Game Design is the creation and balancing of game systems and mechanics. Not for programming questions about "design" of features, engines, etc.

learn more… | top users | synonyms (1)

2
votes
3answers
5k views

How do I structure a 2D platform level?

I'm doing a 2D platformer but I don't know how they are usually built. The approach I'm looking at is making it tilebased, with ground tiles on bottom row, then platforms on some places in "mid-air" ...
9
votes
3answers
705 views

Bejewelled Next Best jewel selection

Is there a game design technique I can use so that I completely remove 'No more moves left' situations. ie. the game should contain no impossible scenarios. As far as I've guess It all depends on ...
21
votes
6answers
6k views

Game planning and software design? I feel that UML is not convenient

In my university, they always emphasize and hype about UML design and stuff, in which I feel it is not going to work well with game structure design. Now, I just want a professional advice on how ...
2
votes
1answer
4k views

How to utilize miniMax algorithm in Checkers game

I am sorry...as there are too many articles about it.But I can't simple get this. I am confused in the implementation of AI. I have generated all possible moves of computer's type pieces. Now I can't ...
11
votes
3answers
1k views

Turn-based board game server references? [closed]

Are there any good references/books to recommend about how to build a turn-base game server? It's something like a chess server for pairing chess players and keep game states. In the past, for example ...
0
votes
1answer
389 views

Logic behind greedy Spider game?

What will be the best algorithm or logic that can be used for game like greedy spiders. As far as I can think it is based on A* algorithm ? Where the shortest path has to be a search between the ...
0
votes
4answers
365 views

How to run around another football player

I have finished a simple 2D one-on-one indoor football Android game. The thing that it seemed so simple to me, a human being, turned out to be difficult for a computer: how to go around the opponent … ...
3
votes
1answer
816 views

Recommended method towards making custom maps for a 2d game?

I am planning on making a 2D game, however different from my last personal projects I want this one to have enhanced graphics, with custom-designed levels. My previous 2d platformers were tile-based, ...
17
votes
2answers
1k views

Is there a definitive reference on Pinball playfield design?

I'm looking at designing tables for Future Pinball but I'm not sure where to start as I've little background in game design per se. I've played scores of pinball tables over the years so I've a fairly ...
3
votes
1answer
1k views

What is a normalized Vector?

Can someone explain the following code? I need to learn what each part means so I can turn it into enemy movement in a space shoot-em-up Vec2d playerPos; Vec2d direction; // always normalized float ...
2
votes
2answers
166 views

Different methods of ammo resupply

I'm writing a small game at the moment. Presently, I have one or two design elements that aren't locked down yet, and I wanted to ask for input on one of these. For dramatic effect, the player's ...
3
votes
4answers
1k views

What are examples of games with “minimalist” models/art assets [closed]

When teaching game development, my student's obsess about building realistic or complex art/models/animation. And spending wayyy to much time trying to get accurate collision detection between two 3D ...
1
vote
1answer
307 views

Stuck at enemy movement

I am making a TD game in unity, Initially I made all of my enemy movements frame rate dependent say: I had a grid point1 at -22.65 and other at -21.1, diagrammatically: (-22.65) ...
8
votes
2answers
319 views

Game timings and formats

There are more or less standardized TV-show/movie formats and recommended timings: 1. By the early 1960s, television companies commonly presented half-hour long "comedy" series, or one hour long ...
4
votes
2answers
556 views

RTS game diplomacy heuristics

I'm reimplementing an old 4X space-rts game which has diplomacy options. The original was based on a relation scoring system (0..100) and a set of negotiation options (improve relations, alliance, ...
1
vote
1answer
1k views

RevoluteJoint Stop Rotating when Some Physics Body Collide in Andengine + Box2d?

I am making a Game from andengine + box2d in Which i am using RevoluteJoint in that case i am facing some problem that when physics body or Sprite Collide with this Revolute joint body then Revolute ...
1
vote
1answer
151 views

What web technology could I use which would support a decision tree?

I am a big game development fan but I haven't done any commercial work in the past. I have been asked by a non-profit to look at developing a game similar to the award-winning www.playspent.org They ...
0
votes
1answer
392 views

Effectively implementing a game view using java

I am writing a 2d game in java. The game mechanics are similar to the Pokémon game boy advance series e.g. fire red, ruby, diamond and so on. I need a way to draw a huge map maybe 5000 by 5000 pixels ...
-4
votes
1answer
135 views

Can game designers or developers be addicted to online games? [closed]

Do game designers/developers play as much as hardcore gamers, and could they be considered addicted? In the clinical addiction sense. If yes, is it good or bad? If not, is it called enthusiasm? I'm ...
3
votes
4answers
281 views

How to make players be creative in a game, if the game cannot evaluate it?

I am working on a prototype game with several funny/visual effects that the player can trigger. The player can be quite creative in the way to use or combine these effects but it seems impossible to ...
4
votes
3answers
832 views

Cost to licence characters or ships for a game

I am producing a game pitch document for a university game design class, and I am looking for examples of licencing cost for using characters or ships from other IP holders in a game. For example: ...
-1
votes
1answer
191 views

Slide down transparent CCScene

I want a transparent CCScene (or CCLayer) to slide down when the game is paused...and I want it to be clear enough to see the CCLayer behind it. How could I do this? Thanks
2
votes
1answer
347 views

“Untangle”-Game AI

I am trying to program an AI for such untangle games like Untangle game. I tried the following possibilities: 1) Just set one node after the other to a random place. If every node was moved once, ...
0
votes
1answer
481 views

Is it possible to extract textures or sprites from compiled game files?

For instance, every map in Portal has what appear to be sprites over a texture indicating the obstacles you'll face (see screenshot). Are these resources compiled into the source as byte code, or is ...
-1
votes
1answer
286 views

What kind of graphics would you like better? [ pictures ] [closed]

I am looking forward to make an android game, something angrybirds style. I've already made my own engine and now have to decide what kind of graphics should I make. It could be either realistic, ...
3
votes
4answers
711 views

Alternatives to a leveling system

I'm currently designing a rough prototype of a mecha fighting game. These are the basics I came up with: Multiplayer (matchmaking for up to 10 people, for now) Browser based (HTML5) 2D ...
12
votes
12answers
1k views

Styles of games that work at low-resolution

I'm taking a class on compilers, and the goal is to write a compiler for Meggy Jr devices (Arduino). The goal is just to make a simple compilers with loops and variables and stuff. Obviously, that's ...
1
vote
1answer
232 views

How to update a game off a database

I am currently writing a sports strategy management game (cricket) in PHP, with a MYSQL database, and I have come across one stumbling block - how do I update games where neither player is online? ...
-6
votes
1answer
2k views

What Program Was Used To Make Call Of Duty? [closed]

i was wondering what program i should download to make my OWN version of COD I already know unity http://unity3d.com/ but no others. Could someone help me?
4
votes
1answer
303 views

Loading enemies in a 2d platformer

What would be the best way to load enemies in a level. For example take Mario, are enemies rendered at their x,y positions as the game is loaded or when the player walks past a specific x value. ...
3
votes
3answers
247 views

Score vs. Kills in a casual game

I am making a simple phone game and having a conceptual argument with my partner. The argument might end up being inconsequential, but I would like to hear some opinions from actual devs who are ...
4
votes
1answer
484 views

Store data on server or only in database?

I have been working on programming an online RPG in Java for a while now. It's a huge project and way too hard for me, but I'm having fun learning. server and client: Java database: MySQL I have ...
4
votes
1answer
218 views

Winning isn't everything (organic Hierarchy)

Suppose that you have a simple online browser based game* in which the characters are all landed nobles - Barons. When the game starts all players are on relatively equal footing. There is a game ...
2
votes
2answers
856 views

How to implement physics and AoE spells in an MMO game?

I'm making a game which will be completely centered around PVP battlegrounds and arenas. Think something like WoW, but with the RPG part removed. There will just be a lobby, where you can join a ...
9
votes
4answers
1k views

Time reverse mechanism in games

I am wondering about how time manipulation mechanisms in games are typically designed. I am particularly interested in time reversing (sort of like in the latest SSX or Prince of Persia). The game ...
2
votes
2answers
295 views

Managing the base HP of a game

I'm creating a simple turn-based 2D Tile RPG in JavaScript/jQuery (using HTML5 Canvas) and the hardest part is the formulas. I got the EXP per level down. I have a base level. I'm trying to see what a ...
0
votes
1answer
474 views

Specific Physics Lessons and Reference for Game Development

What "Physics stuffs" should I learn in game developments? I'm reading about Verlet Integration, and I'm wondering what other lesson should I learn and if there are available resources can you please ...
2
votes
1answer
234 views

Is there an easy way to create an AI opponent for the Othello game?

Is there a well known AI technique to create an opponent in the game Othello (aka Reversi)?
4
votes
9answers
1k views

Anyone know of other unique playable archetypes?

Well I like to play games that give me a wide breath of options. For most part I see games implementing certain archetypes like the usual RPG trinity (tank, DPS and healer). So far the most ...
10
votes
4answers
412 views

What are the downsides of only explicitly informing the player of *success*?

I'm working on educational software and trying to increase Engagement ("fun"). Clear Progress toward a Goal (one of the tenets of Engagement) would suggest we need to let the player know how they are ...
7
votes
3answers
421 views

Game designer in need of career advice

I've been working in game industry as a game designer (and lately as a producer) for 5 years, with over 20 projects under the belt. However, all of the games that I've worked on we're free2play online ...
2
votes
3answers
704 views

Player Ranking System

Already posted this on another forum but I'll repost it here because I'm curious if this is a good forum for game-design questions. I'm looking to design a player ranking system for my game. The ...
5
votes
1answer
571 views

Splitting up duties for a card game server

I'm working on a game where players connect to a game server and to a lobby to play a card game against others. I have a pretty good idea how to code it and such, I'm just not sure regarding a few ...
0
votes
1answer
95 views

What is the best way to turn image voting into a game? [closed]

I'm trying to come up with a design for an image voting site that turns the (potentially boring) task of voting on thousands of images into a game. The goal is to get the user to vote on as many image ...
16
votes
3answers
1k views

Are games designed to be addictive? [closed]

When I was younger I used to play games a lot for hours. I would say I got addicted to them. Now I'm a software developer and was wondering if games are explicitly designed to be addicting? Game ...
3
votes
1answer
1k views

Make objects follow a strict path (Xna)

I am making a defence game. Naturally, this means that there needs to be objects following a path on the screen. I want to make it a strict path from one point to another to another. I could use an ...
10
votes
3answers
607 views

Prototyping a puzzle game for solvability of levels

I am in the prototyping phase of making a puzzle game for iOS. The basic premise of what the player has to do is get from point A to point B by navigating through a maze like setup, while moving ...
27
votes
8answers
1k views

In-Game Tutorial Decisions

I'm working on a game with confusing mechanics such as energy storage and the coolant temperature. What is the best way to get a new player learned quickly? What are the pros and cons of different ...
7
votes
3answers
843 views

Accuracy vs distance formula

Consider a shooter and a target. My question is if there is any realistic approximation of calculating with which probability the shooter hits the target. Neglecting the weapon and shooter skill, I ...
1
vote
1answer
174 views

Averaging Camera Position

I'm making a camera which tracks the player. I am using a basic algorithm to calculate a position for the camera relative to the player. Then I am taking an average of this over the last x number of ...