4
votes
5answers
280 views

How can I make a falling down effect in 2D - Birds Eye View

Currently whilst making my game, I'm not sure how I am going to implement the actual gameplay/environment of it. At first I thought to do a side-on plat-former, where my character falls down the ...
0
votes
0answers
58 views

unity3d making a non walk trough portal

hi. can any one please tell me how can i make a non walk trough portal in unity pro like this one youtube ? i know that i need to do some thing with texture render but i'm not sure what. thank u in ...
2
votes
2answers
299 views

Making an interactive 2D map

So recently I have been working on a Legend of Zelda: A Link to the Past clone, and I am wondering how I could handle certain map interactions (like cutting grass, lifting rocks, etc). The way I am ...
1
vote
3answers
268 views

Question about creating a sprite based 2-D Side Scroller with scaling/zooming [closed]

I'm just wondering if anyone can offer any advice on how best to go about creating a 2-D game with zooming/scaling features akin to the early Samurai Showdown games. In this case it would be a side ...
0
votes
2answers
195 views

In need of Game Development Industry guidance [closed]

Sorry if there is already a question like this, i searched but didn't found the answers i'm looking for. I need advice on what should i focus more and where i should start, i need a plan. Currently ...
0
votes
1answer
223 views

Is it possible to extract textures or sprites from compiled game files?

For instance, every map in Portal has what appear to be sprites over a texture indicating the obstacles you'll face (see screenshot). Are these resources compiled into the source as byte code, or is ...
0
votes
1answer
249 views

What kind of graphics would you like better? [ pictures ] [closed]

I am looking forward to make an android game, something angrybirds style. I've already made my own engine and now have to decide what kind of graphics should I make. It could be either realistic, ...
2
votes
1answer
984 views

Android Game Dev: Screen Scaling

This question is very closely related to a previous question of mine: Scaling a game view with letterboxes? My game runs at 480x800 right now but when the screen is smaller or bigger than that I ...
15
votes
3answers
3k views

Pleasing isometric hexagons

What angles and long-side:short-side ratios give the most aesthetically pleasing and graphically regular isometric (squashed, flat side up) hexes; that additionally resolve to whole pixel sizes for ...
3
votes
3answers
364 views

How to do an infinite torus topology battlefield for over-the-shoulder perspective

I'm currently prototyping a simple two-player adversarial game, where the players are able to move around and shoot at each other with cannons. I would like the playing area to feel essentially ...
5
votes
2answers
616 views

what options do I have for rendering “large” terrains?

I am trying to design a game with some interesting features but one question I have is regarding terrain. I want a terrain that will make for a very large game world, and I want to be able to have ...