0
votes
2answers
54 views

How relevant is the ability to move/rotate buildings post construction in city builders?

I am playing with the concept of a city builder and I have seen many around, but I am still fresh in the area of game design. I have seen city builders where, once you build a building, you have to ...
2
votes
2answers
133 views

How to limit players to low-level content before they advance, if they can't die

I am making a game with the basic RPG elements: levels, xp, items, currency, stats, spells and monsters. The only different thing is that the player doesn't have hitpoints, you can't die. It's a ...
-5
votes
1answer
74 views

Slot machine effect on c++ [closed]

Am making some slot machine game in c++ and sfml for fun. Wanna have an idea to make the REEL effect wheen spin button is pressed.
0
votes
1answer
77 views

Resources for designing (not programming) 2D platformer mechanics [closed]

I've been making a 2D platformer in Unity and it's been going great. I have the fundamentals down (and as an experienced programmer, I know how to get the results I want; this is not a programming ...
0
votes
2answers
92 views

Defensive statistic mechanics

There are many systems where attack statistics are opposed by defense statistics: Strict: HP -= (damage - defense) Threshold: HP -= (damage>defense? damage : 0) Reciprocal: HP -= (damage / defense) ...
1
vote
2answers
106 views

Mathematics of difficulty acceleration in endless runners

I'm currently working on an endless runner and was wondering about the growth of difficulty in the game. Is the acceleration of difficulty highly specific to games or are there standard growth ...
1
vote
0answers
66 views

LibGdx Triangle Collision

I'm back with another question. I'm trying to get a collision between an actor and a sprite. With the actor, which only moves upwards and downwards, I've got no problem since it's shape is a ...
2
votes
2answers
138 views

Multiplayer FPS Gameplay: How to encourage players to dispense ammo?

In the Battlefield: Hardline beta, players can now obtain health and ammo directly from other players, without having to ask for it via the command rose. Here's two examples of how asking for health ...
0
votes
2answers
44 views

How to manipulate 2d image as different objects

Hello Im very new to this so I don't even know what this process is called exactly. Im posting image of flappy bird here in which it consist all the objects day, night, birds, font etc Here : So how ...
11
votes
4answers
595 views

What are the reasons for MMOs to have level caps?

In many MMOs players character progression is artificially capped, e.g. by level 60 or 90 or 100 or whatever. Why do MMOs have these level caps in the first place? Why not just allow characters to ...
0
votes
0answers
60 views

How to calculate production when player is offline [duplicate]

What is the best way to do for example food growth based on how many food buildings you have? Lets say I have a webbased game where you can build a farm wich generates 60 food units per hour. A ...
1
vote
1answer
61 views

Clay Jam continuous path/tap

I saw this game Clay Jam, that the user can create a path in the sand. The path is a continuous one, and it can varies from a single point to curves. How one can develop smooth and continuous paths? ...
1
vote
2answers
121 views

Managing and rendering bullets

I'm developing something similar to Galaga and I'm not entirely sure how to "manage" the bullets i.e. what data structures/algorithms/approaches to use when rendering them on the screen. Let's forget ...
23
votes
6answers
2k views

How can I introduce time pressure on the player's decisions?

I am designing a hacking game, in which the player usually can take his time thinking about how to overcome the obstacles that he/she currently faces. However, I decided that besides coming up with ...
10
votes
6answers
2k views

Why do modern games not feature extra lives? [closed]

In the late 80s and early 90s, most games had an extra life mechanic. The player started with limited lives (often three) and dying depleted one of them. If they still had some remaining, they would ...
6
votes
3answers
353 views

How can I distribute powerups “fairly”? [closed]

I'm implementing a Bomberman-esque game in which players try to eliminate each other on a square tile-based arena. I'm currently implementing powerups that give the player who collected them a bonus ...
-1
votes
2answers
176 views

What is a Game Engine? [duplicate]

I am new to Game Development, All I have developed is some 2d Games, using Game Maker by YoYo Games. There game development is much more easy, just as simple as Drag and Drop. But, Now I wish to ...
0
votes
1answer
102 views

What would be a suitable way to model projectiles in an action game?

I'm designing a 2d fighting game in which characters can shoot out some projectiles like arrows, ninja knives, Hadouken (like the one in Street Fighter), etc... My current character design is ...
1
vote
2answers
253 views

How can I tell the player that a key or other item can be discarded?

We're working on a survival horror classical Resident evil (1, 2, 3, 0, REmake) type of game - link. I'm using Unity3D with C#. There's something that's kinda puzzling me - more a game design ...
7
votes
5answers
577 views

Why would one have “waves” in each stage of a tower defense game?

For example, in Plants vs Zombies, the zombies come in waves. If I recall, there's always at least two waves. The first and easier wave and then when you get 90% through the stage there's a "final ...
8
votes
2answers
631 views

How do I choose the scaling factor of a 3D game world?

I am making a 3D tank game prototype with some physics simulation, am using C++. One of the decisions I need to make is the scale of the game world in relation to reality. For example, I could ...
4
votes
3answers
492 views

Skill vs. Luck, the ratio and its measurement

Gamer buddies, is there a term to describe the level of variance in a game, in comparison to luck. The card game war would have 0 skill and 1.0 luck because the player cannot affect the game. I can't ...
2
votes
1answer
188 views

Setting a displacement or offset between Snake segements

I have a problem in maths or I do not know. I have drawn few circles that simulates the body of a snake, the head of the snake moves and others should follow. but the is no offset or displacement ...
-1
votes
1answer
226 views

Human to Monster Morph on 2D graphics [closed]

A friend and I are writing a topdown RPG called NecroMonster. In the game when you defeat an enemy you can take its shape (basically morph into it) and we dont know how to make this look right. First ...
1
vote
1answer
894 views

libgdx: how to manage entity classes [closed]

Good day sirs, I know this is a newbie question but I really need to ask it. I've been reading a lot of sample codes on libgdx, and I have seen entities(player, enemy, boss,etc.). my question is what ...
1
vote
0answers
85 views

Text-based game based on progress, lottery, collecting and achievement dynamics [closed]

I'm playing with an idea for a game I want to develop for a text-only, turn-based environment (think instant messenger). The game will be driven by the progress, lottery, collecting and achievement ...
4
votes
1answer
390 views

Making a game “resize-safe”

It's one thing to get the graphics aligned perfectly, it's another to do this for every single resolution and not take too much time and/or make the code unreadable due to size. Games like Battlefield ...
-1
votes
1answer
193 views

Get distance between the edge of screen and a moving sprite

How to get the distance between the edge of the screen and a vector moving sprite? I want to get the distance between my moving sprite and the edge of the screen so that when my sprite touches the ...
1
vote
1answer
442 views

How to handle a player's level and its consequent privileges?

I'm building a game similar to Mafia Wars where a player can do tasks for his gang and gain experience and thus advancing his level. The game is built using PHP and a Mysql database. In the game I ...
-1
votes
1answer
95 views

Specifying 3D objects in a game [closed]

I have hands on experience in OpenGLES 2.0 , OpenGL and wish to apply the same in a 3D game development in Android. My idea is to develop a Combat game having fighter planes. I am trying to create a ...
0
votes
2answers
317 views

What beginner level game should I practice developing that has all the basics of game development? [duplicate]

I am a fresh graduate of Computer Science and am very nervoud for my skills test next week. So I have only about 4 days left till the exam and I really want that job which is game development. They ...
2
votes
3answers
162 views

Generate slot combinations

How do you generate combinations in slots to achieve a wanted probability of the user winning? Say, you decide that he should win $200. How do you generate combinations that'll cause winnings ...
4
votes
3answers
495 views

What game mechanic can I use to show that the player character is bored?

I'm designing a part in my game where the player must notice that his character feels bored about a certain mundane task he is doing, without being boring for the player. By observing the game ...
0
votes
1answer
115 views

How do I check for non tilted 2D rectangle collision?

I'm trying to find out how to check collision with different rectangles. Now the cubes I have have a x, y, height, and width to them. So it might look like this on the screen: And not like this: ...
4
votes
2answers
247 views

Game Design Issue: Special items implementation

I have a Match Two game similar to the bejeweled board. I am rewarding the player on speed of score. If he scores X in Y time , he gets a bomb. The time window is not rolling but discreat. I check ...
5
votes
1answer
784 views

RPG game engine. Skill application calculations

Short preface I am a part of a small team which is entering game development. We're creating a new RPG setting with custom game system and mechanics based on dice rolls. I'm server-side java ...
-3
votes
1answer
456 views

What is a reliable and easy way to build an AI? [duplicate]

Possible Duplicate: New to creating AI - where to start? I'm making a "Mario Like" game and I was wondering how would an AI generally work? I'm thinking of that it could just go to the ...
2
votes
5answers
2k views

How do I come up with the game mechanics for a puzzle game?

I want to make a puzzle game, but I don't know how to start. I have observed that each puzzle game has a core mechanic that enables opportunity for numerous puzzles. I'm not sure how to think of ...
-3
votes
1answer
263 views

Implementation of planets in top-down space shooter [closed]

I am working on a top-down space shooter, and I have come to the point where I need some input on a mechanic. I have implemented enough that I can make this choice; either way will not change the code ...
1
vote
1answer
322 views

The right way to start out in game development/design [closed]

Greetings everyone I'm a 19 year old student looking for some help in the field of game development. This question may or may not seem a bit overused, but the fact is that game development has been ...
2
votes
2answers
340 views

DOT implementation

I have some DOT (damage over time) implementation problems. My game runs on 30 FPS speed. Current implementation is: let's say the hero casts a spell which deals 1 damage per second. On every frame I ...
2
votes
2answers
424 views

Making an interactive 2D map

So recently I have been working on a Legend of Zelda: A Link to the Past clone, and I am wondering how I could handle certain map interactions (like cutting grass, lifting rocks, etc). The way I am ...
2
votes
2answers
655 views

Examples of 2D side-scrollers that achieve open non-linear feel?

I'm working on a 2.5D platformer prototype that aims for an open feel while maintaining familiar core mechanics. Now, there's some obvious challenges with creating a non constricted feel in a ...
6
votes
1answer
1k views

2D pathfinding - finding smooth paths

I was trying to implement a simple pathfinding, but the outcome is less satisfactory than what I intended to achieve. The thing is units in games like Starcraft 2 move in all directions whereas units ...
20
votes
5answers
2k views

Spreadsheets in Game Design?

There have been two instances from the past two weeks that I've heard from well known successful game developers that they use spreadsheets when designing games. The first being David Whatley in ...
6
votes
4answers
503 views

In a casual top-down racing game, should collisions affect the car's engine? [closed]

Is there a way to deter players from colliding with obstacles in a top-down casual racer which keeping the game fun and lighthearted and yet make player's skill matter? Should collisions affect car ...
0
votes
1answer
160 views

two-part dice pool mechanic [closed]

I'm working on a dice mechanic/resolution system based on the Ghost/Echo (hereafter shortened to G/E) tabletop RPG. Specifically, since G/E can be a little harsh dealing with consequences and failure, ...
1
vote
1answer
2k views

Which all are the best Android 2D Java based gaming libraries / frameworks? [duplicate]

Possible Duplicate: Are there any 2D gaming libraries/frameworks/engines for Android? Which all are the best and top using open source java 2D Gaming libraries for Android?I had already ...
11
votes
3answers
421 views

As an indie game dev, what processes are the best for soliciting feedback on my design/spec/idea? [closed]

Background I have worked in a professional environment where the process usually goes like the following: Brain storm idea Solidify the game mechanics / design Iterate on design/idea to create a ...
1
vote
1answer
2k views

What game design/game theory resources should I watch for a “TCG-like” game?

Me and my friend are building a "simple" trading card game - in the beginning we would have 20 cards and two resources, mana and health. This, along with a working multi-player is the minimum viable ...