Game Design is the practice of creating and balancing systems and the mechanics which the player uses to affect those systems. This is not to be used for programming questions about the "design" of features, engines, etc.

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96 views

Character Models: Single Mesh vs. Individual Parts

I was looking up 3D character models from various games (Battlefield 3 and DMC to be specific), just as research work and upon importing the model into Blender3D, I found that every part of the model ...
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0answers
64 views

Collision detection in JavaScript Canvas game - Issue with 'if' statements [duplicate]

I am currently developing a simple browser-based game and seem to be on the cusp of collision detection that doesn't just return the player to where they were before, but actually will slide them ...
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0answers
17 views

How to draw borders onto a map in Unity? [duplicate]

I am trying to design a map for my strategy game and Unity seems to have a lot of very helpful tools that simplify the process. I am trying to make a territory system in Unity (using the C# language) ...
0
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1answer
78 views

how to close lua file call luaL_dofile?

i created tool that generate lua script on each level which contain lot function, and they named based on the object+id format. ex : trigger1(), etc; so every level may have same function name, what i ...
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1answer
99 views

How do you manage a crowdfunding campaign for an indie game?

I am a programmer and I recently started creating small games in C++. It was to practice my skills and learn more about game development and the techniques used to program a game. Recently I got the ...
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1answer
68 views

Methods to remove horizontal world slices of voxels in a 3D voxel world

I've recently been working on a hobby voxel world recently. I'm currently interested in ideas or solutions which would enable me to basically step up and down the Y-axis 1 horizontal block slice at ...
4
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3answers
1k views

How to write a good functional spec for a game? [closed]

I am basically (shamelessly) copying a question that has appeared on SO few years ago. The answers are good, but I would like to get more on this topic, so I'm trying a more specialized subreddit ...
4
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1answer
2k views

Is a game like Subway Surfers suited for 2D or 3D?

I imaginated a mobile game and now I'm getting doubts as to whether its possible for my idea to be developed in 2D. Here's a crude illustration of the game scene: It's pretty much like Subway ...
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2answers
134 views

How to make a game from the ground up [closed]

I've been using unity to make 2d indie type games for a while now. However, i've tried to branch into different genres and unity cant do some of the things that i want it to do(although it is still ...
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3answers
93 views

Should cooldown be time or tick based?

In the past I've done cooldowns as a specific time in ms, but I was thinking isn't having tick based cooldowns better. This would be more accurate and efficent(not sure). The bad side I can think ...
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2answers
189 views

How to show my XNA game in form C#

I have a game in XNA, I want to connect this game with WindowForm to show for example the distance and the position. I tried to apply many tutorials that talking about this. but here is my problem : ...
13
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2answers
675 views

What is “convexity” in the context of game design?

I have overheard game designers mentioning something called convexity in games. This seems to be a game-design-specific concept, different from (although possibly related to) that in geometry or game ...
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1answer
170 views

AI to help player by suggesting upgrades

Suppose I'm creating a racing game.. I would like to implement an awareness system AI, that will suggest to the player that he can buy that booster or some other upgrade, .. etc. How should I start ...
3
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3answers
234 views

How to have coins burst out in random directions after destroying an object in unity?

I want coins to burst out of an obstacle in random directions after I destroy it, kind of like the rings in sonic. I have everything else done: the physics, bouncing, instantiating to coins. I just ...
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0answers
61 views

Google Developer Console Error message

i received my first crash report of on Google Developer Console yesterday and im completely lost. Did anyone receive this error before and how can i go about fixing it? Any help would be greatly ...
4
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2answers
220 views

Do players like holiday events? [closed]

I remember back when I played runescape, they always had these really interactive holiday events. And players would be squirming all around trying to find where it was. After you would complete it (it ...
30
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6answers
1k views

Does inflating scores make players happier? [closed]

I realize that this will depend on a game-to-game, situation-to-situation basis and that this is not a very technical question, but I remember hearing in a tech podcast a few years ago that inflated ...
10
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2answers
345 views

Which approach is better: Frequent small updates, or occasional large ones? [closed]

I recently released the first publicly available free Alpha for my top-down shooter: Dread I'm trying to decide whether a weekly / bi-weekly small update release schedule is better than the more ...
77
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6answers
3k views

How to deal with (bad?) player suggestions

Every game which builds a community while still being in active development will soon be confronted with players who post suggestions for new features on its forum. Most of these suggestions, however: ...
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1answer
235 views

How does a game developer get feedback from gamers (not developers) or start a forum community without paying for advertising or hiring Q&A teams?

I am familiar with a lot of game developer forums, but I'd assume this is much less likely to attract more casual commentators. I also fear that feedback from a gamer's perspective would often be ...
11
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3answers
511 views

As an indie game dev, what processes are the best for soliciting feedback on my design/spec/idea? [closed]

Background I have worked in a professional environment where the process usually goes like the following: Brain storm idea Solidify the game mechanics / design Iterate on design/idea to create a ...
0
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1answer
70 views

Coins don't show up in game in Unity

I have a 2D game I'm making with Unity, and I want the player to be able to collect coins that I place all over the game. I used the coin prefab with a 2D circle collider and an animation to make it ...
0
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1answer
93 views

Why table in libgdx game give wrong position

Can anybody guide me, I am creating a table in libgdx game on menu screen to set different buttons on my screen. here is the code for table draw table.setBounds(0, 0, Gdx.graphics.getWidth(), ...
3
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1answer
100 views

Access Entities components via the Entity that holds them, or via a separate System?

Now, I'm implementing a component based game engine and I came to a thought: Which way should I access my components? Have a list of Entities, which have a list of Components, and access them by ...
6
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2answers
256 views

How important is music to mobile phone (smart PDA) games? [closed]

Specifically iPhone/iTouch, Droids, and the new Windows Phone 7? I don't know how to quantify this, or if any research has been done. I am wondering how important the music is to the gaming and what % ...
1
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1answer
85 views

Unity engine vs JS engine for browser game [closed]

I'm trying to do a browser based game and I don't want to create my own game engine, no sense in recreating the wheel. Should I use Unity as my game engine? Or should I focus on a more Javascript ...
2
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2answers
117 views

Where does game logic belong? [closed]

I've always had a hard time wrapping my head around the 'high levels' of game logic and where/how large components, such as collision detection/physics, rendering, and user input, interact with one ...
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2answers
62 views

Allow Pushing|Boosting in free browser MMOGs? [closed]

There seems to be a set of rules (or game design criteria) common to free MMOGs, to encourage fair competition. One such rule is that each player may have only a single account (despite the difficulty ...
1
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1answer
185 views

Environment collision in a pseudo-3d 2d space

The game is a 2D brawler with depth movement in the vein of Golden Axe, Final Fight, Castle Crashers etc. Characters and environment are all 2d sprites as well. I've had no real issue setting up ...
3
votes
5answers
158 views

When do you have inflation and when deflation in a virtual economy

In a virtual economy, you can calculate all the income and all the costs (money that sinks) from every user in the game. You can calculate the percentage of the new money on the system or the money ...
4
votes
4answers
182 views

Game numbers and meaning

Each game has it's own "maximum number". One question that comes into mind every time I play a(nother) game is how are these maximums determined and how do these affect gameplay? To explain, here's ...
4
votes
1answer
269 views

Game Programming Gems series still of value? [closed]

Former Nintendo dev Mark DeLoura wrote a series of books called "Game Programming Gems". (http://www.satori.org/game-programming-gems/) Do these books still contain valuable concepts, considering ...
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1answer
78 views

In-development technologies for improvements in video game graphics and design [closed]

Video games have evolved through the ever changing technologies in the past two decades. The advances in search algorithms improved the early AI systems, the introduction of 3D, introduction of ...
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1answer
134 views

Is it possible to create sqlite database only for android in LIBGDX game? [closed]

I want to know if I can just implement sqlite database for android in libgdx game? Also if this is not possible then may I know the simple way to integrate libgdx game to just store scores in sqlite ...
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1answer
169 views

how to remove game objects after on overlap in LIBGDX game

I have gold stars in my game that give score to game hero if the hero overlap with the star. What I want is to remove star once it overlap with hero object. I give score by checking overlap with this ...
18
votes
5answers
3k views

How can I come up with a simple diminishing return equation?

There are formulas out there for a diminishing return equation; however, those usually involve exponential. What other ways are there for coming up with such an equation? Take, for example, the ...
2
votes
1answer
825 views

Improving Click and Drag with C++

I'm currently using SFML 2.0 to develop a game in C++. I have a game sprite class that has a click and drag method. The method works, but there is a slight problem. If the mouse moves too fast, the ...
10
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6answers
2k views

What makes a game a game vs something else like a puzzle or a toy?

Famously the Sims and similar games have been described by some designers as Toys and not "really" games. I'm curious if there is a good answer to what makes something a game. For example many ...
13
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3answers
2k views

Plot and Story design basics [closed]

I have made several games but they have all been space invaders or mario style. Following my last question (thank you for all the great answers) I am trying to write out a plot line and a plan for ...
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votes
1answer
103 views

Questions about game programmers for School project [closed]

My name i Magnus. I was hoping that some of you, could help me answer som questions, about game development and the game industry. It wille be used for a project about our future, that all 10. graders ...
4
votes
1answer
337 views

How is a Game Manager supposed to be constructed?

I'm a beginner developing games on Unity3D and now that I've become a little bit familiar with GameManagers I've been wondering about certain aspects. How do you contruct a GameManager in the most ...
0
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1answer
151 views

Tiling 2D textures in random order

I am wondering what the best way to make a random set of 2D textures. Currently I have tried the follow code but I am aware that when this comes to collisions that would be an issue. Therefore I would ...
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0answers
76 views

LibGdx Exception

Here is the exception: Exception in thread "LWJGL Application" java.lang.NullPointerException at com.mygdx.test.excav.game.WorldRender.renderTest(WorldRender.java:34) at ...
4
votes
4answers
491 views

How to do an infinite torus topology battlefield for over-the-shoulder perspective

I'm currently prototyping a simple two-player adversarial game, where the players are able to move around and shoot at each other with cannons. I would like the playing area to feel essentially ...
0
votes
1answer
136 views

How crucial is 3D terrain in a classic RTS game? [closed]

My love of RTS games is from the days of Warcraft II, C&C, etc, when top-down/isometric views were king and terrain was generally tiled and flat. More modern games - as CPU/GPU power increased - ...
1
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1answer
68 views

Create player rankings?

I recently created a tournament system that will soon lead into player rankings. Basically, after players are done with the tournament, they are given a rank based on how they did in the tournament. ...
2
votes
1answer
107 views

How can I position a sprite in the same spot across different screen sizes?

Taking into account the multitude of screen sizes and resolutions, is there a way I can position a sprite so it's at roughly the same spot on every iOS device? Doesn't matter if you are using ...
0
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1answer
42 views

iOS gaming with copyrighted characters? [closed]

Can I use animate characters in an iOS game if I do a citation in the credits. Ex Steven univers in a fighting game and I list Rebecca Sugar in the Credits or by the character bio.
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3answers
1k views

Why should I separate objects from rendering?

Disclamer: I know what an entity system pattern is and I'm not using it. I've read a lot about separating object and rendering. About the fact that the game logic should be independent from the ...
1
vote
1answer
66 views

Stat Multipliers: from Base Value or Iterative

I'm aware similar questions have been asked before but this time I'm asking about a specific issue with the maths of stat modifiers. I have a stat system that applies a list of modifiers to a stat, ...