Game Design is the practice of creating and balancing systems and the mechanics which the player uses to affect those systems. This is not to be used for programming questions about the "design" of features, engines, etc.

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0
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1answer
28 views

Create player rankings?

I recently created a tournament system that will soon lead into player rankings. Basically, after players are done with the tournament, they are given a rank based on how they did in the tournament. ...
-5
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0answers
19 views

Nowadays Game Development Software are released are they helpful? [on hold]

There are a lot of game creator releases i know that is not the professional way but by general talk they can build games, good in graphics and also in console, can they be handy.. ?
1
vote
1answer
48 views

How can I position a sprite in the same spot across different screen sizes?

Taking into account the multitude of screen sizes and resolutions, is there a way I can position a sprite so it's at roughly the same spot on every iOS device? Doesn't matter if you are using ...
0
votes
0answers
12 views

a model with Libgdx [on hold]

We have a project in class to make an rpg game with Libgdx. For the first step we have to make the model for our game,, by model i mean : Homepage for the game:(when the player can choose the ...
0
votes
1answer
25 views

iOS gaming with copyrighted characters? [on hold]

Can I use animate characters in an iOS game if I do a citation in the credits. Ex Steven univers in a fighting game and I list Rebecca Sugar in the Credits or by the character bio.
8
votes
3answers
762 views

Why should I separate objects from rendering?

Disclamer: I know what an entity system pattern is and I'm not using it. I've read a lot about separating object and rendering. About the fact that the game logic should be independent from the ...
0
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0answers
16 views

LibGdx Exception

Here is the exception: Exception in thread "LWJGL Application" java.lang.NullPointerException at com.mygdx.test.excav.game.WorldRender.renderTest(WorldRender.java:34) at ...
-2
votes
0answers
39 views

Need ideas on a game engine for a high school game design competition! [on hold]

I am a senior in high school and I am pursuing a degree in computer science, but I do not know what area of computer science I want to get in to. I am exploring my options, and one method of ...
0
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0answers
28 views

What do I need to learn so I can make games on Microsoft Kinect? [on hold]

I am student of final year doing my cs right now. My final year project is to develop a boxing game with Microsoft Kinect. What tools and resources do I need to do this?
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0answers
50 views

Where can I look for a game modding savvy C++ gameplay programmer? [closed]

I am looking for a C++ gameplay programmer who in the past modded Quake1/2/3 and derivatives, Doom 3 and derivatives or UT series, to help me with my game project. I tried ModDb job board with a ...
0
votes
1answer
13 views

Andengine onAreaTouched TouchEvent not working - ACTION_OUTSIDE & ACTION_CANCEL

I have a simple problem. I have a button on the screen. I want isActionDown to push the button down, and isActionUp to push the button back up again and make my character jump. But the problem is if I ...
-1
votes
0answers
30 views

Name for Energy / Hunger meter [closed]

I am a year into development of a survival simulation game. The three main meters the user has to care for are Energy, Hydration and Body Temperature. The issue is with Energy and how users in play ...
-1
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0answers
69 views

If developers had a talent tree, what skills would it have? [closed]

We have seen talent trees in almost every game we played. So if we could make a talent tree of our development skills, how should we classify it, by languages, engines, tools? What should every tree ...
1
vote
1answer
41 views

Stat Multipliers: from Base Value or Iterative

I'm aware similar questions have been asked before but this time I'm asking about a specific issue with the maths of stat modifiers. I have a stat system that applies a list of modifiers to a stat, ...
0
votes
0answers
13 views

Android LibGdx Assets Sizes/Newbie Questions [closed]

I'm trying to get started with a game idea for Android. I've got everything planned out, yet I don't know where to begin. I know what the player, and enemies will look like, as well as the ...
1
vote
2answers
61 views

What factors affect the size of ammo limits?

In virtually all shooting games that use ammo, there is also a maximum ammo limit, which often varies between different ammo types. One obvious advantage of using ammo limits is to control the ...
16
votes
4answers
3k views

Is there any harm in having the main game loop run uncontrolled?

I was wondering if there is any possible harm when my game loop runs as fast as the system allows? I currently have a loop, that, by measuring passed time in nanoseconds, runs the game logic and ...
-2
votes
1answer
108 views

Can i buy a license to create a Pokemon game? [closed]

Is there a way to purchase a license to create a Pokémon game? Would I be able to pay owners or the Pokémon name and creators of concept and whoever has permission to make games a fee to make my own ...
0
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0answers
49 views

Random Object in Array

I am using Unity3d. I am stuck in my game. I Couldn't find the solution yet. I have created 8 different types of objects, stored in array, . i displayed them on the scene randomly in grid pattern. ...
-1
votes
1answer
44 views

How to increase player Lifes count

I am new in Unity Game Development. I am designing infinite game using C# scripting. There are many cubes in my game scene. if single cube is hit by player, He gets 100 points. if same color, two ...
0
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0answers
32 views

Game Development Books [duplicate]

I am looking to expand my C# knowledge and am looking into a fun, long term project to help expand my knowledge. I've been studying programming for about a year, but I would still consider myself a ...
-1
votes
1answer
1k views

Game programming books? [duplicate]

I need a book that's beneficial for me and not something that contains what i have already read. I have a strong maths,physics background and I have good c++ programming skills and i want to start ...
3
votes
2answers
981 views

How do I convince my team to use less VO? [closed]

I am a firm believer in using voice over (VO) only for necessary elements such as game narrative, and here and there to drive game play (e.g. instructions coming in over intercom, that sort of stuff). ...
1
vote
2answers
94 views

Game numbers and meaning

Each game has it's own "maximum number". One question that comes into mind every time I play a(nother) game is how are these maximums determined and how do these affect gameplay? To explain, here's ...
0
votes
1answer
94 views

Tiling 2D textures in random order

I am wondering what the best way to make a random set of 2D textures. Currently I have tried the follow code but I am aware that when this comes to collisions that would be an issue. Therefore I would ...
0
votes
1answer
66 views

Building a unity game without textures? [closed]

For a school project I have to build a unity game. Since the focus is on programming and building the game and not on creating graphics (we are supposed to find free models/textures online) I'm trying ...
3
votes
2answers
280 views

How to approach a coloring app?

I want to make a coloring app in unity. I don't need flood filling. THe player will select a color and click the shape to fill that color. The app will have designs as shown below: Here the problem ...
1
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3answers
72 views

How to measure skill in a pinball game?

I am trying to come up with a system to measure or estimate the skill of a player at a single player game (so no head-to-head rating system help here). Specifically, it is a pinball game, but I do ...
0
votes
1answer
49 views

How to manipulate browser pixels on different mobile devices

I'm creating a board game using HTML5, CSS3 and JavaScript. It's working fine on Desktop browsers properly. But when i load it on Windows phone it's not behaving properly. The resolutions and the game ...
0
votes
0answers
31 views

How to get textures for my buildings? [duplicate]

I have decided to make my own game but i have one problem.So i want to create my own city but realized that i need textures.How i can make textures for my city buildings?I've been thinking about going ...
11
votes
7answers
2k views

How do I design very difficult games? [closed]

I would like to design games with very high difficulty levels. I have read these questions: How is game difficulty tested/balanced? What is an optimum failure rate that will keep people coming ...
0
votes
3answers
91 views

How to move around in a map and remember position?

I am working on sound labyrinth game. My game is about a person getting trapped in the basement and the only way to navigate and get out is through sound. I have created a map over the basement and ...
44
votes
12answers
2k views

Coming up with manageable game ideas as a hobbyist game developer

I'm trying to come up with ideas for games to develop - as per the advice on this question I've started jotting down and brainstorming my ideas as I get them, and it has worked relatively well - I now ...
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votes
3answers
1k views

What language for Indie dev? [closed]

What would be a easy/fast language that would be good for an Indie developer for a FPS? Java? C#? C++? C? Anything else that would be good? Edit: (Platforms: Linux, Mac, Windows)
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votes
2answers
313 views

Hobby project : learning game design or game development? [closed]

I plan to start with a hobby game project. So while doing the research about the same, I learnt about two activities mainly of game design & game development. Now this being my first game I am not ...
1
vote
3answers
269 views

How do multi-platform games usually store save data?

I realize this is a bit of a broad question, but I was wondering if there is a "standard" in the industry when it comes to storing save data for games (and is it different across platforms - ...
27
votes
2answers
2k views

Random/Procedural vs. Previously Made Level Generation

What the advantages/disadvantages of using random/procedural generation vs. pre-made levels? There seems to be few that I can think of, other than the fact that items may be a problem to distribute ...
7
votes
4answers
761 views

Die Roll Mechanics

I'm developing an RPG (goodness, I'm doing a lot actually.) and I'm trying to come up with a decent die roll mechanic for skills. In d20 systems, it's usually Die Roll + Skill + Bonuses - Penalties ...
4
votes
1answer
780 views

How do I fairly distribute new powerful cards to players in a collectible card game?

I'm writing a game in which users start with a few cards. They use those cards to play against other players. The winner can steal a card from the other player. The aim is to get ...
-2
votes
1answer
83 views

What is the advantage of 6 Directional Movement vs, for instance, 8 or 4 [closed]

I'm making a fallout 2 inspired game and I'm wondering what you guys think about its use of 6 directional movement. It kind of bugs me for some reason and seems like it would make game play odd and ...
5
votes
6answers
1k views

How can I know how difficult a question is?

I'm making a "Who Wants to be a Millionaire" style of game. I'm really stuck at the part where I should arrange questions from easy to hard. Isn't this subjective? How can I tell how hard/difficult a ...
1
vote
0answers
99 views

What are the common techniques to translate game ideas into game mechanics? [closed]

I would like to know of methods, ideas, etc... that game designers use to dissect a game idea and convert it into FUN game mechanics and integrate in a game. This necessity comes from my own and ...
1
vote
2answers
128 views

Random Placement of Objects on a Tilemap

I have read many topics on random world generation on this site and others, and I roughly understand most of it. What I can't see is how to randomly place objects on the generated tile map I get. Say ...
1
vote
2answers
103 views

Tower Defence game scoring system

I am in the process of developing my first game on android mobile platform, it’s a tower defence game and I am currently busy designing the scoring system. At the end of the stage when the user has ...
40
votes
8answers
7k views

How can I avoid having many singletons in my game architecture?

I use cocos2d-x game engine for creating games. The engine already uses many singletons. If someone used it, then they should be familiar with some of them: Director SimpleAudioEngine ...
0
votes
1answer
35 views

XNA tiling a sprite with a camera.viewmatrix in the Draw method

I'm looking for help fixing a small problem that I have with my XNA game project. I currently have: spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, null, null, null, ...
1
vote
1answer
277 views

How do I know if my game's average game session time is too small?

My game has only one life, and the aim is to stay alive as long as possible to get as many points as possible (it's an endless runner). Using Google Analytics I found that players are staying alive ...
-1
votes
3answers
84 views

What's the best way to build a game with kids? [closed]

I work at a not-for-profit organization and we've been thinking about building a game with the kids we help everyday. We'd use their art, voice and ideas to power a simple enough PC game they can ...
31
votes
12answers
5k views

How can I make backtracking interesting?

When a player navigates a space for the first time, it is very interesting: the content is new, the dangers are unknown, paths need to be found. However, various situations force the player to ...
22
votes
4answers
773 views

What kind of gaming experiences does hiding game play stats and formulas cultivate?

There are varying degrees of providing players with information on their characters abilities - including but not limited to showing players their character's stats and how they tie into formulas such ...