212 views
Powerup Best practices [duplicate]
In a turn based game each player has a set of properties, e.g attack, defence, speed and these can all be used to work out who should go first and how much damage should be dealt. That all works fine, ...
123
votes
30answers
8k views
How do you prevent inflation in a virtual economy?
With your typical MMORPG, players can usually farm the world for raw materials essentially forever. Monsters/mineral veins/etc are usually on some sort of respawn timer, so other than time there ...
2
votes
1answer
106 views
How to design rating (leaderboard)
I have a quiz online game. For each game there is a prize (number of scores). Now I have three ratings: top for the last day, top for the last week, total top (based on the sum of scores). Sum is not ...
1
vote
1answer
92 views
xna game development editors [closed]
Developing a big xna game needs lots of work that to for individual developer.
Can someone suggest me good free and paid development editors which will quickly help designing levels, game etc.
I ...
0
votes
5answers
595 views
Game Design Schools in Canada [closed]
I am a High School student in Ontario and i am trying looking for college/university programs the are specifically about game design. There are quite a few at most colleges near me, but they are all ...
2
votes
3answers
540 views
Drawing 2D Images “3D-Like”
So, I want to use textures for weapons in my FPS game instead of actual models. However, if I just draw the texture onto a square in the game, it has the rotation and stuff, but it looks "2D". How ...
1
vote
1answer
149 views
Any book about math in game design? [closed]
Game designers need math as one of their tools for designing game, unfortunately I can't find one book concentrate on this topic. I know there's math book about game programmer, but designer need ...
1
vote
1answer
164 views
Can I mix OpenGL and swing?
I'm working on a small game library for me and some people I know that just handles the window and nothing special that we weren't gonna use. I know how to use OpenGL and stuff I just don't like ...
0
votes
4answers
384 views
Is the city of the GTA, L.A. Noire, Assasins Creed or Saint Row games considered a level? [closed]
I'm trying to figure out whether or not the worlds in which these games take place are levels or not, for the sake of level design. I consider the world to be one big level and all the missions and ...
-3
votes
1answer
349 views
What is a reliable and easy way to build an AI? [duplicate]
Possible Duplicate:
New to creating AI - where to start?
I'm making a "Mario Like" game and I was wondering how would an AI generally work? I'm thinking of that it could just go to the ...


