-1
votes
1answer
51 views

Get distance between the edge of screen and a moving sprite

How to get the distance between the edge of the screen and a vector moving sprite? I want to get the distance between my moving sprite and the edge of the screen so that when my sprite touches the ...
1
vote
1answer
90 views

How to handle a player's level and its consequent privileges?

I'm building a game similar to Mafia Wars where a player can do tasks for his gang and gain experience and thus advancing his level. The game is built using PHP and a Mysql database. In the game I ...
-1
votes
1answer
85 views

Specifying 3D objects in a game [closed]

I have hands on experience in OpenGLES 2.0 , OpenGL and wish to apply the same in a 3D game development in Android. My idea is to develop a Combat game having fighter planes. I am trying to create a ...
0
votes
2answers
185 views

What beginner level game should I practice developing that has all the basics of game development? [duplicate]

I am a fresh graduate of Computer Science and am very nervoud for my skills test next week. So I have only about 4 days left till the exam and I really want that job which is game development. They ...
2
votes
3answers
123 views

Generate slot combinations

How do you generate combinations in slots to achieve a wanted probability of the user winning? Say, you decide that he should win $200. How do you generate combinations that'll cause winnings ...
1
vote
0answers
53 views

Paylines and Pay dots in Slot Game

I'm working on a HTML5 slot game and completely stuck on the pay lines and the dots that produce the lines from 1 end to the other. Can someone tell me what's the logic behind generating random ...
4
votes
3answers
387 views

What game mechanic can I use to show that the player character is bored?

I'm designing a part in my game where the player must notice that his character feels bored about a certain mundane task he is doing, without being boring for the player. By observing the game ...
0
votes
1answer
71 views

How do I check for non tilted 2D rectangle collision?

I'm trying to find out how to check collision with different rectangles. Now the cubes I have have a x, y, height, and width to them. So it might look like this on the screen: And not like this: ...
4
votes
2answers
187 views

Game Design Issue: Special items implementation

I have a Match Two game similar to the bejeweled board. I am rewarding the player on speed of score. If he scores X in Y time , he gets a bomb. The time window is not rolling but discreat. I check ...
4
votes
1answer
360 views

RPG game engine. Skill application calculations

Short preface I am a part of a small team which is entering game development. We're creating a new RPG setting with custom game system and mechanics based on dice rolls. I'm server-side java ...
-3
votes
1answer
349 views

What is a reliable and easy way to build an AI? [duplicate]

Possible Duplicate: New to creating AI - where to start? I'm making a "Mario Like" game and I was wondering how would an AI generally work? I'm thinking of that it could just go to the ...
2
votes
4answers
413 views

How do I come up with the game mechanics for a puzzle game?

I want to make a puzzle game, but I don't know how to start. I have observed that each puzzle game has a core mechanic that enables opportunity for numerous puzzles. I'm not sure how to think of ...
-3
votes
1answer
202 views

Implementation of planets in top-down space shooter [closed]

I am working on a top-down space shooter, and I have come to the point where I need some input on a mechanic. I have implemented enough that I can make this choice; either way will not change the code ...
-1
votes
1answer
187 views

The right way to start out in game development/design [closed]

Greetings everyone I'm a 19 year old student looking for some help in the field of game development. This question may or may not seem a bit overused, but the fact is that game development has been ...
2
votes
2answers
256 views

DOT implementation

I have some DOT (damage over time) implementation problems. My game runs on 30 FPS speed. Current implementation is: let's say the hero casts a spell which deals 1 damage per second. On every frame I ...
2
votes
2answers
299 views

Making an interactive 2D map

So recently I have been working on a Legend of Zelda: A Link to the Past clone, and I am wondering how I could handle certain map interactions (like cutting grass, lifting rocks, etc). The way I am ...
2
votes
2answers
292 views

Examples of 2D side-scrollers that achieve open non-linear feel?

I'm working on a 2.5D platformer prototype that aims for an open feel while maintaining familiar core mechanics. Now, there's some obvious challenges with creating a non constricted feel in a ...
5
votes
1answer
612 views

2D pathfinding - finding smooth paths

I was trying to implement a simple pathfinding, but the outcome is less satisfactory than what I intended to achieve. The thing is units in games like Starcraft 2 move in all directions whereas units ...
-6
votes
1answer
161 views

Making A C++ Game [closed]

I'm gonna make a game and I think C++ would be perfect for it. I think I'm gonna use SDL and OpenGL but I need help with making the code manageable. These were my ideas: 1. Making A DLL File With ...
20
votes
5answers
956 views

Spreadsheets in Game Design?

There have been two instances from the past two weeks that I've heard from well known successful game developers that they use spreadsheets when designing games. The first being David Whatley in ...
6
votes
4answers
408 views

In a casual top-down racing game, should collisions affect the car's engine? [closed]

Is there a way to deter players from colliding with obstacles in a top-down casual racer which keeping the game fun and lighthearted and yet make player's skill matter? Should collisions affect car ...
0
votes
1answer
145 views

two-part dice pool mechanic [closed]

I'm working on a dice mechanic/resolution system based on the Ghost/Echo (hereafter shortened to G/E) tabletop RPG. Specifically, since G/E can be a little harsh dealing with consequences and failure, ...
1
vote
1answer
937 views

Which all are the best Android 2D Java based gaming libraries / frameworks? [duplicate]

Possible Duplicate: Are there any 2D gaming libraries/frameworks/engines for Android? Which all are the best and top using open source java 2D Gaming libraries for Android?I had already ...
7
votes
3answers
227 views

Where can I share and get feedback on my game idea?

I have read that ideas / game designs / unique mechanics are merely multipliers of execution, and that keeping them secret is just silly. But, I haven't found anywhere to share these ideas and receive ...
1
vote
1answer
718 views

What game design/game theory resources should I watch for a “TCG-like” game?

Me and my friend are building a "simple" trading card game - in the beginning we would have 20 cards and two resources, mana and health. This, along with a working multi-player is the minimum viable ...
5
votes
3answers
473 views

How to start with more complex games? [closed]

I'm a new game developer and I have already finished Pong, Breakout and Snake. I want to start with strategy games, where do I read up on that? What ideas should I wrap my head around? I like games ...
5
votes
6answers
355 views

Low dexterity game development

I am tasked with developing a game for kids with low dexterity (as a college project). I am stuck trying to find examples of similar games to generate ideas about game play and overall function. The ...
2
votes
3answers
576 views

RPG combat and gold/exp reward equations

I have a game that I'm creating, but I'm running across issues in keeping the ratios between high and low level players similar in the battle and reward equations. Obviously a higher level player ...
4
votes
1answer
140 views

How to balance damage dealt by opponents in a strategy game?

Consider the following situation: you are developing a RTS, with different races opposing each other, with different kinds of abilities (e.g. Starcraft). How should I go about in balancing the damage, ...
4
votes
1answer
418 views

Character progression through leveling, skills or items?

I'm working on a design for an RPG game, and I'm having some doubts about the skill and level system. I'm going for a more casual, explorative gaming experience and so thought about lowering the game ...
4
votes
2answers
207 views

How to do simultaneous action without it being real time?

This is really a pacing question, but there's no tag for that: The general concept is that the players are working in a team and need to be able to react to eachother's movement and observations as ...
-3
votes
1answer
243 views

Is there a market for a Text-based empire-building game? [closed]

I am working on building a text-based in-browser empire building game. The screen will be split into a console and an EXTREMELY rough vector map of your empire (just squares in a bigger square). ...
2
votes
4answers
440 views

What are some good examples of exuberant in-game instructions for telling the player to repeatedly smash a button?

What are some good examples of exuberant in-game instructions for telling the player to repeatedly and quickly press a button or perform an action? I'm especially interested in examples in retro games ...
0
votes
1answer
254 views

Logic behind greedy Spider game?

What will be the best algorithm or logic that can be used for game like greedy spiders. As far as I can think it is based on A* algorithm ? Where the shortest path has to be a search between the ...
2
votes
2answers
136 views

Different methods of ammo resupply

I'm writing a small game at the moment. Presently, I have one or two design elements that aren't locked down yet, and I wanted to ask for input on one of these. For dramatic effect, the player's ...
3
votes
4answers
536 views

What are examples of games with “minimalist” models/art assets [closed]

When teaching game development, my student's obsess about building realistic or complex art/models/animation. And spending wayyy to much time trying to get accurate collision detection between two 3D ...
2
votes
3answers
120 views

Victory rewards in digital CCG

I am currently polishing a digital CCG where people can play against friend and random opponents in a classical Magic the Gathering-like duel CCG. I plan to award the players with 20 ingame currency ...
0
votes
1answer
208 views

Effectively implementing a game view using java

I am writing a 2d game in java. The game mechanics are similar to the Pokémon game boy advance series e.g. fire red, ruby, diamond and so on. I need a way to draw a huge map maybe 5000 by 5000 pixels ...
2
votes
4answers
450 views

Alternatives to a leveling system

I'm currently designing a rough prototype of a mecha fighting game. These are the basics I came up with: Multiplayer (matchmaking for up to 10 people, for now) Browser based (HTML5) 2D ...
8
votes
4answers
815 views

Time reverse mechanism in games

I am wondering about how time manipulation mechanisms in games are typically designed. I am particularly interested in time reversing (sort of like in the latest SSX or Prince of Persia). The game ...
0
votes
1answer
354 views

Specific Physics Lessons and Reference for Game Development

What "Physics stuffs" should I learn in game developments? I'm reading about Verlet Integration, and I'm wondering what other lesson should I learn and if there are available resources can you please ...
3
votes
1answer
65 views

How to accurately score moving averages (indepenent of sampling window)

I'm developing a puzzle game, and coming up with a little trouble how to accurately create the 'score' for a particular player's solution. In this game a player creates a machine which generates ...
-4
votes
1answer
182 views

Game mechanic for a battle between 2 monsters

I'm building a flash game where you have a collection of creatures. It's basically a petting game at the moment, I'd like to know what kind of mechanics I could use to battle them efficiently. I'd ...
5
votes
3answers
293 views

What's an appropriate difficulty scale for weapon efficacy vs difficulty to obtain?

I'm writing up a design document for a voxel based adventure game, similar to minecraft, but fixing a lot of fundamentally broken game mechanics, or at least updating those mechanics to be more suited ...
0
votes
2answers
206 views

Games with rubbing/scratching as interaction?

I'm brainstorming a game aimed for touchscreen. Its primary interaction involves a lot of rubbing and scratching with the finger to the on screen objects, sort of like Fruit Ninja, but a bit more work ...
18
votes
15answers
1k views

How to discourage micromanagement in strategy games?

When designing a strategy game (or one in a similar genre), how do you avoid having your players focus almost entirely on micromanagement? What should be done and what avoided in gameplay mechanics?
9
votes
2answers
668 views

Bomberman clone, how to do bombs?

I'm playing around with a bomberman clone to learn game-developement. So far I've done tiles, movement, collision detection, and item pickup. I also have pseudo bombplacing (just graphics and ...
7
votes
3answers
381 views

Intellectual rights to game concepts

For a client I might be making a small puzzle game about getting a item out of a puzzle. The concept will strongly resemble this game : ...
0
votes
1answer
199 views

Is this feature copyright infringment? [closed]

Say there is a card game and they have a feature that allows setting join requirement when hosting a game. These are: Only people I like, No one I Dislike, Invite Only, Everyone. If I created a card ...
2
votes
1answer
512 views

Building different game objects (EG Spells, Items,) for an rpg game

I believe the best way to manage item data would be to use xml? For spells would the best option be to create a class (EG Fireball) and define all of the parameters inside of that class? Like ...

1 2