Game Design is the creation and balancing of game systems and mechanics. Not for programming questions about "design" of features, engines, etc. Not for visual design questions about the looks of assets.

learn more… | top users | synonyms (1)

0
votes
1answer
774 views

How to create a fog effect in XNA with PixelShaderFunction?

I developped a small XNA games in 3D. I would like to add a "fog of war" on my models instantiated with an effect in my (.fx) file. The problem is, I do not know how to change the function ...
-3
votes
3answers
242 views

What are the basic game activities? [closed]

So there are genres like FPS, RTS and RPG, but every game is created around some sort of activity, like exploration, resource collection, storytelling or combat. What other basic activities exist?
-1
votes
1answer
169 views

Game theory games with very counter-intuitive results? [closed]

I have heard of an interesting game that produces a very counter-intuitive result. It is an auction of a $100 bill, but one in which both the first person in the auction and the second need to pay for ...
3
votes
1answer
303 views

How to approach skinning a snake made of cubes and is it right method for snake 3d game

I'm making a 3d snake game clone for studies and prettly much got everything to work, I have a 3d ground object surrounded by walls, and a snake head piece (cube). when you start the game 2 additional ...
0
votes
1answer
366 views

Art style - setting - gameplay

I'm looking for resources describing art style - setting - gameplay relationship (from game design perspective). For example, Fallout's colour palette most often is the dark one, models - realistic ...
22
votes
15answers
2k views

How to discourage micromanagement in strategy games?

When designing a strategy game (or one in a similar genre), how do you avoid having your players focus almost entirely on micromanagement? What should be done and what avoided in gameplay mechanics?
5
votes
1answer
1k views

RPG game engine. Skill application calculations

Short preface I am a part of a small team which is entering game development. We're creating a new RPG setting with custom game system and mechanics based on dice rolls. I'm server-side java ...
8
votes
1answer
831 views

Rule / validation design pattern

What design patterns can be used to create a rule / validation system for a game like chess (this is just a simple example, the actual game needs more difficult sets of rules) I've read several ...
1
vote
3answers
472 views

Question about creating a sprite based 2-D Side Scroller with scaling/zooming [closed]

I'm just wondering if anyone can offer any advice on how best to go about creating a 2-D game with zooming/scaling features akin to the early Samurai Showdown games. In this case it would be a side ...
2
votes
1answer
555 views

World-map navigation and path-finding

I'm designing a 2d RPG where you navigate on a overhead map. The terrain is mostly open with big parts of inaccessible terrain such as mountains and rivers. The player navigates short distances at a ...
1
vote
2answers
747 views

Powerup Best practices [duplicate]

In a turn based game each player has a set of properties, e.g attack, defence, speed and these can all be used to work out who should go first and how much damage should be dealt. That all works fine, ...
2
votes
1answer
483 views

How to design rating (leaderboard)

I have a quiz online game. For each game there is a prize (number of scores). Now I have three ratings: top for the last day, top for the last week, total top (based on the sum of scores). Sum is not ...
0
votes
5answers
2k views

Game Design Schools in Canada [closed]

I am a High School student in Ontario and i am trying looking for college/university programs the are specifically about game design. There are quite a few at most colleges near me, but they are all ...
1
vote
1answer
404 views

Any book about math in game design? [closed]

Game designers need math as one of their tools for designing game, unfortunately I can't find one book concentrate on this topic. I know there's math book about game programmer, but designer need ...
2
votes
1answer
3k views

Can I mix OpenGL and swing?

I'm working on a small game library for me and some people I know that just handles the window and nothing special that we weren't gonna use. I know how to use OpenGL and stuff I just don't like ...
0
votes
4answers
459 views

Is the city of the GTA, L.A. Noire, Assasins Creed or Saint Row games considered a level? [closed]

I'm trying to figure out whether or not the worlds in which these games take place are levels or not, for the sake of level design. I consider the world to be one big level and all the missions and ...
-4
votes
1answer
662 views

What is a reliable and easy way to build an AI? [duplicate]

Possible Duplicate: New to creating AI - where to start? I'm making a "Mario Like" game and I was wondering how would an AI generally work? I'm thinking of that it could just go to the ...
1
vote
1answer
208 views

What is the best practice to resize game views-assets in WPF/silverlight?

I am working on simple game using WPF/C#, and I am wondering what is the best practice to resize the game (views, assets…) when user re-sizes the game window? Is it good practice to use the ViewBox ...
4
votes
4answers
4k views

Game ideas for a platformer [closed]

I have created a platformer which currently has the features listed below. I would greatly appreciate any further ideas which I could implement! (I don't play a lot of games which is why I require ...
3
votes
4answers
646 views

Is “forcing the user” to accept the terms an acceptable design in a smartphone/iPhone game?

I am about to release my first iPhone game, has been a long project and I involved several people. My lawyer strongly recommended me to add a "terms and conditions" page at the beginning of the app ...
-7
votes
1answer
417 views

Heightmap VS actual model of environment [closed]

I've been looking at 3D environments for games and I would like to know (case by case) which would be the best fit for development. The types in question are between heightmaps or a model of an ...
6
votes
3answers
636 views

How to start with more complex games? [closed]

I'm a new game developer and I have already finished Pong, Breakout and Snake. I want to start with strategy games, where do I read up on that? What ideas should I wrap my head around? I like games ...
3
votes
2answers
226 views

Story dialogues: user controlled or script driven?

I'm currently working on the animations that present the story. Right now my animations are scripted. They allow me to dictate the pace of the scene. My dialogue bubbles expire on a simple "time per ...
5
votes
5answers
976 views

How can I make a falling down effect in 2D - Birds Eye View

Currently whilst making my game, I'm not sure how I am going to implement the actual gameplay/environment of it. At first I thought to do a side-on plat-former, where my character falls down the ...
7
votes
2answers
1k views

Some theory questions about classic endless arcade games

I had read in the book "A theory of fun for game design" that once the player realizes that he cannot overpower the computer in anyway (or) the AI is unbeatable (badly designed/coded) he will leave ...
2
votes
4answers
3k views

Professional game design documents [duplicate]

Possible Duplicate: How should I structure a design document? I'm planning to apply for a game designer position at a big company. But the problem is, according to my CV, I'm not fit for ...
4
votes
1answer
2k views

Need info on creating a tile grid data structure in Java

I'm trying to create a game with a fixed size map (2D Tile array). I suppose I can inherit other tiles from this base Tile, e.g.: a BankTile. Placing and removing tiles is all too easy, but forming ...
-1
votes
1answer
112 views

Location-based mobile game without data plan

I'm in the planning phases of a mobile-based game that depends heavily on tracking your location (think FourSquare). The main problem I have is storing and tracing location. If a user has a phone ...
2
votes
0answers
217 views

How to a go about making my modding into a career? [closed]

I am 16 years old and still at school(UK). I really enjoy creating maps using things like the creation kit and workshop on steam. I have loads of game ideas and every game I play creates 100 more. ...
8
votes
3answers
353 views

Designing for visually impaired gamers

Globally the number of people of all ages visually impaired is estimated to be 285 million, of whom 39 million are blind. — World Health Organisation, 2010. (That's 4.2% and 0.6% of the ...
3
votes
2answers
710 views

Drag and Drop Team Selection

I have a Fantasy F1 Website, currently users select their teams using dropdown menus. It works OK but isn't as user friendly as I would like. I would like to implement a drag and drop type of ...
2
votes
1answer
1k views

How should I go about randomizing levels in a “runner” game?

I'm working on a runner type of game (basically it's a never ending run through hordes of enemies and platforms and whatnot). 2d platformer view. Should I random a bit of map every now and then? Few ...
33
votes
4answers
1k views

Creating an illusion of stress and danger

I'm currently experimenting with an adventure game setting where at some point the game is quite calm and the player has to solve puzzles and at some point there are enemies or environmental traps. I ...
16
votes
6answers
1k views

Handling player logoff and logon in a persistent world without breaking immersion

One problem I've never seen fixed in any persistent online game is how to handle player logon and logoff without the characters just popping in and out of the world. My first thought is to simply ...
2
votes
4answers
526 views

Gamification: designing cooperation in an RPG like game based on Scrum methodology

I have implemented with 3 friends a gamified system at my work (development company) which builds an fantasy rpg game over scrum project methodology. Generally, the tasks are the missions, each player ...
-2
votes
1answer
326 views

Implementation of planets in top-down space shooter [closed]

I am working on a top-down space shooter, and I have come to the point where I need some input on a mechanic. I have implemented enough that I can make this choice; either way will not change the code ...
-3
votes
1answer
1k views

what existing engines can do open-world games? [closed]

I'm looking for a 3D engine that would allow me to do open-world games. Basically: - the game is looks like one big "map" of several km wide where you can walk from one point to another - there would ...
1
vote
1answer
237 views

Game design and SoC

I've been working on a little game for the last few months, trying to approach it as a software engineer and employ best patterns and practices in my coding. I have gotten to the point where I have to ...
0
votes
4answers
827 views

Twin stick shooting with keyboard

In a top down shooting game, what alternatives are there for input if I want the direction of movement to be independent from the direction I'm shooting at? I'd like to avoid shooting with the mouse ...
2
votes
3answers
431 views

Abstract games that are hard to play for AI/computer? [closed]

Do you know any abstract multi- or single-player game that is hard to play for AI/computer but not so hard for humans? Being simple and popular is better.
-6
votes
1answer
140 views

logic behind a single player game [closed]

i would like to code a single player game where at each turn a player has to write a letter on a grid. In response the computer would write a letter and so on. As soon as a word is created as a result ...
3
votes
1answer
483 views

How to raise funds for game developement

Creating a game can be a costfull process, if you are working on it full time with around 4 people for 2 years (buidling from scratch) you need about €400.000 for salaries alone. (An average medior ...
2
votes
1answer
391 views

Particle systems on multiplayer games

I'm working on a 2D javascript/Three.js multiplayer game, using web sockets and an authoritative server currently written in Python. The combat mechanic will be similar to Geometry Wars however i'm ...
8
votes
2answers
1k views

Example of Data Oriented Design

I can't seem to find a nice explanation of the Data Oriented Design for a generic zombie game (it's just an example, pretty common example). Could you make an example of the Data Oriented Design on ...
2
votes
1answer
355 views

VBO and shaders confusion, what's their connection?

Considering OpenGL 2.1 VBOs and 1.20 GLSL shaders: When creating an entity like "Zombie", is it good to initialize just the VBO buffer with the data once and do N glDrawArrays() calls per each N ...
6
votes
2answers
2k views

How should I plan the inheritance structure for my game?

I am trying to write a platform shooter in C++ with a really good class structure for robustness. The game itself is secondary; it is the learning process of writing it that is primary. I am ...
1
vote
2answers
147 views

Informing GUI objects about screen size - Designing

I have a problem with designing classes for my game which I create. In my app, there is: class CGame which contains all the information about game itself, e.g. screen width, screen height, etc. In ...
1
vote
2answers
1k views

How to deal with Character body parts from Design to Cocos2d

I'm trying to figure out the pattern the game developers use together with game designers: See the picture below with the independent parts: Questions: 1) Should I create different image parts ...
1
vote
1answer
936 views

Who makes the art assets for mobile games?

I know how to develop apps for Android but never tried developing games, and I want to start soon. For developing games we need sounds and high quality images (say a background, characters, logos, ...
0
votes
1answer
293 views

Box2dWeb positioning relative to HTML5 Canvas

I'm new with HTML5 canvas and Box2DWeb and I'm trying to make an Asteroids game. So far I think I'm doing okay, but one thing I'm struggling to comprehend is how positioning works in relation to the ...