Game Design is the creation and balancing of game systems and mechanics. Not for programming questions about "design" of features, engines, etc.

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1
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2answers
46 views

Should input be per-frame or per-update?

I'm implementing a GUI system to look around a 2D tile-based world. At the moment, I'm updating it every time the mouse moves (which happens to be per frame, since that's when it polls for events). ...
0
votes
0answers
24 views

single player game to team game [on hold]

I'm trying to convert a single player game to a team game. That is one game can be played concurrently/collaboratively with multiple players at the same time. Obviously this is a significant change. ...
1
vote
1answer
63 views

Daily quest system

I am creating a game for Android/iOS. The game has a server that communicates with my appengine database. I want to implement daily quests as motivation for the players to return every day, but I need ...
-4
votes
1answer
32 views

What you think about Digital-Tutors? [on hold]

I want to ask if there is any one try Digital-Tutors site as content i see it's very good but i want to make sure before i rush into it .
0
votes
1answer
26 views

Marketing PC/Android 2d Physics Game

I've been working on a game for couple years now, its fairly original, has definite potential within an indie market, and appeal for the masses also. I want to deploy on Android and PC, green-light ...
0
votes
0answers
28 views

How to make a 2d game using java netbeans? [on hold]

I'm an IT student, but my problem is my professor is just giving us codes but not explaining what is it for. Now, in our finals, our finals exam is we'll be making a 2d game using java. And I have no ...
0
votes
2answers
39 views

Shooting at mouse in unity

I'm using unity and trying to get my bullet to shoot at a target. I am clicking the mouse and I'm wanting to fire my bullet in that direction. I have gotten the coordinates of the mouse click and ...
0
votes
0answers
10 views

Can I do Sound Mapping in unreal Engine 4?

I am currently a student trying to build a game for my final year project and I am wondering about a few things when it comes to sound in unreal 4 Is it possible to have sound map out the outlines of ...
0
votes
0answers
25 views

Learning Advice - Game Development [closed]

Hello Guys I’m currently looking into web development as an option for a career, I’m about to attend a CompSci university course that specifically states that they do not pursue game development as an ...
-2
votes
0answers
38 views

Where can I take an idea for an original game to be developed? Do companies ever take just ideas/concepts? [duplicate]

I have very little experience with coding and such, but have a few ideas for games, that I believe have potential. Who/where do I share these ideas with for possible development? Is this a common ...
0
votes
0answers
17 views

How to use custom font in Phaser ?

I am trying to load webfont in Phaser, I have seen the Phaser example but I cant understand, what asset do I need,what function I have to call....,what exactly look like the javascript file?. I am new ...
0
votes
0answers
21 views

Predict ball movement after Collision in Pool Game?

Im trying to draw lines that predict the movement after the colliosn of 2 balls in a pool game. How do I do that? I heard it can be done via Raycasts, but how do I draw a line? Any tutorials, ...
-1
votes
0answers
44 views

Game Engine commonly used By game devs [closed]

I just need some help. I made a game from scratch in C++. I want to start my journey in Game Industry, I only aim 2d for now since I am not good at 3d designing. What I was planning to, is to publish ...
0
votes
0answers
30 views

How to easily make an own polygon scene on a very low level? (no preferences) [closed]

I'd like to make a game/scene that is made out of a very low polygon level (e.g. poly bridge see picture below). Just because I like that style and additionally I believe it takes way less time then ...
2
votes
5answers
122 views

Calculating damage reduction of armor parts

I am currently implementing a turn-based puzzle/RPG game. The situation now is the following: The player can have up to 4 armor parts: Helmet, Gloves, Trousers and upper-body-armor. I actually planned ...
0
votes
1answer
51 views

Move Ball to clicked direction

I have a ball as a sphere in my game and Im viewing it from top down view (birdseye). The ball is a rigid body. I want to achieve when I click somewhere on the screen, that the ball moves toward ...
-4
votes
0answers
52 views

New to game development, need info pls [closed]

Give me a software name through which you create high graphic games and a little more info on hand development (i know c cpp java c#) not the Java and c games, bored with them. Thanx in advance!
0
votes
1answer
26 views

Pool Game Physics General Settings in Unity

this question might have been asked before, not sure. I want to create a pool game using unity. I added the spheres as playballs and cubes as the walls. I added a rigidbody to all objects and Im ...
0
votes
1answer
46 views

Android multiplayer via bluetooth [closed]

How do I transfer game commands between 2 android devices via bluetooth first of all is possible to do this??If possible then someone please help in doing so.Thank u
-1
votes
0answers
33 views

Get reward for social sharing ? (free android game,Google Play)

! Is Getting reward for social sharing still accepted on google play ? I can't seem to find anything about it on the google developer rules but my english is bad so i'm not sure, also i read that on ...
0
votes
0answers
13 views

Create ROI tools for analysis

I want to create some ROI tools on my game for personal analysis. Let's say that I have 3 different level of special powers with a recursive cost and certain bonus. So, I want to see when certain ...
-1
votes
1answer
83 views

2.5D Game design principles [duplicate]

I want to make an isometric game like in the picture. At point "1" character must be visible and the train car drawn behind the character. At point "2" the train car should cover the character so ...
2
votes
0answers
67 views

How to develop and optimize the illusion of meaningful character development between the player and NPCs? [closed]

How to develop and optimize the illusion of meaningful character development between the player and NPCs? It's very hard for a game developer to create unlimited dialogue options for just one NPC for ...
7
votes
2answers
579 views

What is a game mechanic?

I am trying to understand exactly what defines a game mechanic, and whether it is the same as a gameplay mechanic. There are many different sources online that try to define this but they appear to be ...
0
votes
0answers
26 views

2d Platformer Player with set of Items [duplicate]

I need some help on what is the easiest way to implement this feature. I had created a 2d platform game. the main character has a sword. so I had some set of frames for its animation. currently I need ...
2
votes
1answer
81 views

A deterministic game loop

I want to make a game loop that is deterministic sort of like a physics engine but it's for game update and rendering. I've done a lot of reading and I still was a bit confused. I've read these ...
1
vote
2answers
90 views

Ranking system for “offline” game?

I'm currently developing a game where players will be able to battle each other, not in real time, but offline, in a way where both players doesn't have to be online. This might seem like a bad idea, ...
1
vote
0answers
41 views

Security-minded design patterns / paradigm for client/server application

I am working on a client/server application and am starting to take it from proof-of-concept to actual implementation. The client is an Android application and the server is in PHP. In similar ...
3
votes
1answer
68 views

Why does Unity increase the size of image when I use the image in Unity?

I try to make a game in Unity 2d. But when I drop the image in Unity the image size increases 3 or 4 times. Can I fix that or is this normal?
9
votes
3answers
1k views

What's the economical design difference for a global auction house or seperate auction traders?

I'm playing The Elder Scrolls: Tamriel Unlimited and there we have local auction houses. (Thy don't have auctions, but I keep the term to not get confused in the following text.) I can see the ...
0
votes
0answers
26 views

Can names of abilities or spells within a game be trademarked/copyright? [duplicate]

Okay, say I want to create an RPG similar to and takes inspiration from such games as Final Fantasy, The Elder Scrolls, Shin Megami Tensei, Pokemon, etc. and I would like to use familiar names in some ...
2
votes
1answer
57 views

Java: Problems with Tile Collisions

I have created a tiled map using a BufferedImage (img) from a PNG. From that, I would like to detect the player's (peter) collisions with individual tiles on the map. However, my code will not run and ...
0
votes
0answers
37 views

Quest/Dialog Tree XML template

I'm looking for a good XML template, so I can create my quests/dialogs easily. It should be something which permits: multi-staged quest/dialogs with branching. ask user for some choice, to traverse ...
2
votes
1answer
101 views

Implementing The Command Pattern - Undo And Entity References

I am trying to implement a replay/undo system for a turn based strategy game I am currently working on. A sample move could go as follows: 1. A players select a pawn and gives it an attack command. ...
1
vote
2answers
146 views

Different damage systems?

I am designing a simple "Plant vs Zombies"-like game, but without graphics (just polygons) for class homework. I came to the point where I need to calculate damage to different entities. Por example, ...
1
vote
0answers
40 views

Editing sprite shading to change perspective?

I'm currently developing an RPG in Java with some of my friends, and one of my tasks is to do the pixel art. I'm a beginner at it, but I know that I'll get better in time. I recently finished the ...
3
votes
2answers
57 views

Unity Change Sceneview to camera view

On selecting camera, I get the camera preview. In Unity, while editing the scene, I wish to switch in such a perspective view that is exactly visible by the main camera. Is there a short cut to ...
0
votes
1answer
42 views

Is there such thing as a hybrid View that combines SurfaceView and GridView in Android?

I am trying to develop several Android games that work on a grid system. I will need to update the game surface frequently, so using a GridLayout does not seem to be a good option. The frequent ...
0
votes
0answers
9 views

Flash Icons do not show up with Android Lollipop

I am working on a few games based in Adobe Flash, and the Air Runtime. In Android KitKat and below, when doing local tests on devices,everything was perfectly fine. However, upon upgrading a testing ...
2
votes
0answers
69 views

Progression in a Sandbox Game (to xp or not to xp) [closed]

I'd like to know the strengths and weaknesses of different progression methods through a game (or a part of a game), where they're suited best, and where they should never appear. I have several ...
2
votes
1answer
77 views

Square Based or free movement [closed]

What are the pros and cons of using a 'square' or 'space' based character movement mechanic vs using a free movement mechanic? Square/Space - Movement on a ridged grid using 'squares', 'hexagons' ...
1
vote
0answers
43 views

Are accelerometer based games a bad idea because it limits playability? [closed]

I'm making a mobile game where the main control mechanism is tilting the phone to control movement. I'm worried that this is a bad idea because it limits how a user must be positioned in order to ...
1
vote
1answer
105 views

What are the steps for creating level in Libgdx with Box2d?

I have been trying to learn game programming for a week, although I have a good knowledge of programming. I don't understand some steps of game design. I'm recently working to clone the iSlash ...
3
votes
3answers
142 views

Hinting at Steganography

I'm working on an ARG which will be implemented mostly through a standard website. I'd like to give some of the images on the site steganographic content (hidden content stored in an image, e.g. an 8 ...
3
votes
1answer
177 views

Should UI be part of the game-loop?

I can't really find a good answer to this anywhere, I have never worked on games in a proffessional environment and I am wondering; Do these games render their UI in the main game-loop? That is, do ...
6
votes
2answers
1k views

How to design AI to understand its selling decisions?

I am programming a game where there are 4 competitors (players) who have finished goods that they can then sell to given markets for which they have (at most a single) contracts for. Any finished ...
-1
votes
1answer
40 views

Easy SpriteKit question on creating a function

The following code is what I'm working on to animate characters in a SK scene class. I can run the code without building, no problem, but I can't build it and run it; I get one error message: Binary ...
38
votes
7answers
3k views

When prototyping, how can I more easily explore game behaviour?

I build indie games myself, but I'm usually out of energy once I've taken a newly developed game to a level where it's possible to play with behavior, so I settle for refinement instead of ...
1
vote
1answer
108 views

How many resources are too many?

I don't know if this question is too broad but I am finally working on a game I want to release and I find that questions like: "can I really add another 10 frames?", "Do I really need that ...
1
vote
0answers
50 views

Update function - design patterns [closed]

I started reading about game development design patterns and from my experience there are 2 options for update methods. The first one receive from the game loop and delta time of this update and ...