Game Design is the creation and balancing of game systems and mechanics. Not for programming questions about "design" of features, engines, etc. Not for visual design questions about the looks of assets.

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9 views

What is the best way to represent a large field of objects while using minimal resources?

I have recently started to plan a project in Unity that will be for android. I have a database that consists of over 150,000 stars (may trim this down if I/O cripples the overhead). The game will ...
0
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0answers
11 views

Slick2D Simple StateBasedGame not working

I recently started trying to work with outside Java libraries like Slick2D. This is my first time doing so, so I basically have no clue what I am doing. I tried making a simple StateBasedGame that ...
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3answers
73 views

How To generate spiky terrain in 2D?

I am learning game design, and wanted to know how one can automatically generate spiky terrain (something like this: Cavernaut, notice, the terrain at the sides?). I have heard about midpoint ...
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3answers
100 views

How to make inputing large inputs more engaging [on hold]

I asked this question on another exchange "Encrypted content in games" and it made me wonder about game design. The basics of that question is that you are using user-input, either directly or ...
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5answers
572 views

Collision with 2 of the same objects

I'm looking to make a button that is activated by two of the same objects, but the code I'm using doesn't recognize the second object as a different instance. Not the best explanation but here's the ...
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0answers
22 views

Java - Component Based Architecture applied to Entities

I've recently been getting my game a lot more of functions for the entities: growing, IA, colours depending of season, position, magic, teleportation an d a lot more. The problem was that for ...
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0answers
26 views

Do I restart the service?

I have a long running service in my game, that consists of two threads. //MY SERVICE: if(userEnabledProcessOne) //Shared preference value that I'm getting from the settings of my app based on a ...
0
votes
1answer
26 views

Libgdx: more efficient way of using Vector 3?

I currently use if(cam.frustum.pointInFrustum(new Vector3((float)posX, (float)posY, 0))) To check if my sprite is in the camera's view. I have to make a new Vector3 every frame wich is very ...
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0answers
23 views

character animation confusion [closed]

iam trying to create a game ,, so i start by creating my characters ,, i decide to use fuse to create the main character and after now iam confused because there are too many ways to rig and animate ...
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0answers
46 views

How To Create Xbox One Games for Free (Independently) [closed]

I was wondering how to start creating video games or apps for the Xbox One without having to pay fees, etc. I've tried Unity, but can't find how to export to Xbox One. ID@Xbox is cool, but looks like ...
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0answers
60 views

Why do characters only move in 4/8 directions in top games? [closed]

In many top down games, like Zelda (4 directions) There are only 4 or 8 possible directions. Why is this? Is it a design choice or a technology limitation? I can't think of any reason that even ...
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0answers
35 views

How would i go about making rain in unity 5? [closed]

how would i go about making some light rain in unity 5? I want to know how to have some light rain in my scene in unity 5?
7
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1answer
160 views

How to visually represent a time span?

I am making a puzzle game. The puzzle in question needs to be solved in advance, with the final solution being given as a series of commands which will instruct an object to navigate a maze. This ...
3
votes
2answers
119 views

Scripting: to block or not to block

Context: I'm making a little "program your robot army" sort of game in Java in which the player writes Lua scripts (which are then run by LuaJ) to program their robots to do stuff. So far there are ...
1
vote
1answer
67 views

Java Slick2d lighting using Raycasting

I am trying to make a top down view game in java using the Slick2d library, for lighting I wanted to do something like this : http://www.redblobgames.com/articles/visibility/. I was wondering if there ...
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0answers
34 views

Create a new layout?

After the user gets to a certain score in my game, I wan't to display a medal next to the users name. Doing this pro grammatically will make the image disappear after the user leaves the app. How can ...
2
votes
1answer
48 views

Preferred option for indicating movement choices for player on a hexagonal grid on Touch [on hold]

I'm building a prototype turn-based game and I'm considering the best approach for user interaction with the game board. It's a hexagonal grid, where the user can select units and move to other cells ...
4
votes
2answers
584 views

How to make difficulty progression in my endless-runner game?

I want to further develop this game I created for a game jam. Currently spiders chase squirrels with the same speed. Tree branches are randomly generated. Even if you perfectly time your jumps the ...
44
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10answers
8k views

How to give the player the feeling of being chased by enemies and force him/her to rush

I have already asked a question about the difficulty progression in my endless runner game: How to make difficulty progression in my endless-runner game? Now I have to decided that it is a good ...
1
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2answers
119 views

How can I evoke a sense of dislike/hate for a character through game mechanics?

In my game there is a villain who I would like the player really despise from the moment the character is first encountered. I want the player to hate the character so much that it affects (and ...
3
votes
2answers
213 views

How to compare different states of my game? (rpg)

I'm working on a rpg, the battle system. I want to compare different scenario with each other. For example, what if I play move A then move B ? or two times move A ? or ...? I'm using a ...
0
votes
1answer
66 views

Transform components in ECS

Many game engines I've seen which are based on an Entity Component System. It has some kind of a Transform Component as a necessary component attached to all of their entities. While this does seem to ...
2
votes
1answer
72 views

Websocket Scalability w/ Player Skills

About 8 months ago I made this thread. And received a lot of valuable information from the community. I have switched to nodejs since then and am finishing up my game, but am deeply concerned about ...
12
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4answers
2k views

Games where the story continues via progeny [closed]

In Phantasy Star III: Generations of Doom for the Sega Genesis you periodically marry and then the story carries on through your sons/daughters. In Rogue Legacy when you die you again play on through ...
1
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1answer
150 views

Modularization in a project

I'm writing a C# game in Mono, and I want the game to be as modular as possible. I've started by writing the whole Item (inventory) System of the game in a seperate .dll library But I've hit a ...
6
votes
2answers
1k views

When do I copyright a game? [closed]

I don't know how to copyright a video game idea. I don't know if I should make a game document and get that copyrighted first or make the game then copyright it. The main gist is.. I am lost.
4
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2answers
88 views

What should be the code design for interactions management in a game with lots of object?

I'm writing a 2d game for Android in Java using LibGDX. The game consists many interactions between different types of objects. Most of them happen between enemies and bullets. At the beginning, I ...
4
votes
2answers
104 views

Decoupling input from game states / entity behavior

I'm looking for a way or general best practice advices for decoupling the architecture of my game, in the example below the input from the current game state workflow / entity behavior. While I'm all ...
5
votes
3answers
300 views

Should I store game settings in my game data class?

I'm working on a small-ish 2d fixed shoot 'em up for iPhone. I have a master Game object that stores lives, score, current level, etc... The game will have some other persistent attributes like ...
2
votes
1answer
107 views

Is flowchart correct way to visualize gameplay?

I made the following flowchart in draw.io. it's just a simple arcade shooter. cardboard zombie pops up, bang, or not. I don't have any official education in game production. So, are there other ...
1
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0answers
33 views

SignalR Monogame Lag

I'm creating a C# multiplayer game in Monogame using SignalR to update the enemy players positions. This is my proxy.invoke: proxy.Invoke("UpdateEnemy", LocalShip.Position, ...
2
votes
1answer
58 views

Looking for a clever way to differentiate objects [closed]

I have a lot of cubes in my game (2d squares) and I decided to add some skins to them. However the colors that they have don't really make them look appealing. For example, I have this sprite: ...
12
votes
4answers
294 views

Player fatigue for tablets?

I'm thinking about making games for tablets. Coming from a PC/console background, I'm keenly aware of the huge differences in the user interfaces, and that I need to design it with the target platform ...
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0answers
21 views

Different layouts?

I have had trouble in the past with optimizing my game for different layouts, so that the players don't see the game in different ways on different screens. Someone told me that the normal directory ...
-1
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3answers
965 views

How does a car earn nitrous in racing game?

Take the case of Need for Speed, why would a car earn nitrous gas by drifting or by flying in the air? What's the rule of collecting nitrous in other racing game? Is there a general formula within ...
5
votes
3answers
569 views

Checkpoints in a racing game?

The game would be a race from A to B through several checkpoints. I think there are two approaches for the concept of time. The game starts with some time and player has to make it to the finish ...
40
votes
7answers
3k views

When prototyping, how can I more easily explore game behaviour?

I build indie games myself, but I'm usually out of energy once I've taken a newly developed game to a level where it's possible to play with behavior, so I settle for refinement instead of ...
0
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3answers
60 views

Show 3D elements on 2D background

I'll make a navigation menu in my game and had the good idee to this the enemies to start games or go to the gun store. The problem is when I look in game mode, the enemy named ZomBear in hierarchy ...
0
votes
1answer
81 views

Why is the alpha value of a Sprite in LibGdx 0.99607843 and not 1?

I'm developing a game in LibGDX and one of my problems is related to the alpha value of a Sprite object. If I create a new Sprite sprite object then sprite.getColor().a is equal to 0.99607843 and not ...
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votes
1answer
84 views

good and free 3D modeling programs for implement into Unity [closed]

I'll make some objects that are not easy to make in Unity, but on my previous question Making holes in 3D objects (Unity) was there an answer that said that I can make it whit an other 3D modeling ...
0
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1answer
40 views

How to Create levels in game in libgdx [closed]

I am create trying to create a Android game using Libgdx. I want to Create levels in game . So what i do. Which classes i need to use and how to create them explained. Plz help.Also i want to add ...
24
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8answers
4k views

What makes a good jump scare?

I am working on a game and would like to include a few jump scares. So here is a rather simple question — What makes a good jump scare and when and how should they happen?
15
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13answers
1k views

Styles of games that work at low-resolution

I'm taking a class on compilers, and the goal is to write a compiler for Meggy Jr devices (Arduino). The goal is just to make a simple compilers with loops and variables and stuff. Obviously, that's ...
2
votes
2answers
238 views

Obstacle spawn constraints in Jetpack Joyride

Jetpack Joyride: https://www.youtube.com/watch?v=3KENMuzsras tl;dr What's the best way to add constraints to obstacle spawning (algorithms) or how to design obstacle spawning to allow constraints? ...
1
vote
2answers
63 views

Verifying game completion knowing players id

I work at a school and I am producing a simple game for language learners via RPG Maker. All students have a unique student # that their processor has access to. At the moment, I am imagining an ...
0
votes
1answer
47 views

My game has messed up layouts!

Earlier, I asked this question: Landscape mode for game? Where I had a directory for each and every layout, but the layout in the layout-land directory wasn't showing up when positioning my layout in ...
7
votes
2answers
1k views

Xna: Texture2D from a png file

I'm making a tile based game, and I'm working for support of tilesets. I'm trying to make it so that a Texture2D is set as a chosen PNG file. I can do this with no problem f I load the image into the ...
2
votes
2answers
32 views

Unity Physics Trouble with Platform Objects

Hi Game Development Community! I'm new to designing in unity, and I'm having some issues with my player game object traveling through platform game objects. Several of my game objects (pink in ...
-1
votes
1answer
58 views

Can I use hawaii state in my game commercially? [duplicate]

I want to make game more realistic, for that I need a state . So, I decided to take hawaii state, as it can be seen through google maps with street view, 3d view and much more and will help me a lot ...
24
votes
7answers
25k views

Algorithm for dynamically calculating a level based on experience points?

One of the struggles I've always had in game development is deciding how to implement experience points attributed to gaining a level. There doesn't seem to be a pattern to gaining a level in many of ...