Tagged Questions
-1
votes
1answer
100 views
How to go about front end UI to main Game Engine and then to Game Over Phase [closed]
I am about to complete my first ever game. I have used Qt for windowing and OpenGL for actual game logic. I am confused about .. things which are related to design so according to FAQ, these kinda ...
0
votes
5answers
311 views
Does Java support OpenGL by itself?
Note: This is long but I explaining everything that you need to know. Don't read half way through it and say "What's the question?". It's simple but long and I need help as soon as possible.
So I ...
1
vote
1answer
167 views
Can I mix OpenGL and swing?
I'm working on a small game library for me and some people I know that just handles the window and nothing special that we weren't gonna use. I know how to use OpenGL and stuff I just don't like ...
2
votes
1answer
186 views
VBO and shaders confusion, what's their connection?
Considering OpenGL 2.1 VBOs and 1.20 GLSL shaders:
When creating an entity like "Zombie", is it good to initialize just the VBO buffer with the data once and do N glDrawArrays() calls per each N ...
1
vote
2answers
1k views
Where to start learning OpenGL with C++? [duplicate]
I'm 16 years old and my name is Norbert.
I have learnt C++ and made some cool text based games and such but I would love to start graphical programming. I'm a decent artist (I will have some of my ...
0
votes
0answers
234 views
Beginning with first project on game development [closed]
Today is the day I am going to start my first real game project. It will be a Universe simulator. Basically, you can build anything from tiny meteor to quazars and universes. It is going to be my ...
6
votes
2answers
2k views
OpenGL ES 2.0: Using VBOs?
OpenGL VBOs (vertex buffer objects) have been developed to improve performance of OpenGL (OpenGL ES 2.0 in my case). The logic is that with the help of VBOs, the data does not need to be copied from ...
