0
votes
0answers
47 views

Space invaders 2d array to represent scene [duplicate]

For code optimization purposes, I want to create a 2d array that contains 40 equal squares (10x10px). Each square represents 1\40 of the displayed window (400x400px). I populate the 2d array with the ...
0
votes
2answers
195 views

Cross Game Engine Compatibility - Multiple Game Engines for one Game

I am new to Game Development, infact getting started with it, so reading as much as I can. I came across game engines. Now atleast I have an idea of what a game engine is, and what it does. In order ...
-1
votes
2answers
155 views

What is a Game Engine? [duplicate]

I am new to Game Development, All I have developed is some 2d Games, using Game Maker by YoYo Games. There game development is much more easy, just as simple as Drag and Drop. But, Now I wish to ...
2
votes
1answer
277 views

What makes games responsive to user input?

Many games have been praised for its responsive gameplay, where each user action input correspond to a quick and precise character movement (eg: super meat boy, shank...) What makes those games ...
7
votes
2answers
545 views

How do I choose the scaling factor of a 3D game world?

I am making a 3D tank game prototype with some physics simulation, am using C++. One of the decisions I need to make is the scale of the game world in relation to reality. For example, I could ...
14
votes
3answers
590 views

How to represent projectiles in video game?

I'm making a simple fixed shooter game (similar to Galaga) as part of a presentation I'm doing. I'm wondering, what strategies/data structures would people use for tracking projectiles (like lasers ...
-1
votes
1answer
205 views

Human to Monster Morph on 2D graphics [closed]

A friend and I are writing a topdown RPG called NecroMonster. In the game when you defeat an enemy you can take its shape (basically morph into it) and we dont know how to make this look right. First ...
1
vote
2answers
497 views

LibGDX with Android UI

Hello I want to combine between android UI and libGDX. I want to have half of my screen with libgdx engine (animated sprite) and the other half of the screen with android UI buttons. Does anybody know ...
2
votes
2answers
368 views

What tools/software are used to make the environments/levels/maps in games? [closed]

This question has probably been answered before but I've not been able to find the answer, since I'm not able to frame the question with brevity. So the whole question is :- The worlds/levels that ...
-3
votes
1answer
615 views

what existing engines can do open-world games? [closed]

I'm looking for a 3D engine that would allow me to do open-world games. Basically: - the game is looks like one big "map" of several km wide where you can walk from one point to another - there would ...
1
vote
1answer
286 views

The right way to start out in game development/design [closed]

Greetings everyone I'm a 19 year old student looking for some help in the field of game development. This question may or may not seem a bit overused, but the fact is that game development has been ...
1
vote
2answers
128 views

Informing GUI objects about screen size - Designing

I have a problem with designing classes for my game which I create. In my app, there is: class CGame which contains all the information about game itself, e.g. screen width, screen height, etc. In ...
2
votes
1answer
190 views

Does concurrency inherently introduce “randomness” into a game?

When a game is implemented with concurrency (as most games are), does this necessarily, by its very nature, introduce an element of randomness into the game that is outside of the players' control? ...
0
votes
0answers
43 views

Is there a simple isometric graphical game engine (using vectors?) that could be used for a (multiplayer) crafting/farming game? [duplicate]

Possible Duplicate: Good, free isometric game engine? With little game development experience (albeit having graphical skills and some programming knowledge) a group currently working on a ...
1
vote
1answer
1k views

Which all are the best Android 2D Java based gaming libraries / frameworks? [duplicate]

Possible Duplicate: Are there any 2D gaming libraries/frameworks/engines for Android? Which all are the best and top using open source java 2D Gaming libraries for Android?I had already ...
2
votes
3answers
562 views

Game Engine which can provide 360 degree projection for PC [closed]

I'm searching Game engine which can provide 360 degree real-time projection. I've already achieved this by using VBS2 Game Engine. (Ref.: ...
0
votes
1answer
699 views

Managing Game States

I'm thinking about making a StateManager for my game. I want to know how to design it; that is, how to use a stack to push and pop states onto, and draw them to the screen. For example, should each ...
1
vote
1answer
1k views

Inventory Management concepts in XNA game

I am trying to code the inventory system in my first real game so I have very little experience in both c# and game engine development. Basically, I need some general guidance and tips with how to ...
-4
votes
1answer
897 views

should i use java or c#? [closed]

i know a similar question has been asked before but, my question is somewhat different. I have been learning C# for a few years but nothing in game making, more like applications and web like ...
5
votes
3answers
1k views

Multiplayer / Networking options for a 2D game with physics

Summary: My 50% finished 2D sidescroller with Box2D as physics engine should have multiplayer support in the final version. However, the current code is just a singleplayer game. What should I do ...
3
votes
1answer
2k views

Mental Image of the engine behind an RTS like SimCity/Settlers, what is it?

Disclaimer: I'm first a programmer and then an RTS gamer. This means I'm a complete and utter newb in terms of patterns, best practices and glossary of technical terms on the game dev world. Since I ...
3
votes
4answers
685 views

How to Create a Game? [closed]

I'm a newbie. I like to play games, but I'd also like to program them too. I know it's difficult to create a game, but please share the basic info I need to get started creating my first game. What do ...
9
votes
3answers
432 views

How can I implement a command system for a point-and-click style adventure game?

I'm making a point and click adventure game, and I'm currently trying to figure out the best way to implement a command system. Assume a Monkey Island or Maniac Mansion style interface, with a ...