Game Design is the creation and balancing of game systems and mechanics. Not for programming questions about "design" of features, engines, etc.

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0
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1answer
43 views

Is there such thing as a hybrid View that combines SurfaceView and GridView in Android?

I am trying to develop several Android games that work on a grid system. I will need to update the game surface frequently, so using a GridLayout does not seem to be a good option. The frequent ...
69
votes
12answers
5k views

Why do most 2D platformers start off in the left and progress in the right direction?

In almost all 2D platformers I've played, your avatar always starts off on the left side of the world, and continues on to the right. Is there something designers gain by doing this?
1
vote
0answers
40 views

Editing sprite shading to change perspective?

I'm currently developing an RPG in Java with some of my friends, and one of my tasks is to do the pixel art. I'm a beginner at it, but I know that I'll get better in time. I recently finished the ...
34
votes
13answers
6k views

How can I make backtracking interesting?

When a player navigates a space for the first time, it is very interesting: the content is new, the dangers are unknown, paths need to be found. However, various situations force the player to ...
3
votes
2answers
58 views

Unity Change Sceneview to camera view

On selecting camera, I get the camera preview. In Unity, while editing the scene, I wish to switch in such a perspective view that is exactly visible by the main camera. Is there a short cut to ...
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0answers
10 views

Flash Icons do not show up with Android Lollipop

I am working on a few games based in Adobe Flash, and the Air Runtime. In Android KitKat and below, when doing local tests on devices,everything was perfectly fine. However, upon upgrading a testing ...
8
votes
4answers
593 views

Skill vs. Luck, the ratio and its measurement

Gamer buddies, is there a term to describe the level of variance in a game, in comparison to luck. The card game war would have 0 skill and 1.0 luck because the player cannot affect the game. I can't ...
141
votes
32answers
16k views

How do you prevent inflation in a virtual economy?

With your typical MMORPG, players can usually farm the world for raw materials essentially forever. Monsters/mineral veins/etc are usually on some sort of respawn timer, so other than time there ...
10
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2answers
2k views

When should I use skill trees versus skill lists in an RPG? [closed]

What are the pros and cons of skill trees versus flat skill lists in role playing games? In what situations is one more appropriate than the other? Here is an example of a skill list, taken from ...
2
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0answers
69 views

Progression in a Sandbox Game (to xp or not to xp) [closed]

I'd like to know the strengths and weaknesses of different progression methods through a game (or a part of a game), where they're suited best, and where they should never appear. I have several ...
2
votes
1answer
82 views

Square Based or free movement [closed]

What are the pros and cons of using a 'square' or 'space' based character movement mechanic vs using a free movement mechanic? Square/Space - Movement on a ridged grid using 'squares', 'hexagons' ...
1
vote
1answer
98 views

FPS issue between computers results in slow down of animations and moving

I have been developing my game on two computers. I recently got a new computer and have noticed an issue that seems to be happening in my game. When computer 1 runs the game at 60 FPS everything ...
1
vote
0answers
44 views

Are accelerometer based games a bad idea because it limits playability? [closed]

I'm making a mobile game where the main control mechanism is tilting the phone to control movement. I'm worried that this is a bad idea because it limits how a user must be positioned in order to ...
1
vote
1answer
513 views

Java: See if Mouse is hovering/clicking Sprite

The game I am developing is in which you defend the Cell from the Viruses, and I need the sprites to have a MouseListener for when the mouse clicks on that sprite, it will get destroyed, and I cannot ...
3
votes
3answers
143 views

Hinting at Steganography

I'm working on an ARG which will be implemented mostly through a standard website. I'd like to give some of the images on the site steganographic content (hidden content stored in an image, e.g. an 8 ...
33
votes
17answers
5k views

Turn-based strategy games where action happens in real-time?

Okay, this idea has come up for the 3rd time in conversation now, and it's been bugging me for years. The idea is a game where all players make decisions/issue orders to units while the game is in a ...
23
votes
5answers
5k views

How should I structure a design document?

Should the design document be a continuous line of text, with real sentences, more like a description of the entire game, or should I structure it in simple points? What are the benefits, and are ...
3
votes
1answer
179 views

Should UI be part of the game-loop?

I can't really find a good answer to this anywhere, I have never worked on games in a proffessional environment and I am wondering; Do these games render their UI in the main game-loop? That is, do ...
0
votes
1answer
64 views

memorizing button tap code iOS game

I'm using a single view app in Xcode 6.1 for my game with Storyboards. Not unity or sprite kit. It's a small game not even 3MB. Anyways, I created un-lockable characters with a BOOLEAN. ...
7
votes
5answers
416 views

What is the line between a serious game and an application with points?

Gamification has become a buzz word lately and is being applied to everything from applications to meetings. In many cases it is being done as an afterthought and sort of game-washing. What are the ...
6
votes
2answers
1k views

How to design AI to understand its selling decisions?

I am programming a game where there are 4 competitors (players) who have finished goods that they can then sell to given markets for which they have (at most a single) contracts for. Any finished ...
-1
votes
1answer
40 views

Easy SpriteKit question on creating a function

The following code is what I'm working on to animate characters in a SK scene class. I can run the code without building, no problem, but I can't build it and run it; I get one error message: Binary ...
14
votes
2answers
6k views

What is “game state?”

The terminology "game state" is a bit vague to me. Could anybody clarify what is included in the game state, please? Is it a state of all the variables and objects within the game at particular ...
24
votes
14answers
4k views

How to implement “bullet time” in a multiplayer game?

I have never seen such a feature before, but it should provide an interesting gameplay opportunity. So yes, in a multiplayer/real-time environment (imagine FPS), how could I implement a slow ...
1
vote
1answer
109 views

How many resources are too many?

I don't know if this question is too broad but I am finally working on a game I want to release and I find that questions like: "can I really add another 10 frames?", "Do I really need that ...
1
vote
0answers
50 views

Update function - design patterns [closed]

I started reading about game development design patterns and from my experience there are 2 options for update methods. The first one receive from the game loop and delta time of this update and ...
-3
votes
2answers
120 views

How to find damage per second using Average Damage, Accuracy and Fire Rate Per Second? [closed]

I was wondering if anyone could help me establish a DPS equation using the variables 'Average Damage', 'Accuracy (%)', and 'Fire Rate Per Second'. Here is my table: Note: These numbers are ...
2
votes
3answers
316 views

How do I prevent clicking at the end of each sound play in OpenAL?

I have put together a basic sound handler class for use in my game. It uses OpenAL. It's a simple method at the moment to play sounds - here's an extract from a switch block: case "EATEN_PILL": ...
0
votes
0answers
21 views

Replicating a “dark outline” on models [duplicate]

I am looking at several different art styles at the moment, so that I can better decide the general art style of my game. I was thinking that the game will be 2.5D, or even full 3D but with a ...
2
votes
2answers
116 views

Rogue Door Connection logic

I'm having a bit of trouble developing code to figure out which doors connect in Rogue which is written in c. Not the actual path making. I just dont understand how they link to each other. If rooms ...
36
votes
15answers
5k views

MMORPG design for time-limited players

I believe that there is a significant market of players who would enjoy the exploration and interaction aspects of MMORPGs, but simply don't have the time for the endless grinding marathons which are ...
0
votes
3answers
100 views

2D Box Collision Trouble

Hello I am trying to handle some simple box collision (axis-aligned) in my top-down 2d game, but running into a problem. My game is running at a fixed time step, and checks for player-wall collision ...
0
votes
0answers
79 views

Finding mathematical formula for balancing items

We are working on a game that is glorified rock-paper-scissors. You can play prototype here: http://duelgame.tryadgames.com/ Here is expaneded version with better balance of numbers (at least I ...
0
votes
5answers
3k views

How do I approach large companies if I have a killer mobile game idea?

I have an idea for a game that has potential, but I'm not a programmer. How do I tell this to development companies without having my idea stolen? All I want from the company is for somebody to ...
12
votes
9answers
6k views

What are the other three “game dynamics”?

Seth Priebatsch recently gave a tedtalk entitled “Building the game layer on top of the world.” In it, Seth described four “game dynamics,” techniques used by game designers to make games fun and ...
12
votes
3answers
1k views

Looking for some insight on programming design for attacking and attack types in a game

So, I'm starting to introduce attacking to our 2D space RTS (This is in Unity, so it's component driven). Initially it was as simple as "enemy in range, damage applied". However there will be multiple ...
1
vote
3answers
79 views

Choosing Language on Mobile Game

Currently I'm trying to localize a mobile game into popular language. Apart from technical stuff (like how to store string and including supporting fonts), I'm a bit confused about designing two ...
2
votes
2answers
151 views

How did Blizzard implement replay like in Warcraft 3 with not consistent data(attack damage)? [closed]

Units in wc3 has range of attack damage and it isn't consistent most of the time e.g critical hit and so on. Yet, they managed to make a replay that could even reconstruct bugs scene. I am just ...
2
votes
3answers
166 views

How are win conditions handled in a turn based game?

Turn based games sometimes have different win conditions for different maps and mission. For example, control some structure for X turns, last X turns without losing a single soldier. They usually ...
4
votes
4answers
697 views

How do game companies handle DLL resources?

This question is based solely on curiosity. I have played a great many games on my PC over the years, and just now realized a trend across all games(most if not all). In the resources of the game, or ...
1
vote
1answer
105 views

What is the difference between framerate independent vs framerate dependent?

What is the difference between framerate independent vs framerate dependent? Can you please give an example.
2
votes
1answer
71 views

What is the relationship between FPS and a game loop?

What is the relationship between FPS - Frames Per Second and a game loop? I'm confused how my book is using theses terms.
2
votes
1answer
109 views

Why don't game developers change game stories after launch? [closed]

Game developers have shown willing to remove and add game features, change art assets and remake parts of their games in following updates, but why don't they ever change the plot? Some times parts ...
0
votes
0answers
112 views

Insert 3d text to the front face of a cube GameObject

I want to add a text to a cube in Unity. I have a cube which has a 3d text as a child. I am using the below javascript to write on the 3d text: #pragma strict function Start () { } var countdown : ...
1
vote
2answers
383 views

Designing AI/NPC Task System

I am designing a game in Unity which has NPCs (Non-player controllers). I have worked out the path-finding but I need some help with how to implement tasks. I need the task system to be flexible and ...
4
votes
3answers
258 views

Player rewards in games where you normally have nothing to purchase

In many games there are rewards such as gold coins, points, etc. When these rewards can be used to purchase in-game items, it motivates the player to keep playing. Let's say we have an online game, ...
1
vote
0answers
109 views

Building a portfolio in Game Development while pursuing a Masters in Computer Science [closed]

I'm about to apply to a few universities in the US/Canada/UK(Probably going to be the former 2 unless someone knows a few good schools in the UK) to do my Masters in Computer Science. I wanted to ask ...
0
votes
3answers
130 views

What would be a good way to implement a large 2d map? [duplicate]

I'm thinking of a way to implement a large 2d map which can be easy to handle a certain area of the map to update. I've seen many 2d map using double array like int[][] gameMap = { {#,#,#,#,#}, ...
0
votes
0answers
24 views

legality of certain game elements [duplicate]

I am considering working on a particular concept, that would involve use of terminology from the particular series and mini-game from which I gained inspiration. I am curious as to the potential legal ...
0
votes
1answer
79 views

What is the better way to speed up gameplay as the level rises?

I started with game programming couple of weeks back. For the starters I tried to develop ZigZag (link takes you to 2 min gameplay). I am done with the logic of gameplay by now. It runs well and ...