Game Design is the practice of creating and balancing systems and the mechanics which the player uses to affect those systems. This is not to be used for programming questions about the "design" of features, engines, etc.

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-4
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0answers
67 views

Too little too late for me? [on hold]

So iam 29 and living in the UK, ive been a manager in retail for years and want to make a change, last year I learnt web design/development and got a diploma from it and doing the same with Java at ...
-2
votes
0answers
21 views

Simple Game Texture for libgdx [on hold]

How do I create textures for a game and pack it in one texture file called texture.png? Do I have to use TexturePacker to make it in an atlas.
-1
votes
0answers
32 views

What are the skill required to develop a game in Java [on hold]

I am a Java Developer. I have created some small games and wanted to do more. I am not looking form any job in a gaming company. I want to develop it as mine. Google is not helping much here. Can ...
-1
votes
0answers
40 views

Procedural content (settlement) generation [on hold]

I have, lets say, something like a homework or assignment to do. Roughly said I need to write an algorithm (pseudo code is not necessary, just in depth description) of procedure that would generate ...
-3
votes
0answers
57 views

Are these books still recommended for game development today? [closed]

Are the books listed in the below site still necessary reading? Must read game development books How do I know which new books to read when they come out. Can you list also new books that should be ...
-1
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0answers
35 views

3D mobile game development [closed]

I am not a developer or programmer and, I am planning an educative project that will involve having students to develop a cross-platform, 3D mobile game, similar to the SimCity concept. I need to ...
-4
votes
0answers
30 views

Add button to xna Gamewindow and implement click event for the button [closed]

I'm developing a windows phone xna game.I want to add button to GameWindow as a Pause Button.And I want to implement click event for that.how to do this?.
2
votes
2answers
128 views

How to limit players to low-level content before they advance, if they can't die

I am making a game with the basic RPG elements: levels, xp, items, currency, stats, spells and monsters. The only different thing is that the player doesn't have hitpoints, you can't die. It's a ...
-5
votes
1answer
73 views

Slot machine effect on c++ [closed]

Am making some slot machine game in c++ and sfml for fun. Wanna have an idea to make the REEL effect wheen spin button is pressed.
0
votes
1answer
56 views

How do I architect around Object Pools?

Example I have an "Enemy" class, and 5 types of enemy subclasses. These enemies will be spawn often, so I want to use an object pool. However, this means I can no longer use an object pool for ...
16
votes
3answers
3k views

Is there any harm in having the main game loop run uncontrolled?

I was wondering if there is any possible harm when my game loop runs as fast as the system allows? I currently have a loop, that, by measuring passed time in nanoseconds, runs the game logic and ...
12
votes
7answers
3k views

How can I let new players effectively compete with long-time players?

When new players join my strategy game, they have 3 days of protection from other players attacking them, but that's not enough time to catch up to players who have been playing for longer. How can I ...
-1
votes
0answers
29 views

Parallax runner game obstacles AndEngine

Hi I recently started making an AndEngine runner game so for that as you guessed I need AutoParallax background so the screen would be moving all the time. I know how to do that part but what I want ...
-1
votes
0answers
66 views

best app store owner, which deals with payoneer, to host and sell an XNA game [duplicate]

I have developped a XNA game, and I'd like to sell it. I'd like to know what is the best free way to put the game as online appstore ? I need an app store owner, which deals with payoneer Thank you ...
1
vote
1answer
182 views

How should I manage states in my game?

I can't understand what design pattern I can take advantage to build an intro screen, help screen, level select screen, game screen, game over screen, altogether. I can make one in AS3, but the code ...
0
votes
1answer
73 views

Resources for designing (not programming) 2D platformer mechanics [closed]

I've been making a 2D platformer in Unity and it's been going great. I have the fundamentals down (and as an experienced programmer, I know how to get the results I want; this is not a programming ...
1
vote
2answers
128 views

When do you give in-game advice? [duplicate]

I'm interested in the process of automatically generating advice when a player is consistently struggling through parts of a game. Suppose I already know what advice I want to generate (e.g., "Press ...
0
votes
4answers
423 views

What is the point in using API such as Open GL or DirectX when there are game engines? [duplicate]

I was wondering why today programmers place so much emphasis on API like DirectX, and even OpenGl. As far as I know, you'd need thousands of lines of code to make a simple 3D game using one of the ...
0
votes
2answers
90 views

Defensive statistic mechanics

There are many systems where attack statistics are opposed by defense statistics: Strict: HP -= (damage - defense) Threshold: HP -= (damage>defense? damage : 0) Reciprocal: HP -= (damage / defense) ...
1
vote
1answer
103 views

Fire Delay Timers

I currently have a turret that can fire projectiles. I can control the delay between shots (fireDelay), and I can control the time needed to reload the magazine of the gun(reloadDelay). I do the ...
1
vote
3answers
158 views

Ethical F2P monetisation methods [closed]

I am just starting out in indie game development and one thing that seems clear to me is that in the mobile space at least, unless you are already a famous developer, have a well known brand/franchise ...
0
votes
1answer
128 views

Fixing game loop to 60fps makes animation very jittery

ns is 1000000000 / amountOfTicks; long now = System.nanoTime(); delta += (now - lastTime) / ns; lastTime = now; if (delta >= 1) { tick(glad); updates++; ...
0
votes
0answers
15 views

How does game creation software export to other platforms? [duplicate]

For example, how does Gamemaker, Game Salad, Construct 2, etc., make an executable that executes their code from their program. Do they have a runtime of "other" software the executable calls that is ...
1
vote
2answers
99 views

Mathematics of difficulty acceleration in endless runners

I'm currently working on an endless runner and was wondering about the growth of difficulty in the game. Is the acceleration of difficulty highly specific to games or are there standard growth ...
0
votes
1answer
91 views

Designing Character Movement Need Advice

(This game is written in C++ with GDI+ It's a simple side-scroller.) I am having a problem deciding on how I should handle player movement. Currently it runs at 20 frames per second (I just chose ...
12
votes
3answers
224 views

Player fatigue for tablets?

I'm thinking about making games for tablets. Coming from a PC/console background, I'm keenly aware of the huge differences in the user interfaces, and that I need to design it with the target platform ...
4
votes
3answers
217 views

Creating a seamless open world 2d game map

I'm creating an open world game similar to Pokemon. Should I load the full map, or divide it into chunks and load only the the nearby area? I don't want my user to get to a point where it will ...
0
votes
2answers
65 views

Tweaking incentives for lottery with a twist

I have been developing a game which is a lottery where your chance of winning is proportional to the square of your bet. To prevent people from overbetting the pot (optimal strategy shouldn't just be ...
0
votes
2answers
33 views

Is it possible to use an image, sound or font without importing them externally? [SDL2]

It's hard to explain my question, but I will try my best. When loading sounds, images or fonts in SDL2 (with SDL_image, SDL_mixer, SDL_ttf) you need to load them from an external source path. For ...
-1
votes
1answer
152 views

Game code difference between consoles (PS3/PS4) and PC [closed]

I'm interested in game development and have some very curious questions. Im a newbie in game dev so pardon my silly mistakes and question and repetition if any. I hope biggies here will guide me and ...
1
vote
0answers
61 views

LibGdx Triangle Collision

I'm back with another question. I'm trying to get a collision between an actor and a sprite. With the actor, which only moves upwards and downwards, I've got no problem since it's shape is a ...
1
vote
1answer
150 views

How should I implement the “Observer” pattern with respect to a game world?

I'm thinking of ways to implement the Observer pattern in a game I'm developing at the moment. I can have a Game World (local map) with Game Objects (player, NPCs, monsters etc...) inside of it. Other ...
37
votes
10answers
6k views

How do Action RPGs make different weapon types feel unique?

I'm getting feedback on my game which has Action RPG elements (think Diablo, Torchlight, etc.) but you control a team of heroes. When you kill enemies sometimes new weapons will drop. In my game the ...
4
votes
3answers
735 views

How can I make new strategies viable?

I am making a 2D platformer where the player has to reach the end of the level as fast as possible. I would like the player to be able to find new ways to reach the end of the level faster. Making ...
0
votes
2answers
68 views

Scoring system (3 Variables)

I'm writing a mobile game where the player has a limited number of clicks to direct their avatar to the bottom of the map into a bronze, silver, or gold basket land on his/her feet, head, or side. ...
2
votes
2answers
87 views

How can I manage complicated visual state over a simple model in puzzle games?

I've been encountering this design challenge making a few toys with Javascript (CreateJS, EaselJS) The scenario is that you've got some sort of puzzle game with a simple game model. For a simple ...
2
votes
0answers
69 views

Pitfalls in designing a coop dialog system [closed]

I like the complex, branching structure of games like visual novels and RPGs like Mass Effect. But I also like multiplayer cooperative games. So I thought, "What if there was a multiplayer dialog ...
16
votes
3answers
3k views

What is the purpose of adding non-gameplay elements to a game?

As an example, I'll reference scientists in Jetpack Joyride. I do understand there are achievements that involve scientists, that you can kill them or you have a nerd repellent, but I am not asking ...
3
votes
4answers
392 views

Why do most FPS games have a machine gun, shotgun, and sniper rifle?

Most folks who've played FPS games would have noticed that the same weapons tend to reappear again and again, such as machine guns and shotguns. There was once a lot of innovation in the types of ...
1
vote
2answers
134 views

How to make an Actor follow my finger

I'm back with another question that may be really simple. I've a texture drawn on my spritebatch and I'm making it move up or down (y-axis only) with Libgdx's Input Handler: touchDown and touchUp. ...
2
votes
1answer
88 views

Obstacle spawn constraints in Jetpack Joyride

Jetpack Joyride: https://www.youtube.com/watch?v=3KENMuzsras tl;dr What's the best way to add constraints to obstacle spawning (algorithms) or how to design obstacle spawning to allow constraints? ...
2
votes
2answers
135 views

Multiplayer FPS Gameplay: How to encourage players to dispense ammo?

In the Battlefield: Hardline beta, players can now obtain health and ammo directly from other players, without having to ask for it via the command rose. Here's two examples of how asking for health ...
1
vote
2answers
114 views

How to render rounded shape perfectly?

I'm having issues rendering rounded shape figures. I have a Texture with different images in it and I get this whale figure from it with TextureRegion but the stroke of it looks pixelated. The ...
0
votes
1answer
97 views

AndEngine - Performance problems with many entities

I'm developing a rolling scene based game I'm loading all the entities from a XML file and create them in the Loading Scene recently I increase the game width , and by doing so , in the whole level I ...
26
votes
8answers
3k views

How can the lategame in a 4X game be made more exciting?

I played a lot of different 4X games lately (eXplore, eXpand, eXploit, eXterminate, like the Civilization series, for example), and noticed that most of them suffer from the same problem: As soon as ...
0
votes
1answer
57 views

XNA 3D cube rotation problem

I am new to game programming and still trying to clear up my basics. I am stuck with a problem and unable to resolve on my own knowledge. I am trying to rotate a 3d cube in MonoGame (Similar to XNA) ...
63
votes
5answers
6k views

What is an optimum failure rate that will keep people coming back to my game?

I'm guessing some research has been done into this but I can't find much information. The question might be a bit too vague in itself as it depends on so many other factors. I'm developing a puzzle ...
0
votes
0answers
26 views

images for game [duplicate]

I develop games for couple of years now (mostly 2d) and i always had the same problem, images for my game. I tried a few times to find a designer but i couldn't find some one that is serious enough. ...
0
votes
2answers
44 views

How to manipulate 2d image as different objects

Hello Im very new to this so I don't even know what this process is called exactly. Im posting image of flappy bird here in which it consist all the objects day, night, birds, font etc Here : So how ...
11
votes
4answers
592 views

What are the reasons for MMOs to have level caps?

In many MMOs players character progression is artificially capped, e.g. by level 60 or 90 or 100 or whatever. Why do MMOs have these level caps in the first place? Why not just allow characters to ...