Game Design is the practice of creating and balancing systems and the mechanics which the player uses to affect those systems. This is not to be used for programming questions about the "design" of features, engines, etc.

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8
votes
2answers
630 views

Keeping user's attention with tycoon style games

I'm developing a tycoon game, and with most games in the "genre", some in game things just take time. Making money, waiting for things to happen, etc. For mobile gaming (ios, android), how do I keep ...
0
votes
2answers
178 views

Design of networked Asteroids

I am looking for some advice on what would be a good way for users to play Asteroids over the network. Its my first game and so far I have it working in 2D using polygons across a scrolling world in ...
66
votes
16answers
33k views

Good game design books? [closed]

I have some experience in creating, however I like to have some well written reference material to help me produce better products. Are there any game design books that are not aimed at a particular ...
2
votes
2answers
189 views

Design criteria question kids games [closed]

I am currently designing a game for small kids that have not yet learned to read and would like to get some opinions, and views, on scoring? Given that these (hopefully) will be small children that ...
11
votes
2answers
226 views

How to make a market test for the game?

I'm making a casual game on iOS platform. But I'm not sure Do the consumers like my game. How can I make a market test for my game?
2
votes
1answer
257 views

How should I add level-specific gameplay code to a level?

What are best practices to add gameplay, to specific level? I have some event types, and my game logic now looks like. OnEnterSensor is virtual and is different for each level(01,02 ...). Game type ...
-6
votes
1answer
247 views

Why do PC versions of games have different memory-related cheats than console versions?

In my "question" about carry weight limitations in Skyrim, MadPumpkin said: "You have to understand memory. Picture that I have a variable that can hold up to amount of items ID's. How do I ...
1
vote
1answer
241 views

Game Programming Junior Demo Design [closed]

Consider the following demo: http://www.ashereinhorn.com/post/11140243390/short-capture-from-the-last-xna-version-direct3d (It has now almost been converted to C++ and DirecX10, and so the code is ...
-1
votes
1answer
430 views

How can I create a simple, sprite-based Mac game in Xcode? [closed]

I am using Xcode and I am new to Objective-C and Cocoa programming. I want to create a very simple sprite game in Xcode, but I do not know what code I should type or where/how to get started. It's a ...
2
votes
2answers
480 views

Designing a unit combat system (java)

I am looking to make a program that will allow me to test units for balance when in combat. The idea is that there will be two teams of so many units of different types. I would loop through a battle ...
8
votes
1answer
750 views

When pausing an XNA Xbox game and showing a “pause menu”, which controller buttons should I use?

I'm making a simple 2D XNA game for Xbox 360. My game can be paused by pressing the Start button on the Xbox controller. While paused, a simple menu pops up with options like Resume and Exit to Title ...
0
votes
2answers
267 views

Licence to use RPG systems like Pathfinder

I am sketching out my 2012 programming project, and Im planning to make a classic fantasy RPG game. The world design, plots, characters and all that I can make, but being a avid tabletop role-player, ...
2
votes
1answer
151 views

What's the best presentation/terminology for “quit” functionality?

I'm writing a game in XNA for Windows and Xbox, and I'm trying to decide how to present quitting options to the user. It seems to me that there are two basic types of "quits": Quit the game and ...
0
votes
1answer
265 views

Setting up CCMenu for Cocos2d

I am very new to Cocos2d programming and was thinking to build up my first app. I learnt some basics related to CCMenu and CCMenuItems. But I was wondering whether I could provide animations in such a ...
5
votes
2answers
211 views

How to evaluate a user against optimal performance?

I have trouble coming up with a system of assigning a rating to player's performance. Well, technically there is is a trivial rating system, but I don't like it because it would mean assigning ...
13
votes
3answers
373 views

How many achievements should I include, and of what challenge?

I know this question is fairy broad and subjective, but I'm wondering if there's been any published research into what an optimal number of achievements is and what kind of challenge they should ...
3
votes
1answer
93 views

Dealing with disconnected users

Just a strange question. I was thinking about it today. About a poker game website/apps or any online gaming platform with money being involved. What would be the best way to deals with disconnected ...
12
votes
4answers
880 views

Why not show progress towards achievements/badges?

Achievements are everywhere now — Xbox Live, iOS Game Center, many individual games, and even in social communities with gaming elements like Stack Overflow. A common user request of Stack ...
6
votes
4answers
356 views

What is the line between a serious game and an application with points?

Gamification has become a buzz word lately and is being applied to everything from applications to meetings. In many cases it is being done as an afterthought and sort of game-washing. What are the ...
2
votes
1answer
598 views

Setting the Box2D gravity for a pixel coordinate game?

I'm making a game with Box2D with a top left coordinate system. I multiply positions by an M_TO_PX_RATIO of 10.0f to convert from meters to pixels. I noticed that when I set gravity to 9.8, the ...
3
votes
3answers
651 views

Why large builder classes rather than separate clases in component-based entity systems?

I was reading about component-based entity systems and I was wondering why there is usually a large EntityBuilder class with methods like CreatePlayer(), CreateEnemySpaceship(), and CreatePowerup(), ...
12
votes
1answer
276 views

Conundrum with quality and virus reports: is our game releasable?

I've just got done talking to the CEO of our independent game studio about one of our projects nearing completion. We're considering canning the whole project for a number of reasons: There are ...
16
votes
4answers
854 views

It is worth adding 'futuristic' features to our game, or should we put our focus elsewhere?

I'm lead programmer in a medium-sized indie game studio. This is our first game as a team. We're working on a futuristic FPS game, with a profit-sharing buisness plan. Anyway, we have some very good ...
6
votes
1answer
721 views

Does Pokemon use any deep A.I in battle? [closed]

A Pokemon wild battle. The enemy may have up to 4 moves. I am wondering, is there any.. A.I going on here, or does the enemy simply take a random move and then executes it? Are there not any battle ...
4
votes
2answers
323 views

Need a reference to an [unusual?] RTS setting

Imagine an RTS game where so-called basic units play the main role throughout a whole game session. In my game basic units are actually programmable by a player (like in Colobot/Ceebot), that's why ...
10
votes
5answers
3k views

How to properly handle collision in a component-based game?

Trying to wrap my head around the ways to properly handle collision in a game designed around components. I see many examples have some sort of PhysicsComponent that gets added to the entity's list ...
56
votes
19answers
9k views

Level Design Tips [closed]

What are some pitfalls or pieces of good advice when designing levels or maps for a (presumeably 3D but not necessarily) game?
7
votes
1answer
505 views

Pairing algorithm for the Elo rating system

Imagine a 1 on 1 (not teams) competition between AI bots, like the Google AI Challenge. The various bots are assigned an ELO rating based on the outcome of the various versus matches. The reason I ...
7
votes
6answers
428 views

Things that make a game more interesting for kids

What makes a game more interesting or fun to play for children ages 8 to 14+? Does the age of the consumer play an important role in his/her interest in the game? What can I put in a game to make it ...
6
votes
4answers
665 views

Developing interesting game mechanics when not an avid gamer

I've realized that though I like playing videogames, I find it much more entertaining to actually make them. This makes me wonder, if I'm planning to develop an [X]* game, do I need to be an avid [X] ...
14
votes
3answers
733 views

Is there a rule of thumb to scale up the environment by 33%?

I was reading an article on Gamasutra called A Rational Approach to Racing Game Track Design, and I found the following: A commonly acknowledged rule for third person games is that the ...
4
votes
2answers
341 views

How do I go from a general idea to a specific draft of a design?

Before starting planing your code, the data structures, the class hierarchy, you need to have a clear idea of what you want for your game. I came across with an idea for a game, but it is too general. ...
1
vote
4answers
439 views

Can a scrub design/develop a strong competitive fighter?

The definition of Scrub in this question comes from David Sirlin's famous article, Playing To Win I am a fan of fighters, and I am fairly well versed in design (I get my daily dose of gamasutra). ...
0
votes
1answer
226 views

creation of a meta-game [closed]

OK, I feel like this should be on meta, because it is a very meta question, but I thought it would be interesting to discuss here. it is relevant and it might provide a little break from coding. ...
3
votes
1answer
923 views

Stuck on development of turn-based-strategy game

I am developing a turn based political/military strategy game similar to the DOS game Conflict. I have my game design document completed, but I'm having trouble actually putting together the logic of ...
4
votes
2answers
196 views

Do players like holiday events? [closed]

I remember back when I played runescape, they always had these really interactive holiday events. And players would be squirming all around trying to find where it was. After you would complete it (it ...
10
votes
1answer
396 views

Why has it become commonplace for NPCs to have one weapon per class instead of variants?

For instance, in Half-Life 2 you have Civil Protection, Combine Soldier and Combine Elite. Each class has a weapon. Is there a shift away from this at all, where the NPCs are matched with the player ...
19
votes
3answers
924 views

Making a game as a tutorial?

I am in charge of a game development club at my school and I'd like to work on a project this summer that I could use as a tutorial next semester. I have never done anything quite like this so I was ...
3
votes
2answers
2k views

UI: Main Menu options for mobile games. What options should be listed? What do users want to see?

When a user arrives at your main menu on your mobile touch phone game. What do you want them to see? What do they need to see? Start, About, Load, Leaderboards, and Settings are just a few of the ...
3
votes
3answers
392 views

Time limit on puzzle games: yea or nay?

Of course, it goes without saying that this can only work when the puzzle is randomly generated (say, something like minesweeper/bejeweled) and not hand-designed levels (such as trainyard, theseus ...
1
vote
1answer
298 views

Does this constitute as copyright infringement?

Say there is a card game, and it has cards that arc out, and has certain types of memberships with certain features such as premium members being allowed to chat, or use private game rooms etc. If I, ...
3
votes
2answers
463 views

Visual Design for AI

i'm developing an editor for a game... and tonight i have been thinking about implement a visual ai designer... this is how i think it should be: What kind of visual components are used in ...
6
votes
5answers
817 views

In FPS's what is the primary reason for unused ammo in a removed magazine returning to the ammo pool?

All FPS's I know of return unused ammo in a removed magazine back to the users overall ammo count. For example, I have 3 magazines with 30 rounds in each, I fire off 25 rounds and do a magazine ...
0
votes
2answers
270 views

How to decrease velocity constantly?

I am developing a golf game using the GameSalad framework for iPhone. I have one attribute named speed of type integer with value 5000. I also have one boolean attribute named speedControl which is ...
3
votes
1answer
164 views

How to get the physics just right in a physics driven game

I'm working on a physics driven game using a java port of Bullet (JBullet). In our game we have a ball that can have collisions with the other objects, including the objects that define the ...
3
votes
4answers
245 views

What can be a game-play element in a game with Shakespeare's plays as the main theme?

I was thinking of learning about making games, so I thought of an idea about making a game on a play, since the content is already there. I actually found well parsed XMLs of Shakespeare's plays. I ...
8
votes
3answers
1k views

What kind of system can I use to balance an RPG?

I'm developing a 2D RPG game, like Zelda. I've developed a first version, for studies. Now, I'd like rewrite it in better way The character has strength, agility, willpower, constitution, dexterity ...
0
votes
6answers
691 views

How to get started being a game designer [closed]

I was wondering how can I get started with game design & developement because Im not really good at any programming languages that used to make games
6
votes
2answers
1k views

How do you keep the gameplay and music in sync in a rhythm game?

What's the best way to program a rhythm based game in XNA? (Some sort of game like Dance Dance Revolution) Would you use the built in GameTime? What logic would you use to make sure the game ...
3
votes
1answer
691 views

Can world depth be achieved in a side scroller?

I tend to build games with strong stories, which usually involves quite an indepth world environment. Typically I develope typical 2.5 over head view JRPG style (think Zelda, Final Fantasy 3, etc) ...