Game Design is the creation and balancing of game systems and mechanics. Not for programming questions about "design" of features, engines, etc. Not for visual design questions about the looks of assets.

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1answer
2k views

What does a typical game designer do every day? [duplicate]

I am doing a project in class and i need to know what a person in the game designing career does every day. I have been looking and i can not find anything. If you answer this that would be greatly ...
2
votes
1answer
116 views

How can I use remote playtesters?

I'm working on a website for asynchronous two-player games (mostly board games); as part of the site's development I'm hoping to use it to playtest new games I design. The good news is that this ...
0
votes
5answers
806 views

Does Java support OpenGL by itself?

Note: This is long but I explaining everything that you need to know. Don't read half way through it and say "What's the question?". It's simple but long and I need help as soon as possible. So I ...
7
votes
1answer
390 views

How can I handle a bunch of achievements in a game? [duplicate]

Take for example Team Fortress 2. There are a huge load of achievements, and I'm wondering how the manages all of them. And since there's a lot of achievements, I'd also like to know how it "knows" ...
-1
votes
1answer
98 views

Specifying 3D objects in a game [closed]

I have hands on experience in OpenGLES 2.0 , OpenGL and wish to apply the same in a 3D game development in Android. My idea is to develop a Combat game having fighter planes. I am trying to create a ...
7
votes
4answers
486 views

What is realism?

Beyond the obvious something that seams real, realism in games is a hard feature to hit. In some cases, things that are completely impossible in real life are seen as realistic by gamers. For ...
0
votes
1answer
239 views

Real cash gambling app

I am making a cash game like deal or no deal for use as an android app, using adobe software. The idea is player wagers 50 pence through Paypal plays the game wins, say, £10 pounds and then cash out. ...
11
votes
3answers
929 views

Can Achievement systems be implemented later in development?

I'm undecided if I want to implement this feature in my game at the time or not. I don't want the project to get to far out of control so I'm focusing on core mechanics first. Is this a feature that ...
-1
votes
2answers
445 views

What beginner level game should I practice developing that has all the basics of game development? [duplicate]

I am a fresh graduate of Computer Science and am very nervoud for my skills test next week. So I have only about 4 days left till the exam and I really want that job which is game development. They ...
2
votes
4answers
595 views

What are some good examples of exuberant in-game instructions for telling the player to repeatedly smash a button?

What are some good examples of exuberant in-game instructions for telling the player to repeatedly and quickly press a button or perform an action? I'm especially interested in examples in retro games ...
4
votes
3answers
405 views

Is it worth having AI opponents step in for disconnected players in an online multiplayer card game

I have an online multiplayer card game resembling spades/bridge and I want to implement a system that autoplays when a client disconnects. Right now, there is a client and server. In the new system, ...
0
votes
2answers
237 views

Sprites: Are there any tools to scale sprites individually without using Photoshop/GIMP? [closed]

I am using TexturePacker as tool to pack my 2D sprites, it is good but it doesn't provide the possibility to scale individual sprites to a specific scale. I am wondering whether there is any good ...
2
votes
3answers
201 views

Generate slot combinations

How do you generate combinations in slots to achieve a wanted probability of the user winning? Say, you decide that he should win $200. How do you generate combinations that'll cause winnings ...
4
votes
1answer
586 views

How to develop multi-player game without involving server side code?

There have been lot of cloud based frameworks released in past few years. They provide real-time communication among users but does not allow developers to write server side code. So, how can we use ...
5
votes
4answers
761 views

Storing data for a pokemon like game

The game I'm developing is close to Pokemon. How should I store the data? I am currently thinking of text files where I save the map and have a corresponding textfile for the trainers and their teams ...
6
votes
4answers
676 views

Simultaneous game states

I think I understand the basic idea behind a Finite State Machine-based game loop. But I'm trying to write a little game in which the same object can simultaneously be in multiple, independent states. ...
6
votes
2answers
198 views

What to do with old data?

I have a game - virtual soccer manager. It is browser based game. It is split into 'seasons' each of them takes around a half of a real year. The central game element is a soccer match, each team ...
5
votes
1answer
460 views

Where can I find the full game list of Game Design Challenge on GDC? [closed]

The GDC Game Design Challenge is very interesting, the event gives designers the opportunity to display their amazing creativity. When I searched for the old events I could only find articles which ...
5
votes
2answers
745 views

What knowledge would I need to make a good simulation game [closed]

I have an idea for a game like theme park but don't know how simulation games are made. I am not on my first game so I would appreciate constructive answers instead of "its hard, don't do it". What ...
-4
votes
2answers
755 views

Side scrolling: how to do?

This question is simple, but for me is hard to do! How to implement side (horizontal and vertical) scrolling for (i.e.) a 2d car game ? Both car and background must move. How to ? Thank you!
-1
votes
1answer
174 views

How to Fix Some Portion of bound camera?

I want to add Progress bar with my game to display life of player but when i move down through DigitalOnScreen Control the black bar that i want to display is not displayed there. I want to display ...
-1
votes
1answer
247 views

How to go about front end UI to main Game Engine and then to Game Over Phase [closed]

I am about to complete my first ever game. I have used Qt for windowing and OpenGL for actual game logic. I am confused about .. things which are related to design so according to FAQ, these kinda ...
7
votes
2answers
382 views

100 points between 0-1000 on an increasing scale

Basically, it's for roleplay, I need to generate 100 points along a scale. Level 1 is the starting amount, and is at point 0 on the scale. Level 100 is the highest amount planned at this point, and it ...
3
votes
2answers
866 views

Rule of thumb for enemy art design in 2D platformer

I'm at the early stages of developing a 2D side scrolling open ended platformer (think Metroidvania) and am having a bit of difficulty at enemy design inspiration for something of a scifi, nature, ...
15
votes
5answers
5k views

How is game development different from other software development? [closed]

For a solid general purpose software developer, what specifically is different about game development, either fundamentally or just differences in degree? I've done toy games like Tic-tac-toe, ...
20
votes
5answers
4k views

Spreadsheets in Game Design?

There have been two instances from the past two weeks that I've heard from well known successful game developers that they use spreadsheets when designing games. The first being David Whatley in ...
2
votes
0answers
200 views

Looking for ios game design management document template [closed]

i am looking for ios game design/development management document template in order to break down my work flow and structure.
47
votes
1answer
11k views

Decision Tree vs Behavior Tree

What are some differences between Decision Trees and Behavior Trees for AI Game Development? When would you use one over the other?
0
votes
1answer
133 views

How do I check for non tilted 2D rectangle collision?

I'm trying to find out how to check collision with different rectangles. Now the cubes I have have a x, y, height, and width to them. So it might look like this on the screen: And not like this: ...
3
votes
1answer
1k views

Move Background in AndEngine for a Racing Game

I am new to game development and AndEngine. I have small query about racing game. I am going to develop a bike racing game. For bike racing game we will move the background or the player. I am tried ...
0
votes
1answer
187 views

Android activities, when to use them?

I'm getting back into programming my game and I can see that I've used activities for so many things. I only have one with a custom-view (my actual game), the others are activities with XML-views, ...
0
votes
5answers
733 views

Should my platformer have collectibles? [closed]

By collectibles, I mean objects that you collect mainly for the sake of collecting them, not to power up. Think coins in Super Mario or bandages in Super Meat Boy. I've seen a few platformers that do ...
-6
votes
1answer
122 views

Android Game an [closed]

I want to develop an android game (3D/2D).. and I don't have any knowledge about android app development. So can you suggest some helpful and understandable resources like video tutorials or head ...
0
votes
3answers
346 views

Starting out - should I make complete games or just play around? [closed]

While starting out, I made clones of some arcade games (Tic tac toe, Pong, Snake, Tankwars, Breakout, Tetris, etc). Most of these games had just had the gameplay, I didn't code any of the starting ...
2
votes
2answers
875 views

Regarding physics engines and the GPU

The rigid body physics engines that use a "bounding box" for collision detection, I am aware of how they are created. What I want to know is, is there a physics engine that does not use "bounding ...
4
votes
1answer
486 views

Handling Different Aspect Ratios for a Multiplayer Game

I'm currently designing a competitive 2D, side-scrolling multiplayer game and I want support full screen play at any aspect ratio (e.g., 4:3, 5:4, 16:10, 16:9). Doing that is not so much a problem, my ...
4
votes
2answers
296 views

Game Design Issue: Special items implementation

I have a Match Two game similar to the bejeweled board. I am rewarding the player on speed of score. If he scores X in Y time , he gets a bomb. The time window is not rolling but discreat. I check ...
0
votes
1answer
810 views

How to create a fog effect in XNA with PixelShaderFunction?

I developped a small XNA games in 3D. I would like to add a "fog of war" on my models instantiated with an effect in my (.fx) file. The problem is, I do not know how to change the function ...
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votes
3answers
248 views

What are the basic game activities? [closed]

So there are genres like FPS, RTS and RPG, but every game is created around some sort of activity, like exploration, resource collection, storytelling or combat. What other basic activities exist?
-1
votes
1answer
169 views

Game theory games with very counter-intuitive results? [closed]

I have heard of an interesting game that produces a very counter-intuitive result. It is an auction of a $100 bill, but one in which both the first person in the auction and the second need to pay for ...
3
votes
1answer
330 views

How to approach skinning a snake made of cubes and is it right method for snake 3d game

I'm making a 3d snake game clone for studies and prettly much got everything to work, I have a 3d ground object surrounded by walls, and a snake head piece (cube). when you start the game 2 additional ...
0
votes
1answer
388 views

Art style - setting - gameplay

I'm looking for resources describing art style - setting - gameplay relationship (from game design perspective). For example, Fallout's colour palette most often is the dark one, models - realistic ...
22
votes
15answers
3k views

How to discourage micromanagement in strategy games?

When designing a strategy game (or one in a similar genre), how do you avoid having your players focus almost entirely on micromanagement? What should be done and what avoided in gameplay mechanics?
5
votes
1answer
1k views

RPG game engine. Skill application calculations

Short preface I am a part of a small team which is entering game development. We're creating a new RPG setting with custom game system and mechanics based on dice rolls. I'm server-side java ...
8
votes
1answer
870 views

Rule / validation design pattern

What design patterns can be used to create a rule / validation system for a game like chess (this is just a simple example, the actual game needs more difficult sets of rules) I've read several ...
1
vote
3answers
477 views

Question about creating a sprite based 2-D Side Scroller with scaling/zooming [closed]

I'm just wondering if anyone can offer any advice on how best to go about creating a 2-D game with zooming/scaling features akin to the early Samurai Showdown games. In this case it would be a side ...
2
votes
1answer
594 views

World-map navigation and path-finding

I'm designing a 2d RPG where you navigate on a overhead map. The terrain is mostly open with big parts of inaccessible terrain such as mountains and rivers. The player navigates short distances at a ...
1
vote
2answers
798 views

Powerup Best practices [duplicate]

In a turn based game each player has a set of properties, e.g attack, defence, speed and these can all be used to work out who should go first and how much damage should be dealt. That all works fine, ...
2
votes
1answer
525 views

How to design rating (leaderboard)

I have a quiz online game. For each game there is a prize (number of scores). Now I have three ratings: top for the last day, top for the last week, total top (based on the sum of scores). Sum is not ...
0
votes
5answers
2k views

Game Design Schools in Canada [closed]

I am a High School student in Ontario and i am trying looking for college/university programs the are specifically about game design. There are quite a few at most colleges near me, but they are all ...