Tagged Questions
0
votes
2answers
76 views
Sprites: Are there any tools to scale sprites individually without using Photoshop/GIMP? [closed]
I am using TexturePacker as tool to pack my 2D sprites, it is good but it doesn't provide the possibility to scale individual sprites to a specific scale.
I am wondering whether there is any good ...
1
vote
0answers
139 views
Pygame animation with different size sprites
I'm trying to create a simple top-view 2D rpg, in the style of Zelda and Secret of Mana, using PyGame. I've managed to make the beginnings of a game, with an animated character walking around. ...
1
vote
3answers
225 views
How to deal with Character body parts from Design to Cocos2d
I'm trying to figure out the pattern the game developers use together with game designers:
See the picture below with the independent parts:
Questions:
1) Should I create different image parts ...
-1
votes
2answers
169 views
A methodology for creating simple sprite games (without programming technology)
Do you know a manual for creating simple sprite games (without programming technology)?
The manual should contain answers to questions like "How to invent the rules", "How to create a very attractive ...
1
vote
3answers
247 views
How to Handle frame rates and synchronizing screen repaints
I would first off say sorry if the title is worded incorrectly.
Okay now let me give the scenario
I'm creating a 2 player fighting game, An average battle will include a Map (moving/still) and 2 ...
1
vote
3answers
269 views
Question about creating a sprite based 2-D Side Scroller with scaling/zooming [closed]
I'm just wondering if anyone can offer any advice on how best to go about creating a 2-D game with zooming/scaling features akin to the early Samurai Showdown games. In this case it would be a side ...
1
vote
2answers
264 views
Using Copyrighted Images
I was thinking about developing a sidescrolling platformer very similar to an old Mario and Luigi game for NES. To start out I was thinking about taking the images from a site like this:
...
0
votes
1answer
210 views
Effectively implementing a game view using java
I am writing a 2d game in java. The game mechanics are similar to the Pokémon game boy advance series e.g. fire red, ruby, diamond and so on.
I need a way to draw a huge map maybe 5000 by 5000 pixels ...
1
vote
1answer
248 views
What should my map creation workflow be for a turn-based tactics game?
I am planning to make a tile turn-based game like Final Fantasy Tactics. Now, I am brainstorming of how can I implements the map arena system (the battle arena where there are block by block tile so ...
-1
votes
1answer
327 views
How can I create a simple, sprite-based Mac game in Xcode? [closed]
I am using Xcode and I am new to Objective-C and Cocoa programming. I want to create a very simple sprite game in Xcode, but I do not know what code I should type or where/how to get started.
It's a ...
0
votes
1answer
238 views
iPhone Game - Sprites
I have made games with cocos2d for the iphone however I am looking to move on from that, is there a good direction you could suggest? If not I was planning on using what the SDK gives me, and so for ...
