Game Design is the creation and balancing of game systems and mechanics. Not for programming questions about "design" of features, engines, etc. Not for visual design questions about the looks of assets.

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0
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0answers
13 views

How to flag interactivity to a player without an avatar? [on hold]

I'm working on the opening sequence of a game. As with many games there'll be an intro scene where the player can't do anything. And I want to transition smoothly to letting the player take control ...
0
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0answers
74 views

I want to sell my game ideas [on hold]

I have multiple ideas for video games that will alter today's thinking, and i want to sell my ideas. Or in better approach i would like to partner up with a company and make my vision a reality. How ...
-1
votes
0answers
30 views

Post-mortem of a game that couldn't be [on hold]

I'm currently going over what happened with a team that I formed to make a game we couldn't start making due to teamwork problems, so I can learn what failed. I have no game portfolio (though I have ...
0
votes
0answers
19 views

Mobile game development [on hold]

I am new here and dont know much. I would like some advice, from experienced people, about where to begin to start developing mobile games, like which languages to learn, books, resources etc. I am a ...
0
votes
1answer
49 views

How to decide between strafing, turning etc for lateral character movement?

I have been studying the character movement of many 3rd person games. But just when I think I have come to understand the conventions or found a pattern, it seems I come across another game which does ...
1
vote
1answer
50 views

Tips on thinking of a good game mechanic? [on hold]

I am trying to make a turned based rpg and I really want to know how can i make original game mechanics like Undertale with it's sparing system.I am not really that creative to think of a good game ...
-6
votes
0answers
29 views

How do I get more information on gamification? [on hold]

I am new on Android development. I am working on an educational game project. I can use any information on gamification tools, concepts etc. Thnx in advance
-4
votes
0answers
42 views

Which Language to Learn to Start Game Development [on hold]

I'm thinking about starting career in Game Development, which programming language should I learn and on which game engine. I like 2d Games
0
votes
0answers
27 views

Windows 10 UWP Game development [on hold]

I intend to create a simple 2D game for entire suit of Windows platform (UWP). I haven't used any game development engine or otherwise before. The game would basically have a simple physics engine, ...
1
vote
1answer
37 views

Categorizing Projectiles in an arcade shooter (multiple inheritance?)

I have been working on a simple arcade shooter in Java in the vein of missile command/space invaders. I've made a base Projectile class and have been extending other Projectile types from it. This ...
-4
votes
0answers
28 views

Where do I start? [on hold]

I am contemplating in learning game development, I have great passion in anlyzing games and I want tl take it to the next level.. Can you all give me constructive ideas to build upon? Hehe
0
votes
1answer
29 views

Make a person walk faster when standing on plane/panel in Unity?

Is it possible to make a person walk faster when standing on plane/panel in Unity without writing a lot of code? If so how? I am using the standard asset first person movement prefab.
-1
votes
1answer
49 views

How to create video game music [closed]

I am a solo indie game dev,I kinda know gamemaker studio,I have fl studio 12. I really want to know how do I make my OWN video game music,I did a megalovania remix from undertale,Its not the full song ...
-4
votes
0answers
24 views

How to make money in GTA V online [closed]

Can somebody tell me the ways you can make money in this game?I have been recently ahving trouble with money in this game. Any help would be appreciated.
0
votes
1answer
35 views

Highlighing and hit detection on a geographic game

I'm developing a geographic game where you select a country and it highlights. At first I thought about using 196 images (1 for the world, 195 for each country highlight) with the same size, and the ...
6
votes
0answers
196 views

Entity component system - game progression

I'm quite new to game development (but not to programming) and I'm trying to figure out what would be the best way to handle inter-world communication. What I mean is this: I've been reading about ...
2
votes
0answers
54 views

Masters in Computers Science OR Game Design and Development? [closed]

Hey guys so I've been very confused on what path to take in terms of education. I'm a soon to be computer science graduate with a BS in Computer Programming. My hope is to one day land a job in the ...
0
votes
0answers
15 views

Direction buttons for Android game

I am new to Android development and i am trying to develop a game. I have a basket which is used to catch different objects which are falling down randomly. Now to catch those objects, i am currently ...
0
votes
1answer
27 views

Libgdx - changing tiledmap smoothly, Tween engine maybe?

First question here, so bare with me if I make a mistake or two. Long story short I'm currently developing a side scroller game in java with libgdx, which uses tiledmaps from the tiledmap creator ...
1
vote
1answer
26 views

Quill18 Tutorial broken or Have I broken something?

Busy following a Quill18 Tutorial for a Tower defence game and It keeps giving me an error(NullReferenceException: Object reference not set to an instance of an object Solution 'TowerDefence') Now I ...
2
votes
2answers
527 views

Ways to present levels overview [closed]

I'm working on a game that will have lots of (more than 100) levels. The player has to finish a level before she can play the next one, but also can play levels again that are already finished. Now ...
0
votes
3answers
67 views

LibGDX simple button with image

I want to make two image buttons (play, restart) in my main menu screen but I dont know how to do it. I tried this: Texture playTexture = new Texture(...) Image playImage = new Image(playTexture) ...
-2
votes
0answers
49 views

What are your tips and tricks to successfully finish a hobby game project in your freetime? [duplicate]

How can I effectively manage a hobby game project?What are your tips and tricks to successfully finish a hobby game project in your freetime? How do you motivate yourself to keep it up and drive ...
0
votes
2answers
37 views

Turn Radii and speed calculations

Ok guys I'm an aspiring game designer and I'm trying to develop a racing board game using real life as a basis for my mechanics. The problem im having is I'm not very mathematically inclined I found ...
0
votes
1answer
32 views

Does a Standard Exist for Game Entity View Frustums

I was just recently adding the ability for my in-game entities to have their own Frustums, with the intentions of making them able to see enemies later down the road of my development cycle. My custom ...
3
votes
2answers
158 views

10 weapon types, 2 proficiencies, rock-paper-scissors relationship?

I want to make a game where there's a total of 10 general weapon types. I want any given character to be able to be proficient with 2 of the weapon types. Looking at the fact that 10 is an even ...
1
vote
1answer
96 views

Tile base Farm Simulation in Unity

I am thinking of creating a sprite base 2d top down farm simulation game. The game uses tiles and I was wondering (conceptually) what is the best way to handle the farm tiles. Each tiles should have ...
0
votes
0answers
63 views

Multiplayer through blocked Firewall Ports?

im currently trying to develop a little game. I thought it would be a great idea to implement coop multiplayer, only lan. So i took kryonet and created a server. On my home wlan it works great im able ...
-1
votes
3answers
72 views

How to scale bitmap font without having it pixelated

How do i increase the size of a bitmap font without having it get pixelated, in libgdx?
6
votes
2answers
242 views

Why have the player pick up loot manually?

From a game-design perspective, I was wondering what the mechanic of manually picking up items off the ground does for the player. Keep in mind that items that fall on the ground can most likely be ...
6
votes
3answers
166 views

How to limit and direct player's view in VR?

We are making a VR game where the player will look at the world through the eyes of his character who sometimes moves on his own, so the player is only observer. The character will rotate his body ...
0
votes
0answers
14 views

Android Studio:ive desing my game to fit 1080*1920.how to scale it to different sizes? [duplicate]

all the bitmaps in my app are scaled for 1080*1920,so when i run my game on a smaller or larger screen it breakes...i know i can manually scale each one of the values to fit the screen size,but it ...
0
votes
1answer
54 views

How to desing an RPG system with regard to PVP [closed]

When you design a RPG system focused on PVE, one usually goes "mob of level X has Y hp and Z damage". How about when we do PVP with multiple classes? Lets say we go Diablo, so we have ...
1
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0answers
36 views

Terrain rendering using Geometry Shader

my idea is render an entire terrain based on heightmap using geometry shader, i am parsing only one point per quad of terrain with the heights of the corners, however for some reason i am not being ...
0
votes
1answer
45 views

Visual cues in a full 3D game to help the player to identify the location of each object

I am working on adding some visual cues to the player to help identify where each objects are in 3D. In many space games, there is usually an indicate on the edge of screen that reflects the direction ...
0
votes
0answers
15 views

Packing a load of irregularly shaped textures with UV bounds into a single texture

I'm developing a 2D game that uses a very large and varied set of high resolution tiles. Some of the shapes are large and diagonal, so when when it comes to batching all of the images into a single ...
1
vote
2answers
68 views

Authoritative Server Movement and Collision

I am attempting to write a proof of concept in preparation to do my first networked game. I have decided to do an authoritative server with client side prediction. I am trying to implement my ...
0
votes
0answers
21 views

Ads are loading, but not showing?

TL;DR: My interstitial ads in my game are successfully loading, but when I call .show() on them, they don't show up! I have followed these directions, and the ads load succesfully, but don't show ...
1
vote
1answer
38 views

Libgdx, actor touchlistener not working

public class Main extends ApplicationAdapter { SpriteBatch batch; OrthographicCamera camera; Stage stage; Image greyback; Image circle; private float width; private float height; @Override ...
1
vote
0answers
16 views

Using GLFX.js on a full HTML page

I have a friend who is developing a game for HTML, and wants me to implement GLFX into the site page. The problem is GLFX was designed specifically for use with the HTML5 Canvas, which he isn't using, ...
1
vote
2answers
93 views

Calculate values in a game, which depends from stats and balance them

So, I am basically lost at this point, trying to balance things. In design phase; I did assign certain values to stats (imagine a standard set of any RPG you ever playe, to make things streamlined). ...
0
votes
1answer
34 views

How to map changing stances (southpaw/orthodox) to gamepad controls?

I am developing a third person hack n slash style game which features a variety of melee and projectile weapons as well as unarmed combat. The player will be able to dual wield any combination of the ...
0
votes
1answer
49 views

How can I apply effects to a character based on the tiles it occupies?

A mechanic of my game is that when a Character (Actor) steps on some specific tiles, they should be affected by status effects like slow, poison, burn, etc. These effects lasts only while the ...
-4
votes
2answers
136 views

2D Game Development Software that can release your game on Steam [closed]

Im looking for a game development software that can also publish to steam, I know most can but some come with an additional fee and some without, I think the Cryengine allows you to publish to ...
0
votes
1answer
75 views

2D Animated Tile rendering

The current game I've been working on needs to have animated tiles. I have a code for Tile and TileMap from my previous game that I recycled. However, it does not support tile animations. The tile ...
2
votes
1answer
132 views

Programming strategy to handle big programming project in Unity3d [closed]

Almost three months ago! We started a big Tough project and still it is continue almost done, some bugs, some logic issues and some redundancies in code. Its a Unity3d Project. Every ...
76
votes
28answers
17k views

How can I discourage camping while still supporting a “sniper” style of play?

I am trying to add features into a third person shooter that suit a sniper style of play, in addition to the current rush/deathmatch style it was designed for. The current gameplay is similar in style ...
0
votes
1answer
42 views

keylistener and synchronization

i have this code: public final class PlayerInput implements KeyboardInputHandler{ public static final int INVERTED_AXIS = 0; public static final int NORMAL_AXIS = 1; private Sprite sprite; private ...
2
votes
2answers
148 views

How to prevent players from getting lost during the onboarding phase of an RPG?

I've created a new RPG and tested it with some players. They like it, but get lost at certain points. For example, I'm using hotkeys to open modals, T to talk, and other buttons that do various ...
0
votes
1answer
62 views

How to start encouraging team collaboration?

I am working on converting a single player game to multiplayer, but I am concerned that if I simply do a 1-1 conversion, even in modes with "multiple players" there won't be any incentive for team ...