Game Design is the practice of creating and balancing systems and the mechanics which the player uses to affect those systems. This is not to be used for programming questions about the "design" of features, engines, etc.

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6
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1answer
739 views

Bringing a Box2D, Physics Enabled game Online?

Lets say, to simplify the problem of online games a bit, my goal would be to run a near identical simulation on multiple computers in sync. Would sending commands be a good idea? Now if only sending ...
10
votes
3answers
595 views

Power, achievement and affiliation games for psychology research project [closed]

For a psychology research project we're looking for short (ca. 5 minute) single-player games to observe people's basic motivation. We would like to ask people to list games that provide the closest ...
2
votes
5answers
2k views

How to make a fun slot machine?

We currently have a simple slot machine in our online virtual world game. You set the amount you want to bet (in virtual money) and pull the lever, and depending on the 3 figures (there's only one ...
2
votes
3answers
166 views

HD video capture gameplay? [duplicate]

Possible Duplicate: Tools to make a trailer… I've developed some 3d experiences using unity3d and they are pretty much experimental at this level. Now the problem is that I need to ...
-1
votes
1answer
287 views

Is it any good to make play game in zoom condition?

I'm developing a game with large obstacle and sprites(in cocos2d+box2d for iPhone), then after zooming out my sprites and layer (by increasing cameraZ), I make my game to play by user, which causes ...
15
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2answers
1k views

Should the game host be the authority, or another dumb client?

When designing a networked multiplayer-game where one player hosts and others connect, there are two strategies I'm aware of: Have the host-player's game be the authority, with all other players as ...
5
votes
3answers
453 views

What are the code structures for storyline based game?

I am curious about how storyline-based games are written. For example: if the character done Event A, then he meets an NPC and result in Event B. On the other hand: if the character didn't do Event ...
7
votes
5answers
483 views

Balancing upgraded units vs. non-upgraded ones

The essence of this question is basically this: consider a strategy, RTS or a tower defence game, where you have the choice to build a new unit or to upgrade an existing one. The upgraded unit is ...
6
votes
4answers
1k views

What are good, simple action games/action RPGs to emulate?

There is standard advice for game development to start off emulating simple games you know and build up from there. Which makes me wonder. What are good examples of action games or action RPGs that ...
6
votes
1answer
310 views

Literature about Open World Games, Freedom to Choose

I'm doing a diploma thesis about the development of games with freedom to choose or open world. Topics will be i.e. development issues in programming and the design itself, mechanics etc. For that I ...
0
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3answers
750 views

Creating Level iPhone

I am thinking about a new game idea for the iPhone and presumably all the levels would have to be made programatically. So Im wondering what the best method to approach it? Say I have a game with a ...
3
votes
2answers
1k views

Need Ideas for Game [closed]

I've been through a year of programming and have the tools to create a cool, simple 3d game using Java. The biggest problem I have is ideas. When you have no idea how programming works, you want to ...
6
votes
2answers
380 views

Are there any good articles that layout the evolution of game development techniques?

I'm just getting into coding up some 3d rendering apps and I'm considering taking the jump into interactivity. While developing I've learned about Euler angles, gimbal lock, quaternions, frustum, ...
14
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3answers
3k views

Pleasing isometric hexagons

What angles and long-side:short-side ratios give the most aesthetically pleasing and graphically regular isometric (squashed, flat side up) hexes; that additionally resolve to whole pixel sizes for ...
11
votes
5answers
730 views

Do any games have this type of mechanic?

This question got closed on gaming SE as off topic. I hope it's on topic here. Many years ago, a friend and I prototyped a simple 2d rpg with what we thought was a unique idea for the combat ...
12
votes
4answers
2k views

Programming the combat sequence in a role playing game

I'm trying to write a short "game" where a player goes around and fights monsters but I have no idea how to handle the combat. For example, say I have a "Warrior" and a "Troll". How do the two fight ...
4
votes
3answers
397 views

How to improve my Pong like game

I have published a free game on Android Market called AstroTennis. This is like a classic pong game, but it has an asteroid moving in the middle which deflects the ball making it sometimes harder to ...
20
votes
2answers
2k views

A good way to prototype game ideas?

We, as in my 4 person indie group, have an entire whiteboard that looks like graffiti for prototyping our game ideas. We look at it every day and choose which idea draws us in the most when we near ...
22
votes
4answers
1k views

Randomly generated story

I'm developing a game at the moment and I had an idea where the game's story line would randomly generate as the player progressed and their actions would affect the story. Would this be a bad idea ...
1
vote
1answer
214 views

Can one build a game based on something that already exists and make money off of it? [duplicate]

Possible Duplicate: Is it legally possible to make a clone of the game? I was planning on producing a game but then I had to stall. I have an idea to make a game, but its very similar to a ...
5
votes
1answer
775 views

Random generation of interesting puzzle levels?

I'm making a Sokoban-like game i.e. there's a grid that has some crates on it you can push and you have to get the crates on crosses to win the level (although I'm going to add some extra elements to ...
15
votes
3answers
1k views

Guidance for building a proper in game economy

I'm seriously thinking of building a space opera game which would share some of Machiavelli The Prince aspects regarding commerce: each player will be able to extract/build/buy/sell/donate a wide ...
6
votes
1answer
1k views

Xna: Texture2D from a png file

I'm making a tile based game, and I'm working for support of tilesets. I'm trying to make it so that a Texture2D is set as a chosen PNG file. I can do this with no problem f I load the image into the ...
5
votes
4answers
621 views

Optimal touch controls for a twin-stick shoot 'em up?

So we recently launched a shoot 'em up arcade-type game (think Smash TV or I Made a Game with Zombies in It!). You can move in one direction and fire in another, so the ideal control scheme is ...
8
votes
5answers
1k views

What makes a game a game vs something else like a puzzle or a toy?

Famously the Sims and similar games have been described by some designers as Toys and not "really" games. I'm curious if there is a good answer to what makes something a game. For example many ...
9
votes
1answer
402 views

Is there a gold standard for touch controls in scrolling shoot-em-ups?

Is there currently a "standard" for touch controls in shooters on platforms such as iPhone or Android? I've noticed that many of them enable auto-fire by default, or control the character via direct ...
12
votes
6answers
665 views

How is game difficulty tested/balanced?

How is game difficulty typically tested or balanced so that there's a steady progression of difficulty; how do I ensure that no level is too difficult or too easy for its point in the game? Are play ...
2
votes
1answer
224 views

AI controlled monster vs player controlled monster stats

Does anyone know if in a pokemon game does the wild pokemon have the same stats when you catch it as it did in that battle? and to make this a more programming question ... In that type of game ...
7
votes
6answers
573 views

Game companies - Involvement of programmers in the design process

This is a question basically to programmers with experience working in game companies. How common is it that game coders participate in the design process of the game? Both gameplay design, and ...
29
votes
5answers
900 views

How can I make space recognizable and easy to orient in?

I'm thinking about making a game set in space, that would feature very large, procedurally-generated game world (many stars, planets and what have you). However, I foresee a big problem: cosmic space ...
3
votes
2answers
369 views

Where should input be used?

I'm working on an input system (in C#) and now I'm wondering, what is the best place to put input functionality? Currently what I was coding was a bunch of delegates which act as callbacks (i.e. ...
2
votes
1answer
875 views

Board Game Design in Cocos2d

I am going to start a chess like board game. And for that I have reviewed a number of things available. One is http://www.mapeditor.org/, using which you can create a grid base games. Another option ...
5
votes
3answers
497 views

Game/Level Design Career translations in other fields

Although I would love to get a job in the gaming industry I can't help but feel I should have a backup plan. What I wanted to ask is game/level design a marketable skill that translates to other ...
9
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5answers
523 views

The need your game fills. Establishing your “hook.”

I am a programmer and have worked on games although never attempted design myself. I am now attempting to design a game myself, working with a modest team of programmers and artists. Game designers ...
5
votes
3answers
498 views

For games that time stamp a saved game (think Half-Life), is the entire game state really being saved every time?

It seems to me if that were the case that your directory of saved binaries or serialized objects could get massive real quick. Is there some sort of strategy being employed on top of the State pattern ...
12
votes
3answers
1k views

Plot and Story design basics

I have made several games but they have all been space invaders or mario style. Following my last question (thank you for all the great answers) I am trying to write out a plot line and a plan for ...
5
votes
5answers
6k views

What is the easiest genre of game to make? [closed]

Before you down vote let me give some restrictions. I like RPG but they seem long and hard to make but after you make the framework the rest sort of falls into place where as platformers never get ...
1
vote
1answer
215 views

Developing internet sweepstake games

I have absolutely no idea about game developing but want to know following things about internet sweepstake games: Click on demo and play any of the game. What technology (programming language) is ...
10
votes
4answers
578 views

How detailed and/or complete is/are your game design documents before starting a project?

What I'm wondering is how complete your design documents typically are before beginning the implementation of a project? I'm talking about medium to very small projects with a very small team here ...
4
votes
3answers
358 views

How to control the list of items on the screen?

I am an experienced app developer (c#) however I am just looking at starting 2d game development. I have read some articles and understand the concept of the gaming loop controlling the application ...
3
votes
1answer
522 views

What is the best practice to move sprites using mouse order in Tile games?

I am trying to make my first Tile-game using XNA. I have no problem drawing the map layers using TiledLib from codeplex, but, now I want to give sprite an (order) to move to a specific position on ...
13
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6answers
2k views

Puzzle design in Adventure games

Creating interesting, original, logical, thoughtful puzzles is an art. What techniques and methods do you use to create good puzzles? Do you write storyline before designing puzzles or combine these ...
5
votes
2answers
196 views

Are there any resources for motion-planning puzzle design?

Some background: I'm poking at a set of puzzles along the lines of Rush Hour/Sokoban/etc; for want of a better description, call them 'motion planning' puzzles - the player has to figure out the ...
5
votes
5answers
1k views

Software for game system design overview

Yes so this is a question more oriented towards the planning / project part of game development. What software do you use to plan your game, I am talking about visual stuff like a mindmap application ...
4
votes
2answers
605 views

Factors to consider when building an algorithm for gun recoil

What would be a good algorithm for calculating the recoil of a shooting guns cross-hairs? What I've got now, is something like this: Define min/max recoil based on weapon size Generate random ...
0
votes
1answer
157 views

Collision with User Input and Object

I am curious on how to handle collision detection involving a moving target and user input. Basing myself in the mobile space, I get events from a set framework, but I do wonder about the amount of ...
11
votes
2answers
691 views

Are any 3D-design skills required for game development?

God knows I am no graphics designer! Aside, I'm a good developer with much experience. So, my quesiton is the following: Are any 3D-design skills required for game development? If no, how to write ...
3
votes
2answers
245 views

what making a good soundtrack for social game

there are many successful social games in Facebook and other social sites like brain buddies, who has the biggest brain and word challenge.both of them have a great soundtrack while playing and in the ...
5
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3answers
1k views

Multiplayer / Networking options for a 2D game with physics

Summary: My 50% finished 2D sidescroller with Box2D as physics engine should have multiplayer support in the final version. However, the current code is just a singleplayer game. What should I do ...
8
votes
2answers
797 views

How would you code an AI engine to allow communication in any programming language?

I developed a two-player iPhone board game. Computer players (AI) can either be local (in the game code) or remote running on a server. In the 2nd case, both client and server code are coded in Lua. ...