-5
votes
1answer
73 views

Slot machine effect on c++ [closed]

Am making some slot machine game in c++ and sfml for fun. Wanna have an idea to make the REEL effect wheen spin button is pressed.
0
votes
3answers
153 views

directional lightning

I have managed to get a point light working, but I am facing problem with directional lightning. Fragment shader uniform vec4 lightColour ; uniform vec3 lightPos ; uniform float lightRadius ; ...
4
votes
1answer
389 views

Making a game “resize-safe”

It's one thing to get the graphics aligned perfectly, it's another to do this for every single resolution and not take too much time and/or make the code unreadable due to size. Games like Battlefield ...
-1
votes
1answer
179 views

How to go about front end UI to main Game Engine and then to Game Over Phase [closed]

I am about to complete my first ever game. I have used Qt for windowing and OpenGL for actual game logic. I am confused about .. things which are related to design so according to FAQ, these kinda ...
0
votes
5answers
525 views

Does Java support OpenGL by itself?

Note: This is long but I explaining everything that you need to know. Don't read half way through it and say "What's the question?". It's simple but long and I need help as soon as possible. So I ...
1
vote
1answer
1k views

Can I mix OpenGL and swing?

I'm working on a small game library for me and some people I know that just handles the window and nothing special that we weren't gonna use. I know how to use OpenGL and stuff I just don't like ...
2
votes
1answer
251 views

VBO and shaders confusion, what's their connection?

Considering OpenGL 2.1 VBOs and 1.20 GLSL shaders: When creating an entity like "Zombie", is it good to initialize just the VBO buffer with the data once and do N glDrawArrays() calls per each N ...
1
vote
2answers
8k views

Where to start learning OpenGL with C++? [duplicate]

Possible Duplicate: What are some good learning resources for OpenGL? I have learnt C++ and made some cool text based games and such but I would love to start graphical programming. I'm a ...
6
votes
2answers
3k views

OpenGL ES 2.0: Using VBOs?

OpenGL VBOs (vertex buffer objects) have been developed to improve performance of OpenGL (OpenGL ES 2.0 in my case). The logic is that with the help of VBOs, the data does not need to be copied from ...