Tagged Questions
5
votes
2answers
334 views
Java 2D game programming: Different approaches to make a game loop
I am new to Java game programming, but the more I read the more I'm confused, because I've seen several different approaches to make a game loop:
1. The standard approach, that uses the Timer class ...
0
votes
1answer
71 views
How do I check for non tilted 2D rectangle collision?
I'm trying to find out how to check collision with different rectangles. Now the cubes I have have a x, y, height, and width to them.
So it might look like this on the screen:
And not like this:
...
-6
votes
1answer
70 views
Android Game an [closed]
I want to develop an android game (3D/2D).. and I don't have any knowledge about android app development. So can you suggest some helpful and understandable resources like video tutorials or head ...
0
votes
3answers
293 views
Starting out - should I make complete games or just play around? [closed]
While starting out, I made clones of some arcade games (Tic tac toe, Pong, Snake, Tankwars, Breakout, Tetris, etc). Most of these games had just had the gameplay, I didn't code any of the starting ...
4
votes
1answer
94 views
Handling Different Aspect Ratios for a Multiplayer Game
I'm currently designing a competitive 2D, side-scrolling multiplayer game and I want support full screen play at any aspect ratio (e.g., 4:3, 5:4, 16:10, 16:9). Doing that is not so much a problem, my ...
-3
votes
1answer
203 views
Implementation of planets in top-down space shooter [closed]
I am working on a top-down space shooter, and I have come to the point where I need some input on a mechanic. I have implemented enough that I can make this choice; either way will not change the code ...
-1
votes
1answer
187 views
The right way to start out in game development/design [closed]
Greetings everyone I'm a 19 year old student looking for some help in the field of game development.
This question may or may not seem a bit overused, but the fact is that game development has been ...
2
votes
2answers
301 views
Making an interactive 2D map
So recently I have been working on a Legend of Zelda: A Link to the Past clone, and I am wondering how I could handle certain map interactions (like cutting grass, lifting rocks, etc).
The way I am ...
1
vote
3answers
173 views
Need game development sandbox like Etoys to do 2D games prototyping [duplicate]
Possible Duplicate:
Recommended 2D Game Engine for prototyping
I am new to game development, and currently working on development a mobile 2D game (for android).
As the part of the ...
1
vote
3answers
268 views
Question about creating a sprite based 2-D Side Scroller with scaling/zooming [closed]
I'm just wondering if anyone can offer any advice on how best to go about creating a 2-D game with zooming/scaling features akin to the early Samurai Showdown games. In this case it would be a side ...
2
votes
4answers
205 views
Moving camera, or camera with discrete “screens”?
I'm making a game with a friend, but having trouble deciding on a camera style.
The basic idea for the game, is having a randomly generated 2-dimensional world, with settlements in it. These ...
3
votes
1answer
802 views
The Physics behind 2D Platformer Games?
Is there any good book or tutorial that explains the physics behind creating a 2D Platformer game? Such as tile rendering, tile map reading, collision detection, camera movement etc.?
-5
votes
1answer
1k views
2.5D Game Engines/Libraries - Which are the most popular and stable?
Like many other developers, I have experience with many programming languages. I've worked with C++, Java, JavaScript (+ HTML5 Canvas), etc. The question thing that I've found very difficult to ...
1
vote
1answer
417 views
Recommended method towards making custom maps for a 2d game?
I am planning on making a 2D game, however different from my last personal projects I want this one to have enhanced graphics, with custom-designed levels. My previous 2d platformers were tile-based, ...
1
vote
1answer
246 views
What should my map creation workflow be for a turn-based tactics game?
I am planning to make a tile turn-based game like Final Fantasy Tactics. Now, I am brainstorming of how can I implements the map arena system (the battle arena where there are block by block tile so ...
0
votes
2answers
167 views
Design of networked Asteroids
I am looking for some advice on what would be a good way for users to play Asteroids over the network.
Its my first game and so far I have it working in 2D using polygons across a scrolling world in ...
8
votes
3answers
722 views
What kind of system can I use to balance an RPG?
I'm developing a 2D RPG game, like Zelda. I've developed a first version, for studies.
Now, I'd like rewrite it in better way
The character has strength, agility, willpower, constitution, dexterity ...
4
votes
3answers
341 views
How to control the list of items on the screen?
I am an experienced app developer (c#) however I am just looking at starting 2d game development.
I have read some articles and understand the concept of the gaming loop controlling the application ...
11
votes
4answers
8k views
Best Way to Create A Map for a 2D Game?
I apologize for the subjective "best" keyword.
My friend and I have started creation of a 2D adventure game. It will be top-down in the style of pokemon or zelda (just the perspective). We have been ...
12
votes
2answers
12k views
OpenGL ES 2.0: Setting up 2D Projection
This article describes in general, how to draw sharp OpenGL 2D graphics, using fixed function pipeline.
http://basic4gl.wikispaces.com/2D+Drawing+in+OpenGL
Because OpenGL ES 2.0 has some ES 1.x ...