Game Design is the practice of creating and balancing systems and the mechanics which the player uses to affect those systems. This is not to be used for programming questions about the "design" of features, engines, etc.

learn more… | top users | synonyms (1)

0
votes
1answer
384 views

Effectively implementing a game view using java

I am writing a 2d game in java. The game mechanics are similar to the Pokémon game boy advance series e.g. fire red, ruby, diamond and so on. I need a way to draw a huge map maybe 5000 by 5000 pixels ...
-4
votes
1answer
133 views

Can game designers or developers be addicted to online games? [closed]

Do game designers/developers play as much as hardcore gamers, and could they be considered addicted? In the clinical addiction sense. If yes, is it good or bad? If not, is it called enthusiasm? I'm ...
3
votes
4answers
281 views

How to make players be creative in a game, if the game cannot evaluate it?

I am working on a prototype game with several funny/visual effects that the player can trigger. The player can be quite creative in the way to use or combine these effects but it seems impossible to ...
4
votes
3answers
798 views

Cost to licence characters or ships for a game

I am producing a game pitch document for a university game design class, and I am looking for examples of licencing cost for using characters or ships from other IP holders in a game. For example: ...
-1
votes
1answer
190 views

Slide down transparent CCScene

I want a transparent CCScene (or CCLayer) to slide down when the game is paused...and I want it to be clear enough to see the CCLayer behind it. How could I do this? Thanks
2
votes
1answer
337 views

“Untangle”-Game AI

I am trying to program an AI for such untangle games like Untangle game. I tried the following possibilities: 1) Just set one node after the other to a random place. If every node was moved once, ...
0
votes
1answer
472 views

Is it possible to extract textures or sprites from compiled game files?

For instance, every map in Portal has what appear to be sprites over a texture indicating the obstacles you'll face (see screenshot). Are these resources compiled into the source as byte code, or is ...
-1
votes
1answer
285 views

What kind of graphics would you like better? [ pictures ] [closed]

I am looking forward to make an android game, something angrybirds style. I've already made my own engine and now have to decide what kind of graphics should I make. It could be either realistic, ...
3
votes
4answers
701 views

Alternatives to a leveling system

I'm currently designing a rough prototype of a mecha fighting game. These are the basics I came up with: Multiplayer (matchmaking for up to 10 people, for now) Browser based (HTML5) 2D ...
12
votes
12answers
1k views

Styles of games that work at low-resolution

I'm taking a class on compilers, and the goal is to write a compiler for Meggy Jr devices (Arduino). The goal is just to make a simple compilers with loops and variables and stuff. Obviously, that's ...
1
vote
1answer
232 views

How to update a game off a database

I am currently writing a sports strategy management game (cricket) in PHP, with a MYSQL database, and I have come across one stumbling block - how do I update games where neither player is online? ...
-6
votes
1answer
3k views

What Program Was Used To Make Call Of Duty? [closed]

i was wondering what program i should download to make my OWN version of COD I already know unity http://unity3d.com/ but no others. Could someone help me?
4
votes
1answer
300 views

Loading enemies in a 2d platformer

What would be the best way to load enemies in a level. For example take Mario, are enemies rendered at their x,y positions as the game is loaded or when the player walks past a specific x value. ...
3
votes
3answers
246 views

Score vs. Kills in a casual game

I am making a simple phone game and having a conceptual argument with my partner. The argument might end up being inconsequential, but I would like to hear some opinions from actual devs who are ...
4
votes
1answer
472 views

Store data on server or only in database?

I have been working on programming an online RPG in Java for a while now. It's a huge project and way too hard for me, but I'm having fun learning. server and client: Java database: MySQL I have ...
4
votes
1answer
218 views

Winning isn't everything (organic Hierarchy)

Suppose that you have a simple online browser based game* in which the characters are all landed nobles - Barons. When the game starts all players are on relatively equal footing. There is a game ...
2
votes
2answers
837 views

How to implement physics and AoE spells in an MMO game?

I'm making a game which will be completely centered around PVP battlegrounds and arenas. Think something like WoW, but with the RPG part removed. There will just be a lobby, where you can join a ...
9
votes
4answers
2k views

Time reverse mechanism in games

I am wondering about how time manipulation mechanisms in games are typically designed. I am particularly interested in time reversing (sort of like in the latest SSX or Prince of Persia). The game ...
2
votes
2answers
292 views

Managing the base HP of a game

I'm creating a simple turn-based 2D Tile RPG in JavaScript/jQuery (using HTML5 Canvas) and the hardest part is the formulas. I got the EXP per level down. I have a base level. I'm trying to see what a ...
0
votes
1answer
469 views

Specific Physics Lessons and Reference for Game Development

What "Physics stuffs" should I learn in game developments? I'm reading about Verlet Integration, and I'm wondering what other lesson should I learn and if there are available resources can you please ...
2
votes
1answer
234 views

Is there an easy way to create an AI opponent for the Othello game?

Is there a well known AI technique to create an opponent in the game Othello (aka Reversi)?
4
votes
9answers
1k views

Anyone know of other unique playable archetypes?

Well I like to play games that give me a wide breath of options. For most part I see games implementing certain archetypes like the usual RPG trinity (tank, DPS and healer). So far the most ...
10
votes
4answers
412 views

What are the downsides of only explicitly informing the player of *success*?

I'm working on educational software and trying to increase Engagement ("fun"). Clear Progress toward a Goal (one of the tenets of Engagement) would suggest we need to let the player know how they are ...
7
votes
3answers
419 views

Game designer in need of career advice

I've been working in game industry as a game designer (and lately as a producer) for 5 years, with over 20 projects under the belt. However, all of the games that I've worked on we're free2play online ...
2
votes
3answers
686 views

Player Ranking System

Already posted this on another forum but I'll repost it here because I'm curious if this is a good forum for game-design questions. I'm looking to design a player ranking system for my game. The ...
5
votes
1answer
568 views

Splitting up duties for a card game server

I'm working on a game where players connect to a game server and to a lobby to play a card game against others. I have a pretty good idea how to code it and such, I'm just not sure regarding a few ...
0
votes
1answer
95 views

What is the best way to turn image voting into a game? [closed]

I'm trying to come up with a design for an image voting site that turns the (potentially boring) task of voting on thousands of images into a game. The goal is to get the user to vote on as many image ...
16
votes
3answers
1k views

Are games designed to be addictive? [closed]

When I was younger I used to play games a lot for hours. I would say I got addicted to them. Now I'm a software developer and was wondering if games are explicitly designed to be addicting? Game ...
3
votes
1answer
2k views

Make objects follow a strict path (Xna)

I am making a defence game. Naturally, this means that there needs to be objects following a path on the screen. I want to make it a strict path from one point to another to another. I could use an ...
10
votes
3answers
599 views

Prototyping a puzzle game for solvability of levels

I am in the prototyping phase of making a puzzle game for iOS. The basic premise of what the player has to do is get from point A to point B by navigating through a maze like setup, while moving ...
27
votes
8answers
2k views

In-Game Tutorial Decisions

I'm working on a game with confusing mechanics such as energy storage and the coolant temperature. What is the best way to get a new player learned quickly? What are the pros and cons of different ...
7
votes
3answers
822 views

Accuracy vs distance formula

Consider a shooter and a target. My question is if there is any realistic approximation of calculating with which probability the shooter hits the target. Neglecting the weapon and shooter skill, I ...
1
vote
1answer
172 views

Averaging Camera Position

I'm making a camera which tracks the player. I am using a basic algorithm to calculate a position for the camera relative to the player. Then I am taking an average of this over the last x number of ...
3
votes
1answer
98 views

How to accurately score moving averages (indepenent of sampling window)

I'm developing a puzzle game, and coming up with a little trouble how to accurately create the 'score' for a particular player's solution. In this game a player creates a machine which generates ...
1
vote
1answer
419 views

What should my map creation workflow be for a turn-based tactics game?

I am planning to make a tile turn-based game like Final Fantasy Tactics. Now, I am brainstorming of how can I implements the map arena system (the battle arena where there are block by block tile so ...
2
votes
2answers
2k views

Match-3 game level generator

I made match-3 game and now i trying to add level generator. Now I generate level by filling random cells with random blocks, but I want to create generator which for given number of moves and number ...
1
vote
1answer
1k views

Connect-three game: Increasing level-of-difficulty as play progresses

I'm writing a connect-three type game (think Chuzzle, but without all those nasty locks, and with no big chuzzles) and I'm trying to figure out how to increase the level of difficulty as play ...
0
votes
2answers
270 views

Is screenplay for a low budget to no budget indie game necessary?

i'd love any advice about knowing if screenplay for indie games are necessary or not. i've seen loads of successful and unsuccessful games that dont require them, the only issue is, im a 3d artist ...
0
votes
1answer
751 views

class diagrams / design for an adventure game (rooms, objects, inventory)?

Any links to existing design (e.g. class diagrams, database ER diagrams) for a basic adventure game - i.e. that has the aspects of: rooms/locations (which you move between) objects which you collect ...
-2
votes
3answers
364 views

Client Server what do i need?

Simple question if the Client is Android Game App That send data to the server for Storing/Recalling Data as well as calculating data? I hear sql is good for simple database stuff.what is good for ...
-1
votes
1answer
231 views

CGPointMake in Respect to other UIImageViews

I have a UIImageView called hitBox, and another image called mainSprite. So what I want to do is when an IBAction is pressed, it will move hitBox to above mainSprite. I don't know if this is syntax ...
7
votes
3answers
354 views

What's an appropriate difficulty scale for weapon efficacy vs difficulty to obtain?

I'm writing up a design document for a voxel based adventure game, similar to minecraft, but fixing a lot of fundamentally broken game mechanics, or at least updating those mechanics to be more suited ...
0
votes
2answers
244 views

Games with rubbing/scratching as interaction?

I'm brainstorming a game aimed for touchscreen. Its primary interaction involves a lot of rubbing and scratching with the finger to the on screen objects, sort of like Fruit Ninja, but a bit more work ...
3
votes
1answer
569 views

Controlling the snake in a snake game with the mouse

I am trying to implement a snake game in C# using the WPF forms. Well I know to implement the snake game, where the snake is controlled by the keyboard. But how would I do it, if I wanted to control ...
4
votes
1answer
296 views

Is it possible to design a multiplayer game which can be played from different devices?

I want to design a online multiplayer game for all gaming devices e.g. Desktop PC, internet browser, android phones, android tablets, iphone, ipad, XBOX 360 etc. Now my main requirement is that, I ...
2
votes
2answers
930 views

Writing a dynamic achievement system without hardcoding rules into the application

I really enjoyed the solution provided here for groundwork on writing an achievement framework. The problem I have is I have game designers that would like to be able to insert achievements into a CMS ...
3
votes
3answers
341 views

Do open world games need less backstory?

I've played a few open-world games and really enjoyed them, though the ones I've really enjoyed have generally received complaints about how little story there is to them. The Saboteur is one example ...
1
vote
1answer
763 views

Game development: Pre-production stage

I´m starting up a new project. It´s going to be a web browser game, developed using HTML5, JavaScript and CSS3. I have some general questions regarding the process of game developing. Should you ...
2
votes
3answers
253 views

Moving multiple objects on a map

I have multiple objects on my isometric game, for example, NPC's doing path finding automatically to walk around the map. Now there could be any number of them from 0 to infinity (hypthetical as no PC ...
-3
votes
1answer
2k views

Random World Generator

I'm a new game developer. I am working on my first game at the moment. It's sort of a Risk like game, but I have added my own elements. Also sort of Starcraft inspired. I want a random world generator ...