Game Design is the practice of creating and balancing systems and the mechanics which the player uses to affect those systems. This is not to be used for programming questions about the "design" of features, engines, etc.

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1answer
55 views

Stat Multipliers: from Base Value or Iterative

I'm aware similar questions have been asked before but this time I'm asking about a specific issue with the maths of stat modifiers. I have a stat system that applies a list of modifiers to a stat, ...
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2answers
69 views

What factors affect the size of ammo limits?

In virtually all shooting games that use ammo, there is also a maximum ammo limit, which often varies between different ammo types. One obvious advantage of using ammo limits is to control the ...
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4answers
3k views

Is there any harm in having the main game loop run uncontrolled?

I was wondering if there is any possible harm when my game loop runs as fast as the system allows? I currently have a loop, that, by measuring passed time in nanoseconds, runs the game logic and ...
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1answer
140 views

Can i buy a license to create a Pokemon game? [closed]

Is there a way to purchase a license to create a Pokémon game? Would I be able to pay owners or the Pokémon name and creators of concept and whoever has permission to make games a fee to make my own ...
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1answer
53 views

How to increase player Lifes count

I am new in Unity Game Development. I am designing infinite game using C# scripting. There are many cubes in my game scene. if single cube is hit by player, He gets 100 points. if same color, two ...
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0answers
33 views

Game Development Books [duplicate]

I am looking to expand my C# knowledge and am looking into a fun, long term project to help expand my knowledge. I've been studying programming for about a year, but I would still consider myself a ...
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1answer
1k views

Game programming books? [duplicate]

I need a book that's beneficial for me and not something that contains what i have already read. I have a strong maths,physics background and I have good c++ programming skills and i want to start ...
3
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2answers
1k views

How do I convince my team to use less VO? [closed]

I am a firm believer in using voice over (VO) only for necessary elements such as game narrative, and here and there to drive game play (e.g. instructions coming in over intercom, that sort of stuff). ...
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1answer
86 views

Building a unity game without textures? [closed]

For a school project I have to build a unity game. Since the focus is on programming and building the game and not on creating graphics (we are supposed to find free models/textures online) I'm trying ...
3
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2answers
308 views

How to approach a coloring app?

I want to make a coloring app in unity. I don't need flood filling. THe player will select a color and click the shape to fill that color. The app will have designs as shown below: Here the problem ...
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3answers
76 views

How to measure skill in a pinball game?

I am trying to come up with a system to measure or estimate the skill of a player at a single player game (so no head-to-head rating system help here). Specifically, it is a pinball game, but I do ...
0
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1answer
53 views

How to manipulate browser pixels on different mobile devices

I'm creating a board game using HTML5, CSS3 and JavaScript. It's working fine on Desktop browsers properly. But when i load it on Windows phone it's not behaving properly. The resolutions and the game ...
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0answers
31 views

How to get textures for my buildings? [duplicate]

I have decided to make my own game but i have one problem.So i want to create my own city but realized that i need textures.How i can make textures for my city buildings?I've been thinking about going ...
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7answers
2k views

How do I design very difficult games? [closed]

I would like to design games with very high difficulty levels. I have read these questions: How is game difficulty tested/balanced? What is an optimum failure rate that will keep people coming ...
0
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3answers
94 views

How to move around in a map and remember position?

I am working on sound labyrinth game. My game is about a person getting trapped in the basement and the only way to navigate and get out is through sound. I have created a map over the basement and ...
44
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12answers
2k views

Coming up with manageable game ideas as a hobbyist game developer

I'm trying to come up with ideas for games to develop - as per the advice on this question I've started jotting down and brainstorming my ideas as I get them, and it has worked relatively well - I now ...
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3answers
1k views

What language for Indie dev? [closed]

What would be a easy/fast language that would be good for an Indie developer for a FPS? Java? C#? C++? C? Anything else that would be good? Edit: (Platforms: Linux, Mac, Windows)
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2answers
321 views

Hobby project : learning game design or game development? [closed]

I plan to start with a hobby game project. So while doing the research about the same, I learnt about two activities mainly of game design & game development. Now this being my first game I am not ...
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3answers
276 views

How do multi-platform games usually store save data?

I realize this is a bit of a broad question, but I was wondering if there is a "standard" in the industry when it comes to storing save data for games (and is it different across platforms - ...
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2answers
2k views

Random/Procedural vs. Previously Made Level Generation

What the advantages/disadvantages of using random/procedural generation vs. pre-made levels? There seems to be few that I can think of, other than the fact that items may be a problem to distribute ...
7
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4answers
763 views

Die Roll Mechanics

I'm developing an RPG (goodness, I'm doing a lot actually.) and I'm trying to come up with a decent die roll mechanic for skills. In d20 systems, it's usually Die Roll + Skill + Bonuses - Penalties ...
4
votes
1answer
801 views

How do I fairly distribute new powerful cards to players in a collectible card game?

I'm writing a game in which users start with a few cards. They use those cards to play against other players. The winner can steal a card from the other player. The aim is to get ...
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1answer
91 views

What is the advantage of 6 Directional Movement vs, for instance, 8 or 4 [closed]

I'm making a fallout 2 inspired game and I'm wondering what you guys think about its use of 6 directional movement. It kind of bugs me for some reason and seems like it would make game play odd and ...
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6answers
1k views

How can I know how difficult a question is?

I'm making a "Who Wants to be a Millionaire" style of game. I'm really stuck at the part where I should arrange questions from easy to hard. Isn't this subjective? How can I tell how hard/difficult a ...
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0answers
112 views

What are the common techniques to translate game ideas into game mechanics? [closed]

I would like to know of methods, ideas, etc... that game designers use to dissect a game idea and convert it into FUN game mechanics and integrate in a game. This necessity comes from my own and ...
1
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1answer
153 views

Random Placement of Objects on a Tilemap

I have read many topics on random world generation on this site and others, and I roughly understand most of it. What I can't see is how to randomly place objects on the generated tile map I get. Say ...
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2answers
110 views

Tower Defence game scoring system

I am in the process of developing my first game on android mobile platform, it’s a tower defence game and I am currently busy designing the scoring system. At the end of the stage when the user has ...
41
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8answers
7k views

How can I avoid having many singletons in my game architecture?

I use cocos2d-x game engine for creating games. The engine already uses many singletons. If someone used it, then they should be familiar with some of them: Director SimpleAudioEngine ...
0
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1answer
59 views

XNA tiling a sprite with a camera.viewmatrix in the Draw method

I'm looking for help fixing a small problem that I have with my XNA game project. I currently have: spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, null, null, null, ...
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1answer
303 views

How do I know if my game's average game session time is too small?

My game has only one life, and the aim is to stay alive as long as possible to get as many points as possible (it's an endless runner). Using Google Analytics I found that players are staying alive ...
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votes
3answers
90 views

What's the best way to build a game with kids? [closed]

I work at a not-for-profit organization and we've been thinking about building a game with the kids we help everyday. We'd use their art, voice and ideas to power a simple enough PC game they can ...
31
votes
12answers
5k views

How can I make backtracking interesting?

When a player navigates a space for the first time, it is very interesting: the content is new, the dangers are unknown, paths need to be found. However, various situations force the player to ...
22
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4answers
791 views

What kind of gaming experiences does hiding game play stats and formulas cultivate?

There are varying degrees of providing players with information on their characters abilities - including but not limited to showing players their character's stats and how they tie into formulas such ...
7
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6answers
326 views

How to determine an “Assists” statistic

My game is a top-down multiplayer shooter where you control a space pod with 4 different weapons that do varying damage. We have all the usual stats like Kills, Deaths, and Damage Inflicted/Taken, ...
8
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2answers
1k views

Random generation of interesting puzzle levels?

I'm making a Sokoban-like game i.e. there's a grid that has some crates on it you can push and you have to get the crates on crosses to win the level (although I'm going to add some extra elements to ...
2
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2answers
240 views

How do you determine the amount of moves/turns/lives that should be given to a player?

Let's take Candy Crush for example. The player is given 50 turns to complete a certain level. How is such number determined? Are there educated ways to reach such numbers? I also presume that these ...
136
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31answers
14k views

How do you prevent inflation in a virtual economy?

With your typical MMORPG, players can usually farm the world for raw materials essentially forever. Monsters/mineral veins/etc are usually on some sort of respawn timer, so other than time there ...
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0answers
94 views

Building a portfolio in Game Development while pursuing a Masters in Computer Science [closed]

I'm about to apply to a few universities in the US/Canada/UK(Probably going to be the former 2 unless someone knows a few good schools in the UK) to do my Masters in Computer Science. I wanted to ask ...
1
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1answer
120 views

How to handle game objects in DirectX

Coming from XNA, I would use the content pipeline and create XML files for game objects. However, if I changed something in the XML, I would need to do a rebuild of the project so it will create the ...
51
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15answers
7k views

Why are character-classes used in game design?

We had a long discussion in my company about character-classes. We are building a skill based game where you will eventually need to select 8 to enter a battle. I am a fan of classless systems, I have ...
19
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6answers
1k views

Are hidden stats a good idea? [closed]

I'm thinking of and RPG, FPS or a turn based game (does not really matter), where the player does not know his character(s) exact stats. Of course they exist as random variables of normal distribution ...
0
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0answers
35 views

Advice for implementing gear/effects/abilities [duplicate]

I've been struggling with this for about a month now so I finally turn to the masters for advice. I'm working on a platformer/rpg game and I'm trying to implement gear/effects/abilities as the title ...
-1
votes
1answer
123 views

Are random generated mazes a nuisance? [closed]

To me, random generated maps such as in Diablo2 were often a nuisance. Many times, you find yourself in a dead end and have to find another way. However, Diablo2 became a very popular and addictive ...
2
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3answers
172 views

Are Tilesets more efficient than single pictures?

i want to program a 2D game and as i did lots of tutorials and read books about creating simple 2D games, nearly always tilesets were used for the graphics. But are tilesets really more efficient ...
2
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1answer
145 views

Ways to improve player retention

I've recently released my first free to play game on Android and I've spent a few £ on advertising to try and get players involved and see what happens. Below are my retention stats courtesy of ...
14
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7answers
3k views

How can I let new players effectively compete with long-time players?

When new players join my strategy game, they have 3 days of protection from other players attacking them, but that's not enough time to catch up to players who have been playing for longer. How can I ...
6
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5answers
1k views

Methods of player retention and conversion in MMO games?

What are other retention and conversion (free to play to paying to spender) strategies in MMOs? I know some like promotions, social viral, content generation, intentional imbalance, perks and ...
23
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9answers
2k views

How are boss battles important?

What are the point of boss battles in the current form? For most games, a boss encounter is usually: A puzzle of sorts, where you have to figure out when the boss' weak point is exposed. An enemy ...
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0answers
113 views

Making game textures from sample images - legal/copyright question [closed]

TL;DR version: Can I use samples from images online in a commercial game project? Hello, I have been learning to use blender and have gotten quite decent at making models and applying textures, but ...
0
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2answers
76 views

How relevant is the ability to move/rotate buildings post construction in city builders? [closed]

I am playing with the concept of a city builder and I have seen many around, but I am still fresh in the area of game design. I have seen city builders where, once you build a building, you have to ...