31
votes
6answers
1k views

Why use random numbers when it comes to rewards and stats?

Many games use random numbers for things like attack damage, gold loot, or monster type being spawned. It is obvious that random numbers allow you to generate content to make games more re-playable, ...
21
votes
4answers
990 views

Randomly generated story

I'm developing a game at the moment and I had an idea where the game's story line would randomly generate as the player progressed and their actions would affect the story. Would this be a bad idea ...
5
votes
1answer
650 views

Random generation of interesting puzzle levels?

I'm making a Sokoban-like game i.e. there's a grid that has some crates on it you can push and you have to get the crates on crosses to win the level (although I'm going to add some extra elements to ...
9
votes
3answers
1k views

Algorithm for determining random events

I'm struggling with coming up with an elegant solution to generating random events in the game that I'm working on. Say there are 4 classes of events that can happen, with varying events in those ...
22
votes
6answers
850 views

Have any video game designs used non-uniform random numbers in interesting ways?

A variety of video games use uniformly distributed numbers to decide the outcome of an event, such as a "50% chance to hit" almost always means to check if a random floating point number from 0-1 is ...