2
votes
1answer
115 views

How can I reuse animated meshes?

When creating meshes, I made a mesh class and then used that one as base model and redrew that same mesh for each instance of an object with that mesh. (For eaxmple, one rock mesh, many rock objects.) ...
0
votes
1answer
221 views

How should I determine the bounding rectangles for frames within a sprite sheet? [closed]

I have a spritesheet for a character. The spritesheet has several rows, and each row represents an animation. The elements within a row might vary in width. How can I load the different sections of ...
0
votes
2answers
225 views

Cross Game Engine Compatibility - Multiple Game Engines for one Game

I am new to Game Development, infact getting started with it, so reading as much as I can. I came across game engines. Now atleast I have an idea of what a game engine is, and what it does. In order ...
-1
votes
1answer
223 views

Human to Monster Morph on 2D graphics [closed]

A friend and I are writing a topdown RPG called NecroMonster. In the game when you defeat an enemy you can take its shape (basically morph into it) and we dont know how to make this look right. First ...
0
votes
1answer
170 views

Edge Detection on Screen

I have a edge collision problem with a simple game that i am developing. Its about throwing a coin across the screen. I am using the code below to detect edge collisions so i can make the coin bounce ...
0
votes
0answers
44 views

Is there a simple isometric graphical game engine (using vectors?) that could be used for a (multiplayer) crafting/farming game? [duplicate]

Possible Duplicate: Good, free isometric game engine? With little game development experience (albeit having graphical skills and some programming knowledge) a group currently working on a ...
8
votes
1answer
1k views

What are the common character animation techniques used in tile based hack&slash games?

I wonder what kind of animation techniques are used for creature and character animation in modern hack&slash type tile based games? Keyframing for different actions may be one option. Skeletal ...