Game Design is the practice of creating and balancing systems and the mechanics which the player uses to affect those systems. This is not to be used for programming questions about the "design" of features, engines, etc.

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13 views

Most suitable game engine to use with 3ds Max [on hold]

Please what is the best game engine to use with 3DS max? My office is about to undergo a project, and 3DS Max is the Modelling suite to be used.
0
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0answers
20 views

Fast 2D Turn Based Combat [on hold]

I'm looking for a turn based combat system in a 2D environment (browser game), but I want it to be fast. So far I like the following ones, but they are still not as good as I want: Disciples 2. ...
0
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0answers
52 views

How do I create a dungeon mapper [on hold]

I'm attempting to write a dungeon mapper based on the random dungeon generation tables in the AD&D DMG starting on pg. 169. What I don't know how to do is, where do I start? Meaning, I don't know ...
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0answers
23 views

Nowadays Game Development Software are released are they helpful? [on hold]

There are a lot of game creator releases i know that is not the professional way but by general talk they can build games, good in graphics and also in console, can they be handy.. ?
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0answers
13 views

a model with Libgdx [on hold]

We have a project in class to make an rpg game with Libgdx. For the first step we have to make the model for our game,, by model i mean : Homepage for the game:(when the player can choose the ...
1
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1answer
52 views

How can I position a sprite in the same spot across different screen sizes?

Taking into account the multitude of screen sizes and resolutions, is there a way I can position a sprite so it's at roughly the same spot on every iOS device? Doesn't matter if you are using ...
0
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1answer
26 views

iOS gaming with copyrighted characters? [on hold]

Can I use animate characters in an iOS game if I do a citation in the credits. Ex Steven univers in a fighting game and I list Rebecca Sugar in the Credits or by the character bio.
0
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0answers
16 views

LibGdx Exception

Here is the exception: Exception in thread "LWJGL Application" java.lang.NullPointerException at com.mygdx.test.excav.game.WorldRender.renderTest(WorldRender.java:34) at ...
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0answers
39 views

Need ideas on a game engine for a high school game design competition! [on hold]

I am a senior in high school and I am pursuing a degree in computer science, but I do not know what area of computer science I want to get in to. I am exploring my options, and one method of ...
0
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0answers
28 views

What do I need to learn so I can make games on Microsoft Kinect? [closed]

I am student of final year doing my cs right now. My final year project is to develop a boxing game with Microsoft Kinect. What tools and resources do I need to do this?
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1answer
31 views

Create player rankings?

I recently created a tournament system that will soon lead into player rankings. Basically, after players are done with the tournament, they are given a rank based on how they did in the tournament. ...
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0answers
51 views

Where can I look for a game modding savvy C++ gameplay programmer? [closed]

I am looking for a C++ gameplay programmer who in the past modded Quake1/2/3 and derivatives, Doom 3 and derivatives or UT series, to help me with my game project. I tried ModDb job board with a ...
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0answers
30 views

Name for Energy / Hunger meter [closed]

I am a year into development of a survival simulation game. The three main meters the user has to care for are Energy, Hydration and Body Temperature. The issue is with Energy and how users in play ...
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0answers
69 views

If developers had a talent tree, what skills would it have? [closed]

We have seen talent trees in almost every game we played. So if we could make a talent tree of our development skills, how should we classify it, by languages, engines, tools? What should every tree ...
0
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1answer
13 views

Andengine onAreaTouched TouchEvent not working - ACTION_OUTSIDE & ACTION_CANCEL

I have a simple problem. I have a button on the screen. I want isActionDown to push the button down, and isActionUp to push the button back up again and make my character jump. But the problem is if I ...
1
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1answer
42 views

Stat Multipliers: from Base Value or Iterative

I'm aware similar questions have been asked before but this time I'm asking about a specific issue with the maths of stat modifiers. I have a stat system that applies a list of modifiers to a stat, ...
0
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0answers
13 views

Android LibGdx Assets Sizes/Newbie Questions [closed]

I'm trying to get started with a game idea for Android. I've got everything planned out, yet I don't know where to begin. I know what the player, and enemies will look like, as well as the ...
1
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2answers
61 views

What factors affect the size of ammo limits?

In virtually all shooting games that use ammo, there is also a maximum ammo limit, which often varies between different ammo types. One obvious advantage of using ammo limits is to control the ...
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votes
1answer
108 views

Can i buy a license to create a Pokemon game? [closed]

Is there a way to purchase a license to create a Pokémon game? Would I be able to pay owners or the Pokémon name and creators of concept and whoever has permission to make games a fee to make my own ...
0
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0answers
51 views

Random Object in Array

I am using Unity3d. I am stuck in my game. I Couldn't find the solution yet. I have created 8 different types of objects, stored in array, . i displayed them on the scene randomly in grid pattern. ...
-1
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1answer
44 views

How to increase player Lifes count

I am new in Unity Game Development. I am designing infinite game using C# scripting. There are many cubes in my game scene. if single cube is hit by player, He gets 100 points. if same color, two ...
0
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0answers
32 views

Game Development Books [duplicate]

I am looking to expand my C# knowledge and am looking into a fun, long term project to help expand my knowledge. I've been studying programming for about a year, but I would still consider myself a ...
3
votes
2answers
982 views

How do I convince my team to use less VO? [closed]

I am a firm believer in using voice over (VO) only for necessary elements such as game narrative, and here and there to drive game play (e.g. instructions coming in over intercom, that sort of stuff). ...
1
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2answers
95 views

Game numbers and meaning

Each game has it's own "maximum number". One question that comes into mind every time I play a(nother) game is how are these maximums determined and how do these affect gameplay? To explain, here's ...
0
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1answer
67 views

Building a unity game without textures? [closed]

For a school project I have to build a unity game. Since the focus is on programming and building the game and not on creating graphics (we are supposed to find free models/textures online) I'm trying ...
3
votes
2answers
280 views

How to approach a coloring app?

I want to make a coloring app in unity. I don't need flood filling. THe player will select a color and click the shape to fill that color. The app will have designs as shown below: Here the problem ...
1
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3answers
72 views

How to measure skill in a pinball game?

I am trying to come up with a system to measure or estimate the skill of a player at a single player game (so no head-to-head rating system help here). Specifically, it is a pinball game, but I do ...
0
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0answers
31 views

How to get textures for my buildings? [duplicate]

I have decided to make my own game but i have one problem.So i want to create my own city but realized that i need textures.How i can make textures for my city buildings?I've been thinking about going ...
0
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1answer
49 views

How to manipulate browser pixels on different mobile devices

I'm creating a board game using HTML5, CSS3 and JavaScript. It's working fine on Desktop browsers properly. But when i load it on Windows phone it's not behaving properly. The resolutions and the game ...
11
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7answers
2k views

How do I design very difficult games? [closed]

I would like to design games with very high difficulty levels. I have read these questions: How is game difficulty tested/balanced? What is an optimum failure rate that will keep people coming ...
4
votes
1answer
780 views

How do I fairly distribute new powerful cards to players in a collectible card game?

I'm writing a game in which users start with a few cards. They use those cards to play against other players. The winner can steal a card from the other player. The aim is to get ...
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votes
1answer
84 views

What is the advantage of 6 Directional Movement vs, for instance, 8 or 4 [closed]

I'm making a fallout 2 inspired game and I'm wondering what you guys think about its use of 6 directional movement. It kind of bugs me for some reason and seems like it would make game play odd and ...
5
votes
6answers
1k views

How can I know how difficult a question is?

I'm making a "Who Wants to be a Millionaire" style of game. I'm really stuck at the part where I should arrange questions from easy to hard. Isn't this subjective? How can I tell how hard/difficult a ...
1
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0answers
99 views

What are the common techniques to translate game ideas into game mechanics? [closed]

I would like to know of methods, ideas, etc... that game designers use to dissect a game idea and convert it into FUN game mechanics and integrate in a game. This necessity comes from my own and ...
1
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2answers
129 views

Random Placement of Objects on a Tilemap

I have read many topics on random world generation on this site and others, and I roughly understand most of it. What I can't see is how to randomly place objects on the generated tile map I get. Say ...
1
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2answers
103 views

Tower Defence game scoring system

I am in the process of developing my first game on android mobile platform, it’s a tower defence game and I am currently busy designing the scoring system. At the end of the stage when the user has ...
0
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1answer
94 views

Tiling 2D textures in random order

I am wondering what the best way to make a random set of 2D textures. Currently I have tried the follow code but I am aware that when this comes to collisions that would be an issue. Therefore I would ...
0
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1answer
36 views

XNA tiling a sprite with a camera.viewmatrix in the Draw method

I'm looking for help fixing a small problem that I have with my XNA game project. I currently have: spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, null, null, null, ...
40
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8answers
7k views

How can I avoid having many singletons in my game architecture?

I use cocos2d-x game engine for creating games. The engine already uses many singletons. If someone used it, then they should be familiar with some of them: Director SimpleAudioEngine ...
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3answers
84 views

What's the best way to build a game with kids? [closed]

I work at a not-for-profit organization and we've been thinking about building a game with the kids we help everyday. We'd use their art, voice and ideas to power a simple enough PC game they can ...
0
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3answers
91 views

How to move around in a map and remember position?

I am working on sound labyrinth game. My game is about a person getting trapped in the basement and the only way to navigate and get out is through sound. I have created a map over the basement and ...
31
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12answers
5k views

How can I make backtracking interesting?

When a player navigates a space for the first time, it is very interesting: the content is new, the dangers are unknown, paths need to be found. However, various situations force the player to ...
1
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0answers
86 views

Building a portfolio in Game Development while pursuing a Masters in Computer Science [closed]

I'm about to apply to a few universities in the US/Canada/UK(Probably going to be the former 2 unless someone knows a few good schools in the UK) to do my Masters in Computer Science. I wanted to ask ...
1
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1answer
107 views

How to handle game objects in DirectX

Coming from XNA, I would use the content pipeline and create XML files for game objects. However, if I changed something in the XML, I would need to do a rebuild of the project so it will create the ...
22
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4answers
773 views

What kind of gaming experiences does hiding game play stats and formulas cultivate?

There are varying degrees of providing players with information on their characters abilities - including but not limited to showing players their character's stats and how they tie into formulas such ...
0
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0answers
131 views

Parallelism and Functional programming

I have had a recent interest in functional programming and found it to be most appealing to me. However, coming from a OOP background i can't seem to wrap my head around some problems. The main ...
0
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0answers
33 views

Advice for implementing gear/effects/abilities [duplicate]

I've been struggling with this for about a month now so I finally turn to the masters for advice. I'm working on a platformer/rpg game and I'm trying to implement gear/effects/abilities as the title ...
-1
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1answer
118 views

Are random generated mazes a nuisance? [closed]

To me, random generated maps such as in Diablo2 were often a nuisance. Many times, you find yourself in a dead end and have to find another way. However, Diablo2 became a very popular and addictive ...
51
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15answers
7k views

Why are character-classes used in game design?

We had a long discussion in my company about character-classes. We are building a skill based game where you will eventually need to select 8 to enter a battle. I am a fan of classless systems, I have ...
2
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3answers
162 views

Are Tilesets more efficient than single pictures?

i want to program a 2D game and as i did lots of tutorials and read books about creating simple 2D games, nearly always tilesets were used for the graphics. But are tilesets really more efficient ...