0
votes
2answers
185 views

What beginner level game should I practice developing that has all the basics of game development? [duplicate]

I am a fresh graduate of Computer Science and am very nervoud for my skills test next week. So I have only about 4 days left till the exam and I really want that job which is game development. They ...
0
votes
1answer
107 views

Rendering a simple game and multiple simple geometry [closed]

For a while I have been looking to create a simple 2D game, but I have been lacking in time to create such a thing, recently I have had more time to purse that. I have been working my way though some ...
-6
votes
1answer
70 views

Android Game an [closed]

I want to develop an android game (3D/2D).. and I don't have any knowledge about android app development. So can you suggest some helpful and understandable resources like video tutorials or head ...
6
votes
2answers
411 views

Example of Data Oriented Design

I can't seem to find a nice explanation of the Data Oriented Design for a generic zombie game (it's just an example, pretty common example). Could you make an example of the Data Oriented Design on ...
5
votes
2answers
244 views

How should I plan the inheritance structure for my game?

I am trying to write a platform shooter in C++ with a really good class structure for robustness. The game itself is secondary; it is the learning process of writing it that is primary. I am ...
3
votes
9answers
849 views

How do I create a game that runs on Windows, iOS and Android?

I use C++ to create windows games and now I want to step into another other OS like Android or iOS. I'm totally familiar with C++ so I tried to create app for iOS using objective C it was working ...
1
vote
2answers
113 views

Informing GUI objects about screen size - Designing

I have a problem with designing classes for my game which I create. In my app, there is: class CGame which contains all the information about game itself, e.g. screen width, screen height, etc. In ...
2
votes
2answers
256 views

DOT implementation

I have some DOT (damage over time) implementation problems. My game runs on 30 FPS speed. Current implementation is: let's say the hero casts a spell which deals 1 damage per second. On every frame I ...
1
vote
2answers
981 views

Where to start learning OpenGL with C++? [duplicate]

I'm 16 years old and my name is Norbert. I have learnt C++ and made some cool text based games and such but I would love to start graphical programming. I'm a decent artist (I will have some of my ...
-6
votes
1answer
161 views

Making A C++ Game [closed]

I'm gonna make a game and I think C++ would be perfect for it. I think I'm gonna use SDL and OpenGL but I need help with making the code manageable. These were my ideas: 1. Making A DLL File With ...
-2
votes
2answers
205 views

Should I use javascript to make a windows 8 game? [closed]

Windows 8 game development is designed mainly for C++ (which I don't know), but can be done in JS (which I do know). Is it worth it to learn C++ or should I continue with JS?
3
votes
3answers
577 views

Create Levels using blender

I am creating a game and I have a custom level format for levels in my game. I wanted to know if it is possible to create levels for that kinda format in Blender. My format is XML based and just ...
0
votes
0answers
149 views

Help with this optimization [closed]

Here is what I do: I have bitmaps which I draw into another bitmap. The coordinates are from the center of the bitmap, thus on a 256 by 256 bitmap, an object at 0.0,0.0 would be drawn at 128,128 on ...
4
votes
2answers
597 views

Designing a simple snake A.I

I've looked at some stuff online regarding this specific topic, and a lot of the info that I read involved graphs and path finding. I really don't want to get involved in something too complex & ...
1
vote
1answer
411 views

Recommended method towards making custom maps for a 2d game?

I am planning on making a 2D game, however different from my last personal projects I want this one to have enhanced graphics, with custom-designed levels. My previous 2d platformers were tile-based, ...
0
votes
1answer
236 views

Will a polled event system cause lag for a server?

I'm using a library called ENet. It is a reliable UDP library. The way it works is a polled event system like this: ENetEvent event; /* Wait up to 1000 milliseconds for an event. */ while ...
5
votes
1answer
427 views

Splitting up duties for a card game server

I'm working on a game where players connect to a game server and to a lobby to play a card game against others. I have a pretty good idea how to code it and such, I'm just not sure regarding a few ...
2
votes
1answer
461 views

Setting the Box2D gravity for a pixel coordinate game?

I'm making a game with Box2D with a top left coordinate system. I multiply positions by an M_TO_PX_RATIO of 10.0f to convert from meters to pixels. I noticed that when I set gravity to 9.8, the ...
12
votes
1answer
779 views

Programming a climbing system like tomb raider

I was wondering if anyone knew or had knowledge of how to program a climbing system like the one found in tomb raider/uncharted. I had thought of just having bounding boxes at all the climbable ...
0
votes
2answers
304 views

Obtaining a certain type of object with component based design

I'm trying to design my game to be component based rather than overly hierarchical. Essentially, every high level object in the game (like gun, or whatever) inherits and implements the interfaces that ...
3
votes
2answers
1k views

Culling for a 2D, platformer game?

By culling, I mean, only rendering what is currently seen by the camera. In my game, nothing is tile based. Each object has a center point and that is where it is on the screen. The camera is ...
6
votes
1answer
541 views

Bringing a Box2D, Physics Enabled game Online?

Lets say, to simplify the problem of online games a bit, my goal would be to run a near identical simulation on multiple computers in sync. Would sending commands be a good idea? Now if only sending ...
0
votes
1answer
148 views

Collision with User Input and Object

I am curious on how to handle collision detection involving a moving target and user input. Basing myself in the mobile space, I get events from a set framework, but I do wonder about the amount of ...
2
votes
2answers
700 views

Collision Resolution

Hey all, I'm making a simple side-scrolling game, and I would appreciate some input! My collision detection system is a simple bounding box detection, so it's really easy to implement. However my ...
1
vote
2answers
339 views

Cyclic Dependencies

Are cyclic dependencies a common thing in games dev? I ask as I keep getting into situation where I'm using and have been told more than once that they should be avoided. I am wondering if this is ...
5
votes
1answer
4k views

Time based movement Vs Frame rate based movement?

I'm new to Game programmming and SDL, and I have been following Lazyfoo's SDL tutorials. My question is related to time based motion and frame rate based motion, basically which is better or ...
3
votes
2answers
493 views

Should Game Gui APIs use themes?

I'm making a GUI API (in C++) for games which uses Allegro 5 as a backend. I looked at how GuiChan works and noticed that they intend for the user to override the paint event and do all the drawing ...
5
votes
2answers
936 views

How do I build games with scripted actors?

The idea I have an idea for a game. A few games, actually, that can built on top of the same general design. There is a game world that the player and the other actors exist in. The player can get ...
10
votes
5answers
549 views

Custom Content Package for Files

I am about to purchase quite a few model packs from a website for prototyping my game. In the contract it states that I must protect them as to prevent the public from gaining access to them. I ...
6
votes
3answers
515 views

Most Efficient way to read a Settings Configuration File

I have been working on a game for quite a while, and I am using Ogre3D for the rendering engine. It is getting to the point I need to move adjustable settings to a configuration file such as video ...